Sam Bradley

Sam Bradley Email and Phone Number

Development Director @ Cliffhanger Games
Alameda, CA, US
Sam Bradley's Location
Alameda, California, United States, United States
Sam Bradley's Contact Details
About Sam Bradley

Sam Bradley is a Development Director at Cliffhanger Games. He possess expertise in social games, video games, mobile games, casual games, agile methodologies and 40 more skills. Colleagues describe him as "I had the pleasure of working with Sam when he was the QA manager at Maxis. Forward thinking, progressives, and always two steps ahead of the curve, Sam was always ready no matter what the surprises were because of his ability to plan ahead. Sam has an eye for talent, hiring and forming top notch teams that did a fantastic job finding issues in the projects they worked on and partnering closely with the development team to create top notch products. On top of being a top professional, Sam is a great guy and genuinely cared about his team and direct reports and looked out for their best interest. I’ve worked with many good QA managers in the past, but Sam in my opinion is the best QA manager I’ve worked with. He will make a fantastic director one day and any company that gets him next will be lucky to have him. I would love the opportunity to work with him again.", "Sam is a great manager and an extremely important asset to any company. I highly recommend Sam and would love to work for him again as his managerial skills are top notch. I have him to thank for helping me learn and grow in this industry. I have seen him build QA teams from the ground up and run with little to no problems. He is very attentive to the needs of his peers and stands by decisions made by QA Leads when they need him the most.", and "Sam was one of the best Manager's I have ever worked with. Sam would go out of his way to make sure that his team came first, many times going to bat for his team with Senior Management and the Directors of FPQA at Sony Computer Entertainment America. Sam would allow his Leads to work their projects their way and not micro manage and would only step in when something needed to be altered to benefit the team. Sam also would see what you did best and help you excel at it, while seeing what you needed work on and get you to achieve the success with making it one of your strengths. I enjoyed the time I shared with Sam at Sony and wish him the best in his future endeavors and would definitely work as a direct report to him again if given a chance."

