Samara Sena
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Samara Sena Email & Phone Number

Game Director at TGS Gaming
Location: Santa Catarina, Brazil 12 work roles 2 schools
1 work email found @pugastudios.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email s****@pugastudios.com
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Current company
Role
Game Director
Location
Santa Catarina, Brazil

Who is Samara Sena? Overview

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Quick answer

Samara Sena is listed as Game Director at TGS Gaming, based in Santa Catarina, Brazil. AeroLeads shows a work email signal at pugastudios.com and a matched LinkedIn profile for Samara Sena.

Samara Sena previously worked as Head of Art at Tgs Gaming and 2D Art Director at Puga Studios. Samara Sena holds Master'S Degree, Engineering And Knowledge Management from Universidade Federal De Santa Catarina.

Company email context

Email format at TGS Gaming

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{first}@pugastudios.com
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Profile bio

About Samara Sena

I'm a visual artist based in Brazil. I have a bachelor's degree in Visual Arts and a master's degree in Engineering and Knowledge Management. I have been working in the Brazilian gaming industry for over 19 years, mainly as an Art Director, but also as a Concept Artist in different types of products and styles of games. I also worked as a university professor, teaching subjects related to art for games in undergraduate and graduate courses.I love defining the style and guiding art teams in game production!

Listed skills include Game Development, Game Art, Unity3D, Game Design, and 20 others.

Current workplace

Samara Sena's current company

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TGS Gaming
Tgs Gaming
Game Director
Website
AeroLeads page
12 roles

Samara Sena work experience

A career timeline built from the work history available for this profile.

Head Of Art

Activities performed:Art direction of games, ensuring artistic cohesion and alignment with the expectations of PO and stakeholders.Development of pre-productions and definition of processes and technical pipeline for the production team.Definition of priorities together with the PM.Breakdown and estimation of art tasks for projects.Descriptions of cards and art specs for the team.Direct leadership of leads and artists, with a focus on career development.Guidance to art leaders and squad artists during project development.Monitoring team performance.Guidance to all squad members to align the art direction of projects.Support in the recruitment and selection process.Management of status presentations and project approvals with stakeholders.Tools: Adobe Photoshop, Favro, Monday, Figma, Feedz.

2D Art Director

Remote

As a 2D Art Director I:Perform project analysis, define estimates and indicate the necessary skills for the production team;Structuring the pre-production of projects;Manage project documentation and structure production pipelines;Define and ensure visual style cohesion in visual development projects;Keeping the art production cohesive with the style defined by the client;Mentoring leaders and 2D artists.Tools: Adobe Photoshop, Miro, Google Docs, Slack, Discord, Monday.

Dec 2022 - Jan 2024

Learning Consultant

Remote

As a Learning Consultant I am responsible for:Map training needs for art teams;Develop internal training for art teams;Research and curate external training;Provide consultancy for other needs related to creative processes and art direction.Tools used: Adobe Photoshop, Slack, Miro, Google Docs, Monday.

Mar 2022 - Dec 2022

Art Director

Remote

As an Art Director I was responsible for:Perform project analysis, define estimates and indicate the necessary skills for the production team;Structuring the pre-production of projects;Manage project documentation and structure production pipelines;Define and ensure visual style cohesion in visual development projects;Keeping the art production cohesive with the style defined by the client;Mentoring leaders and 2D artists.Tools used: Adobe Photoshop, Miro, Google Docs, Slack, Discord, Monday.

Jul 2021 - Oct 2021

2D Art Manager

Remote

As 2D Art Manager I was responsible for:Lead the 2D team to improve team productivity and efficiency;Work on team development, including career development and coaching;Monitor and ensure that the projects in the area were executed within the deadlines;Work in partnership with Producers and Leaders to define technical pipelines, create and/or maintain project documentation;Collaborate with project management in defining team estimates and allocation.Tools used: Miro, Slack, Monday, Discord, Qulture.rocks.

Apr 2021 - Jul 2021

University Lecturer

Florianópolis Area, Brazil

As a University Lecturer in the undergraduate courses "Bachelor in Game Design and Digital Entertainment" and "Bachelor in Graphic Design", I taught the following subjects:Character Creation, Illustration and Graphic Representation, at Campus Balneário Camboriú, between 2017 and 2018.In 2018 I worked as a teacher in the disciplines of Editorial Illustration and Digital Painting Techniques, in the MFA postgraduate course in Illustration, at Campus Florianópolis.From 2017 to 2019, I was a professor of Character Creation in the undergraduate course "Bachelor of Game Design and Digital Entertainment" at Campus Florianópolis.I also acted as advisor of several Scientific Initiation Works (ICT) of students completing their course, throughout the period.

