Samuel M.

Samuel M. Email and Phone Number

Director of AI and Marketing Technology @ t2 Marketing International
Vancouver, BC, CA
Samuel M.'s Location
Greater Vancouver Metropolitan Area, Canada, Canada
Samuel M.'s Contact Details

Samuel M. personal email

n/a
About Samuel M.

"To condense fact from the vapor of nuance." -- Neal Stephenson, Snow Crash 1992I currently serve as the President of GEEX.GG INC driving key innovation and growth strategies that have increased adoption of the GEEX platform in scholastic, high-school and collegiate esports over 250% amidst the uncertainty created by COVID-19. I am adept at creating and fostering partnerships and relationships with people in and out of my areas of expertise to drive mutual value for all parties. I’ve worked on and contributed to the adoption of stereoscopic 3D immersive gaming technologies, bridged defense smart HMD applications to the private sector in serious gaming, simulation, linguistic and entertainment applications. I’ve been fortunate to collaborate with incredibly smart people to author papers, posters, patents and articles and have those receive global reception, elevating everyone’s experience and leveling-up my colleagues clout, confidence and celebrating their achievements as much as my own. I am a founding member of the NVEA (Nevada eSports Alliance); I serve as a member of the Technical Advisory Committee for the University of Nevada Las Vegas - International Gaming Institute and BlackFire Incubator, I continue to serve on several current and former company advisory boards including LifeKind Inc. (formerly Rival Theory Inc.) -- a next generation AI persona innovator, creating the most advanced cognitive and empathic AI technology to drive the most believable AI characters in the world. I sit as a founding board member for PCE Nevada, a non-profit focusing on hosting TEDx and other events and programs that elevate local culture, art, design and technological innovation as well as promoting humanities education in Southern Nevada. I also continue to contribute to my original company FiveGen, LLC -- a technology strategy and solutions company that specializes in accelerating unique ideas, prototyping unique solutions, mentoring startup companies that focus on enhancing human experience. We endeavor to “make play matter” by evolving the ways we play. At FiveGen we are always looking past the horizon and finding ways to Fast-Forward to Foster and Forge the Future by creating a more seamless and magical connection between technology and human experience.Living in the future, building in the present. By Combining a universe of possibilities and nuances with the application of futurist thinking, innovation, collaboration and compassion I strive to improve and enhance experiences by understanding how people use and engage with technology.

Samuel M.'s Current Company Details
t2 Marketing International

T2 Marketing International

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Director of AI and Marketing Technology
Vancouver, BC, CA
Employees:
5
Samuel M. Work Experience Details
  • T2 Marketing International
    Director Of Ai And Marketing Technology
    T2 Marketing International
    Vancouver, Bc, Ca
  • Fivegen
    Managing Partner
    Fivegen Oct 2010 - Present
    Las Vegas, Nevada, Us
    Recent Focus: TitanAuth: produced as a collaboration between Aristotle Integrity and Vault Innovation to prototype a gambling/gaming compliant, Metaverse, video gaming, esports and immersive environment identity management and focused mobile registration, identification and authentication application that permanently ties real world identities to online personas. In immersive environments it functions much in the same way the Identity Discs in “Tron” or the “Bag of Holding” in tabletop and traditional RPGs work. Collecting and tracking the pattern and data from all experiences regardless of game or world, competitive or individual. And can be applied to applications raging from hospitality and guest experience to the Metaverse and many others in between.Recent filings of two patents. They've accepted by USPTO, awaiting full-prosecution (Assigned to FiveGen in 2021): 1. A Protocol for combining and hashing online and real-world player/user identities and continuously identifying users via credible behavioral pattern analysis resulting from actions taken in an electronic game. Verified data is then encrypted and stored in a hybrid meta-ledger which allows for flexible use on legacy centralized systems, decentralized nodes or individual devices. 2. Play2Work: Using TitanAuth Player Data and running it through a set of proprietary algorithms, calculating and defining soft-skill performance criteria exhibited by users for workforce development, curriculum pathing or career planning.
  • Fivegen
    Founder
    Fivegen Oct 2010 - Present
    Las Vegas, Nevada, Us
    • Consulted on SB165 senate bill to create esports commission in Nevada for global industry. 
• Collaborated with Dr. Jennifer Verive PhD to create Play2Work. Was awarded the Catalyst Grant from the Governors Economic Development Fund, Black Fire Innovation and UNLV.• Completed esports standards. Presented to Nevada Gaming Control Board and Commission in May 2018.• Built TitanAuth and Deployed Initial Application 
in late 2016. Continue to update it in present.• Began to work on writing esports standards for Nevada Gaming Control Board and Presented to the Gaming Policy Committee in 2016. 

