Sam Neale Email & Phone Number
@ubisoft.com
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Who is Sam Neale? Overview
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Sam Neale is listed as Product Builder - A maker of things at Ubisoft, a with 20076 employees, based in Tyneside Area, United Kingdom. AeroLeads shows a work email signal at ubisoft.com and a matched LinkedIn profile for Sam Neale.
Sam Neale previously worked as Senior Product Designer at Ubisoft and Senior UX - Consultant at Luminous Group Ltd. Sam Neale holds Bachelor Of Science (Bsc), Product Design from Coventry University.
Email format at Ubisoft
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AeroLeads found 1 current-domain work email signal for Sam Neale. Compare company email patterns before reaching out.
About Sam Neale
Keen & enthusiastic Product Designer based in Newcastle with many years experience in conducting design research and building engaging, memorable and intuitive solutions for Web, mobile, console, desktop, iOS, Android, Extended Reality, Virtual Reality, Augmented Reality, Windows, kiosks & digital signage platforms. I like to conduct User Experience Research, explore new emerging trends and technologies while also experimenting with new ideas. I understand graphic geeks, game-dev, web-dev, app-dev, mediocre marketing, a touch of digital strategy & remedial product management.Specialities: Product Design, Product Management, Product Owner, 2D & 3D Prototyping, Experiments, User Experience, Interface Design, User Research, Design Thinking, Creative Solutions, Presentations, Design Systems, Style Guides, Animation, 3D Spatial Interfaces, Envisioning, Human Machine Interfaces, Voice User Interfaces, Storyboards, User Centered Design, Workshops, Problem Solving, Business/Digital Strategies, Competitive Analysis, User Journeys, Usability Testing, Design Research, Information Architecture, Flow Diagrams, Customer Journey Maps, Agile Methodologies, High/Low Fidelity Wireframes, Mockups, Prototype Design & Mediocre Marketing.
Listed skills include Animation, Illustration, Graphic Design, Motion Graphics, and 45 others.
Sam Neale's current company
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Sam Neale work experience
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Senior Ux - Consultant
Senior Product Designer based in Newcastle with many years experience in conducting design research and producing engaging, memorable and intuitive solutions for mobile, Web, Desktop, iOS, Android, Windows, Extended Reality, Virtual Reality, Augmented Reality and Digital Signage platforms. Helped dev team achieve trusted Microsoft Partner status.Specialities: User Experience, Interface Design, Creative Solutions, Animation, 3D Spatial Interfaces, Human Machine Interfaces, Voice User Interfaces, User Centered Design, Problem Solving, Business/Digital Strategies, Competitive Analysis, User Journeys, Usability Testing, Design Research, Information Architecture, Flow Diagrams, Customer Journey Maps, MR, Agile Methodologies, High/Low Fidelity Wireframes, Mockups, Prototype Design & Mediocre Marketing.
Senior Ux Product Consultant
SLR consulting is a environmental and advisory consultancy. I developed & helped orchestrate a full development team, with a strong focus on product and UX design, together we crafted design solutions for digital products across multiple devices and platforms including the Web, mobile, iOS, Android, VR/AR, Windows, Interactive Kiosks. - Providing a holistic view of the user experience across business sectors and impact- Directing designers, looking at improving user experience for responsive mobile products.- Contributing to strategy, product and planning discussions with Senior Management, Directors and Stakeholders- Liaising with creative leaders across SLR products & services- Working with SLR Global team to consider international requirements and commercial needs
Head Of Production & Ux Designer
Developing and leading a full development team, while also conducting design research, and testing for new product developments across multiple platforms and business needs.- Customer insight and user research, competitor analysis, evaluation and user based testing that delivers practical, evidence based, real world designs solutions for successful implementation.- Usability testing & UX impact.- Modern approach to UI design and incorporating User Research, Information Architecture, Flow Diagrams, Interaction Design, Visual Design & Design Systems.- Simplifying complex design solutions.- Expert in design processes, ergonomics, interaction design, typography, UI & UX.- Applying Agile Methodologies and lean UX approaches.
Lead Artist
Game completed 'The Hungry Horde' for the PS Vita.I joined from the beginning of a small startup company, I was Responsible for the UX throughout the game and managing the art asset creation and pipeline for 'The Hungry Horde'.- Setting high consistent art standards & efficiently creating assets.- Mentored juniors and worked in a close knit all-round, multi-functional team. - Setting up the complete art production pipeline into game engine.- Wireframed and implemented UI layout and final asset creation.- Creating motion graphics - this includes VFX particles etc- Characters, animations, 3D Modelling, unwrapping, rigging, character animations & texturing.- Level design.- Normal maps, diffuse maps, ambient occlusion maps & specular maps.- Game-play testing and balancing.
