Artur Roszczyk Email & Phone Number
@orbitalknight.com
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Who is Artur Roszczyk? Overview
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Artur Roszczyk is listed as Lead Game Designer at Tapugo, a company with 4 employees, based in Warsaw Metropolitan Area, Poland, Poland. AeroLeads shows a work email signal at orbitalknight.com and a matched LinkedIn profile for Artur Roszczyk.
Artur Roszczyk previously worked as Game designer at Orbital Knight and Instuctor / Lecturer at Uniwersytet Dzieci. Artur Roszczyk holds Inz. Reklamy, Advertisment, Graphics, Copywriting from Warszawska Szkola Reklamy.
Email format at Tapugo
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AeroLeads found 1 current-domain work email signal for Artur Roszczyk. Compare company email patterns before reaching out.
About Artur Roszczyk
17 years designing game mechanicsI have a wide range of skillset in game development: gameplay design, balance, level design, creative direction, story design, designing UX. I have proven these on many finished and successful games for PC/Consoles, Handhelds, VR, AR.
Listed skills include Game Design, Game Development, Video Games, Gameplay, and 16 others.
Artur Roszczyk's current company
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Artur Roszczyk work experience
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Instuctor / Lecturer
CurrentAt Childrens University I prepare and conduct workshops about designing and developing your own games. I have two about twenty-person groups of children aged 12-14. Besides a little game design theory our work is based on practice work using Construct 2. Since 2017 I have also an advanced group of students.
Instuctor / Lecturer
CurrentSome of the lectures and workshops I was happy to give:* 2023, September, Remote. Game Design Toolkit talk and mentoring for Quantum Games Hackathon 2023* 2022, December, Remote. Talk on "Adding game mechanic to live game. Case study Spire Blast". It was part of Digital Dragons Academy.* 2014, December, Cracow. Lecture on Level Design as a part of.
Game Designer
CurrentI have a broad game design skillset allowing me to design game from the ground-up and develop it into working product. I do: concept design, game design, game prototypying, implementation (in Construct 2), game balance, level design, content design, GUI mockups, simple project management and probably I would find something more;)You can find my portfolio.
Senior Game Designer
Game design and level design for Ancients AR and unannounced games
Lead Game Designer
Game design and level design for Robonauts (PC/consoles/Nintendo Switch) (http://qubicgames.com/games/robonauts/)
Co-Owner / Game Producer
I designed and produced two published mobile games:- Flip And Run - Guide a flipman and pass as many obstacles as you can! Sprint upwards in this stylish, strange and abstract world where your stick hero defies gravity.http://flipandrun.jamcastle.net- Eatvasion - Reverse planes control with human-eating aliens. In this line drawing game you will navigate.
Game Designer
I was a vital part of game dev start-up company responsible as a senior game designer and project manager.
Lead Game Designer
Delivering final games from concepts:- coming with great ideas;- designing;- prototyping;- project management;- some other random things.
Game Designer
Game Designer on two FB social games:- Towers of Mystoria;- Unannounced FB game.
Game Designer/Level Designer
Game Design and Level Design for iPhone version of: * Anomaly Warzone Earth (mobile)* Anomaly 2 (PC)* Anomaly Korea (mobile)
Junior Game Designer
I came back;) I work at The Witcher 2: Assassins of Kings (PC). My duties are:- game content design;- working with tools to fix some bugs & do some 'other' stuff;- game systems content: design & balance.
Game Designer
Creating games for iPhone/iPod.Game concepts, gameplay mechanics, content design, game balance, prototyping, playtesting, story design and so on.In Mass Creation I was responsible for design of 8 unpublished games. At almost all of them I was working from the Game Concept to the Alpha, playable game. Their genres varied from logical games, arcade games to.
Lead Game Designer/Pm
Responsible for:- creating new game concepts;- creating detailed design docs (maintance);- creating project plans;- working with team (graphic artists, programmers);- prototyping games.
Junior Game Designer
Working at: "The Witcher: Rise of the White Wolf" for PS3/Xbox. Responsible for:- designing and prototyping game bosses;- doing some balance (items in the game: boxes, loots, etc.);- world editor tool research (learning how-to use it and passing that knowledge to others).
Game Designer
Designing: content, feature mechanics, game mechanics, game world. Also community management. Web Browser Games.
Game Designer / Copywriter
As a game designer: design of: game concept, game mechanics, world, level design, story, GUI, etc. FOR: Two Adventure-Logical DVD-Games.As a copywriter:correction and complete revision of instruction for CMS System. Also some other marketing copy and creative writing.
Artur Roszczyk education
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Warszawska Szkola Reklamy
Frequently asked questions about Artur Roszczyk
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What company does Artur Roszczyk work for?
Artur Roszczyk works for Tapugo.
What is Artur Roszczyk's role at Tapugo?
Artur Roszczyk is listed as Lead Game Designer at Tapugo.
What is Artur Roszczyk's email address?
AeroLeads has found 1 work email signal at @orbitalknight.com for Artur Roszczyk at Tapugo.
Where is Artur Roszczyk based?
Artur Roszczyk is based in Warsaw Metropolitan Area, Poland, Poland while working with Tapugo.
What companies has Artur Roszczyk worked for?
Artur Roszczyk has worked for Tapugo, Orbital Knight, Uniwersytet Dzieci, Instuctor / Lecturer At Various Places, and Freelance Game Design.
How can I contact Artur Roszczyk?
You can use AeroLeads to view verified contact signals for Artur Roszczyk at Tapugo, including work email, phone, and LinkedIn data when available.
What schools did Artur Roszczyk attend?
Artur Roszczyk holds Inz. Reklamy, Advertisment, Graphics, Copywriting from Warszawska Szkola Reklamy.
What skills is Artur Roszczyk known for?
Artur Roszczyk is listed with skills including Game Design, Game Development, Video Games, Gameplay, Game Mechanics, Computer Games, Casual Games, and Level Design.
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