Sam Bradley
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Sam Bradley Email & Phone Number

Development Director at Cliffhanger Games
Location: Alameda, California, United States 10 work roles 2 schools
1 work email found @sledgehammergames.com 6 phones found area 510 and 870 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 6 phones

Work email s****@sledgehammergames.com
Direct phone (510) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Development Director
Location
Alameda, California, United States
Company size

Who is Sam Bradley? Overview

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Quick answer

Sam Bradley is listed as Development Director at Cliffhanger Games, a with 34905 employees, based in Alameda, California, United States. AeroLeads shows a work email signal at sledgehammergames.com, phone signal with area code 510, 870, and a matched LinkedIn profile for Sam Bradley.

Sam Bradley previously worked as Director of Development at Sledgehammer Games and Studio QA Manager at Sledgehammer Games. Sam Bradley holds Ba, Business Communications from California State University, Chico.

Company email context

Email format at Cliffhanger Games

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{first}.{last}@sledgehammergames.com
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AeroLeads found 1 current-domain work email signal for Sam Bradley. Compare company email patterns before reaching out.

Profile bio

About Sam Bradley

Sam Bradley is a Development Director at Cliffhanger Games. He possess expertise in social games, video games, mobile games, casual games, agile methodologies and 40 more skills. Colleagues describe him as "I had the pleasure of working with Sam when he was the QA manager at Maxis. Forward thinking, progressives, and always two steps ahead of the curve, Sam was always ready no matter what the surprises were because of his ability to plan ahead. Sam has an eye for talent, hiring and forming top notch teams that did a fantastic job finding issues in the projects they worked on and partnering closely with the development team to create top notch products. On top of being a top professional, Sam is a great guy and genuinely cared about his team and direct reports and looked out for their best interest. I’ve worked with many good QA managers in the past, but Sam in my opinion is the best QA manager I’ve worked with. He will make a fantastic director one day and any company that gets him next will be lucky to have him. I would love the opportunity to work with him again.", "Sam is a great manager and an extremely important asset to any company. I highly recommend Sam and would love to work for him again as his managerial skills are top notch. I have him to thank for helping me learn and grow in this industry. I have seen him build QA teams from the ground up and run with little to no problems. He is very attentive to the needs of his peers and stands by decisions made by QA Leads when they need him the most.", and "Sam was one of the best Manager's I have ever worked with. Sam would go out of his way to make sure that his team came first, many times going to bat for his team with Senior Management and the Directors of FPQA at Sony Computer Entertainment America. Sam would allow his Leads to work their projects their way and not micro manage and would only step in when something needed to be altered to benefit the team. Sam also would see what you did best and help you excel at it, while seeing what you needed work on and get you to achieve the success with making it one of your strengths. I enjoyed the time I shared with Sam at Sony and wish him the best in his future endeavors and would definitely work as a direct report to him again if given a chance."

Listed skills include Social Games, Video Games, Mobile Games, Casual Games, and 41 others.

Current workplace

Sam Bradley's current company

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Cliffhanger Games
Cliffhanger Games
Development Director
Alameda, CA, US
Website
Employees
34905
AeroLeads page
10 roles · 26 years

Sam Bradley work experience

A career timeline built from the work history available for this profile.

Director Of Development

Foster City, Ca, Us

Led and managed growth and sustainable success for multiple Studio Development teams internationally across several Call of Duty projects – Animation, VFX, Lighting, Quality Assurance, Weapons, and Characters. Responsible for Senior level Project Management, Scope vs Capacity planning, Inception, Execution, Risk Management, Mentoring and Quality Control/Assurance.• Established best practices in content review and risk management analysis with Studio Leadership and key stakeholders, empowering quicker turnaround of content deliverables, meeting tight deadlines, and addressing risks early and thoroughly, which enabled teams and projects to stay on target and schedule.• Produced and shipped several Call of Duty projects (+ Live Seasons) under tight demanding timelines and pressure, adapting and improving when facing evolving, fluid challenges. • Drove organization, expansion, and strategy of international studio teams for VFX, Lighting, Animation and Quality Assurance, resulting in diversity of talent and experience and access to extended time zone support.• Initiated and developed Automation testing through Quality Assurance program to support Engineering, content creators and product testing, reducing lost time due to broken build and developer tools and minimizing manual testing for key areas of the project.• Trained and mentored multiple production and department leadership staff, resulting in promotions and career growth.• Cultivated and championed establishment of programs within the studio, providing access and funds for Professional development.o My departments achieved some of the highest training and certification growth across the Studio – Production, Leads/Managers, Artists, Developers and Quality Assurance.• Maintained one of the highest staff retention rates across the Studio through coaching, training, personal development, diversity, and team health prioritization.