Feb 2017 - Jul 2019

Freelance Concept Artist And Illustrator

Self-Employed

Florianópolis, Santa Catarina, Brazil

As a freelance artist, I work mainly with concept art, character design and illustration for digital game companies.Some examples of previously published works in which I worked as a freelance artist can be seen in the games Popeman and Kitty Kitchen, by Cat Nigiri.Tools used: Adobe Photoshop, Adobe Animate, Slack, Trello

Mar 2014 - Jan 2017

Art Director

Xmile Learning

Florianópolis, Santa Catarina, Brazil

As the Art Director of the educational games "Mistério dos Sonhos", I was responsible for the visual elaboration of two of the worlds of the trilogy, in addition to coordinating the art team in its managerial aspects: Hiring artists;Creation and tracking of tasks and deadlines in the Jira tool; Acting in pre-production, ensuring the alignment of the art style with the creative direction; Monitoring the flow of assets produced, from their conception in the art, to their implementation in the game.I also worked developing scenarios, props and characters for the game universe, as well as creating 2D assets for scenarios, characters, illustrations for screens, interface and animations.Tools used: Adobe Photoshop, Adobe Animate, Jira, Google Docs.

Aug 2013 - Mar 2014

Concept Artist

Pigasus Games

Florianópolis Area, Brazil

As the only 2D Artist on the project, I was responsible for designing all aspects of visual development for the game "Adventurezator - When Pigs Fly", as well as producing all the game's functional 2D assets.Among the tasks developed by me, the following stand out: Concept art for all characters, props and scenarios; Textures for 3D props; Iconography for interface; Skin for interface; Game logo creation; Illustrations for cutscenes, as well as illustrations for marketing.Tools used: Adobe Photoshop, Google Docs.

Oct 2012 - Jul 2013

Lead Artist | Art Coordinator

Florianópolis Area, Brazil

As a Lead Artist I was responsible for ensuring the consistency of the game's visual style between what was produced by the team, always in line with what was desired by the creative direction.I worked in the planning and monitoring of deadlines and tasks of the art team, both internal and outsourcing.I also produced concept art for environments and props; textures for 3D assets; iconography for interface; and paintings for skyboxes.Tools used: Adobe photoshop, 3D Studio Max, Jira, Unity.

Jan 2006 - Sep 2012

2D Artist

Florianópolis, Santa Catarina, Brazil

As a 2D artist I was responsible for:Create concept art for environments and props;Create digital paintings for skyboxes;Create textures for 3D assets;I was also responsible for creating the visual effects of the Taikodom game, from the creation of concept art to the creation of sprites and implementation in the game engine.Tools used: Adobe Photoshop, Corel Painter, Unity.

Jun 2005 - Dec 2005
2 education records

Samara Sena education

FAQ

Frequently asked questions about Samara Sena

Quick answers generated from the profile data available on this page.

What company does Samara Sena work for?

Samara Sena works for TGS Gaming.

What is Samara Sena's role at TGS Gaming?

Samara Sena is listed as Game Director at TGS Gaming.

What is Samara Sena's email address?

AeroLeads has found 1 work email signal at @pugastudios.com for Samara Sena at TGS Gaming.

Where is Samara Sena based?

Samara Sena is based in Santa Catarina, Brazil while working with TGS Gaming.

What companies has Samara Sena worked for?

Samara Sena has worked for Tgs Gaming, Puga Studios, Universidade Do Vale Do Itajaí, Self-Employed, and Xmile Learning.

How can I contact Samara Sena?

You can use AeroLeads to view verified contact signals for Samara Sena at TGS Gaming, including work email, phone, and LinkedIn data when available.

What schools did Samara Sena attend?

Samara Sena holds Master'S Degree, Engineering And Knowledge Management from Universidade Federal De Santa Catarina.

What skills is Samara Sena known for?

Samara Sena is listed with skills including Game Development, Game Art, Unity3D, Game Design, Traditional Animation, Art Direction, Computer Games, and Video Games.

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