• Consulted for Eyefluence 2012-2014 (commercial company that purchased Eye-Com Corporation’s IP used in cognitive performance vigilance, see previous experience). • FiveGen built the interface for a custom eye tracking version of google glass. Personally Served as advisor until Eyefluence was sold to Google in 2016. 
• Founded and created FiveGen with our initial product being an online business-in-a-box cloud solution which was designed with container technology before similar technologies were widely used. 
Recognized by Wired Magazine as a small-business friendly alternative to EC2 at the time.
  • Geex.Gg, Inc.
    Board Member
    Geex.Gg, Inc. Jan 2022 - Present
    Las Vegas, Nv, Us
    Currently in discussions with multiple domestic and foreign publicly traded entities to be acquired. Negotiations are ongoing.
  • Geex.Gg, Inc.
    President
    Geex.Gg, Inc. Sep 2020 - Present
    Las Vegas, Nv, Us
    • Led a cross-functional team of diverse talents through the uncertainty of the COVID-19 Pandemic and increased adoption ~250%. 
• Preserved 95% of our team members by allowing executive founders to elect to defer salary for stock to support those team members with greater need. 
• Employed agile startup methodologies, human-centered design mindsets to improve the cohesion of a remote team of talented people across all aspects of the company, including finance, marketing, sales, operations, maintenance, administration and human resources.
• Led company turnaround by building a culture of execution, establishing key performance indicators, reinventing our software development and operations pipelines to drive the focus on customer experience and satisfaction; improving student to school engagement reducing dropout and other failure rates among users.
  • Geex.Gg, Inc.
    Vp Of Strategic Development
    Geex.Gg, Inc. Dec 2019 - Sep 2020
    Las Vegas, Nv, Us
    Increased revenue by 23% and operational revenue by 20% by developing strategic business partnerships and integrating AI and Machine Learning based customer engagement and marketing technology.
• Developed an operations plan to hybridize our workforce approach and relocated the company headquarters to a new state.
• Developed a strategic growth plan based on market, industry and competitive analysis, designed to triple the size of the business resulting in 10x user adoption in our second fiscal year. 
• Managed a team of 4, prioritized 5-6 tasks per day, and drove focus on key initiatives that drove the business forward by making the right tradeoffs, championing mutual success by celebrating the differences among team members, and redirecting or removing negative influences.
  • Geex.Gg, Inc.
    Director Of Strategy
    Geex.Gg, Inc. Dec 2018 - Dec 2019
    Las Vegas, Nv, Us
    • Led a team of 3 to deliver a fully integrated marketing campaign strategy and execution plan for a collegiate esports start-up.
• Grew the team from a team of 3 to 7 by bringing in contractors and expert advisors to support business development, competitive analysis, software development, research, legal and compliance, and analytics efforts.
• Developed a strategy to position a new software as a service product in the market and gathered requirements setting the stage for the design and build of the product to align with University and Higher-Ed Compliance needs.
• Conducted strategic planning and financial analysis and co-wrote white papers, business cases, and software and corporate development strategy.
• Led the development of the marketing strategy and positioning for the company that attracted the attention of the media and positioned the company as a thought leader in the space.
  • Walt Disney Imagineering
    Sr Technical Program Manager
    Walt Disney Imagineering Dec 2022 - Dec 2023
    Glendale, California, Us
  • Bolder Games
    Sr Technical Product Management Consultant
    Bolder Games Dec 2022 - Dec 2023
    Boulder, Colorado, Us
  • Livelobbyist
    Co-Founder
    Livelobbyist May 2014 - Sep 2016
    • Created a software and data-science saas product that solved a unique problem for Lobbyists using social sentiment analysis, data collection and indexing of state and national legislative data.
• Launched the product in the Nevada market to test the use of our real-time, proprietary scraping and data analysis algorithms to assist lobbyists to simulate how a bill vote may lean and to have "super-powers" when negotiating with their peers.
• Received a commitment of 1 year contracts with 40 customers consisting of lobbying firms, individual lobbyists, governmental agencies, law firms, trade-associations and NGOs.
  • Eye-Com Corporation
    Business Relationship Development Director
    Eye-Com Corporation Mar 2006 - Mar 2013
    Reno, Nv, Us
    • Eye-Com (defense sub-contractor merged into Eyefluence in 2013) -- Eyefluence sold to Google in 2016.
• Coordinated trade-shows and other opportunities to create contacts and prospects for leads. 
• Interfacing with engineering staff to create products in varying markets including Commercial, Consumer, Medical/Healthcare, Entertainment, Government/Military.
• 2008 Partnered with Sega Corporation and Neurosky to create an ocular-neuro interface for games and simulations to allow participants to interact with objects and other characters using only their eyes and mind. Presented and demoed at the Game Developers Conference in San Francisco 2008. • 2006-2008 Ubisoft - America’s Army Special Forces – US Army Recruitment Command - consulted on data collection and analysis or performance of candidates. 
• 2006-2011 contributed to the design and development of the Eye-Com ECC Biosensor Head-Mounted System versions 5-7. 
• Designed and built simulation protocol to assist in research to validate methods of analysis for cognitive performance vigilance of human participants using 40-120 oculometrics, dry-active EEG, EOG and other biosensor technology. 
• Specifically focusing on biometrically identifying individuals using iris, pupil and blink patterns as well as other actions taken while in simulation or live situations. 
• Contributed to executing research studies contributed in collaboration with NHTSA, NASA, USAF, USNavy, USDOT, FAA, CDC and other agencies.
  • Fergason Patent Properties
    Gaming Industry Development Manager
    Fergason Patent Properties Jun 2004 - Jan 2006
    • As a consultant contracted through McLaughin Consulting in Menlo Park, CA I was instrumental in driving the development of the Video Game and other entertainment software industries to adopt stereoscopic view modes as the future of immersion. 
• I authored a usability study on the effect of stereoscopic 3D on immersion in video games citing the cohesion of three main factors including: realism, agency and urgency contributing to the perfection of immersion in virtual worlds.
• Worked directly with executives, engineers and game designers at Electronic Arts, nVidia, Activision and Blizzard.
• Along with nVidia Research and Development, authored a usability study on the effect of stereoscopic 3D on immersion in video games citing the cohesion of three main factors including: realism, agency and urgency contributing to the perfection of immersion in virtual worlds.
• Built relationships across various industries connecting to the egaming sector to secure partnerships and investments in key game titles. 
• Recommended improvements to nvidia's 3D Vision Global teams to enhance their graphics engine performance when rendering for binocular stereoscopy in egaming titles.
• Presented poster of usability study report at GDC, Siggraph, SSID and E3 in 2005.
• The Usability Study has been cited over 100 times in major resulting publications and continues to be referenced, translated and cited in research journals to the present day.