Jan 2018 - Mar 2024

Studio Qa Manager

Foster City, Ca, Us

Organized and refined Quality Assurance department to support Call of Duty projects. Emphasized technical and strong engagement methodologies. Drove cross studio and peer collaboration and best practices. • Rebuilt and matured QA program to develop embedded and specialized support alongside Grey Box Testing, decreasing traditional Black Box test studio QA resources and increasing stability and quality of content released.

Dec 2015 - Jan 2018

Qa Manager, Maxis Studios

Redwood City, Ca, Us

Served as QA Manager for Maxis studio games. Rebuilt and reinforced departments alongside supporting new IP projects.• Restructured Maxis Emeryville Studio QA department to reduce Black Box coverage and develop stronger developer-facing engagement, enhancing department interaction and learning and building healthier and sustainable team.

Feb 2013 - Oct 2015

Engineering Program Manager, Systems Test

Redwood City, Ca, Us

Directed End to End testing/analysis of EA Project’s Online Infrastructure. Worked with Studio/Centralized Online Engineering teams to facilitate infrastructure review, risk analysis and run testing for server Stability, Performance, Scalability and Reliability for upcoming projects. • Identified Critical Risks and Gaps in upcoming projects scheduled for release, ensuring best practices were adopted with Infrastructure and Online Engineering teams across EA.

May 2012 - Feb 2013

Project Manager, Online Test Group (Otg)

Redwood City, Ca, Us

Aligned specialized team of technical test analysts designed to provide key services across EA’s global projects, including Security testing, eCommerce, Website, Origin, Network, Entitlements, Load and Stress testing, and Cross Component/Platform Interoperability. • Identified critical gaps/issues with support team within developing projects, avoiding potential customer experience and financial issues, and strengthening engagement model and acceptance across EA Studio and Partners.

Nov 2011 - Feb 2013

Quality Assurance Department Manager

San Francisco, Ca, Us

Built and mobilized QA Department for Social Platform and Mobile game development. • Restructured department and utilized international QA support teams to bolster local QA resources, enhancing Studio’s product quality while reducing costs.

Jul 2008 - Oct 2011

Quality Assurance Manager

Santa Monica, Ca, Us

Developed and managed the Quality Assurance process for the Xfire social gaming application and its support website

Mar 2006 - Apr 2008

Quality Assurance Manager

San Mateo, California, Us

QA Manager for SCEA First Party titles (i.e Ratchet and Clank, SOCOM, Sly Cooper, Syphon Filter, Jack and Daxter, ICO, Gran Toursimo and multiple other titles)Large scale multi-title QA operation

2001 - 2006 ~5 yrs
Team & coworkers

Colleagues at Cliffhanger Games

Other employees you can reach at ea.com. View company contacts for 34905 employees →

2 education records

Sam Bradley education

Ba, Business Communications

California State University, Chico

Aa, Liberal Studies

Sierra College
FAQ

Frequently asked questions about Sam Bradley

Quick answers generated from the profile data available on this page.

What company does Sam Bradley work for?

Sam Bradley works for Cliffhanger Games.

What is Sam Bradley's role at Cliffhanger Games?

Sam Bradley is listed as Development Director at Cliffhanger Games.

What is Sam Bradley's email address?

AeroLeads has found 1 work email signal at @sledgehammergames.com for Sam Bradley at Cliffhanger Games.

What is Sam Bradley's phone number?

AeroLeads has found 6 phone signal(s) with area code 510, 870 for Sam Bradley at Cliffhanger Games.

Where is Sam Bradley based?

Sam Bradley is based in Alameda, California, United States while working with Cliffhanger Games.

What companies has Sam Bradley worked for?

Sam Bradley has worked for Cliffhanger Games, Sledgehammer Games, Electronic Arts, Iwin, Inc, and Xfire.

Who are Sam Bradley's colleagues at Cliffhanger Games?

Sam Bradley's colleagues at Cliffhanger Games include Sadik Mercan, Monster Priyanshu, David Hoang, Bashi Dolacinski, and משה גבאי.

How can I contact Sam Bradley?

You can use AeroLeads to view verified contact signals for Sam Bradley at Cliffhanger Games, including work email, phone, and LinkedIn data when available.

What schools did Sam Bradley attend?

Sam Bradley holds Ba, Business Communications from California State University, Chico.

What skills is Sam Bradley known for?

Sam Bradley is listed with skills including Social Games, Video Games, Mobile Games, Casual Games, Agile Methodologies, Online Gaming, Game Design, and Game Development.

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