Sam Sollars Email & Phone Number
@fullsail.edu
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Who is Sam Sollars? Overview
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Sam Sollars is listed as Faculty Development Trainer at Full Sail University, based in Winter Park, Florida, United States. AeroLeads shows a work email signal at fullsail.edu and a matched LinkedIn profile for Sam Sollars.
Sam Sollars previously worked as Owner, Game Director at Sam Makes Games Llc and System Software Developer at Coda Octopus Products. Sam Sollars holds Game Development Bachelors Of Science, Dec 2010, Game Development from Full Sail University.
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About Sam Sollars
Passionate educator and game designer/developer. Eager to help with knowledge transfer and growth opportunities to encourage the next generation of artists.
Listed skills include C++, C#, Xna, Hlsl, and 19 others.
Sam Sollars's current company
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Sam Sollars work experience
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Faculty Development Trainer
Helping to establish best practices, as well as provide and maintain internal & external training opportunities regarding topics such as pedagogy and education technology for university faculty.
Owner, Game Director
Independent video game development studio. My work includes game design, level design, gameplay programming, writing, music, sound effects, 2D & 3D art, UX/UI, and more.Currently on hiatus for rebranding.
System Software Developer
UX developer on DAVD HUD project and CMS training simulator.Designed and developed UI and workflow for both products, as well as creating training plans/materials and internal/support documentation.Key technologies: C#, WPF, MVVM, Visual Studio, Git/TFS, SQLite, ReactiveUI, Material Design
Facilitator
Full Sail Labs teaches children from ages 7 to 17 a number of technology-focused skills either after school or during summer. I have helped develop the Game Design and Development curriculum for almost all on-campus programs involving software development. I also train facilitators in game development processes and software, as well as lead (and assist in leading) multiple camps for kids teaching numerous subjects, and was closely involved with the interview and hiring process for all new educational staff.Camp topics include: Video Game Design/Development, Filmmaking, Music Video Creation, Robotics, Raspberry PI, Minecraft, and Music CreationSoftware/Game Development projects included: 2D Platformer Engine, 2D Tower Defense Engine, 2D SHMUP Engine, JumpMaker, Pac Attac, BOLF, SuperPONG, BreakOut Extreme Edition, Bullseye (iOS), Dice Roller (iOS), Riddle Me This (Swift Console)
Lab Specialist
I worked in the classes Technology in the Entertainment and Media Industries (TEM or ODT), Public Speaking for Gamers (PSG), Game Design Fundamentals (DSF).In TEM, we helped students get a grasp on the potential their industries provide post-graduation.In PSG, we taught students to be comfortable speaking in front of crowds, with a specific focus on effective communication of game ideas.In DSF, we taught the fundamentals of well-rounded game design using a month-long, team-based design document project.
Editor
Full-time staff writer and content producer for Game Almighty.Content:Published hundreds of written articles including game reviews, interviews, previews, editorials and news, and frequently edited articles written by the rest of the staff. All review scores were aggregated in to the cumulative average on both GameRankings and MetaCritic. Additionally, I wrote, directed and starred in numerous video segments, as well as two recurring features - "Week In Review" and "Playing On Company Time."Management:I had teams of up to five reporting to me with various tasks. I worked very closely with our motion-graphics team and played a key role in the creation and implementation of our 2D and 3D asset pipeline for video publication.
Digital Imaging Specialist
Photoshop specialist at high-scale wedding photography and portrait studio in Laguna Beach, CA. Primary workflow: Selection/removal of "blinks and blurs," color correction on all retained images, retouching work ranging from simple touch-ups to removing over 80 people from the background of a single image (per client request). Images that I worked on were printed in numerous magazines and even featured on a panel discussion titled "Film vs. Digital Retouching."
Technician
1-hour photo lab and retail store with specialty services including large-format digital printing and custom retouching.Duties: Customer service, image processing and printing, retouching, equipment maintenance.
Lab Technician
Wholesale photo lab, overnight processing for a large number of camera stores in the California area.Processed film in all sizes from Minox to 8"x10" using C-41, E-6 and traditional B/W processing. Officially certified by Noritsu of America Corp. to operate and maintain QSS-3101 digital laser photo printer. Monitored and maintained chemistry for all film processors on site. Printed images on high-volume laser machines and in traditional darkroom.
Sam Sollars education
Frequently asked questions about Sam Sollars
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What company does Sam Sollars work for?
Sam Sollars works for Full Sail University.
What is Sam Sollars's role at Full Sail University?
Sam Sollars is listed as Faculty Development Trainer at Full Sail University.
What is Sam Sollars's email address?
AeroLeads has found 2 work email signals at @fullsail.edu for Sam Sollars at Full Sail University.
Where is Sam Sollars based?
Sam Sollars is based in Winter Park, Florida, United States while working with Full Sail University.
What companies has Sam Sollars worked for?
Sam Sollars has worked for Full Sail University, Sam Makes Games Llc, Coda Octopus Products, Full Sail Labs, and Gamealmighty.Com.
How can I contact Sam Sollars?
You can use AeroLeads to view verified contact signals for Sam Sollars at Full Sail University, including work email, phone, and LinkedIn data when available.
What schools did Sam Sollars attend?
Sam Sollars holds Game Development Bachelors Of Science, Dec 2010, Game Development from Full Sail University.
What skills is Sam Sollars known for?
Sam Sollars is listed with skills including C++, C#, Xna, Hlsl, Photoshop, Computer Repair, Game Design, and Game Design Documents.
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