Samuel M. Skills

Social Media Marketing Business Development Start Ups Public Relations Consulting Management Mobile Applications Networking Strategic Partnerships Creative Direction Video Games Strategic Planning Social Media Web Development Mobile Devices Public Speaking Digital Media Project Management Video Web Applications Seo User Experience Cloud Computing Entertainment Integration Javascript Video Production Branding And Identity Saas User Interface Design Business Alliances Enterprise Software E Commerce User Interface Online Marketing Software Engineering Information Architecture Open Source Product Marketing Web Design Wordpress Go To Market Strategy Web Analytics Software Development Usability Business Intelligence Css C Iphone Ios Development

Samuel M. Education Details

  • University Of Southern California
    University Of Southern California
    Cinema-Television

Frequently Asked Questions about Samuel M.

What company does Samuel M. work for?

Samuel M. works for T2 Marketing International

What is Samuel M.'s role at the current company?

Samuel M.'s current role is Director of AI and Marketing Technology.

What is Samuel M.'s email address?

Samuel M.'s email address is sa****@****gen.com

What schools did Samuel M. attend?

Samuel M. attended University Of Southern California.

What skills is Samuel M. known for?

Samuel M. has skills like Social Media Marketing, Business Development, Start Ups, Public Relations, Consulting, Management, Mobile Applications, Networking, Strategic Partnerships, Creative Direction, Video Games, Strategic Planning.

Who are Samuel M.'s colleagues?

Samuel M.'s colleagues are Sharon Berg, Donevon Martinez, Corey Padveen.

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