I have worked as a 3D artist since 2000 in all aspects of 3D still, and animation production. Striving for clean photo-real renders with depth and life by taking a cinematographic approach to composition, lighting and shading. From broadcast Television to architectural and automotive visualization, my varied experiences give me a unique vantage point on each project. Passionately working to improve and perfect my production skill set allowing me to find new ways to meet client's needs on a daily basis by never forgetting each client's subject deserves the care and attention of a focused and mindfully placed lens.Specialties: Architectural visualization interior / exterior, technical & hard surface modeling, automotive visualization, real-time technologies, AR-VR-MR, lighting, shading, rigging, animation, compositing, camera matching, 3D Studio Max, Vray, Zbrush, Adobe CC (After Effects, Premiere, Photoshop, Illustrator), Nuke, Davinci Resolve, Reality Capture, Unreal Engine, SynthEyes, Steinberg Cubase, Propellerhead Reason.
Listed skills include Mental Ray, Computer Animation, 3D Studio Max, Compositing, and 28 others.