Samuel Corbin
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Samuel Corbin Email & Phone Number

Contractor at Anthropic
Location: Queens County, New York, United States 6 work roles 2 schools
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✓ Verified August 2026 3 data sources Profile completeness 100%

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Current company
Role
Contractor
Location
Queens County, New York, United States
Company size

Who is Samuel Corbin? Overview

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Quick answer

Samuel Corbin is listed as Contractor at Anthropic, a with 2110 employees, based in Queens County, New York, United States. AeroLeads shows a matched LinkedIn profile for Samuel Corbin.

Samuel Corbin previously worked as Senior Gameplay Engineer at Pahdo Labs and Lead Gameplay Engineer at Playable Worlds. Samuel Corbin holds Master’S Degree, Cognitive Science from University Of Rochester.

Company email context

Email format at Anthropic

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Anthropic

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Profile bio

About Samuel Corbin

I bring experience as a game designer, programmer, researcher, and data scientist to bear on diverse problems with careful consideration for how social systems interact with human behavior and with efficient, straightforward implementation.I excel in environments that require constant learning, and pride myself on my ability to get up to speed with, communicate, teach, design, and implement new technical systems and complex ideas.I am comfortable programming in many languages and styles, from C to JavaScript, from object-oriented to functional, and have experience learning new languages and new tools quickly and comprehensively.

Listed skills include Python, Statistics, Regression Analysis, Psychology, and 16 others.

Current workplace

Samuel Corbin's current company

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Anthropic
Anthropic
Contractor
New York, NY, US
Website
Employees
2110
AeroLeads page
6 roles

Samuel Corbin work experience

A career timeline built from the work history available for this profile.

Senior Gameplay Engineer

New York, Ny, Us

Lead Gameplay Engineer

San Marcos, California, Us

Lead gameplay development on a groundbreaking MMO. Lead ongoing development of a novel, extremely extensible scripting system intended to drive all gameplay, allowing designers to rapidly iterate on complex, novel gameplay while interfacing with multiple novel technology platforms written in a variety of languages. Provided oversight and implementation of 90% of gameplay systems, in partnership with designers and engineers, while contributing as an IC to >50% of gameplay systems. Improved workflows, resulting in large productivity gains, and regularly lead and participated in gameplay design, technical design, and architectural design.

Senior Gameplay Engineer

San Marcos, California, Us

Mar 2022 - Nov 2022

Gameplay Engineer

San Marcos, California, Us

May 2021 - Mar 2022

Assistant Producer, Programmer

● Designed, implemented, and shipped 3+ new game systems (total profession reworks, new classes, etc.).● Quickly learned and utilized 2 proprietary scripting languages across a large (1 million+ LoC) codebase.● Added features to bug-tracking system that increased bug-fix rates, decreasing bug backlog by more than 10x, and enabling us to clear all high priority bugs weekly and decrease the average bug lifetime from 1 year+ to ~2 months.● Functioned as point of contact with content team to tie each new game system and major adjustment to ongoing stories and content releases.● Made improvements to legacy code, including major refactors of game systems, reducing lines of code by 10x and centralizing functionality spread across dozens of sub-systems.● Automated common administrative tasks, e.g., mass item restoration, map-building functions, automated (re)install for dev and test environment, turning a common several hours process into a few minutes.● Designed and implemented 5+ new desirable (but balanced) gameplay items catering to different player types twice every month for promotional sales.● Interacted daily with players via bug report responses, feature suggestion responses, direct messages, customer service issues, and the game forums, professionally and with zero complaints.● Read, prioritized, and implemented player suggestions. Provided development feedback and created posts about behind-the-scenes development of major systems.

Mar 2019 - Apr 2020
2 education records

Samuel Corbin education

Master’S Degree, Cognitive Science

University Of Rochester

Bachelor’S Degree, Linguistics

University Of California, Santa Cruz
FAQ

Frequently asked questions about Samuel Corbin

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What company does Samuel Corbin work for?

Samuel Corbin works for Anthropic.

What is Samuel Corbin's role at Anthropic?

Samuel Corbin is listed as Contractor at Anthropic.

Where is Samuel Corbin based?

Samuel Corbin is based in Queens County, New York, United States while working with Anthropic.

What companies has Samuel Corbin worked for?

Samuel Corbin has worked for Anthropic, Pahdo Labs, Playable Worlds, and Iron Realms Entertainment.

How can I contact Samuel Corbin?

You can use AeroLeads to view verified contact signals for Samuel Corbin at Anthropic, including work email, phone, and LinkedIn data when available.

What schools did Samuel Corbin attend?

Samuel Corbin holds Master’S Degree, Cognitive Science from University Of Rochester.

What skills is Samuel Corbin known for?

Samuel Corbin is listed with skills including Python, Statistics, Regression Analysis, Psychology, Data Science, Experimental Design, R, and Research Design.

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