Samuel Alejandro Prince Quezada

Samuel Alejandro Prince Quezada Email and Phone Number

Technical Director @ TLM Partners, Inc.
Jalisco, Mexico
Samuel Alejandro Prince Quezada's Location
Jalisco, Mexico, Mexico
Samuel Alejandro Prince Quezada's Contact Details

Samuel Alejandro Prince Quezada work email

Samuel Alejandro Prince Quezada personal email

About Samuel Alejandro Prince Quezada

As a seasoned Game Developer and Technical Director with over 20 years of experience, I have a proven track record of leading teams to develop successful games across a variety of platforms. With a strong technical background in programming languages, game engines, and tools used in game development, I possess the expertise to ensure that projects are completed to the highest standards.My leadership skills and experience in managing cross-functional teams have been instrumental in delivering high-quality games within tight timelines and budgets. I thrive in dynamic, fast-paced environments and have a passion for creating immersive gameplay experiences that captivate players.I am committed to driving innovation in the gaming industry, and constantly seek out new approaches and technologies to push the boundaries of what's possible. My goal is to deliver games that engage and delight players, and to help shape the future of the industry through innovation and collaboration.

Samuel Alejandro Prince Quezada's Current Company Details
TLM Partners, Inc.

Tlm Partners, Inc.

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Technical Director
Jalisco, Mexico
Website:
endava.com
Employees:
9517
Samuel Alejandro Prince Quezada Work Experience Details
  • Tlm Partners, Inc.
    Technical Director
    Tlm Partners, Inc.
    Jalisco, Mexico
  • Tlm Partners, Inc.
    Technical Director
    Tlm Partners, Inc. Apr 2021 - Present
    Reno, Nv, Us
    • Led the team responsible for porting Call of Duty Modern Warfare, Cold War and Vanguard to the Steam platform. Coordinated with the development team to ensure the game met Activision/Blizzard technical requirements, managed the technical aspects of the project, provided guidance to team members and implemented some of the systems myself. Successfully delivered the game on schedule, overcoming technical challenges and improving performance.• Led a team responsible for optimizing Back4Blood, resulting in a 40% increase in-game performance and improved user experience. Analyzed the game’s performance, identified areas for improvement, and implemented optimizations to improve game performance. Worked closely with Turtle Rock’s development team to ensure the optimizations were successfully integrated into the game. Successfully delivered the optimized version of the game ready for the launch (Zero-Day Patch). Platforms: PS4, PS5, Xbox One X and Xbox Series X/S.• Created an Engineering team to tackle the development of an Unreal Plugin to handle Online Services implemented on the game Zorya the Celestial Sisters.
  • Universidad De Artes Digitales
    Graphics Programming Professor, Game Development Engineering
    Universidad De Artes Digitales Jan 2016 - Present
    Guadalajara, Jalisco, Mx
    Professor giving lectures on introductory and advanced courses of computer graphics.- Introductory course focuses on fundamental concepts and techniques, and their cross-cutting relationship to multiple problem domains in graphics (rendering, animation, geometry, imaging). Topics include: sampling, aliasing, interpolation, rasterization, geometric transformations, parameterization, visibility, compositing, filtering, convolution, curves & surfaces, geometric data structures, subdivision, meshing, spatial hierarchies, ray tracing, radiometry, reflectance, light fields, geometric optics, importance sampling, camera models, high-performance ray tracing, differential equations, time integration, numerical differentiation, physically-based animation, optimization, numerical linear algebra, inverse kinematics, Fourier methods, data fitting and example-based synthesis.- Advanced course focuses on the practical application of the fundamentals, adding the use of DirectX and OpenGL, as well as programming on their respective shader languages HLSL / GLSL. This course also dives on the concepts of deferred rendering, physicaly based illumination, subsurface scattering, rasterization and game graphics pipelines.The course includes the creation of a full fledged current generation graphics engine.
  • Universidad De Artes Digitales
    Game Engine Programming Professor, Game Development Engineering
    Universidad De Artes Digitales Sep 2015 - Present
    Guadalajara, Jalisco, Mx
  • Universidad De Artes Digitales
    Artificial Intelligence Professor, Game Development Engineering
    Universidad De Artes Digitales Jan 2014 - Present
    Guadalajara, Jalisco, Mx
  • Youcanevent
    Technical Manager
    Youcanevent Jul 2020 - Apr 2021
    San Francisco , California, Us
    Led the creation of an engineering team to develop a metaverse app, successfully building a team of 20 engineers with diverse skills and expertise. Defined the engineering requirements for the project and established project goals and timelines. Sourced and hired top talent, ensuring the team was high-performing and effective. Managed the technical aspects of the project, collaborating with the development team to deliver on time and within budget.Successfully overcame technical challenges during the project, resulting in the development of a cutting-edge metaverse app and backend. Experience with: AWS, UE4, Pixel Streaming, Kibana, Grafana, MMO Sharding Architecture, Online Gameplay
  • Present Creative Llc
    Technical Director
    Present Creative Llc Jun 2018 - Jun 2020
    San Francisco, Ca, Us
    My role required the creation of an engineering team to develop multiple mobile and casino games.Architect in multiple of the core systems that now drive the company.Documentation, training and management of the engineering team.Responsible for the selection on the adquisition and merging of a third party studio.Programmer on multiple mobile and casino games and in-house systems.
  • Ea Sgds
    Technical Director
    Ea Sgds Sep 2012 - Aug 2017
    Redwood City, Ca, Us
    Responsible for the creation of a core team to start a new game-tech centric development studio built to provide in-site game development support to other game companies.As Tech Director, my team was involved on projects for studios such as EA Maxis and Sony Interactive Entertainment's San Diego Studio.As a developer I played a generalist role architecturing, building and supporting our in-house game engine as well as on some projects for our clients.Some of the projects I worked here were:Sony Interactive Entertainment - Visual Arts Support Group San DiegoMy team and I were responsible for the creation of an HD Facial Rig Animation library and companion Maya Plugin to be used by various of Sony's internal game studios, both throughout the creation pipeline as well as in-game engine. The solution was implemented both in GPU with OpenCL's Compute Shader and via software with OpenMP to increase hardware compatibility, using a Compressed Sparse Row matrix (CSR) to reduce data size and using a custom solver to reduce computational overhead.
  • Microsoft Game Studios
    Graphics Engineer
    Microsoft Game Studios Mar 2012 - Sep 2012
  • Larva Game Studios
    Lead Programmer
    Larva Game Studios Nov 2008 - Oct 2011
    Guadalajara, Jalisco, Mx
    Programmer on the development of third party videogames for the PC, Xbox 360 and PS3 platforms.Primary programming languages: C/C++ and UnrealScript.Experience with: Unreal Engine 3, Visual Studio and SVN
  • Digital Moon Studio
    Lead Programmer
    Digital Moon Studio Sep 2002 - Nov 2008
    Computer Technologies Officer, with responsibilities in every aspect of the development, maintenance, support and training of the company.Charged with the development of systems as simple as web sites to bio-mechanics devices and AI research.Experienced in C/C++, ASM, Visual Basic, C#, SQL, HTML, PHP, ASP, JavaScript, ActionScript and Lingo, among others.
  • Aztec-Tech
    Lead Programmer
    Aztec-Tech Jun 1999 - Aug 2002
    Mx
    Lead programmer on the development of two independent videogames. Responsible for the creation of the graphics, sound, input, AI and logic engine for both projects.Primary programming languages: C/C++ and ASMExperience with: DirectX, OpenGL and SDL.

