Samuel G Harrell
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Samuel G Harrell Email & Phone Number

Empathetic Senior Engineering Leader, Mentor, and Critical Thinker at Niantic, Inc.
Location: Seattle, Washington, United States 10 work roles 1 school
1 work email found @microsoft.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Current company
Role
Empathetic Senior Engineering Leader, Mentor, and Critical Thinker
Location
Seattle, Washington, United States

Who is Samuel G Harrell? Overview

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Samuel G Harrell is listed as Empathetic Senior Engineering Leader, Mentor, and Critical Thinker at Niantic, Inc., based in Seattle, Washington, United States. AeroLeads shows a work email signal at microsoft.com and a matched LinkedIn profile for Samuel G Harrell.

Samuel G Harrell previously worked as Senior Software Design Engineer in Test - Core Platform at Niantic, Inc. and Senior Quality Assurance Engineer Lead - Platform at Niantic, Inc.. Samuel G Harrell holds Bachelor Of Science (B.S.), Computer Science from North Carolina State University.

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{first_initial}{last}@microsoft.com
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Profile bio

About Samuel G Harrell

Innovative and results-oriented Software Engineering leader with 20+ years in Software Quality Assurance, Test Automation, Software Programming, and Software Design. Team and project management expertise including Strategic Planning, Delegation and Resource Management, Test Gap Analysis, and extensive Cross-Group Collaboration. Trusted Mentor for Career Development with a reputation for employee growth and retention while increasing productivity and product quality.

Listed skills include Software Quality Assurance, Test Automation, Software Debugging, Software Design, and 48 others.

Current workplace

Samuel G Harrell's current company

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Niantic, Inc.
Niantic, Inc.
Empathetic Senior Engineering Leader, Mentor, and Critical Thinker
AeroLeads page
10 roles

Samuel G Harrell work experience

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Senior Software Design Engineer In Test - Core Platform

Current

San Francisco, Ca, Us

Feb 2024 - Present

Senior Quality Assurance Engineer Lead - Platform

San Francisco, Ca, Us

• Lead SDET on 15-person team specializing in quality assurance and engineering for location-based services platform including games and Augmented Reality. Project manage and schedule all test passes and key releases.• Planned and architected PGO Webstore automation leveraging Playwright and Typescript.• Recognized by other Niantic Leads for QA insights to accomplish desired quality levels in both Platform and Client-facing Niantic products.• Trained and supported Offshore QA Support Team to execute tests across a large device configuration matrix, reducing time to execute from over 1 week to at most 18 hours.• Trusted mentor to QA/QE, PM, TPM, and developers with holistic approach to improving process efficiencies, stress management, building schedules, and more.• Took ownership of items and processes off direct manager’s plate so they can focus on direction of QA Engineering team.• Go-to guy for ensuring acceptable and predictable levels of quality for features, services, and games, encouraging dogfooding and app building to surface customer impacting bugs.• Partnered with Program Management and Leadership to improve triage processes and ensure the right bugs get attention sooner. Developers personally thanked me for pushing for this.• Implemented automated smoke tests using Python, node, and in-house framework leveraging Appium and Unity IDE, reducing time to deliver builds to Offshore test team which ultimately reduced time to sign off on a build.• Influenced leadership to include QA/QE testing, bug regression and validation, and automation in release schedules.

Jan 2020 - Feb 2024

Senior Software Engineer, Xbox Business Engineering

Redmond, Washington, Us

• Contributed to building Electron-Hosted React applications using ReactXP, Node.js, Redux, Redux-Saga, and JavaScript.• Mentored junior members on team, providing code review and developer design document feedback.• Owned Accessibility Compliance support for Engineering across 3 Partner teams, integrating features into Xbox App for PC.• Defined schedule of key events and dates to achieve Accessibility Compliance Signoff from Xbox Gaming Accessibility Team prior to shipping.• Defined and documented Best Practices for implementing features in codebase to ensure Accessibility compliance.• Partnered with Gaming Design Team to push A11Y solutions into shared components used in React PC Gaming App.

Jan 2019 - Dec 2019

Senior Software Engineer, Windows Universal Storefront Client

Redmond, Washington, Us

• Designed and developed full stack features with C#/Visual Studio and supported multiple app teams for Windows Store.• Triaged incoming bugs and made necessary bug assignments to remaining feature crew members.• Educated team on techniques to uncover product feature bugs sooner and protect against regressions.• Added automation targeting to all necessary platform for newly added protocols and UI to alert to regressions in UI and service contracts, allowing team to keep a high quality bar and avoid “bug jail.”• Analyzed, organized, and implemented key fixes for Xbox and Mobile Automation failures across SFC. This improved Automation pass rates and allowed members of larger SFC Dev team to continue to focus on other features and bug fixes.• Generalized test framework by working with multiple feature crews and proposing new testing features such as platform-specific test apps. Automated tests then passed for multiple feature crews on Xbox One console and Mobile devices.

