Sam Kessler

Sam Kessler Email and Phone Number

Software Engineer @ Amplify
New York, United States
Sam Kessler's Location
Brooklyn, New York, United States, United States
About Sam Kessler

Experienced Software Engineer with proven leadership skills, specializing in the development of tools, games, and web applications. Demonstrated proficiency in coordinating teams and project management. Committed to helping clients understand the complexity behind business requirements and high-quality engineering.My favorite games are Civilization 5 and Stellaris. My favorite board game genres are engine building and Eurostyle.I graduated in 2022 with a Bachelor of Science in Computer Science from CUNY Brooklyn College.I graduated in 2022 from the Game Studio Program at the Esports and Game Design Collective.

Sam Kessler's Current Company Details
Amplify

Amplify

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Software Engineer
New York, United States
Sam Kessler Work Experience Details
  • Amplify
    Software Engineer
    Amplify
    New York, United States
  • Stem Institute At The City College Of New York
    Instructor
    Stem Institute At The City College Of New York Sep 2024 - Present
    New York City Metropolitan Area
  • Atomic Nyc
    Software Engineer
    Atomic Nyc Apr 2023 - Apr 2024
    Brooklyn, New York, United States
    Led technical leadership by taking ownership of a rapidly expanding project, streamlining communication with clients, and setting engineering patterns for fellow engineers. Coordinated with internal and external teams to integrate the project within a larger platform, enhancing collaboration and project coherence. Managed code reviews and planned features with the client and external design team, ensuring alignment and quality.Contributed significantly to two educational games from wireframes to release in schools across the country, using React and CSS to ensure engaging user interfaces and smooth gameplay, resulting in positive feedback from educators and students. Collaborated closely with the quality assurance team to deliver features and fix bugs across multiple browsers for iOS and Windows, improving cross-platform functionality and user experience.Established and maintained CI/CD pipelines to automate testing and deployment of applications and infrastructure using GitHub Actions and other cloud resources, increasing deployment efficiency and reliability.Allocated time during select sprints to explore features prior to implementation, aiming to create a better understanding of complex features for client teams and internal engineering, which facilitated smoother implementation and increased client satisfaction.Coordinated closely with internal leadership to rapidly prototype tools for content and curriculum engineers, exploring avenues for new intellectual property to increase our value as a team to prospective clients.
  • Atomic Nyc
    Junior Software Engineer
    Atomic Nyc May 2022 - Apr 2023
    Brooklyn, New York, United States
  • Atomic Nyc
    Junior Software Engineer
    Atomic Nyc Sep 2021 - May 2022
    Brooklyn, New York, United States
  • Atomic Nyc
    Software Engineer Intern
    Atomic Nyc Jun 2021 - Aug 2021
    Brooklyn, New York, United States
    As a software engineer intern during the summer, I exceeded all expectations. I delivered features to the company website and contributed to maintenance mode projects. Following this successful internship experience, I was brought on part-time while I finished my degree.
  • Cuny Tech Prep
    Software Engineer Fellow
    Cuny Tech Prep Oct 2020 - May 2022
    Brooklyn, New York, United States
    Full Stack web-development boot camp: Participated in a month-long boot camp learning Node.js, Express,React, Redux, PostgresSQL and, Sequelize.Capstone Project: Created a RESTful version of my first JavaScript project nycelectionmaps.com
  • Egd Collective
    Game Programmer Fellow
    Egd Collective Sep 2020 - May 2022
    Brooklyn, New York, United States
    Monthly game prototyping: Designed and implemented 4 basic prototype games using iterative designpractices.Final game project: Iterated on a prototype game ”A Shot in the Dark” adding base building and wave defense.
  • Xavian
    Freelance Unity Developer
    Xavian Dec 2019 - Jan 2021
    Remote
    Player locomotion: Designed a custom player controller integrating procedural animation for tail physics.Magic abilities: Designed an extendable ability system using ragdoll physics, Scriptable Objects and coroutines.Cinemachine camera system: Setup Cinemachine state-based camera for easy switching between multiple cameras.Spline grinding: Designed a system similar to ratchet and clanks spline grinding system using beziér curves. This was designed for the player to be able to grind on vines in a jungle environment.
  • Duststorm Entertainment
    Freelance Unity Developer
    Duststorm Entertainment Dec 2018 - Jun 2019
    Remote
    Global Game Jam 2019: Created ”Home Is Where The Heart Is” a 2D atmospheric top-down shooter with a team of 4 developers for Global Game Jam 2019.Warzone: Flashpoint: Created several modular and interconnecting systems for a Command Conquer-style real-time strategy game.Unit Information GUI: Created a user interface for fetching information about a selected unit from a dictionary.Unit upgrade system: Used ScriptableObjects to create a modular system for applying purchasable upgrades for player’s units.Garrison system: Started designing a system for storing units inside of buildings. Units were able to shoot from the windows of the building and could be destroyed along with the building itself.
  • Sunaxy
    Data Analyst
    Sunaxy Jun 2017 - Sep 2017
    Brooklyn, Ny

Sam Kessler Education Details

Frequently Asked Questions about Sam Kessler

What company does Sam Kessler work for?

Sam Kessler works for Amplify

What is Sam Kessler's role at the current company?

Sam Kessler's current role is Software Engineer.

What schools did Sam Kessler attend?

Sam Kessler attended Brooklyn College, Sinai Academy.

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