Samuel Dassler
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Samuel Dassler Email & Phone Number

Location: Seattle, Washington, United States 12 work roles 2 schools
1 work email found @pokemon.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email s****@pokemon.com
LinkedIn Profile matched
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Role
Feature Designer
Location
Seattle, Washington, United States
Company size

Who is Samuel Dassler? Overview

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Quick answer

Samuel Dassler is listed as Feature Designer at The Pokémon Company International, a company with 1990 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at pokemon.com and a matched LinkedIn profile for Samuel Dassler.

Samuel Dassler previously worked as Game Designer (Content) at The Pokémon Company International and Game Designer (Card Logic) at The Pokémon Company International. Samuel Dassler holds Ba, Game Design from Digipen Institute Of Technology.

Company email context

Email format at The Pokémon Company International

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{first_initial}{last}@pokemon.com
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AeroLeads found 1 current-domain work email signal for Samuel Dassler. Compare company email patterns before reaching out.

Profile bio

About Samuel Dassler

Making games was only career I ever wanted as a kid. No medium shows more potential than games to immerse an audience into a world that makes them laugh, cry, smile, think, or reflect, and I want to be on the team that makes those experiences happen.I've been working in the industry since 2011. I have experience in with console, PC, and mobile games.

Listed skills include Game Design, Unity3D, Level Design, Game Mechanics, and 15 others.

Current workplace

Samuel Dassler's current company

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The Pokémon Company International
The Pokémon Company International
Feature Designer
Seattle, WA, US
Website
Employees
1990
AeroLeads page
12 roles

Samuel Dassler work experience

A career timeline built from the work history available for this profile.

Game Designer (Content)

Current

Greater Seattle Area

Principal designer of all Live Ops game contentWork in a cross-disciplinary team of artists, engineers, producers, and marketers to pitch and execute exciting new events to improve player retention and engagementDesign content for product demo showed at official Pokémon Premier EventsWrite text for tutorials and in-game newsletters

Nov 2020 - Present

Game Designer (Card Logic)

Implemented card logic for over 300+ cardsDefined UX standards for common card interactionsReviewed work of other Card ImplementorsOnboarded new team members and prepared documentationWorked with engineering and production partners to define efficient work processes

Mar 2020 - Nov 2020

Writer

Greater Seattle Area

Write scripts that discuss game design topics for Extra Credits, a show watched worldwide by customers and professionalsWrite episodes of Extra History and Extra MythologyResearch, reference gathering, and fact checking for Extra Mythology and Extra History

Feb 2019 - Jan 2020

Principal Game Designer

Greater Seattle Area

Lead Designer and developer for education video games that teach players about climate change and earth sciences.Prototype and implement games with C# in the Unity Game EngineProofread and edit science content for accuracy and readabilityGive lectures about game development to students enrolled in the Earth Games Studio class

Jun 2017 - Feb 2019

Game Designer

(Independent)

Greater Seattle Area

Created an interactive, digital children's book based on the book Sleighbear, written and drawn by award-winning author Virginia Wright-Friersonprogrammed all game logic with C# in UnityCreated system for supporting English and Spanish voice-actingProofread all text for clarity, readability, and punctuationUsed photoshop for touching up and altering.

Oct 2018 - Dec 2018

Game Designer

Programmed VR gameplay mechanics for Oculus Rift and Gear VRTested real-time HRV data collection between sensors and app

Mar 2017 - Jun 2017

Principal Level Designer

Designed 30 levels for a fast-paced shooter game on mobileBalanced weapon damage and enemy healthBalanced cost of upgrades and game economy

Mar 2017 - Apr 2017

Lead Level Designer

Seattle, WA

Created 40+ game levels and polished them to final shippable state in UnityDesigned and Implemented 6 complex boss encountersHeld bi-weekly playtest sessions and implemented fixes based on user data.Led level design meetingsTaught environment artists how to use advanced Unity featuresDemonstrated the game in-person to thousands of attendees of PAX and.

Mar 2014 - Jan 2017

Quality Assurance Tester

Bellevue, WA

Performed software testing on 6 release candidates and post-launch mobile titles.Recorded and analyzed gameplay data in Excel to help ensure game balance.Wrote succinct bug reports in Jira for teams located worldwide

Sep 2013 - Feb 2014

Game Designer

Seattle, WA

Part of interdisciplinary Scrum team that built the initial prototype in UnityImplemented many complex game systems from scratch using C#

May 2012 - Sep 2012

Associate Producer

Seattle, WA

Liason between developers and publishers to keep development smooth and on schedule.Maintained internal documentation so the development team’s game vision was unified.Designed Paint and Twin Frog modes as low-cost replacements for cut content.Wrote and animated narrative movies in XBLA and PSN SKUs as bonus features.Performed Ad Hoc QA testing.Helped.

Jun 2011 - Dec 2011
Team & coworkers

Colleagues at The Pokémon Company International

Other employees you can reach at pokemon.com. View company contacts for 1990 employees →

2 education records

Samuel Dassler education

FAQ

Frequently asked questions about Samuel Dassler

Quick answers generated from the profile data available on this page.

What company does Samuel Dassler work for?

Samuel Dassler works for The Pokémon Company International.

What is Samuel Dassler's role at The Pokémon Company International?

Samuel Dassler is listed as Feature Designer at The Pokémon Company International.

What is Samuel Dassler's email address?

AeroLeads has found 1 work email signal at @pokemon.com for Samuel Dassler at The Pokémon Company International.

Where is Samuel Dassler based?

Samuel Dassler is based in Seattle, Washington, United States while working with The Pokémon Company International.

What companies has Samuel Dassler worked for?

Samuel Dassler has worked for The Pokémon Company International, Extra Credits, University Of Washington, (Independent), and Studio Transcendent.

Who are Samuel Dassler's colleagues at The Pokémon Company International?

Samuel Dassler's colleagues at The Pokémon Company International include Ryan O'Rourke, Issa Kenyatta, Mariko Koenig, Tanver Ahmmed, and Simcha Whitehill.

How can I contact Samuel Dassler?

You can use AeroLeads to view verified contact signals for Samuel Dassler at The Pokémon Company International, including work email, phone, and LinkedIn data when available.

What schools did Samuel Dassler attend?

Samuel Dassler holds Ba, Game Design from Digipen Institute Of Technology.

What skills is Samuel Dassler known for?

Samuel Dassler is listed with skills including Game Design, Unity3D, Level Design, Game Mechanics, Game Development, Scripting, Gameplay, and C#.

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