Samuel Sewall
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Samuel Sewall Email & Phone Number

Technical Leader | Low-Latency Architect | Expert in Scalable Networks & Gaming Solutions at Omni Federal
Location: New York, United States 11 work roles 1 school
1 work email found @sewalls.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Current company
Role
Technical Leader | Low-Latency Architect | Expert in Scalable Networks & Gaming Solutions
Location
New York, United States

Who is Samuel Sewall? Overview

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Samuel Sewall is listed as Technical Leader | Low-Latency Architect | Expert in Scalable Networks & Gaming Solutions at Omni Federal, based in New York, United States. AeroLeads shows a work email signal at sewalls.com and a matched LinkedIn profile for Samuel Sewall.

Samuel Sewall previously worked as Technical Project Manager at Omni Federal and Chief Executive Officer at Monstera Interactive Llc. Samuel Sewall holds Bs, Digital Arts And Sciences from University Of Florida.

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Email format at Omni Federal

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*@sewalls.com
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Profile bio

About Samuel Sewall

Samuel Sewall is a Technical Leader | Low-Latency Architect | Expert in Scalable Networks & Gaming Solutions at Omni Federal. He possess expertise in game design, video games, c++, computer graphics, gameplay and 29 more skills.

Listed skills include Game Design, Video Games, C++, Computer Graphics, and 30 others.

Current workplace

Samuel Sewall's current company

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Omni Federal
Omni Federal
Technical Leader | Low-Latency Architect | Expert in Scalable Networks & Gaming Solutions
AeroLeads page
11 roles

Samuel Sewall work experience

A career timeline built from the work history available for this profile.

Technical Project Manager

Current

United States, Us

Aug 2024 - Present

Chief Executive Officer

Monstera Interactive Llc

We're a boutique multiplayer game and AI contracting firm. From massive multiplayer games to local co-op, from Unreal 4&5, Unity, or your custom solution, we're equipped to handle any tech stack you throw at us.Whether you’re about to launch a new project, how to scale up your multiplayer programming, or would like a timely tip on matters big or small - we're your go-to source.

Dec 2023 - Aug 2024

Cto / Cofounder

Orlando, Fl, Us

Transformational Leader: Created, Innovated and Spearheaded the development of a globallyscalable network architecture for game clients. Developed and executed company's technologystrategy, achieving business objectives and driving innovation.• Visionary Architect: “...you built for $13M what we could not for $2B…” F50 Executive (July 2023),Delivered Network architecture from concept to reality supporting 1K+ users at less than 10% CPUusage for fractions of a penny per user. The native (Industry Standard) and normal support for thesame game engine maxes out at 100 users at 100% usage.• Financial/Business Leadership: Budget development, modeling, fundraising - $13M Series A + Seedwith no dilution.• Innovative: Deployed Pixel Streaming technology on cloud compute to allow for the game to bestreamed to any device globally similar to Netflix in 4k resolution.• Adaptive: Developed a client overhaul in the unreal engine to allow for the usage of QUIC on thegame client. • Collaborated with the executive team - aligned technology initiatives with company goals and vision.• Recruit, lead, and mentor a team of fifteen highly-skilled engineers across 5 continents• Foster a culture of creativity, collaboration, and continuous learning within engineering and met all deadlines and goals.• Define and maintain the technology architecture, ensuring scalability to global levels, security, androbustness of systems and applications that any part can fail and there will never be a noticedoutage.• Oversaw the development of rust based microservice and macroservice driven architecture for themultiplayer servers and that allowed for truly unlimited scalable worlds.

Jan 2022 - Oct 2023

Chief Executive Officer

Waterleaf Interactive Llc

Defined and executed a strategic roadmap to expand the firm's portfolio and client base, resulting inconsistent revenue growth.• Founded and grew the business to an Annual Recurring Revenue of $450K with 200% CAGR and 25%EBITDA• Assembled and managed a world-class team of developers, fostering a culture of innovation andexcellence.• Managed and Directed project staffing, Quality Assurance; ensuring the right talent was allocated toeach project for successful execution.

Dec 2019 - Feb 2022

Chief Executive Officer

Thought & Thunder

We are building boundless experiences in VR. To transport you fully to other works and truly begin to realize the vision that the medium of VR promises.

Jul 2020 - Jan 2022

Programmer

Iv Studio

• Designed, built, and implemented a scalable conversation system for dynamic dialogue withcharacters.• Built a data driven scalable mission system for engaging gameplay that’s easy to write by designerswith no code solution.• Implemented all UI, UX, and gameplay to provide players with a complete game experience.• Completed and delivered application under budget and early.

