Sam Bradley Email & Phone Number
@sledgehammergames.com
6 phones found area 510 and 870
LinkedIn matched
Who is Sam Bradley? Overview
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Sam Bradley is listed as Development Director at Cliffhanger Games, a with 34905 employees, based in Alameda, California, United States. AeroLeads shows a work email signal at sledgehammergames.com, phone signal with area code 510, 870, and a matched LinkedIn profile for Sam Bradley.
Sam Bradley previously worked as Director of Development at Sledgehammer Games and Studio QA Manager at Sledgehammer Games. Sam Bradley holds Ba, Business Communications from California State University, Chico.
Email format at Cliffhanger Games
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AeroLeads found 1 current-domain work email signal for Sam Bradley. Compare company email patterns before reaching out.
About Sam Bradley
Sam Bradley is a Development Director at Cliffhanger Games. He possess expertise in social games, video games, mobile games, casual games, agile methodologies and 40 more skills. Colleagues describe him as "I had the pleasure of working with Sam when he was the QA manager at Maxis. Forward thinking, progressives, and always two steps ahead of the curve, Sam was always ready no matter what the surprises were because of his ability to plan ahead. Sam has an eye for talent, hiring and forming top notch teams that did a fantastic job finding issues in the projects they worked on and partnering closely with the development team to create top notch products. On top of being a top professional, Sam is a great guy and genuinely cared about his team and direct reports and looked out for their best interest. I’ve worked with many good QA managers in the past, but Sam in my opinion is the best QA manager I’ve worked with. He will make a fantastic director one day and any company that gets him next will be lucky to have him. I would love the opportunity to work with him again.", "Sam is a great manager and an extremely important asset to any company. I highly recommend Sam and would love to work for him again as his managerial skills are top notch. I have him to thank for helping me learn and grow in this industry. I have seen him build QA teams from the ground up and run with little to no problems. He is very attentive to the needs of his peers and stands by decisions made by QA Leads when they need him the most.", and "Sam was one of the best Manager's I have ever worked with. Sam would go out of his way to make sure that his team came first, many times going to bat for his team with Senior Management and the Directors of FPQA at Sony Computer Entertainment America. Sam would allow his Leads to work their projects their way and not micro manage and would only step in when something needed to be altered to benefit the team. Sam also would see what you did best and help you excel at it, while seeing what you needed work on and get you to achieve the success with making it one of your strengths. I enjoyed the time I shared with Sam at Sony and wish him the best in his future endeavors and would definitely work as a direct report to him again if given a chance."
Listed skills include Social Games, Video Games, Mobile Games, Casual Games, and 41 others.
Sam Bradley's current company
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Sam Bradley work experience
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Development Director
Current
Director Of Development
Led and managed growth and sustainable success for multiple Studio Development teams internationally across several Call of Duty projects – Animation, VFX, Lighting, Quality Assurance, Weapons, and Characters. Responsible for Senior level Project Management, Scope vs Capacity planning, Inception, Execution, Risk Management, Mentoring and Quality Control/Assurance.• Established best practices in content review and risk management analysis with Studio Leadership and key stakeholders, empowering quicker turnaround of content deliverables, meeting tight deadlines, and addressing risks early and thoroughly, which enabled teams and projects to stay on target and schedule.• Produced and shipped several Call of Duty projects (+ Live Seasons) under tight demanding timelines and pressure, adapting and improving when facing evolving, fluid challenges. • Drove organization, expansion, and strategy of international studio teams for VFX, Lighting, Animation and Quality Assurance, resulting in diversity of talent and experience and access to extended time zone support.• Initiated and developed Automation testing through Quality Assurance program to support Engineering, content creators and product testing, reducing lost time due to broken build and developer tools and minimizing manual testing for key areas of the project.• Trained and mentored multiple production and department leadership staff, resulting in promotions and career growth.• Cultivated and championed establishment of programs within the studio, providing access and funds for Professional development.o My departments achieved some of the highest training and certification growth across the Studio – Production, Leads/Managers, Artists, Developers and Quality Assurance.• Maintained one of the highest staff retention rates across the Studio through coaching, training, personal development, diversity, and team health prioritization.
Studio Qa Manager
Organized and refined Quality Assurance department to support Call of Duty projects. Emphasized technical and strong engagement methodologies. Drove cross studio and peer collaboration and best practices. • Rebuilt and matured QA program to develop embedded and specialized support alongside Grey Box Testing, decreasing traditional Black Box test studio QA resources and increasing stability and quality of content released.