Samuel Alejandro Prince Quezada Skills

Game Development Opengl Unreal Engine 3 Directx C++ Video Games Actionscript Javascript C# Programming 3d Studio Max Visual Studio Php Unrealscript Game Engines Ps3 Web Development Software Development C Xbox 360 Glsl Phpmyadmin Hlsl Video Game Development Visual C++ Game Ai Flash Mysql Ogre3d Macromedia Director Lingo Apache Linux Windows Server 2008 Assembly Sdl Mail Servers Network Administration Network Architecture Android Iphone Development Subversion

Samuel Alejandro Prince Quezada Education Details

  • Instituto Politécnico Nacional
    Instituto Politécnico Nacional

Frequently Asked Questions about Samuel Alejandro Prince Quezada

What company does Samuel Alejandro Prince Quezada work for?

Samuel Alejandro Prince Quezada works for Tlm Partners, Inc.

What is Samuel Alejandro Prince Quezada's role at the current company?

Samuel Alejandro Prince Quezada's current role is Technical Director.

What is Samuel Alejandro Prince Quezada's email address?

Samuel Alejandro Prince Quezada's email address is sa****@****ail.com

What schools did Samuel Alejandro Prince Quezada attend?

Samuel Alejandro Prince Quezada attended Instituto Politécnico Nacional.

What are some of Samuel Alejandro Prince Quezada's interests?

Samuel Alejandro Prince Quezada has interest in Politics, Education, Science And Technology, Human Rights, Arts And Culture.

What skills is Samuel Alejandro Prince Quezada known for?

Samuel Alejandro Prince Quezada has skills like Game Development, Opengl, Unreal Engine 3, Directx, C++, Video Games, Actionscript, Javascript, C#, Programming, 3d Studio Max, Visual Studio.

Who are Samuel Alejandro Prince Quezada's colleagues?

Samuel Alejandro Prince Quezada's colleagues are Maria Luana Jaimez, Friptu Ludmila, Ornella Facciola, Alejandro Ilukewitsch, Zsuzsánna Gyárfás, Veselin Vasilev, Laura Valentina Ceballos Aguilar.

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