Samik Mathur

Samik Mathur Email and Phone Number

Game Engineer @ Schell Games
Pittsburgh, PA, US
Samik Mathur's Location
San Francisco Bay Area, United States
About Samik Mathur

Samik Mathur is a Game Engineer at Schell Games.

Samik Mathur's Current Company Details
Schell Games

Schell Games

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Game Engineer
Pittsburgh, PA, US
Samik Mathur Work Experience Details
  • Schell Games
    Game Engineer
    Schell Games
    Pittsburgh, Pa, Us
  • Lyko Studio
    Project Director | Lead Programmer & Designer | Producer
    Lyko Studio Feb 2021 - Present
    Boston, Massachusetts, United States
    I Wanna Be A Game Dev!• Developing Visual Novel & RPG gameplay to show players a hard-hitting, relatable narrativeCreating tools to increase design efficiency and usability, as well as creating robust save and weather systems• Designing and Programming the narrative, economy, gameplay loop, and minigames to enhance the game’s main theme• Managing a global team of 10 people, using Agile development, SCRUM, and Kanban techniques• Accepted into the Boston Festival of Indie Games in 2024Teddy and Me• Founded a student-led studio that developed Teddy and Me, a platforming-based social impact game focused on presenting players with the realities of Nightmare Disorder• Building dynamic, dramatic visual effects that immerse the player in the nightmares the main character experiences• Learning lighting, post-processing, and visual effects graphs in Unity as well as enemy AI in C#• Accepted into the Boston Festival of Indie Games in 2022
  • Sabrefish Studios
    Lead Programmer & Designer
    Sabrefish Studios Oct 2020 - Present
    Boston, Massachusetts, United States
    Working under Northeastern professor Brandon Sichling to develop a tactics-based game that focuses on motivations behind and the relationships that are built during war. Leading team of 5 that works on the combat aspects of the game. Utilizing graph, pathfinding, and abstraction techniques to create a complex yet easy to understand turn-based system. Learning advanced C#, interdisciplinary teamwork, and 3D development in Unity. Accepted into the Boston Festival of Indie Games in 2021 & 2022 and Made In MA at PAX East 2023.
  • Fablevision
    Freelance Developer
    Fablevision Jun 2024 - Oct 2024
    Boston, Massachusetts, United States
    • Restructuring a game’s frontend and logic from React to Vue 2 to port it from the web to an android tablet• Writing platform specific Typescript code to play audio, load assets, and handle app closures on an android tablet• Developing memory efficient code to prevent memory leaks and allow for smooth gameplay for hours on an old device
  • Schell Games
    Full-Time Engineering Intern
    Schell Games May 2023 - Aug 2023
    Pittsburgh, Pennsylvania, United States
    • Having hands-on experiences extending industry level C# code on VR games utilizing procedural generation, location data, and online networking to provide distinctive, Game Award nominated online multiplayer gaming experiences• Crafting architecture and implementing systems in C# for minigames, dynamic lighting, throwing, & networked interaction• Developing code for the Enemy Systems, First-Time User Interface, and Intractable Systems more immersive for users• Using concepts like 3D math, networking, and OOAD principles to solve high priority bugs and create features• Utilizing an architecture that reduces dependencies between scripts and objects, minimizing singleton use in Unity• Developing for the core Engineering Team that utilizes source control and Agile development to meet tight deadlines• Credited on Among Us VR, Cloudbreakers (https://schellgames.com/portfolio/cloudbreakers), & an Unannounced Project
  • Schell Games
    Full-Time Engineering Intern
    Schell Games Jul 2022 - Dec 2022
    Pittsburgh, Pennsylvania, United States
    • Having hands-on experiences extending industry level C# code on VR games utilizing procedural generation, location data, and online networking to provide distinctive, Game Award nominated online multiplayer gaming experiences• Crafting architecture and implementing systems in C# for minigames, dynamic lighting, throwing, & networked interaction• Developing code for the Enemy Systems, First-Time User Interface, and Intractable Systems more immersive for users• Using concepts like 3D math, networking, and OOAD principles to solve high priority bugs and create features• Utilizing an architecture that reduces dependencies between scripts and objects, minimizing singleton use in Unity• Developing for the core Engineering Team that utilizes source control and Agile development to meet tight deadlines• Credited on Among Us VR, Cloudbreakers (https://schellgames.com/portfolio/cloudbreakers), & an Unannounced Project
  • Computer History Museum
    Teen Intern
    Computer History Museum Nov 2018 - Aug 2019
    Mountain View, California
    Selectively chosen with 14 other applicants to create and lead tours and activities at the museum. Researched and analyzed the significance and connections between various artifacts at the museum. Developed and employed skills to interact with tourists and evaluate their feedback. Drafted the tours' outlines; developed a tour and activity catered to families. Presented and submitted a tour and activity plan to the program director.

Samik Mathur Education Details

Frequently Asked Questions about Samik Mathur

What company does Samik Mathur work for?

Samik Mathur works for Schell Games

What is Samik Mathur's role at the current company?

Samik Mathur's current role is Game Engineer.

What schools did Samik Mathur attend?

Samik Mathur attended Northeastern University, Saint Francis High School.

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