Experienced Software Engineer with proven leadership skills, specializing in the development of tools, games, and web applications. Demonstrated proficiency in coordinating teams and project management. Committed to helping clients understand the complexity behind business requirements and high-quality engineering.My favorite games are Civilization 5 and Stellaris. My favorite board game genres are engine building and Eurostyle.I graduated in 2022 with a Bachelor of Science in Computer Science from CUNY Brooklyn College.I graduated in 2022 from the Game Studio Program at the Esports and Game Design Collective.
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Software EngineerAmplifyNew York, United States -
InstructorStem Institute At The City College Of New York Sep 2024 - PresentNew York City Metropolitan Area
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Software EngineerAtomic Nyc Apr 2023 - Apr 2024Brooklyn, New York, United StatesLed technical leadership by taking ownership of a rapidly expanding project, streamlining communication with clients, and setting engineering patterns for fellow engineers. Coordinated with internal and external teams to integrate the project within a larger platform, enhancing collaboration and project coherence. Managed code reviews and planned features with the client and external design team, ensuring alignment and quality.Contributed significantly to two educational games from wireframes to release in schools across the country, using React and CSS to ensure engaging user interfaces and smooth gameplay, resulting in positive feedback from educators and students. Collaborated closely with the quality assurance team to deliver features and fix bugs across multiple browsers for iOS and Windows, improving cross-platform functionality and user experience.Established and maintained CI/CD pipelines to automate testing and deployment of applications and infrastructure using GitHub Actions and other cloud resources, increasing deployment efficiency and reliability.Allocated time during select sprints to explore features prior to implementation, aiming to create a better understanding of complex features for client teams and internal engineering, which facilitated smoother implementation and increased client satisfaction.Coordinated closely with internal leadership to rapidly prototype tools for content and curriculum engineers, exploring avenues for new intellectual property to increase our value as a team to prospective clients. -
Junior Software EngineerAtomic Nyc May 2022 - Apr 2023Brooklyn, New York, United States -
Junior Software EngineerAtomic Nyc Sep 2021 - May 2022Brooklyn, New York, United States -
Software Engineer InternAtomic Nyc Jun 2021 - Aug 2021Brooklyn, New York, United StatesAs a software engineer intern during the summer, I exceeded all expectations. I delivered features to the company website and contributed to maintenance mode projects. Following this successful internship experience, I was brought on part-time while I finished my degree. -
Software Engineer FellowCuny Tech Prep Oct 2020 - May 2022Brooklyn, New York, United StatesFull Stack web-development boot camp: Participated in a month-long boot camp learning Node.js, Express,React, Redux, PostgresSQL and, Sequelize.Capstone Project: Created a RESTful version of my first JavaScript project nycelectionmaps.com -
Game Programmer FellowEgd Collective Sep 2020 - May 2022Brooklyn, New York, United StatesMonthly game prototyping: Designed and implemented 4 basic prototype games using iterative designpractices.Final game project: Iterated on a prototype game ”A Shot in the Dark” adding base building and wave defense. -
Freelance Unity DeveloperXavian Dec 2019 - Jan 2021RemotePlayer locomotion: Designed a custom player controller integrating procedural animation for tail physics.Magic abilities: Designed an extendable ability system using ragdoll physics, Scriptable Objects and coroutines.Cinemachine camera system: Setup Cinemachine state-based camera for easy switching between multiple cameras.Spline grinding: Designed a system similar to ratchet and clanks spline grinding system using beziér curves. This was designed for the player to be able to grind on vines in a jungle environment.
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Freelance Unity DeveloperDuststorm Entertainment Dec 2018 - Jun 2019RemoteGlobal Game Jam 2019: Created ”Home Is Where The Heart Is” a 2D atmospheric top-down shooter with a team of 4 developers for Global Game Jam 2019.Warzone: Flashpoint: Created several modular and interconnecting systems for a Command Conquer-style real-time strategy game.Unit Information GUI: Created a user interface for fetching information about a selected unit from a dictionary.Unit upgrade system: Used ScriptableObjects to create a modular system for applying purchasable upgrades for player’s units.Garrison system: Started designing a system for storing units inside of buildings. Units were able to shoot from the windows of the building and could be destroyed along with the building itself.
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Data AnalystSunaxy Jun 2017 - Sep 2017Brooklyn, Ny
Sam Kessler Education Details
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Computer Science -
High School Diploma
Frequently Asked Questions about Sam Kessler
What company does Sam Kessler work for?
Sam Kessler works for Amplify
What is Sam Kessler's role at the current company?
Sam Kessler's current role is Software Engineer.
What schools did Sam Kessler attend?
Sam Kessler attended Brooklyn College, Sinai Academy.
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Sam Kessler
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Sam Kessler
Asset Allocation & Macro Investment Associate At Fiduciary Trust InternationalNew York, Ny
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