Jan 2016 - Dec 2018

Senior Software Engineer, Windows Universal Storefront Client Engineering Velocity

Redmond, Washington, Us

• Provided automation and KPI reporting for multiple teams, improving efficiency and reducing user impacting bugs.• Parallelized execution of SFC functional tests resulting in a reduction of daily build completion times from 8+ hours to 3 hours. This allowed for an increase in the number of official builds per day from 1 to 3.• Created UI Check-in Tests within build infrastructure that enabled team to execute UI tests to support automated continuous integration, resulting in fewer P0 bugs introduced in Windows Store app key user scenarios.• Integrated Code Coverage results and Test Execution times into build automation report, allowing team to identify test execution time anomalies and improve test coverage.

Aug 2015 - Dec 2015

Senior Software Engineer, Windows Universal Store Data & Analytics

Redmond, Washington, Us

• Co-owned and collaborated on Device Drill website used to investigate key Windows applications and component issues reported on Windows devices.• Enhanced UI of Windows 10 Device Analytics Insights report, resulting in a faster loading report providing users with key metrics at-a-glance: Total Windows 10 Devices, 28 Days Active Devices, Daily Active Devices.• Implemented new UI flow for handling lookups that resulted in multiple device instances being returned for a specified lookup ID allowing engineers to select desired instance to drill into further. Also implemented feature to surface more telemetry data points that previously required complex custom scripts.

Jul 2015 - Jul 2015

Senior Software Engineer, Information & Content Experiences

Redmond, Washington, Us

• Influenced Software Engineering Team Leads for MSN Apps for Windows 10 to improve MVT coverage, manual test count, automation %, and test gap analysis KPIs, resulting in an increase in MVTs from 15 to 51.• Designed and implemented web services and business intelligence reporting tools to track and monitor test statistics for MSN Apps for Windows 10 test runs when ICE Build team changed how build test runs were initiated.• Implemented quality-related views for MSN Apps for Windows 10 Dashboard for ICE MSN Apps for Windows 10 release management: Bug Glide Paths and Automation.

Sep 2014 - Jun 2015

Senior Software Test Lead, Information & Content Experiences

Redmond, Washington, Us

• Ensured high quality and on time delivery by managing QA Resources and designing impactful automation.• Ensured continued technical and professional development of junior team members through mentoring, 1:1 discussions, effective design discussion and code review feedback, and encouragement to take on more impactful tasks.• As BVT Champ of Microsoft’s next generation commercial web portal, worked with ICE Build Support Team to ensure that the right decisions and tradeoffs were being made as the new build/automation execution system was implemented.

Feb 2014 - Sep 2014

Software Test Lead, Information Experience Platform

Redmond, Washington, Us

• Drove product quality upstream by understanding end-to-end system and playing active role in design and implementation with customer and testability in mind. Delivered high quality test plans, library and test case automation.• Provided accurate QA costs for features, bugs, and work items.• Improved team morale by highlighting effectiveness of QA team’s contributions to overall IXP organization through timely, consistent, and detailed reporting of test metrics.

Feb 2013 - Jan 2014

Team Lead And Senior Level Ui Developer

Raleigh, Nc, Us

• Managed a team of 5 UI developers maintaining and enhancing existing UI for FusionNet.• Scoped effort required to implement UI for each feature and coordinated with framework and database contacts.• Prototyped and demonstrated a more dogmatic client version of FusionNet which became the client’s next major release.

Dec 2004 - Nov 2006
1 education record

Samuel G Harrell education

  • North Carolina State University
    North Carolina State University
    Computer Science
FAQ

Frequently asked questions about Samuel G Harrell

Quick answers generated from the profile data available on this page.

What company does Samuel G Harrell work for?

Samuel G Harrell works for Niantic, Inc..

What is Samuel G Harrell's role at Niantic, Inc.?

Samuel G Harrell is listed as Empathetic Senior Engineering Leader, Mentor, and Critical Thinker at Niantic, Inc..

What is Samuel G Harrell's email address?

AeroLeads has found 1 work email signal at @microsoft.com for Samuel G Harrell at Niantic, Inc..

Where is Samuel G Harrell based?

Samuel G Harrell is based in Seattle, Washington, United States while working with Niantic, Inc..

What companies has Samuel G Harrell worked for?

Samuel G Harrell has worked for Niantic, Inc., Microsoft, and Cc Intelligent Solutions, Inc.

How can I contact Samuel G Harrell?

You can use AeroLeads to view verified contact signals for Samuel G Harrell at Niantic, Inc., including work email, phone, and LinkedIn data when available.

What schools did Samuel G Harrell attend?

Samuel G Harrell holds Bachelor Of Science (B.S.), Computer Science from North Carolina State University.

What skills is Samuel G Harrell known for?

Samuel G Harrell is listed with skills including Software Quality Assurance, Test Automation, Software Debugging, Software Design, Software Implementation, C# And .Net Framework Programming, Vb.Net, and Basic Sql Knowledge.

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