Sam Roberts Email & Phone Number
@usc.edu
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Who is Sam Roberts? Overview
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Sam Roberts is listed as Lecturer in Games and Interactive Media at UC Irvine, based in Irvine, California, United States. AeroLeads shows a work email signal at usc.edu and a matched LinkedIn profile for Sam Roberts.
Sam Roberts previously worked as Senior Program Manager, USC Games Executive Consulting at University Of Southern California and Principal Program Manager, USC Games at University Of Southern California. Sam Roberts holds B.S.Sp., Theater from Northwestern University.
Email format at UC Irvine
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AeroLeads found 1 current-domain work email signal for Sam Roberts. Compare company email patterns before reaching out.
About Sam Roberts
As a executive producer, principal program manager, and executive consultant, I have over 20 years of experience in leading innovative and impactful programs in the field of interactive media and games. I have a proven track record of creating and managing best-in-class programs, such as the annual online USC Games Expo, the largest academic student games show in the world, which reached over 135 million impressions in 2022. I am the co-founder of IndieCade, the 'Sundance of Games,' where I have curated exhibits across the world showcasing games and emerging platforms. I maintain an innovative creative practice, and was responsible for the 20 episode interactive streaming show 'The Maze on Planet 7', which reached over 1 million viewers per episode.I am currently a professor at UCI Informatics, teaching production and design for interactive media. My mission is to empower and inspire the next generation of game creators and leaders, and to advance the field of interactive media and games as a form of art, culture, and education.
Listed skills include Video Games, Creative Direction, Game Design, Game Development, and 29 others.
Sam Roberts's current company
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Sam Roberts work experience
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Lecturer In Games And Interactive Media
Current
Senior Program Manager, Usc Games Executive Consulting
- Produce executive education and leadership program products for Tencent, Saudi Arabia’s NEOM, and other program partners, with a focus on games production, narrative design, and the development of original IP.
Principal Program Manager, Usc Games
- Develop, execute, and maintain a rolling three-year-plan for the #1-ranked Game Design and Development program in North America, including P&L, budgets, curriculum, hiring, project production, and events.
- Created and executed a market-data driven growth plan to expand admissions by 120% between 2020 and 2022, and build educational verticals including live ops, themed entertainment, and mixed reality, increasing course.
- Managed process improvement in ongoing engineering collaboration and created new communication and engagement initiatives to improve educational outcomes.
- Led faculty initiative for new Game Art and Animation degree utilizing feedback from industry experts to address student needs and desires.
- Administrate game development operations and facilities for USC Games students and faculty, utilizing Jira, Perforce, Unity, Unreal, Asana, Trello, and other game development tools and software.
- Manage and provide guidance to staff and faculty managing educational verticals to ensure activities meet budget expectation and internal KPIs.
Executive Director, Usc Games Bridge
- Worked with industry executives to create and run an innovative pre-accelerator mentoring students in start-up fundamentals.
Executive Producer, Usc Games Expo
- Co-created and defined program strategy for the annual online USC Games Expo, the largest academic student games show in the world, leveraging influencer partnerships to attain a global reach of over 135,000,000.
Executive Producer, Usc Games Publishing
- Originator of USC Games Publishing, first of its kind academic games publisher. Executive Producer of Publishing for Sony Playstation 4 releases of Chambara, The Cat and The Coup, The Night Journey, and Walden, a game.
Executive Producer And Creative Director, Maze On Planet 7
- Created innovative massive interactive livestream roleplaying game.
- Created franchise and LiveOps content plans with business management for groundbreaking livestream product with 1,300,000 views per episode
- Established production group process and workflow improvements to ensure timely and high-quality delivery of scripts, art assets, and interaction designs.
- Built a top-talent streamer team from scratch, defining KPIs and workstreams, and fostering a motivated culture.
Executive Producer, Indiecade Live Streams
- Created Iron Game Design Challenge, a livestreamed Game Show and interview series with emerging and established game designers.
- Transformed yearly festival on minimal budget by moving to online streams in 2020 resulting in a positive consumer reaction and 200% increase in game views.
Senior Program Manager, Indiecade Game Jams
- Designed a series of game jams to drive innovative content development for emerging platforms, working with clients such as Google AR, Oculus, and Leap Motion.
Studio Manager
- Produced and coached eight separate game development teams, simultaneously.
- Headed artist relations and content strategy, driving the creative vision for slate with developers and platform stakeholders.
- Developed strong relationships with development studios to establish and maintain a reliable and timely flow of information and materials to all parties as necessary.
- Published COGS Home, Slap Happy Sam's Stage Show, and Clusterpuck for Playstation HOME.
Producer, Yellowbrickroad
Producer, Scil
Director Of Film Competitions And Game Competitions
Producer, General Desdemona
Post Production Coordinator, Mega Machines & World'S Best Beaches
Sam Roberts education
B.S.Sp., Theater
High School Diploma
Frequently asked questions about Sam Roberts
Quick answers generated from the profile data available on this page.
What company does Sam Roberts work for?
Sam Roberts works for UC Irvine.
What is Sam Roberts's role at UC Irvine?
Sam Roberts is listed as Lecturer in Games and Interactive Media at UC Irvine.
What is Sam Roberts's email address?
AeroLeads has found 1 work email signal at @usc.edu for Sam Roberts at UC Irvine.
Where is Sam Roberts based?
Sam Roberts is based in Irvine, California, United States while working with UC Irvine.
What companies has Sam Roberts worked for?
Sam Roberts has worked for Uc Irvine, University Of Southern California, Fictive, Indiecade, and Codename Games.
How can I contact Sam Roberts?
You can use AeroLeads to view verified contact signals for Sam Roberts at UC Irvine, including work email, phone, and LinkedIn data when available.
What schools did Sam Roberts attend?
Sam Roberts holds B.S.Sp., Theater from Northwestern University.
What skills is Sam Roberts known for?
Sam Roberts is listed with skills including Video Games, Creative Direction, Game Design, Game Development, New Media, Theatre, Digital Media, and Writing.
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