Qa Manager, Maxis Studios
Served as QA Manager for Maxis studio games. Rebuilt and reinforced departments alongside supporting new IP projects.• Restructured Maxis Emeryville Studio QA department to reduce Black Box coverage and develop stronger developer-facing engagement, enhancing department interaction and learning and building healthier and sustainable team.
Engineering Program Manager, Systems Test
Directed End to End testing/analysis of EA Project’s Online Infrastructure. Worked with Studio/Centralized Online Engineering teams to facilitate infrastructure review, risk analysis and run testing for server Stability, Performance, Scalability and Reliability for upcoming projects. • Identified Critical Risks and Gaps in upcoming projects scheduled for release, ensuring best practices were adopted with Infrastructure and Online Engineering teams across EA.
Project Manager, Online Test Group (Otg)
Aligned specialized team of technical test analysts designed to provide key services across EA’s global projects, including Security testing, eCommerce, Website, Origin, Network, Entitlements, Load and Stress testing, and Cross Component/Platform Interoperability. • Identified critical gaps/issues with support team within developing projects, avoiding potential customer experience and financial issues, and strengthening engagement model and acceptance across EA Studio and Partners.
Quality Assurance Department Manager
Built and mobilized QA Department for Social Platform and Mobile game development. • Restructured department and utilized international QA support teams to bolster local QA resources, enhancing Studio’s product quality while reducing costs.
Quality Assurance Manager
Developed and managed the Quality Assurance process for the Xfire social gaming application and its support website
Quality Assurance Manager
QA Manager for SCEA First Party titles (i.e Ratchet and Clank, SOCOM, Sly Cooper, Syphon Filter, Jack and Daxter, ICO, Gran Toursimo and multiple other titles)Large scale multi-title QA operation
Colleagues at Cliffhanger Games
Other employees you can reach at ea.com. View company contacts for 34905 employees →
Sadik Mercan
Colleague at Cliffhanger GamesIstanbul, Türkiye, Turkey
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MP
Monster Priyanshu
Colleague at Cliffhanger GamesCuttack, Odisha, India
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DH
David Hoang
Colleague at Cliffhanger GamesSan Francisco, California, United States
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BD
Bashi Dolacinski
Colleague at Cliffhanger GamesApopka, Florida, United States
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מג
משה גבאי
Colleague at Cliffhanger GamesKarmiel, North District, Israel
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SK
Sarp Kaya
Colleague at Cliffhanger GamesTürkiye, Turkey
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PA
Philip Asamani
Colleague at Cliffhanger GamesGhana
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OC
Otis Collier
Colleague at Cliffhanger GamesGreater Phoenix Area, United States
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VG
Vasilescu Gabriel
Colleague at Cliffhanger GamesRomania
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JG
Jenny Gallagher
Colleague at Cliffhanger GamesDenver, Colorado, United States
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Sam Bradley education
Ba, Business Communications
Aa, Liberal Studies
Frequently asked questions about Sam Bradley
Quick answers generated from the profile data available on this page.
What company does Sam Bradley work for?
Sam Bradley works for Cliffhanger Games.
What is Sam Bradley's role at Cliffhanger Games?
Sam Bradley is listed as Development Director at Cliffhanger Games.
What is Sam Bradley's email address?
AeroLeads has found 1 work email signal at @sledgehammergames.com for Sam Bradley at Cliffhanger Games.
What is Sam Bradley's phone number?
AeroLeads has found 6 phone signal(s) with area code 510, 870 for Sam Bradley at Cliffhanger Games.
Where is Sam Bradley based?
Sam Bradley is based in Alameda, California, United States while working with Cliffhanger Games.
What companies has Sam Bradley worked for?
Sam Bradley has worked for Cliffhanger Games, Sledgehammer Games, Electronic Arts, Iwin, Inc, and Xfire.
Who are Sam Bradley's colleagues at Cliffhanger Games?
Sam Bradley's colleagues at Cliffhanger Games include Sadik Mercan, Monster Priyanshu, David Hoang, Bashi Dolacinski, and משה גבאי.
How can I contact Sam Bradley?
You can use AeroLeads to view verified contact signals for Sam Bradley at Cliffhanger Games, including work email, phone, and LinkedIn data when available.
What schools did Sam Bradley attend?
Sam Bradley holds Ba, Business Communications from California State University, Chico.
What skills is Sam Bradley known for?
Sam Bradley is listed with skills including Social Games, Video Games, Mobile Games, Casual Games, Agile Methodologies, Online Gaming, Game Design, and Game Development.
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