Samuele Guerrini
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Samuele Guerrini Email & Phone Number

Creative Director || Leadership || Agile || Unity Engine || Git Control || ​Helping game dev teams establish and follow a vision from 0 to ship at Doneref Studios
Location: Greater Turin Metropolitan Area, Italy, Italy 7 work roles 3 schools
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✓ Verified May 2026 3 data sources Profile completeness 86%

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Current company
Role
Creative Director || Leadership || Agile || Unity Engine || Git Control || ​Helping game dev teams establish and follow a vision from 0 to ship
Location
Greater Turin Metropolitan Area, Italy, Italy

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Samuele Guerrini is listed as Creative Director || Leadership || Agile || Unity Engine || Git Control || ​Helping game dev teams establish and follow a vision from 0 to ship at Doneref Studios, based in Greater Turin Metropolitan Area, Italy, Italy. AeroLeads shows a matched LinkedIn profile for Samuele Guerrini.

Samuele Guerrini previously worked as Indie Creative Director at Doneref Studios and Indie Game Designer at Doneref Studios. Samuele Guerrini holds Advance Diploma, Game Design, Graduated With Honours from Vancouver Film School.

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Doneref Studios

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About Samuele Guerrini

𝐂𝐫𝐞𝐚𝐭𝐢𝐯𝐞 𝐃𝐢𝐫𝐞𝐜𝐭𝐨𝐫 with 5+ years of experience in the realm of computer and mobile game development. I've held various positions, from managing independent teams to actively contributing as a designer and developer in the first place.⚙️𝗧𝗲𝗰𝗵𝗻𝗶𝗰𝗮𝗹 𝗦𝗸𝗶𝗹𝗹𝘀:<> Agile / Sprint Planning / Waterfall / Game Design Documentation / Level Design Documentation / Unity Engine / Unreal Engine / C# / Whiteboxing / ProBuilder / Visual Scripting / Set-dressing / Google Suite / Git Control / Git Flow / SourceTree 💡𝗦𝗼𝗳𝘁 𝗦𝗸𝗶𝗹𝗹𝘀:Leadership / Effective Communication / Problem Solving, Creativity / Time Management / Critical Thinking / Team Collaboration📄𝐑𝐞𝐥𝐞𝐯𝐚𝐧𝐭 𝐄𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞:I've had the privilege of designing and guiding several games to release, each with its unique challenges and successes:🎮 𝗥𝗲-𝗩𝗲𝗿𝘁: An original stealth game set in a futuristic and dystopian world, catering to both casual and hardcore gamers. Developed over 6 months with a team of 8 at Vancouver Film School.🎮 𝐑𝐨𝐛𝐨-𝐃𝐚𝐬𝐡: An isometric platformer with a distinctive graphic style and engaging enemies. Developed in 3 months with a team of 3, showcasing innovative thinking within the genre.🎮𝗟𝗶𝗻𝗲 𝗦𝗹𝗶𝗰𝗲: An endless mobile hyper-casual game crafted over 8 months by an indie team of 3, featuring a minimalist and compelling visual style and planned content updates.💡𝐌𝐲 𝐜𝐚𝐫𝐞𝐞𝐫 𝐠𝐨𝐚𝐥:I aspire to establish and lead my own indie studio, facing and overcoming new challenges while driving ambitious projects to success and expanding my management and creative skills.✔️Feel free to reach out, I'm always open to new connections and game design opportunities! guerrini.work@gmail.comhttps://linktr.ee/guerrini

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Doneref Studios
Doneref Studios
Creative Director || Leadership || Agile || Unity Engine || Git Control || ​Helping game dev teams establish and follow a vision from 0 to ship
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7 roles

Samuele Guerrini work experience

A career timeline built from the work history available for this profile.

Indie Creative Director

Current

Turin, Piedmont, Italy

I'm the director of this indie studio and managing a team of 18 amazing people. My passion for game development made me form this team back in 2018. During the last 6 years, I've collaborated creating new ideas and projects while professionally developing many skills, learning tools, and engines. In 2024 Doneref has become an established community of video.

Apr 2023 - Present

Indie Game Designer

Turin, Piedmont, Italy

  • Key Accomplishments:
  • Deep learned Unity through extensive work with all the built-in tools, including Cinemachine, resulting in an improved workflow for new projects and a huge boost to my C# prototyping knowledge and abilities.
Jan 2020 - Apr 2023

Qa / Game Translator

Vancouver, British Columbia, Canada

  • I was in charge of the translation from English (CA) to Italian (IT) for an upcoming game.Key Accomplishments:
  • I helped the developers improve the game's quality of life by providing feedback and bug reports on the translation system in the game, and by suggesting extra accessibility options to menu navigations.
Feb 2024 - Mar 2024

Game Design Instructor (Courses)

Italy

I created a short online game design course. I outlined the course concepts inside a single document organized by topic, then I recorded and edited the lessons creating 12 video lectures.

Jul 2023 - Sep 2023

Pm, Game Designer

Vancouver, British Columbia, Canada

  • I was in charge of managing a team of 7 students for my Final Project at VFS, and I was also responsible for the game design decisions. During this 6 months experience, I learned and developed more skills than ever.
  • Boosted the productivity of the core team by creating clear and effective game design and project planning documentation, resulting in consistent 90% to 150% milestone deliveries.
  • Highly increased the game quality and clearness, by adding and balancing all the feedback systems and tweaking the UI. This resulted in an 80% increase of playtester and players enjoying the game, and understanding the.
Oct 2022 - Apr 2023

Qa / Game Translator

Vancouver, British Columbia, Canada

  • This project helped me in getting to understand how the industry uses documentation tools, and I was able to get my first professional work experience using Google Sheets, and Google Workplace. I had the opportunity to.
  • I helped the game developer improve the game's quality of life by providing feedback and bug reports on the translation system in the game, and by suggesting extra accessibility options to flow in the codex ("knowledge.
Aug 2022 - Nov 2022

Game Design Services

Turin, Piedmont, Italy

  • Created 3 design documents based on customer requests
  • Created 20 concept maps for new content to add to Live-Service games
  • Designed 10 new mechanics and dynamics based on customer requests
  • Create 2 presentations to summarize the work done
  • Created a horror story for a game
  • Designed 3 characters for a horror game, including passive and normal skills
Aug 2019 - Jul 2020
3 education records

Samuele Guerrini education

Unity Authorized Training Center, Unity Engine

4Mgroup

Technical Diploma, Computer Science, 90/100

I.T.I.S. Ettore Majorana
FAQ

Frequently asked questions about Samuele Guerrini

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What company does Samuele Guerrini work for?

Samuele Guerrini works for Doneref Studios.

What is Samuele Guerrini's role at Doneref Studios?

Samuele Guerrini is listed as Creative Director || Leadership || Agile || Unity Engine || Git Control || ​Helping game dev teams establish and follow a vision from 0 to ship at Doneref Studios.

Where is Samuele Guerrini based?

Samuele Guerrini is based in Greater Turin Metropolitan Area, Italy, Italy while working with Doneref Studios.

What companies has Samuele Guerrini worked for?

Samuele Guerrini has worked for Doneref Studios, Wet Coat Games, Gedemy, The Z Fighters, and Valklabs.

How can I contact Samuele Guerrini?

You can use AeroLeads to view verified contact signals for Samuele Guerrini at Doneref Studios, including work email, phone, and LinkedIn data when available.

What schools did Samuele Guerrini attend?

Samuele Guerrini holds Advance Diploma, Game Design, Graduated With Honours from Vancouver Film School.

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