Sam Bradley's Current Company Details
Cliffhanger Games

Cliffhanger Games

View
Development Director
Alameda, CA, US
Website:
ea.com
Employees:
34905
Sam Bradley Work Experience Details
  • Cliffhanger Games
    Development Director
    Cliffhanger Games
    Alameda, Ca, Us
  • Cliffhanger Games
    Development Director
    Cliffhanger Games Jul 2024 - Present
    Kirkland, Wa, Us
  • Sledgehammer Games
    Director Of Development
    Sledgehammer Games Jan 2018 - Mar 2024
    Foster City, Ca, Us
    Led and managed growth and sustainable success for multiple Studio Development teams internationally across several Call of Duty projects – Animation, VFX, Lighting, Quality Assurance, Weapons, and Characters. Responsible for Senior level Project Management, Scope vs Capacity planning, Inception, Execution, Risk Management, Mentoring and Quality Control/Assurance.• Established best practices in content review and risk management analysis with Studio Leadership and key stakeholders, empowering quicker turnaround of content deliverables, meeting tight deadlines, and addressing risks early and thoroughly, which enabled teams and projects to stay on target and schedule.• Produced and shipped several Call of Duty projects (+ Live Seasons) under tight demanding timelines and pressure, adapting and improving when facing evolving, fluid challenges. • Drove organization, expansion, and strategy of international studio teams for VFX, Lighting, Animation and Quality Assurance, resulting in diversity of talent and experience and access to extended time zone support.• Initiated and developed Automation testing through Quality Assurance program to support Engineering, content creators and product testing, reducing lost time due to broken build and developer tools and minimizing manual testing for key areas of the project.• Trained and mentored multiple production and department leadership staff, resulting in promotions and career growth.• Cultivated and championed establishment of programs within the studio, providing access and funds for Professional development.o My departments achieved some of the highest training and certification growth across the Studio – Production, Leads/Managers, Artists, Developers and Quality Assurance.• Maintained one of the highest staff retention rates across the Studio through coaching, training, personal development, diversity, and team health prioritization.
  • Sledgehammer Games
    Studio Qa Manager
    Sledgehammer Games Dec 2015 - Jan 2018
    Foster City, Ca, Us
    Organized and refined Quality Assurance department to support Call of Duty projects. Emphasized technical and strong engagement methodologies. Drove cross studio and peer collaboration and best practices. • Rebuilt and matured QA program to develop embedded and specialized support alongside Grey Box Testing, decreasing traditional Black Box test studio QA resources and increasing stability and quality of content released.
  • Electronic Arts
    Qa Manager, Maxis Studios
    Electronic Arts Feb 2013 - Oct 2015
    Redwood City, Ca, Us
    Served as QA Manager for Maxis studio games. Rebuilt and reinforced departments alongside supporting new IP projects.• Restructured Maxis Emeryville Studio QA department to reduce Black Box coverage and develop stronger developer-facing engagement, enhancing department interaction and learning and building healthier and sustainable team.
  • Electronic Arts
    Engineering Program Manager, Systems Test
    Electronic Arts May 2012 - Feb 2013
    Redwood City, Ca, Us
    Directed End to End testing/analysis of EA Project’s Online Infrastructure. Worked with Studio/Centralized Online Engineering teams to facilitate infrastructure review, risk analysis and run testing for server Stability, Performance, Scalability and Reliability for upcoming projects. • Identified Critical Risks and Gaps in upcoming projects scheduled for release, ensuring best practices were adopted with Infrastructure and Online Engineering teams across EA.
  • Electronic Arts
    Project Manager, Online Test Group (Otg)
    Electronic Arts Nov 2011 - Feb 2013
    Redwood City, Ca, Us
    Aligned specialized team of technical test analysts designed to provide key services across EA’s global projects, including Security testing, eCommerce, Website, Origin, Network, Entitlements, Load and Stress testing, and Cross Component/Platform Interoperability. • Identified critical gaps/issues with support team within developing projects, avoiding potential customer experience and financial issues, and strengthening engagement model and acceptance across EA Studio and Partners.
  • Iwin, Inc
    Quality Assurance Department Manager
    Iwin, Inc Jul 2008 - Oct 2011
    San Francisco, Ca, Us
    Built and mobilized QA Department for Social Platform and Mobile game development. • Restructured department and utilized international QA support teams to bolster local QA resources, enhancing Studio’s product quality while reducing costs.
  • Xfire
    Quality Assurance Manager
    Xfire Mar 2006 - Apr 2008
    Santa Monica, Ca, Us
    Developed and managed the Quality Assurance process for the Xfire social gaming application and its support website
  • Sony Computer Entertainment America
    Quality Assurance Manager
    Sony Computer Entertainment America 2001 - 2006
    San Mateo, California, Us
    QA Manager for SCEA First Party titles (i.e Ratchet and Clank, SOCOM, Sly Cooper, Syphon Filter, Jack and Daxter, ICO, Gran Toursimo and multiple other titles)Large scale multi-title QA operation

Sam Bradley Skills

Social Games Video Games Mobile Games Casual Games Agile Methodologies Online Gaming Game Design Game Development Management Ps3 Regression Testing Quality Assurance Flash Computer Games Test Cases Jira Test Planning Gameplay Xbox 360 Testing Mmo Perforce Bug Tracking Monetization Console Iphone Localization Mobile Applications Level Design Devtrack Game Mechanics Multiplayer Game Testing Confluence User Interface Ios Interactive Entertainment Console Games Bugzilla Community Management Gaming Industry Agile Project Management Scrum E Commerce Cross Platform Development

Sam Bradley Education Details

  • California State University, Chico
    California State University, Chico
    Business Communications
  • Sierra College
    Sierra College
    Liberal Studies

Frequently Asked Questions about Sam Bradley

What company does Sam Bradley work for?

Sam Bradley works for Cliffhanger Games

What is Sam Bradley's role at the current company?

Sam Bradley's current role is Development Director.

What is Sam Bradley's email address?

Sam Bradley's email address is sa****@****ail.com

What is Sam Bradley's direct phone number?

Sam Bradley's direct phone number is +151033*****

What schools did Sam Bradley attend?

Sam Bradley attended California State University, Chico, Sierra College.

What skills is Sam Bradley known for?

Sam Bradley has skills like Social Games, Video Games, Mobile Games, Casual Games, Agile Methodologies, Online Gaming, Game Design, Game Development, Management, Ps3, Regression Testing, Quality Assurance.

Who are Sam Bradley's colleagues?

Sam Bradley's colleagues are Ramakrishna Atluri, Jeff Chan, Cpa, Mihai Mădălin Brezeanu, Benogo Doumbia, Matthew Franklin, Krish Gujral, Mugisha Ronald.

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