2D- 3D Artist
Game Completed - Driver San Francisco - for the PC, PS3, Xbox 360 and the Wii.- Modelling 3D vehicles and creating 2D texture maps.- High & low poly model creation.- Normal Map creation.- Vector based graphic creation for game assets.- Managing multiple outsourcing companies- Supporting the marketing department with promotional renderings, animations, magazines, posters and on-line marketing. - Next generation motion graphics and storyboards.- Editing HD and SD video promotional clips to increase on-line coverage and product awareness.- Improving game shaders, MAX scripts, game lighting and streamlining the art production pipelines.
Senior Artist
Game Completed - Race Driver GRID - For the PC, PS3, Xbox 360 and the Wii.- Concept livery designs and implementing them once approved.- Front End - Vehicle - Environment - Prop 3D modelling and 2D texturing game content. - Managing multiple outsourcing teams.- Mentoring junior team members and teaching new skills, techniques and software.- Maintaining and setting new high standards and consistent art content.- Baking high-res model normal maps to low res models.- Damage editor and set damage tolerances to create realistic and believable real-time collisions.- Setting up the in-game lighting and shadows for both the interior and exterior car models- Testing the models for bugs and imperfections and fixing them. - I conceptualised spacecrafts and battle-station art work for Jumpgate Evolution.
Senior Artist
Game Completed - Sega Rally Revo and Sega Rally 3 Arcade - For the PC, PS3, Xbox 360- Working on the vehicle and environment art team - Modelling and texturing rally car models, environment objects.- Pre-production, prototyping and designing rally cars and liveries.- Involvement in the initial design concept/storyboard phase for new game proposals.- Creating automated scripts to help speed up the art creation process.- Developing the standards of my technical work and creative problem solving skills
Lead Artist
- Working with the Art & Design team- Managing outsourcing teams & assets as well as being involved in the production process.- Advancing my design, modelling, texturing, mapping and animation skills.- Liaising with the technology & rendering programmers to discover the most efficient rendering/automated processes in order to speed up production.- Involvement with the front end GUI designs, user interaction and selection screens.- A dynamic all-round skill set developing 2D and 3D artwork using 3D Studio Max, Photoshop, Illustrator and in-house production tools.- Extensive games development knowledge.- Excellent team working skills.
Colleagues at Ubisoft
Other employees you can reach at ubisoftgroup.com. View company contacts for 20076 employees →
Mihai Ovidiu Angelescu
Colleague at UbisoftRomania
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Philippe Guay, Cd
Colleague at UbisoftCanada
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Sharen Fdo
Colleague at UbisoftSri Lanka
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Camille Souvigny
Colleague at UbisoftParis, Île-De-France, France
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Rana Omer
Colleague at UbisoftKarāchi, Sindh, Pakistan
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Amber Price
Colleague at UbisoftUnited States
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Zan Data
Colleague at UbisoftGreater Montreal Metropolitan Area, Canada
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Souad Berradi
Colleague at UbisoftDurham, North Carolina, United States
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Nabil Labrazi
Colleague at UbisoftPuteaux, Île-De-France, France
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Alexandru Mustatea
Colleague at UbisoftRomania
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Sam Neale education
Frequently asked questions about Sam Neale
Quick answers generated from the profile data available on this page.
What company does Sam Neale work for?
Sam Neale works for Ubisoft.
What is Sam Neale's role at Ubisoft?
Sam Neale is listed as Product Builder - A maker of things at Ubisoft.
What is Sam Neale's email address?
AeroLeads has found 1 work email signal at @ubisoft.com for Sam Neale at Ubisoft.
Where is Sam Neale based?
Sam Neale is based in Tyneside Area, United Kingdom while working with Ubisoft.
What companies has Sam Neale worked for?
Sam Neale has worked for Ubisoft, Luminous Group Ltd, Slr Consulting, Lamasatech, and Nosebleed Interactive Ltd.
Who are Sam Neale's colleagues at Ubisoft?
Sam Neale's colleagues at Ubisoft include Mihai Ovidiu Angelescu, Philippe Guay, Cd, Sharen Fdo, Camille Souvigny, and Rana Omer.
How can I contact Sam Neale?
You can use AeroLeads to view verified contact signals for Sam Neale at Ubisoft, including work email, phone, and LinkedIn data when available.
What schools did Sam Neale attend?
Sam Neale holds Bachelor Of Science (Bsc), Product Design from Coventry University.
What skills is Sam Neale known for?
Sam Neale is listed with skills including Animation, Illustration, Graphic Design, Motion Graphics, Web Design, Photoshop, 3D Studio Max, and Video Games.
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