Dan Sandberg

Dan Sandberg Email and Phone Number

CEO | Creative Director @ Atom Switch, Inc.
Chicago, IL, US
Dan Sandberg's Location
Greater Chicago Area, United States, United States
Dan Sandberg's Contact Details

Dan Sandberg personal email

About Dan Sandberg

I am the CEO and Creative Director of Atom Switch, Inc., an independent videogame developer working on our debut title, InfestStation.

Dan Sandberg's Current Company Details
Atom Switch, Inc.

Atom Switch, Inc.

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CEO | Creative Director
Chicago, IL, US
Dan Sandberg Work Experience Details
  • Atom Switch, Inc.
    Ceo | Creative Director
    Atom Switch, Inc.
    Chicago, Il, Us
  • Atom Switch, Inc.
    Ceo | Creative Director
    Atom Switch, Inc. Aug 2022 - Present
    I'm the CEO and Creative Director of Atom Switch, Inc. , now a full-scale independent game developer working on our debut title: InfestStation.
  • Atom Switch, Inc.
    Founder, Creative Director
    Atom Switch, Inc. Dec 2013 - Aug 2022
    Officially incorporated in 2013, Atom Switch is an interdisciplinary development studio with work that has ranged from game development to design and branding.• InfinitasDM – an end-to-end application built from the ground up to modernize and empower users in an under-served market. One of the only apps of its kind approved for sale on Steam. I designed the app and was responsible for all UX research, UI and implementation, project and contractor management, and product marketing.
  • Atom Switch, Inc.
    Design Consultant
    Atom Switch, Inc. May 2011 - Aug 2022
    • Amazon - I worked on the first 3d design prototypes for Amazon’s Fire Phone home screen and app drawer UI.• TRIPP, Inc. – Designed mobile and desktop apps as a companion to their VR product as well as developed UX for user navigation within VR.• IGT – Designed, implemented new UX/UI for user content & consumption platform.• Skycoin - Created marketing and promotional content, document design, and large format advertising materials for print and digital.• Pagely - Created illustrations to establish a visual theme for an abstract product concept for their new product North Stack.• Avexis – Created a conceptual process, proof of concept, and development roadmap for a Kinect enabled medical diagnostic tool.• Created 3d assets for Microsoft Games Studios, Activision, Treyarch, Crystal Dynamics, Allegorithmic, AMD, Crytek, Ozone Interactive, and more.
  • Atom Switch, Inc.
    Principal
    Atom Switch, Inc. May 2011 - Aug 2022
    With more than 13 years of experience in Video Game Development, I've had the opportunity to work on multiple AAA titles ranging across console and PC. I've been brought in to do everything from specialized asset creation, pipeline and technical discovery, artist mentoring, exploratory environment prototyping, environment art, and materials definition. Clients Include:Bonfire Studios, Activision / Treyarch, Crystal Dynamics, Art Bully, Crytek / Deep Silver / Dambuster Studios, Hi-Rez Studios, AMD, and more.Shipped Titles:Rage 2, Rise of The Tomb Raider, Call of Duty: Black Ops 3, Homefront Revolution, SMITE, The Amazing Eternals, and Tribes: Ascend
  • Skycoin
    Designer
    Skycoin Jan 2018 - Feb 2018
    Brought on board to provide print experience, create ads (print and web), marketing materials, infographics, and other promotional assets during transitional period where client was preparing for a more public focus on their product. Additionally, I managed print orders, vectorized existing branding materials, and expanded upon existing brand-identity and branding guidelines to better equip the client for future autonomy.
  • Creative Td
    Contract Artist
    Creative Td Apr 2011 - Jan 2013
    Creative TD was a long time client that I have done Vehicle Concept, 3D Vehicle work (high poly, low poly, textures), 3D Environment (high poly, low poly modeling, texturing), 2D Graphic Design/UI and 3D Icon/UI work for.
  • Hi-Rez Studios
    Contract 3D Artist
    Hi-Rez Studios May 2011 - Oct 2011
    Alpharetta, Ga, Us
    I created First Person and Third Person Weapon assets (high poly modeling, low poly modeling, texturing) and Game-play Items (high poly modeling, low poly modeling, texturing) for Hi-Rez Studio's upcoming Tribes game.
  • Terminal Reality
    Artist
    Terminal Reality Sep 2007 - May 2011
    Irving, Texas, Us
    As an Environment Artist I created block out (greybox) environments, modeled and textured in game/final environments/set pieces, modeled and textured props, wrote exploratory pipeline documents for several in-game systems on Star Wars: Kinect, and set up preliminary lighting in sets that I was responsible for. While working on Star Wars: Kinect I had the pleasure of sharing office space with and being the sole artist on pre-production pipeline solutions for one of the game's play modes, working directly with the Publisher's Technical Director to create the greybox environment pipeline for that mode.While with Terminal Reality I shipped Ghostbusters: The Videogame and spent nearly two years working on Star Wars: Kinect.

Dan Sandberg Skills

Texturing Environment Art 3d Studio Max Xbox 360 Video Games Zbrush Art Props Unreal Editor Game Development Hard Surface Modeling Lighting Perforce Console Unity3d

Dan Sandberg Education Details

  • Northern Illinois University
    Northern Illinois University
    Illustration

Frequently Asked Questions about Dan Sandberg

What company does Dan Sandberg work for?

Dan Sandberg works for Atom Switch, Inc.

What is Dan Sandberg's role at the current company?

Dan Sandberg's current role is CEO | Creative Director.

What is Dan Sandberg's email address?

Dan Sandberg's email address is d.****@****ail.com

What schools did Dan Sandberg attend?

Dan Sandberg attended Northern Illinois University.

What skills is Dan Sandberg known for?

Dan Sandberg has skills like Texturing, Environment Art, 3d Studio Max, Xbox 360, Video Games, Zbrush, Art, Props, Unreal Editor, Game Development, Hard Surface Modeling, Lighting.

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