Samuel Dassler Email & Phone Number
@pokemon.com
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Who is Samuel Dassler? Overview
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Samuel Dassler is listed as Feature Designer at The Pokémon Company International, a company with 1990 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at pokemon.com and a matched LinkedIn profile for Samuel Dassler.
Samuel Dassler previously worked as Game Designer (Content) at The Pokémon Company International and Game Designer (Card Logic) at The Pokémon Company International. Samuel Dassler holds Ba, Game Design from Digipen Institute Of Technology.
Email format at The Pokémon Company International
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AeroLeads found 1 current-domain work email signal for Samuel Dassler. Compare company email patterns before reaching out.
About Samuel Dassler
Making games was only career I ever wanted as a kid. No medium shows more potential than games to immerse an audience into a world that makes them laugh, cry, smile, think, or reflect, and I want to be on the team that makes those experiences happen.I've been working in the industry since 2011. I have experience in with console, PC, and mobile games.
Listed skills include Game Design, Unity3D, Level Design, Game Mechanics, and 15 others.
Samuel Dassler's current company
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Samuel Dassler work experience
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Game Designer (Content)
CurrentPrincipal designer of all Live Ops game contentWork in a cross-disciplinary team of artists, engineers, producers, and marketers to pitch and execute exciting new events to improve player retention and engagementDesign content for product demo showed at official Pokémon Premier EventsWrite text for tutorials and in-game newsletters
Game Designer (Card Logic)
Implemented card logic for over 300+ cardsDefined UX standards for common card interactionsReviewed work of other Card ImplementorsOnboarded new team members and prepared documentationWorked with engineering and production partners to define efficient work processes
Writer
Write scripts that discuss game design topics for Extra Credits, a show watched worldwide by customers and professionalsWrite episodes of Extra History and Extra MythologyResearch, reference gathering, and fact checking for Extra Mythology and Extra History
Principal Game Designer
Lead Designer and developer for education video games that teach players about climate change and earth sciences.Prototype and implement games with C# in the Unity Game EngineProofread and edit science content for accuracy and readabilityGive lectures about game development to students enrolled in the Earth Games Studio class
Game Designer
Created an interactive, digital children's book based on the book Sleighbear, written and drawn by award-winning author Virginia Wright-Friersonprogrammed all game logic with C# in UnityCreated system for supporting English and Spanish voice-actingProofread all text for clarity, readability, and punctuationUsed photoshop for touching up and altering.
Game Designer
Programmed VR gameplay mechanics for Oculus Rift and Gear VRTested real-time HRV data collection between sensors and app
Principal Level Designer
Designed 30 levels for a fast-paced shooter game on mobileBalanced weapon damage and enemy healthBalanced cost of upgrades and game economy
Lead Level Designer
Created 40+ game levels and polished them to final shippable state in UnityDesigned and Implemented 6 complex boss encountersHeld bi-weekly playtest sessions and implemented fixes based on user data.Led level design meetingsTaught environment artists how to use advanced Unity featuresDemonstrated the game in-person to thousands of attendees of PAX and.
Quality Assurance Tester
Performed software testing on 6 release candidates and post-launch mobile titles.Recorded and analyzed gameplay data in Excel to help ensure game balance.Wrote succinct bug reports in Jira for teams located worldwide
Game Designer
Part of interdisciplinary Scrum team that built the initial prototype in UnityImplemented many complex game systems from scratch using C#
Associate Producer
Liason between developers and publishers to keep development smooth and on schedule.Maintained internal documentation so the development team’s game vision was unified.Designed Paint and Twin Frog modes as low-cost replacements for cut content.Wrote and animated narrative movies in XBLA and PSN SKUs as bonus features.Performed Ad Hoc QA testing.Helped.
Colleagues at The Pokémon Company International
Other employees you can reach at pokemon.com. View company contacts for 1990 employees →
Ryan O'Rourke
Colleague at The Pokémon Company International
Seattle, Washington, United States, United States
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Issa Kenyatta
Colleague at The Pokémon Company International
Brooklyn, New York, United States, United States
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Mariko Koenig
Colleague at The Pokémon Company International
Kirkland, Washington, United States, United States
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Tanver Ahmmed
Colleague at The Pokémon Company International
Dubai, Dubai, United Arab Emirates, United Arab Emirates
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Simcha Whitehill
Colleague at The Pokémon Company International
New York, New York, United States, United States
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Nils Dunlop
Colleague at The Pokémon Company International
Stockholm, Stockholm County, Sweden, Sweden
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Archana Network Engineer
Colleague at The Pokémon Company International
Seattle, Washington, United States, United States
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AZ
Alicia Zhao
Colleague at The Pokémon Company International
Greater Seattle Area, United States
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SA
Stuart Alexander
Colleague at The Pokémon Company International
Seattle, Washington, United States, United States
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JW
Jennifer Wood
Colleague at The Pokémon Company International
Greater Seattle Area, United States
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Samuel Dassler education
Ba, Game Design
Master'S Degree, Communication Leadership
Frequently asked questions about Samuel Dassler
Quick answers generated from the profile data available on this page.
What company does Samuel Dassler work for?
Samuel Dassler works for The Pokémon Company International.
What is Samuel Dassler's role at The Pokémon Company International?
Samuel Dassler is listed as Feature Designer at The Pokémon Company International.
What is Samuel Dassler's email address?
AeroLeads has found 1 work email signal at @pokemon.com for Samuel Dassler at The Pokémon Company International.
Where is Samuel Dassler based?
Samuel Dassler is based in Seattle, Washington, United States while working with The Pokémon Company International.
What companies has Samuel Dassler worked for?
Samuel Dassler has worked for The Pokémon Company International, Extra Credits, University Of Washington, (Independent), and Studio Transcendent.
Who are Samuel Dassler's colleagues at The Pokémon Company International?
Samuel Dassler's colleagues at The Pokémon Company International include Ryan O'Rourke, Issa Kenyatta, Mariko Koenig, Tanver Ahmmed, and Simcha Whitehill.
How can I contact Samuel Dassler?
You can use AeroLeads to view verified contact signals for Samuel Dassler at The Pokémon Company International, including work email, phone, and LinkedIn data when available.
What schools did Samuel Dassler attend?
Samuel Dassler holds Ba, Game Design from Digipen Institute Of Technology.
What skills is Samuel Dassler known for?
Samuel Dassler is listed with skills including Game Design, Unity3D, Level Design, Game Mechanics, Game Development, Scripting, Gameplay, and C#.
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