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Sameer Yamdagni Email & Phone Number

Principal 3D Character Artist at PeopleFun
Location: San Francisco, California, United States 9 work roles 5 schools
2 work emails found @zynga.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email s****@zynga.com
LinkedIn Profile matched
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Current company
Role
Principal 3D Character Artist
Location
San Francisco, California, United States

Who is Sameer Yamdagni? Overview

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Quick answer

Sameer Yamdagni is listed as Principal 3D Character Artist at PeopleFun, based in San Francisco, California, United States. AeroLeads shows a work email signal at zynga.com and a matched LinkedIn profile for Sameer Yamdagni.

Sameer Yamdagni previously worked as Principal Character Artist at Zynga and Senior Character Artist at Zynga. Sameer Yamdagni holds M.F.A., Modeling And Texturing For Videogames from Academy Of Art University.

Company email context

Email format at PeopleFun

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{first_initial}{last}@zynga.com
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AeroLeads found 2 current-domain work email signals for Sameer Yamdagni. Compare company email patterns before reaching out.

Profile bio

About Sameer Yamdagni

Specialties: Maya, Photoshop, ZBrush, 3D Max

Listed skills include Video Games, Maya, Texturing, Character Animation, and 18 others.

Current workplace

Sameer Yamdagni's current company

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PeopleFun
Peoplefun
Principal 3D Character Artist
AeroLeads page
9 roles · 28 years

Sameer Yamdagni work experience

A career timeline built from the work history available for this profile.

Principal 3D Character Artist

Current

Richardson, Texas, Us

Mar 2022 - Present

Principal Character Artist

San Francisco, California, Us

-- Wonka's World of Candy (iOS, Android), Harry Potter: Puzzles & Spells (iOS, Andriod)

Jul 2018 - Mar 2022

Senior Character Artist

San Francisco, California, Us

-- Battlestone (iOS, Android), FarmVille: Tropic Escape (iOS, Android, Kindle), 4 unreleased projects• Performed duties as acting Lead Character Artist on team• Modeled and textured majority of player and enemy characters• Implemented tints and selected tint variations for player characters• Guided concept artist designs for characters• Directed and mentored junior and senior artists on character pipeline and technique• Reviewed and approved outsourced character assets for in-game use• Created specs and workflow documentation for character team• Attended art review meetings with Art Director and Art Manager• Created concepts for, modeled and textured animals• Trained other 3D artists on pipeline

Sep 2011 - Jul 2018

Lead Character Artist

Us

-- Disney Princesses: Enchanting Storybooks (Wii, DS)• Designed and painted all gowns, tiaras and accessories for all six princesses• Painted all scenes for Tiana's storybook• Created interactive functionality for storybook pages including connect-the-dots, magic search, and paint by numbers• Worked with Lead Designer to improve game experience• Created all Snow White secret coloring book pages-- Pictionary (Wii)• Tested brushes and provided engineers with feedback on brush functionality• Artwork created using Pictionary displayed in NY for game launch at Rockerfeller Center-- Disney Channel All Star Party (Wii)• Modeled facial likeness of Hannah Montana, Selena Gomez, Phineas, Ferb, and other Disney stars• Created expression sets for animation purposes for each star• Worked closely with character riggers to execute models based on animation requirements• Painted clothing textures for stars-- Hannah Montana: Rock out the Show (PSP)• Modeled facial likeness of Hannah Montana• Modeled and textured hairstyle for Hannah Montana• Modeled and textured various clothing pieces for Hannah Montana including pants, shirts, and accessories• Worked within platform restrictions to produce effective models• Worked closely with character riggers to execute models based on animation requirements-- High School Musical 3: Senior Year Dance! (Wii, XBox360, PC, PS2)• Created facial likenesses for all lead characters including Zac Efron, Vanessa Anne Hudgens, Ashley Tisdale, Corbin Bleu, and Lucas Grabeel • Modeled and textured hairstyles for lead and backup characters• Worked within platform restrictions to produce effective models• Worked closely with character riggers to execute models based on animation requirements• Created LoD’s of character models• Worked with designers and environment artists to establish consistent look and feel among art assets • Provided modeling and texturing feedback and direction to other character artists

