𝐂𝐫𝐞𝐚𝐭𝐢𝐯𝐞 𝐃𝐢𝐫𝐞𝐜𝐭𝐨𝐫 with 5+ years of experience in the realm of computer and mobile game development. I've held various positions, from managing independent teams to actively contributing as a designer and developer in the first place.⚙️𝗧𝗲𝗰𝗵𝗻𝗶𝗰𝗮𝗹 𝗦𝗸𝗶𝗹𝗹𝘀:<> Agile / Sprint Planning / Waterfall / Game Design Documentation / Level Design Documentation / Unity Engine / Unreal Engine / C# / Whiteboxing / ProBuilder / Visual Scripting / Set-dressing / Google Suite / Git Control / Git Flow / SourceTree >💡𝗦𝗼𝗳𝘁 𝗦𝗸𝗶𝗹𝗹𝘀:Leadership / Effective Communication / Problem Solving, Creativity / Time Management / Critical Thinking / Team Collaboration📄𝐑𝐞𝐥𝐞𝐯𝐚𝐧𝐭 𝐄𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞:I've had the privilege of designing and guiding several games to release, each with its unique challenges and successes:🎮 𝗥𝗲-𝗩𝗲𝗿𝘁: An original stealth game set in a futuristic and dystopian world, catering to both casual and hardcore gamers. Developed over 6 months with a team of 8 at Vancouver Film School.🎮 𝐑𝐨𝐛𝐨-𝐃𝐚𝐬𝐡: An isometric platformer with a distinctive graphic style and engaging enemies. Developed in 3 months with a team of 3, showcasing innovative thinking within the genre.🎮𝗟𝗶𝗻𝗲 𝗦𝗹𝗶𝗰𝗲: An endless mobile hyper-casual game crafted over 8 months by an indie team of 3, featuring a minimalist and compelling visual style and planned content updates.💡𝐌𝐲 𝐜𝐚𝐫𝐞𝐞𝐫 𝐠𝐨𝐚𝐥:I aspire to establish and lead my own indie studio, facing and overcoming new challenges while driving ambitious projects to success and expanding my management and creative skills.✔️Feel free to reach out, I'm always open to new connections and game design opportunities! guerrini.work@gmail.comhttps://linktr.ee/guerrini