Sam Neale

Sam Neale Email and Phone Number

Product Builder - A maker of things @ Ubisoft
bois, nouvelle-aquitaine, france
Sam Neale's Location
Tyneside Area, United Kingdom
Sam Neale's Contact Details

Sam Neale personal email

About Sam Neale

Keen & enthusiastic Product Designer based in Newcastle with many years experience in conducting design research and building engaging, memorable and intuitive solutions for Web, mobile, console, desktop, iOS, Android, Extended Reality, Virtual Reality, Augmented Reality, Windows, kiosks & digital signage platforms. I like to conduct User Experience Research, explore new emerging trends and technologies while also experimenting with new ideas. I understand graphic geeks, game-dev, web-dev, app-dev, mediocre marketing, a touch of digital strategy & remedial product management.Specialities: Product Design, Product Management, Product Owner, 2D & 3D Prototyping, Experiments, User Experience, Interface Design, User Research, Design Thinking, Creative Solutions, Presentations, Design Systems, Style Guides, Animation, 3D Spatial Interfaces, Envisioning, Human Machine Interfaces, Voice User Interfaces, Storyboards, User Centered Design, Workshops, Problem Solving, Business/Digital Strategies, Competitive Analysis, User Journeys, Usability Testing, Design Research, Information Architecture, Flow Diagrams, Customer Journey Maps, Agile Methodologies, High/Low Fidelity Wireframes, Mockups, Prototype Design & Mediocre Marketing.

Sam Neale's Current Company Details
Ubisoft

Ubisoft

View
Product Builder - A maker of things
bois, nouvelle-aquitaine, france
Website:
ubisoftgroup.com
Employees:
20076
Sam Neale Work Experience Details
  • Ubisoft
    Senior Product Designer
    Ubisoft Sep 2020 - Present
    Newcastle Upon Tyne, England, United Kingdom
    1. Hypothesis ‣ 2. Prototype ‣ 3. Test ‣ 4. Learn & Decide
  • Luminous Group Ltd
    Senior Ux - Consultant
    Luminous Group Ltd Apr 2018 - Sep 2020
    Newcastle Upon Tyne, United Kingdom
    Senior Product Designer based in Newcastle with many years experience in conducting design research and producing engaging, memorable and intuitive solutions for mobile, Web, Desktop, iOS, Android, Windows, Extended Reality, Virtual Reality, Augmented Reality and Digital Signage platforms. Helped dev team achieve trusted Microsoft Partner status.Specialities: User Experience, Interface Design, Creative Solutions, Animation, 3D Spatial Interfaces, Human Machine Interfaces, Voice User Interfaces, User Centered Design, Problem Solving, Business/Digital Strategies, Competitive Analysis, User Journeys, Usability Testing, Design Research, Information Architecture, Flow Diagrams, Customer Journey Maps, MR, Agile Methodologies, High/Low Fidelity Wireframes, Mockups, Prototype Design & Mediocre Marketing.
  • Slr Consulting
    Senior Ux Product Consultant
    Slr Consulting Jan 2016 - Apr 2018
    Newcastle Upon Tyne, United Kingdom
    SLR consulting is a environmental and advisory consultancy. I developed & helped orchestrate a full development team, with a strong focus on product and UX design, together we crafted design solutions for digital products across multiple devices and platforms including the Web, mobile, iOS, Android, VR/AR, Windows, Interactive Kiosks. - Providing a holistic view of the user experience across business sectors and impact- Directing designers, looking at improving user experience for responsive mobile products.- Contributing to strategy, product and planning discussions with Senior Management, Directors and Stakeholders- Liaising with creative leaders across SLR products & services- Working with SLR Global team to consider international requirements and commercial needs
  • Lamasatech
    Head Of Production & Ux Designer
    Lamasatech Jan 2011 - Dec 2015
    Newcastle Upon Tyne, United Kingdom
    Developing and leading a full development team, while also conducting design research, and testing for new product developments across multiple platforms and business needs.- Customer insight and user research, competitor analysis, evaluation and user based testing that delivers practical, evidence based, real world designs solutions for successful implementation.- Usability testing & UX impact.- Modern approach to UI design and incorporating User Research, Information Architecture, Flow Diagrams, Interaction Design, Visual Design & Design Systems.- Simplifying complex design solutions.- Expert in design processes, ergonomics, interaction design, typography, UI & UX.- Applying Agile Methodologies and lean UX approaches.
  • Nosebleed Interactive Ltd
    Lead Artist
    Nosebleed Interactive Ltd Sep 2012 - Apr 2013
    Newcastle Upon Tyne
    Game completed 'The Hungry Horde'​ for the PS Vita.I joined from the beginning of a small startup company, I was Responsible for the UX throughout the game and managing the art asset creation and pipeline for 'The Hungry Horde'.- Setting high consistent art standards & efficiently creating assets.- Mentored juniors and worked in a close knit all-round, multi-functional team. - Setting up the complete art production pipeline into game engine.- Wireframed and implemented UI layout and final asset creation.- Creating motion graphics - this includes VFX particles etc- Characters, animations, 3D Modelling, unwrapping, rigging, character animations & texturing.- Level design.- Normal maps, diffuse maps, ambient occlusion maps & specular maps.- Game-play testing and balancing.
  • Ubisoft
    2D- 3D Artist
    Ubisoft Jan 2010 - Nov 2010
    Newcastle Upon Tyne, United Kingdom
    Game Completed - Driver San Francisco - for the PC, PS3, Xbox 360 and the Wii.- Modelling 3D vehicles and creating 2D texture maps.- High & low poly model creation.- Normal Map creation.- Vector based graphic creation for game assets.- Managing multiple outsourcing companies- Supporting the marketing department with promotional renderings, animations, magazines, posters and on-line marketing. - Next generation motion graphics and storyboards.- Editing HD and SD video promotional clips to increase on-line coverage and product awareness.- Improving game shaders, MAX scripts, game lighting and streamlining the art production pipelines.
  • Codemasters
    Senior Artist
    Codemasters May 2008 - Apr 2009
    Southam
    Game Completed - Race Driver GRID - For the PC, PS3, Xbox 360 and the Wii.- Concept livery designs and implementing them once approved.- Front End - Vehicle - Environment - Prop 3D modelling and 2D texturing game content. - Managing multiple outsourcing teams.- Mentoring junior team members and teaching new skills, techniques and software.- Maintaining and setting new high standards and consistent art content.- Baking high-res model normal maps to low res models.- Damage editor and set damage tolerances to create realistic and believable real-time collisions.- Setting up the in-game lighting and shadows for both the interior and exterior car models- Testing the models for bugs and imperfections and fixing them. - I conceptualised spacecrafts and battle-station art work for Jumpgate Evolution.
  • Sega
    Senior Artist
    Sega Jan 2007 - Apr 2008
    Solihull
    Game Completed - Sega Rally Revo and Sega Rally 3 Arcade - For the PC, PS3, Xbox 360- Working on the vehicle and environment art team - Modelling and texturing rally car models, environment objects.- Pre-production, prototyping and designing rally cars and liveries.- Involvement in the initial design concept/storyboard phase for new game proposals.- Creating automated scripts to help speed up the art creation process.- Developing the standards of my technical work and creative problem solving skills
  • Eutechnyx
    Lead Artist
    Eutechnyx Apr 2001 - Dec 2006
    Gateshead
    - Working with the Art & Design team- Managing outsourcing teams & assets as well as being involved in the production process.- Advancing my design, modelling, texturing, mapping and animation skills.- Liaising with the technology & rendering programmers to discover the most efficient rendering/automated processes in order to speed up production.- Involvement with the front end GUI designs, user interaction and selection screens.- A dynamic all-round skill set developing 2D and 3D artwork using 3D Studio Max, Photoshop, Illustrator and in-house production tools.- Extensive games development knowledge.- Excellent team working skills.

