Sam De Lara
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Sam De Lara Email & Phone Number

SDET at Apple
Location: Los Angeles Metropolitan Area, United States, United States 10 work roles 1 school
1 work email found @tiktok.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email s****@tiktok.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
SDET
Location
Los Angeles Metropolitan Area, United States, United States

Who is Sam De Lara? Overview

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Quick answer

Sam De Lara is listed as SDET at Apple, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a work email signal at tiktok.com and a matched LinkedIn profile for Sam De Lara.

Sam De Lara previously worked as Senior Technical Artist - Tool/Pipeline at Tiktok and Technical Artist - Tool/Pipeline at Tiktok. Sam De Lara holds Bfa In Media Arts With Concentration In Animation from Northeastern University.

Company email context

Email format at Apple

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{first}.{last}@tiktok.com
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AeroLeads found 1 current-domain work email signal for Sam De Lara. Compare company email patterns before reaching out.

Profile bio

About Sam De Lara

Experienced technical artist & 3D generalist living in Los Angeles, CA. I specialize in real time assets, XR, and spatial use cases! I'm trained in Maya, 3DS Max, Blender, Unity, & more.

Listed skills include Maya, Animation, Photoshop, After Effects, and 23 others.

Current workplace

Sam De Lara's current company

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Apple
Apple
SDET
Los Angeles, CA, US
AeroLeads page
10 roles

Sam De Lara work experience

A career timeline built from the work history available for this profile.

Sdet

Los Angeles, CA, US

Senior Technical Artist - Tool/Pipeline

Current

Los Angeles, California, US

-Created the first version control & asset management system for the design & interactive engineering teams in the US, saving 100+ hours of work.-Worked with artists and engineers to explore new AI workflows using ComfyUI, and integrate them into existing projects.-Frequently collaborated with producers, artists, and engineers to identify needs and develop.

Apr 2023 - Present

Technical Artist - Tool/Pipeline

Los Angeles, California, US

-Worked with design and engineering teams to streamline the pipeline from Maya to our internal engine for TikTok Avatars by creating & supporting MEL, Bash, & Python tools.

Oct 2021 - Apr 2023

Technical 3D Artist Lead

Wakefield, MA, US

-As the first 3D artist hired for 3XR, was responsible for daily production of three 3D artist teams accounting for 20+ 3D artists, which included management of cross functional communication, quality review, and deployment activities. -Developed & maintained scripted tools/work-flows, which expanded and enhanced 3D & AR development from Blender to the.

Aug 2019 - Aug 2021

3D Artist

Wakefield, MA, US

-Created hundreds of real-time 3D assets for e-commerce in fast 2-4 week turnaround times in Blender, Photoshop, & Substance Painter, generating over $100k in revenue.-Constructed, maintained, & documented the main 3D workflow of best practices for artists to uphold for each finished model.-Launched photogrammetry & 3D solutions for upgrading the 3D asset.

May 2019 - Aug 2019

3D Artist

Eagre Games

-Produced 10+ real time 3D models for ZED in a month in Maya.-Collaborated with Art Director to create assets that matched the existing game look.-Trained with game industry veterans with experience of 60+ years in industry.

Jan 2019 - Feb 2019

Multimedia Generalist

Boston, Massachusetts, US

-Created first 3D content to be publicly used for Augmented Reality initiatives in MLB.-Corresponded directly with Major League Baseball to execute 3D & 2D AR projects that increased user interaction on their proprietary web-based mobile app by 19%.-Deployed 3D content with Lens Studio used on multiple occasions by over 10,000 users.

Jan 2018 - Dec 2018

Animator & Designer

Boston, MA, US

-Worked on creating custom digital stickers, trading cards, and animations for brands such as Garfield, Bojack Horseman, and Power Rangers.-Worked with the design team to brainstorm and execute concepts for various mediums of contemporary promotional branding.-Constructed custom emojis for Game Show Network TV show Emogenius.

Jan 2017 - Oct 2017

Animation Intern

Jersey City, New Jersey, US

-Worked on styleframes, storyboards, and animations for clients such as Showtime, Olay, and Korn Ferry-Worked with the animation team to brainstorm concepts for advertising spots-Collaborated on spots that involved teamwork between the animation, video, and design teams

May 2016 - Aug 2016

Visual Effects Intern

Boston, MA, US

-Shadowed VFX and CG artists-Trained as a compositor with Autodesk Flame-Assisted in office operations, and coordinated with the production team and clients

Sep 2015 - Apr 2016
1 education record

Sam De Lara education

  • Northeastern University
    Northeastern University
    Bfa In Media Arts With Concentration In Animation
FAQ

Frequently asked questions about Sam De Lara

Quick answers generated from the profile data available on this page.

What company does Sam De Lara work for?

Sam De Lara works for Apple.

What is Sam De Lara's role at Apple?

Sam De Lara is listed as SDET at Apple.

What is Sam De Lara's email address?

AeroLeads has found 1 work email signal at @tiktok.com for Sam De Lara at Apple.

Where is Sam De Lara based?

Sam De Lara is based in Los Angeles Metropolitan Area, United States, United States while working with Apple.

What companies has Sam De Lara worked for?

Sam De Lara has worked for Apple, Tiktok, 3Xr Inc., Eagre Games, and Boston Red Sox.

How can I contact Sam De Lara?

You can use AeroLeads to view verified contact signals for Sam De Lara at Apple, including work email, phone, and LinkedIn data when available.

What schools did Sam De Lara attend?

Sam De Lara holds Bfa In Media Arts With Concentration In Animation from Northeastern University.

What skills is Sam De Lara known for?

Sam De Lara is listed with skills including Maya, Animation, Photoshop, After Effects, Drawing, Adobe Creative Suite, Nuke, and Houdini.

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