Samara Sena work email
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Samara Sena personal email
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I'm a visual artist based in Brazil. I have a bachelor's degree in Visual Arts and a master's degree in Engineering and Knowledge Management. I have been working in the Brazilian gaming industry for over 19 years, mainly as an Art Director, but also as a Concept Artist in different types of products and styles of games. I also worked as a university professor, teaching subjects related to art for games in undergraduate and graduate courses.I love defining the style and guiding art teams in game production!
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Head Of ArtTgs Gaming Feb 2024 - PresentActivities performed:Art direction of games, ensuring artistic cohesion and alignment with the expectations of PO and stakeholders.Development of pre-productions and definition of processes and technical pipeline for the production team.Definition of priorities together with the PM.Breakdown and estimation of art tasks for projects.Descriptions of cards and art specs for the team.Direct leadership of leads and artists, with a focus on career development.Guidance to art leaders and squad artists during project development.Monitoring team performance.Guidance to all squad members to align the art direction of projects.Support in the recruitment and selection process.Management of status presentations and project approvals with stakeholders.Tools: Adobe Photoshop, Favro, Monday, Figma, Feedz. -
2D Art DirectorPuga Studios Dec 2022 - Jan 2024RemoteAs a 2D Art Director I:Perform project analysis, define estimates and indicate the necessary skills for the production team;Structuring the pre-production of projects;Manage project documentation and structure production pipelines;Define and ensure visual style cohesion in visual development projects;Keeping the art production cohesive with the style defined by the client;Mentoring leaders and 2D artists.Tools: Adobe Photoshop, Miro, Google Docs, Slack, Discord, Monday. -
Learning ConsultantPuga Studios Mar 2022 - Dec 2022RemoteAs a Learning Consultant I am responsible for:Map training needs for art teams;Develop internal training for art teams;Research and curate external training;Provide consultancy for other needs related to creative processes and art direction.Tools used: Adobe Photoshop, Slack, Miro, Google Docs, Monday. -
Art DirectorPuga Studios Jul 2021 - Oct 2021RemoteAs an Art Director I was responsible for:Perform project analysis, define estimates and indicate the necessary skills for the production team;Structuring the pre-production of projects;Manage project documentation and structure production pipelines;Define and ensure visual style cohesion in visual development projects;Keeping the art production cohesive with the style defined by the client;Mentoring leaders and 2D artists.Tools used: Adobe Photoshop, Miro, Google Docs, Slack, Discord, Monday. -
2D Art ManagerPuga Studios Apr 2021 - Jul 2021RemoteAs 2D Art Manager I was responsible for:Lead the 2D team to improve team productivity and efficiency;Work on team development, including career development and coaching;Monitor and ensure that the projects in the area were executed within the deadlines;Work in partnership with Producers and Leaders to define technical pipelines, create and/or maintain project documentation;Collaborate with project management in defining team estimates and allocation.Tools used: Miro, Slack, Monday, Discord, Qulture.rocks. -
University LecturerUniversidade Do Vale Do Itajaí Feb 2017 - Jul 2019Florianópolis Area, BrazilAs a University Lecturer in the undergraduate courses "Bachelor in Game Design and Digital Entertainment" and "Bachelor in Graphic Design", I taught the following subjects:Character Creation, Illustration and Graphic Representation, at Campus Balneário Camboriú, between 2017 and 2018.In 2018 I worked as a teacher in the disciplines of Editorial Illustration and Digital Painting Techniques, in the MFA postgraduate course in Illustration, at Campus Florianópolis.From 2017 to 2019, I was a professor of Character Creation in the undergraduate course "Bachelor of Game Design and Digital Entertainment" at Campus Florianópolis.I also acted as advisor of several Scientific Initiation Works (ICT) of students completing their course, throughout the period. -
Freelance Concept Artist And IllustratorSelf-Employed Mar 2014 - Jan 2017Florianópolis, Santa Catarina, BrazilAs a freelance artist, I work mainly with concept art, character design and illustration for digital game companies.Some examples of previously published works in which I worked as a freelance artist can be seen in the games Popeman and Kitty Kitchen, by Cat Nigiri.Tools used: Adobe Photoshop, Adobe Animate, Slack, Trello
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Art DirectorXmile Learning Aug 2013 - Mar 2014Florianópolis, Santa Catarina, BrazilAs the Art Director of the educational games "Mistério dos Sonhos", I was responsible for the visual elaboration of two of the worlds of the trilogy, in addition to coordinating the art team in its managerial aspects: Hiring artists;Creation and tracking of tasks and deadlines in the Jira tool; Acting in pre-production, ensuring the alignment of the art style with the creative direction; Monitoring the flow of assets produced, from their conception in the art, to their implementation in the game.I also worked developing scenarios, props and characters for the game universe, as well as creating 2D assets for scenarios, characters, illustrations for screens, interface and animations.Tools used: Adobe Photoshop, Adobe Animate, Jira, Google Docs.
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Concept ArtistPigasus Games Oct 2012 - Jul 2013Florianópolis Area, BrazilAs the only 2D Artist on the project, I was responsible for designing all aspects of visual development for the game "Adventurezator - When Pigs Fly", as well as producing all the game's functional 2D assets.Among the tasks developed by me, the following stand out: Concept art for all characters, props and scenarios; Textures for 3D props; Iconography for interface; Skin for interface; Game logo creation; Illustrations for cutscenes, as well as illustrations for marketing.Tools used: Adobe Photoshop, Google Docs.
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Lead Artist | Art CoordinatorHoplon Infotainment Jan 2006 - Sep 2012Florianópolis Area, BrazilAs a Lead Artist I was responsible for ensuring the consistency of the game's visual style between what was produced by the team, always in line with what was desired by the creative direction.I worked in the planning and monitoring of deadlines and tasks of the art team, both internal and outsourcing.I also produced concept art for environments and props; textures for 3D assets; iconography for interface; and paintings for skyboxes.Tools used: Adobe photoshop, 3D Studio Max, Jira, Unity. -
2D ArtistHoplon Jun 2005 - Dec 2005Florianópolis, Santa Catarina, BrazilAs a 2D artist I was responsible for:Create concept art for environments and props;Create digital paintings for skyboxes;Create textures for 3D assets;I was also responsible for creating the visual effects of the Taikodom game, from the creation of concept art to the creation of sprites and implementation in the game engine.Tools used: Adobe Photoshop, Corel Painter, Unity.
Samara Sena Skills
Samara Sena Education Details
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Engineering And Knowledge Management -
Fine/Studio Arts, General
Frequently Asked Questions about Samara Sena
What company does Samara Sena work for?
Samara Sena works for Tgs Gaming
What is Samara Sena's role at the current company?
Samara Sena's current role is Head of art | Art Director.
What is Samara Sena's email address?
Samara Sena's email address is se****@****ail.com
What schools did Samara Sena attend?
Samara Sena attended Universidade Federal De Santa Catarina, Universidade Do Estado De Santa Catarina.
What skills is Samara Sena known for?
Samara Sena has skills like Game Development, Game Art, Unity3d, Game Design, Traditional Animation, Art Direction, Computer Games, Video Games, Art, Fine Art, Texture Painting, Gameplay.
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