Samik Mathur
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Samik Mathur Email & Phone Number

Game Engineer at Schell Games
Location: San Francisco Bay Area, United States, United States 7 work roles 2 schools
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✓ Verified May 2026 3 data sources Profile completeness 86%

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Current company
Role
Game Engineer
Location
San Francisco Bay Area, United States, United States

Who is Samik Mathur? Overview

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Quick answer

Samik Mathur is listed as Game Engineer at Schell Games, based in San Francisco Bay Area, United States, United States. AeroLeads shows a matched LinkedIn profile for Samik Mathur.

Samik Mathur previously worked as Project Director | Lead Programmer & Designer | Producer at Lyko Studio and Lead Programmer & Designer at Sabrefish Studios. Samik Mathur holds Bachelor Of Science - Bs, Computer Science/Game Development from Northeastern University.

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Schell Games

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Profile bio

About Samik Mathur

Samik Mathur is a Game Engineer at Schell Games.

Current workplace

Samik Mathur's current company

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Schell Games
Schell Games
Game Engineer
Pittsburgh, PA, US
AeroLeads page
7 roles

Samik Mathur work experience

A career timeline built from the work history available for this profile.

Project Director | Lead Programmer & Designer | Producer

Current
Lyko Studio

Boston, Massachusetts, United States

  • I Wanna Be A Game Dev!
  • Developing Visual Novel & RPG gameplay to show players a hard-hitting, relatable narrativeCreating tools to increase design efficiency and usability, as well as creating robust save and weather systems
  • Designing and Programming the narrative, economy, gameplay loop, and minigames to enhance the game’s main theme
  • Managing a global team of 10 people, using Agile development, SCRUM, and Kanban techniques
  • Accepted into the Boston Festival of Indie Games in 2024Teddy and Me
  • Founded a student-led studio that developed Teddy and Me, a platforming-based social impact game focused on presenting players with the realities of Nightmare Disorder
Feb 2021 - Present

Lead Programmer & Designer

Current

Boston, Massachusetts, United States

Working under Northeastern professor Brandon Sichling to develop a tactics-based game that focuses on motivations behind and the relationships that are built during war. Leading team of 5 that works on the combat aspects of the game. Utilizing graph, pathfinding, and abstraction techniques to create a complex yet easy to understand turn-based system..

Oct 2020 - Present

Freelance Developer

Boston, Massachusetts, United States

  • Restructuring a game’s frontend and logic from React to Vue 2 to port it from the web to an android tablet
  • Writing platform specific Typescript code to play audio, load assets, and handle app closures on an android tablet
  • Developing memory efficient code to prevent memory leaks and allow for smooth gameplay for hours on an old device
Jun 2024 - Oct 2024

Full-Time Engineering Intern

Pittsburgh, Pennsylvania, United States

  • Having hands-on experiences extending industry level C# code on VR games utilizing procedural generation, location data, and online networking to provide distinctive, Game Award nominated online multiplayer gaming.
  • Crafting architecture and implementing systems in C# for minigames, dynamic lighting, throwing, & networked interaction
  • Developing code for the Enemy Systems, First-Time User Interface, and Intractable Systems more immersive for users
  • Using concepts like 3D math, networking, and OOAD principles to solve high priority bugs and create features
  • Utilizing an architecture that reduces dependencies between scripts and objects, minimizing singleton use in Unity
  • Developing for the core Engineering Team that utilizes source control and Agile development to meet tight deadlines
May 2023 - Aug 2023

Full-Time Engineering Intern

Pittsburgh, Pennsylvania, United States

  • Having hands-on experiences extending industry level C# code on VR games utilizing procedural generation, location data, and online networking to provide distinctive, Game Award nominated online multiplayer gaming.
  • Crafting architecture and implementing systems in C# for minigames, dynamic lighting, throwing, & networked interaction
  • Developing code for the Enemy Systems, First-Time User Interface, and Intractable Systems more immersive for users
  • Using concepts like 3D math, networking, and OOAD principles to solve high priority bugs and create features
  • Utilizing an architecture that reduces dependencies between scripts and objects, minimizing singleton use in Unity
  • Developing for the core Engineering Team that utilizes source control and Agile development to meet tight deadlines
Jul 2022 - Dec 2022

Teen Intern

Mountain View, California

Selectively chosen with 14 other applicants to create and lead tours and activities at the museum. Researched and analyzed the significance and connections between various artifacts at the museum. Developed and employed skills to interact with tourists and evaluate their feedback. Drafted the tours' outlines; developed a tour and activity catered to.

Nov 2018 - Aug 2019
2 education records

Samik Mathur education

FAQ

Frequently asked questions about Samik Mathur

Quick answers generated from the profile data available on this page.

What company does Samik Mathur work for?

Samik Mathur works for Schell Games.

What is Samik Mathur's role at Schell Games?

Samik Mathur is listed as Game Engineer at Schell Games.

Where is Samik Mathur based?

Samik Mathur is based in San Francisco Bay Area, United States, United States while working with Schell Games.

What companies has Samik Mathur worked for?

Samik Mathur has worked for Schell Games, Lyko Studio, Sabrefish Studios, Fablevision, and Computer History Museum.

How can I contact Samik Mathur?

You can use AeroLeads to view verified contact signals for Samik Mathur at Schell Games, including work email, phone, and LinkedIn data when available.

What schools did Samik Mathur attend?

Samik Mathur holds Bachelor Of Science - Bs, Computer Science/Game Development from Northeastern University.

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