Jul 2021 - Aug 2021

Programmer

Snowchimp Interactive

• Built out all multiplayer connectivity for the system in a scalable manner to be able to scale to anylevel of demand by players.• Built a leaderboard, health, respawn, item, and weapon scaling (allowing weapons to be created onplayfab), save/load and level transitions systems.• Delivered usable code and extended support for over 6 months after release to ensure gamelaunched successfully.

Jun 2021 - Aug 2021

Gameplay Programmer

Los Angeles, Ca, Us

• Engineered and executed all gameplay systems for the game and delivered a scalable no codesolution that allowed the team of designers to easily complete the game, “A Long Journey to anUncertain End” without any technical experience.• Delivered application early and under budget.

Aug 2020 - Jul 2021

Network And Vr Programmer

Darkslope Studio

• Built out network code, delivery to playfab and playfab connection for an FPS title.• Worked with designers to implement multiple gun types with an expandable system of creating newweapons.• Created a system that allows for a scalable number of players using C++ and Blueprints.• Implemented a lobby and connection process with playfab.• Architected scalable servers that were economical and effective in meeting the demand.• Ensured network features worked properly in VR with no noticeable lag.• Implemented and debugged the voice chat so that players could communicate in game.

Sep 2020 - Jan 2021

Technical Director

Devster Games

• Led the technical development of “Swords of Gurrah”. a groundbreaking VR sword fighting game,overseeing a multidisciplinary team of engineers, artists, and designers.• Designed and implemented a robust and scalable infrastructure, enabling seamless and immersivesword combat for large scale multiplayer battles.• Developed and optimized complex game mechanics, such as real-time combat physics, parrying, andcollision detection, ensuring a highly realistic and engaging gameplay experience.• Collaborated closely with the design team to translate creative concepts into features, resulting ininnovative and dynamic combat scenarios.• Implemented advanced network synchronization techniques to minimize latency and ensureprecise, responsive sword fighting interactions between players.

Dec 2019 - Sep 2020

Technical Co-Founder

Buffalo, Ny, Us

• Provided leadership, driving the company's mission to create engaging and educational massivelymultiplayer online games (MMOs).• Developed a content authoring tool that allowed for non-technical designers to create quests, nonplayable characters, and items in the game.• Developed a portal for teachers to assign quests to their students that aligned with a curriculum.• Oversaw the end-to-end development of MMO educational games, from concept to launch,ensuring alignment with educational objectives and industry standards.• Led the innovation of educational gameplay mechanics, fostering an immersive and educationalgaming experience for players.• Directed the selection and integration of advanced gaming technologies and platforms, optimizinggame performance and scalability.• Leveraged cutting-edge game engines and development tools to create interactive, educationalworlds within the MMOs.• Built and mentored the team from interns to senior engineers.• Received and delivered multiple Stage 1 and Stage 2 SBIRs for the National Science Foundation.

May 2014 - Sep 2019
1 education record

Samuel Sewall education

  • University Of Florida
    University Of Florida
    Digital Arts And Sciences
FAQ

Frequently asked questions about Samuel Sewall

Quick answers generated from the profile data available on this page.

What company does Samuel Sewall work for?

Samuel Sewall works for Omni Federal.

What is Samuel Sewall's role at Omni Federal?

Samuel Sewall is listed as Technical Leader | Low-Latency Architect | Expert in Scalable Networks & Gaming Solutions at Omni Federal.

What is Samuel Sewall's email address?

AeroLeads has found 1 work email signal at @sewalls.com for Samuel Sewall at Omni Federal.

Where is Samuel Sewall based?

Samuel Sewall is based in New York, United States while working with Omni Federal.

What companies has Samuel Sewall worked for?

Samuel Sewall has worked for Omni Federal, Monstera Interactive Llc, Avalon Corp, Waterleaf Interactive Llc, and Thought & Thunder.

How can I contact Samuel Sewall?

You can use AeroLeads to view verified contact signals for Samuel Sewall at Omni Federal, including work email, phone, and LinkedIn data when available.

What schools did Samuel Sewall attend?

Samuel Sewall holds Bs, Digital Arts And Sciences from University Of Florida.

What skills is Samuel Sewall known for?

Samuel Sewall is listed with skills including Game Design, Video Games, C++, Computer Graphics, Gameplay, Java, Game Development, and Programming.

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