Sam Neale Skills

Animation Illustration Graphic Design Motion Graphics Web Design Photoshop 3d Studio Max Video Games User Experience User Centered Design Wireframes Sketching Game Design User Interface Design Concept Design Game Development Graphics Video Editing After Effects Zbrush Vray Ps3 Xbox 360 Perforce Digital Painting Digital Art Storyboarding 3d Animation Composition Texturing Illustrator Art Rendering 2d Special Effects Lighting Modeling Drawing Dreamweaver Post Production Flash Animation Adobe Creative Suite Compositing Uv Mapping Visual Effects Environment Modeling Indesign Mental Ray User Interface

Sam Neale Education Details

Frequently Asked Questions about Sam Neale

What company does Sam Neale work for?

Sam Neale works for Ubisoft

What is Sam Neale's role at the current company?

Sam Neale's current role is Product Builder - A maker of things.

What is Sam Neale's email address?

Sam Neale's email address is sn****@****ing.com

What schools did Sam Neale attend?

Sam Neale attended Coventry University.

What are some of Sam Neale's interests?

Sam Neale has interest in Children, Animation And Film, Skiing, Gaming, Environment, Education, Cycling, Science And Technology, Music, Human Rights.

What skills is Sam Neale known for?

Sam Neale has skills like Animation, Illustration, Graphic Design, Motion Graphics, Web Design, Photoshop, 3d Studio Max, Video Games, User Experience, User Centered Design, Wireframes, Sketching.

Who are Sam Neale's colleagues?

Sam Neale's colleagues are Sébastien Mary, Jean Kevin, Amen Pyg, Vlad Ion Lunca, Nicolas Diab, 罗泫 (Petra. Luo), Yann Le Guyader.

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