Jan 2008 - Sep 2011

3D Character/Creature Artist

Au

-- Gods and Heroes: Rome Rising (PC MMORPG)• Resolved all issues involving creature modeling and texturing as the sole creature artist (8 months)• Modeled and textured new armor assets for creatures and characters• Created alternate textures for and increased reolution of existing creature assets• Painted player character skin textures and clothing• Created LoD’s of character and creature models• Made final decision on all outsourced creature LoD’s by reviewing quality to determine whether they met standard for in-game use• Collaborated with other teams to review new creature requests• Directed concept artists on design requirements for new creatures and armor pieces• Provided modeling and texturing feedback and direction to character artists• Edited character and creature geometry, texture, and weighting based on technical artist and animator feedback• Consistently provided accurate time estimates to Art Director and Art Manager on all tasks

Jul 2006 - Sep 2007

3D Environment Artist

Us

-- Godfather (PSP)• Edited environments by adding in baked shadows• Tessellated environment geometry to meet PSP specifications-- Tony Hawk's Project 8 (PSP)• Created concept environment art -- In-house project• Designed character concepts

Sep 2005 - Jun 2006

Freelance 3D Modeler

Carl'S Fine Films

• Modeled billboard and laid-out UVs for Fruity Pebbles Berry Pink commercial• Created models of, laid out UVs for, and helped paint textures of peanuts and their shells for Hershey’s Kisses Peanut Butter Kisses commercial• Learned modeling tools for Softimage XSI

2004 - 2005 ~1 yr

Freelance 3D Modeler

Hero Motion Pictures

• Created models for Raisin Bran Bar, Yahoo! DSL, and Interactive Brokers commercial spots• Produced renders for approval of models by customer production company• Textured and laid-out UVs for various models for commercials• Produced test models of rooster for Idlewild movie

2004 - 2005 ~1 yr

Technical Publications Writer/Java Programmer

Ibm

Armonk, New York, Ny, Us

1999 - 2000 ~1 yr
5 education records

Sameer Yamdagni education

M.F.A., Modeling And Texturing For Videogames

Academy Of Art University

B.F.A, Computer Arts

Academy Of Art University

B.S., Computer Information Systems

Devry University

Education record

University Of Calgary

Education record

Computer Graphics Master Academy (Cgma)
FAQ

Frequently asked questions about Sameer Yamdagni

Quick answers generated from the profile data available on this page.

What company does Sameer Yamdagni work for?

Sameer Yamdagni works for PeopleFun.

What is Sameer Yamdagni's role at PeopleFun?

Sameer Yamdagni is listed as Principal 3D Character Artist at PeopleFun.

What is Sameer Yamdagni's email address?

AeroLeads has found 2 work email signals at @zynga.com for Sameer Yamdagni at PeopleFun.

Where is Sameer Yamdagni based?

Sameer Yamdagni is based in San Francisco, California, United States while working with PeopleFun.

What companies has Sameer Yamdagni worked for?

Sameer Yamdagni has worked for Peoplefun, Zynga, Page 44 Studios, Perpetual Entertainment, and Carl'S Fine Films.

How can I contact Sameer Yamdagni?

You can use AeroLeads to view verified contact signals for Sameer Yamdagni at PeopleFun, including work email, phone, and LinkedIn data when available.

What schools did Sameer Yamdagni attend?

Sameer Yamdagni holds M.F.A., Modeling And Texturing For Videogames from Academy Of Art University.

What skills is Sameer Yamdagni known for?

Sameer Yamdagni is listed with skills including Video Games, Maya, Texturing, Character Animation, Game Development, Zbrush, Photoshop, and 3D Modeling.

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