Samik Mathur Email & Phone Number
Who is Samik Mathur? Overview
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Samik Mathur is listed as Game Engineer at Schell Games, based in San Francisco Bay Area, United States, United States. AeroLeads shows a matched LinkedIn profile for Samik Mathur.
Samik Mathur previously worked as Project Director | Lead Programmer & Designer | Producer at Lyko Studio and Lead Programmer & Designer at Sabrefish Studios. Samik Mathur holds Bachelor Of Science - Bs, Computer Science/Game Development from Northeastern University.
Email format at Schell Games
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About Samik Mathur
Samik Mathur is a Game Engineer at Schell Games.
Samik Mathur's current company
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Samik Mathur work experience
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Project Director | Lead Programmer & Designer | Producer
Current- I Wanna Be A Game Dev!
- Developing Visual Novel & RPG gameplay to show players a hard-hitting, relatable narrativeCreating tools to increase design efficiency and usability, as well as creating robust save and weather systems
- Designing and Programming the narrative, economy, gameplay loop, and minigames to enhance the game’s main theme
- Managing a global team of 10 people, using Agile development, SCRUM, and Kanban techniques
- Accepted into the Boston Festival of Indie Games in 2024Teddy and Me
- Founded a student-led studio that developed Teddy and Me, a platforming-based social impact game focused on presenting players with the realities of Nightmare Disorder
Lead Programmer & Designer
CurrentWorking under Northeastern professor Brandon Sichling to develop a tactics-based game that focuses on motivations behind and the relationships that are built during war. Leading team of 5 that works on the combat aspects of the game. Utilizing graph, pathfinding, and abstraction techniques to create a complex yet easy to understand turn-based system..
Freelance Developer
- Restructuring a game’s frontend and logic from React to Vue 2 to port it from the web to an android tablet
- Writing platform specific Typescript code to play audio, load assets, and handle app closures on an android tablet
- Developing memory efficient code to prevent memory leaks and allow for smooth gameplay for hours on an old device
Full-Time Engineering Intern
- Having hands-on experiences extending industry level C# code on VR games utilizing procedural generation, location data, and online networking to provide distinctive, Game Award nominated online multiplayer gaming.
- Crafting architecture and implementing systems in C# for minigames, dynamic lighting, throwing, & networked interaction
- Developing code for the Enemy Systems, First-Time User Interface, and Intractable Systems more immersive for users
- Using concepts like 3D math, networking, and OOAD principles to solve high priority bugs and create features
- Utilizing an architecture that reduces dependencies between scripts and objects, minimizing singleton use in Unity
- Developing for the core Engineering Team that utilizes source control and Agile development to meet tight deadlines
Full-Time Engineering Intern
- Having hands-on experiences extending industry level C# code on VR games utilizing procedural generation, location data, and online networking to provide distinctive, Game Award nominated online multiplayer gaming.
- Crafting architecture and implementing systems in C# for minigames, dynamic lighting, throwing, & networked interaction
- Developing code for the Enemy Systems, First-Time User Interface, and Intractable Systems more immersive for users
- Using concepts like 3D math, networking, and OOAD principles to solve high priority bugs and create features
- Utilizing an architecture that reduces dependencies between scripts and objects, minimizing singleton use in Unity
- Developing for the core Engineering Team that utilizes source control and Agile development to meet tight deadlines
Teen Intern
Selectively chosen with 14 other applicants to create and lead tours and activities at the museum. Researched and analyzed the significance and connections between various artifacts at the museum. Developed and employed skills to interact with tourists and evaluate their feedback. Drafted the tours' outlines; developed a tour and activity catered to.
Samik Mathur education
Bachelor Of Science - Bs, Computer Science/Game Development
High School Diploma, Computer Science, Math, And Physics
Frequently asked questions about Samik Mathur
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What company does Samik Mathur work for?
Samik Mathur works for Schell Games.
What is Samik Mathur's role at Schell Games?
Samik Mathur is listed as Game Engineer at Schell Games.
Where is Samik Mathur based?
Samik Mathur is based in San Francisco Bay Area, United States, United States while working with Schell Games.
What companies has Samik Mathur worked for?
Samik Mathur has worked for Schell Games, Lyko Studio, Sabrefish Studios, Fablevision, and Computer History Museum.
How can I contact Samik Mathur?
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What schools did Samik Mathur attend?
Samik Mathur holds Bachelor Of Science - Bs, Computer Science/Game Development from Northeastern University.
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