Lead Game Designer
CurrentDeveloping and refining new systems and content for a PC Game in early access.
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Jace B. is listed as Creative Director/Game Designer/Narrative Designer at Redacted, based in Mount Vernon, Washington, United States. AeroLeads shows a work email signal at 2k.com and a matched LinkedIn profile for Jace B..
Jace B. previously worked as Lead Game Designer at Redacted and Lead Game and Narrative Designer at Freelance. Jace B. studied at Capernwray Harbor Bible College.
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I am a game designer and writer dedicated to creating fun experiences for people all over the world. The shared social experience of games can bring people together and give them a strong basis on which to form relationships and connections. I love being a part of that.
Listed skills include Game Design, Game Development, Creative Writing, Board Games, and 26 others.
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Developing and refining new systems and content for a PC Game in early access.
Taking what I learned from my years working professionally in the game industry to create quality products and engaging experience for all types of people and projects.Provide many services with 14 years of experience in the gaming industry.🤓 Consulting on game design, narrative design, and creative design.📔 Provide creative writing, world building, and IP development assistance.🃏 Design and/or develop tabletop games on spec.📝Proofread and edit game design documents, rulebooks, and game content.Designed multiple tabletop games and multimedia experiences✨ Stardriven: Colonies, a city building/destruction game to be published by Rock Manor Game⚖ Lawyer Up, a 2-player legal battle card game by Rock Manor Games. Co-designed Season 1 and 2🔆 Designer of the upcoming Foreboding Suns, a redux of Forbidden Stars which I co-designed while at FFG.⚔ Designer of Conan: Savage Legends by Shinobi 7.🐓 Designer of Tipsy Chicken, a Dare party game.🔪 Designer of Rambo: The Board Game, being published by Everything Epic Games.🚀 Co-Designer of the Space Ship Scenario at the Riddle Room, a Room Escape Game.☣ Co-Designer of the Bunker Scenario at the Riddle Room, a Room Escape Game.
London, England, Gb
- Designed bespoke game systems for several VR experiences based in Horizon Worlds.- Created extensive game and narrative documentation, including comprehensive game design documents, wireframes, and full user flows. - Worked closing with producers, developers, and lead creatives to quickly realize the client's desires in a fast paced AGILE environment.-Provided creative and narrative assistance where requested to help bring these worlds to life.
Chicago, Us
• Head of the Narrative Department, managing all narrative design, world building, and fiction writing.• Lead writer and editor. Write fiction, copy for marketing and internal documentation, and .• Keeper of all things Lore. This involves extensive creation and curation of world building documents, fact checking copy, art assets, and other products for consistency, and creative approval to ensure narrative fidelity.• Create art briefs and direct artists to ensure the highest quality in our visual productions.• Head of the Gaming Department, overseeing the development and design of a narrative driven mobile game. Managing a team of game designers and developers.• Partner with other executives on business strategy, company initiatives, and product releases leading to millions in direct revenue.• Work with outside vendors to development assets for websites, products, and experiences.• Establish company documentation, workflow pipelines, and management strategies.• Manage narrative driven community events.
Bellevue, Washington, Us
Worked as a Feature Designer on MTG: Arena.
Novato, California, Us
Narrative Lead on an unannounced AAA Mobile title in an established IP.Created a unique and diverse cast of over 40 characters, guiding them from the conceptual stages through backstory, art, animation, voice acting, and polish. Worked within a popular IP, expanding the world through new characters, stories, and dialogue. Plotted, outlined, and wrote game scripts for the main campaign, feature introductions, and dozens of personal character stories.Wrote technical text for all abilities, info popups, descriptions, and other texts within the game. Maintained consistency of wording and terminology over the whole project. Curated multiple narrative and game design documents, including the localization document, making sure everything was consistent and updated.Wrote lines for, helped recruit, and directed over 30 voice actors. Assisted in game design tasks, especially in meshing narrative and mechanics to create thematic depth to the game. Worked with graphic designers, engineers, producers, and game designers to help ensure the best quality for the game.
Culver City, California, Us
Creating content and features for Cookie Jam Blast!
Denver, Co, Us
Worked as a senior designer and developer on tabletop and card game projects. Worked on narrative design and worldbuilding for the Eternal IP.
Working remotely for a digital game design studio that publishes the critical success, Faeria. Published on the Steam platform, Faeria combines aspects of digital card games with board game tactics in a world of impressive visuals and in-depth story. During my time here I have taken a senior role in designing two expansion for Faeria: "Fall of Everlife" and "Resurgence". I have also spearheaded a policy of increased lore in the game, writing story and flavor text for hundreds of cards, as well as plotting the overall narrative arch for Faeria expansions. I have also written several short stories to expand the richness of the world, and frequently engage the community in "Lore Corners" where I talk about different aspects of the world and answer questions from fans. Designer and lead narrative writer for Lost Empire: Relics. Developed by Abrakam, published by Paradox Interactive. Available on iOS and Android devices in limited regions.
Boulogne-Billancourt, Île-De-France, Fr
Using my extensive knowledge and passion for games of all types I completed numerous well regarded products while also assisting in most of the products that went through Fantasy Flight. My enthusiasm and drive for quality games was an asset to my coworkers and the company. Concept designer for Lord of the Rings LCG Online.Designer of the Cataclysm expansion for Talisman 4th Edition. Designer of the Omens of Ice expansion for Elder SignDesigner of the Harbinger expansion for Talisman 4th Edition.Co-Designer (with Tim Flanders) of the Halls of Terra expansion for Relic.Co-Designer (with Corey Konieczka and Jame Kniffen) of Forbidden Stars.Co-Designer (with Richard Launius) of the Gates of Arkham expansion for Elder Sign.FFG developer and writer for The Witcher board game, designed by Ignacy Trzewiczek.Designer of the Woodlands expansion for Talisman 4th edition.Co-Designer (with Richard Launius) and Producer for The Laboratory, a print on demand expansion for Mansions of Madness.Designer of the Firelands expansion for Talisman 4th edition.Assisted in the Development of the following products: Android: NetrunnerFury of Dracula 3rd EditionGame of Thrones: 2nd EditionHoax 2nd EditionImperial AssaultWarhammer: DiscwarsRunebound 3rd EditionStar Wars: ArmadaStar Wars: RebellionWarhammer Quest: The Adventure Card Game
During my time at Dark Wing Studios I wrote fiction and performed world creation for a MMO. Also engaged in design work for character classes and game wide systems.
New York, Ny, Us
Performed night time security services for a multimillion dollar facility.
Performed numerous writing duties for this sci-fi anime game including: character profiles, worldbuilding, main storyline, and timelines.
Learned, taught, and sold a large number and variety of board and card games.
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Jace B. works for Redacted.
Jace B. is listed as Creative Director/Game Designer/Narrative Designer at Redacted.
AeroLeads has found 1 work email signal at @2k.com for Jace B. at Redacted.
Jace B. is based in Mount Vernon, Washington, United States while working with Redacted.
Jace B. has worked for Redacted, Freelance, Media.Monks, Cyberbrokers, and Wizards Of The Coast.
You can use AeroLeads to view verified contact signals for Jace B. at Redacted, including work email, phone, and LinkedIn data when available.
Jace B. studied at Capernwray Harbor Bible College.
Jace B. is listed with skills including Game Design, Game Development, Creative Writing, Board Games, Card Games, Adobe Creative Suite, Role Playing Games, and Gameplay.
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