Celeste Gamble Email and Phone Number
Celeste Gamble work email
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Celeste Gamble personal email
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I am a problem-solver with a life-long passion for technology and a fascination for games. I look forward to the opportunity to build new worlds and experiences. www.celestegambleart.comhttps://www.artstation.com/sandboxalchemyhttp://sandbox-alchemy.deviantart.com/gallery/------------------------------Published Games/Apps:Asgard's Wrath - VR (Sanzaru Games)"Everything about Asgard’s Wrath drips with personality, courtesy of some of the most detailed and diverse graphics and art direction I’ve ever seen in a made-for-VR game. Each zone is made up of several major landmark locations, and every one of them has clearly been created with an extreme attention to detail." IGN (2019) - rated 9.4 Marvel Powers United VR (Sanzaru Games)"In the Marvel universe, Wakanda is a hidden African nation with advanced technology. Powers United’s rendition looks true to both the world first envisioned in comic books decades ago and the movie that brought it to life earlier this year." UploadVR (2018)Obduction (Cyan) "...Cyan has succeeded in making another adventure that feels truly timeless." Polygon (2016)Tophatter App (Tophatter) "It has colorful cartoon avatars and a candy-colored UI, and with auctions only lasting 90 seconds, it serves up spoonfuls of adrenaline." VentureBeat (2013)------------------------------3D Experience:Maya, 3ds Max, Blender, Zbrush, Mudbox, Unreal 4, Unity, Substance Painter, Substance Designer, Marvelous Designer, +more2D Experience:Photoshop, Illustrator, Clip Studio Pro, Inkscape, +moreCan confidently transfer knowledge from one program to another.
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Senior Environment ArtistSanzaru Apr 2019 - PresentFoster City, Ca, UsShipped Titles: Asgard's Wrath 2 - VR(https://www.meta.com/experiences/2603836099654226/)DICE: Immersive Reality Game of the Year, 2024IGN: 10/10 Asgard's Wrath - VR(https://www.oculus.com/asgards-wrath/)"Everything about Asgard’s Wrath drips with personality, courtesy of some of the most detailed and diverse graphics and art direction I’ve ever seen in a made-for-VR game. Each zone is made up of several major landmark locations, and every one of them has clearly been created with an extreme attention to detail." IGN, 2019 - rated 9.4 - Visual design / direction for three story-rich Jotunheim levels (composition, color, architecture, organics, story input, etc)- Directed concept artists, prop artists, and texture artists, regarding Jotunheim levels. - Created additional concept art (for puzzle architecture).- Established lighting and atmosphere, including simple fx.- Modeled architecture, including modular sets and hero props (from concept/ my design).- Sculpted environment organics: giant trees, rocks, organic hero props (from photo ref/ my design).- Set dressing, collision, polish, and bug hunting.Tools: Maya, Zbrush, Substance Painter, Substance Designer, Photoshop, Unreal 4.Eager to transfer skills and knowledge to other 3D tools as required by the project. -
Environment ArtistSanzaru Apr 2017 - Mar 2019Foster City, Ca, UsShipped Title:Marvel Powers United VR (https://www.oculus.com/marvel-powers-united-vr/)VR"In the Marvel universe, Wakanda is a hidden African nation with advanced technology. Powers United’s rendition looks true to both the world first envisioned in comic books decades ago and the movie that brought it to life earlier this year." UploadVR (2018)· Designed and modeled Wakanda exterior architecture: lab facades, central platform, cliffside balconies, and the lower bridge area. · Worked with texture artist to ensure consistency between structure and surface pattern. · Communicated with team to address visual composition, gameplay issues, and initial lighting setup.Tools: Maya, Zbrush, Substance Painter, Substance Designer, Photoshop, Unreal 4. Eager to transfer skills and knowledge to other 3D tools as required by the project. -
Environment ArtistHelios Interactive (A Freeman Company) Sep 2016 - Feb 2017www.heliosinteractive.com VR / AR"Helios specializes in building engaging, interactive experiences for consumers in the events and retail channels. We use a variety of technologies to achieve our goals, including touch, gesture, augmented reality, and virtual reality." · Executed level art, visual composition, set dressing, gameplay collision, and initial lighting setup. · Modeled stylized architecture and prop assets from concept art. · Facilitated collaboration by providing daily art feedback, and orchestrating communication between team members. · Engaged in self-assigned research and design tasks to help bolster the project's look and feel.Tools: Maya, Substance Painter, Photoshop, Unity 3D
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Environment ArtistCyan Worlds, Inc. Mar 2015 - Aug 2016Mead, Wa, UsShipped Title: Obduction (www.obduction.com)PC / VR / Console"...Cyan has succeeded in making another adventure that feels truly timeless." Polygon (2016)· Created level art for several outdoor and indoor environments, including visual composition, object placement, set dressing, and initial lighting setup. · Developed and modeled a 3D modular architectural tool kit. Expanded upon other toolkits built by the team. Maintained and elaborated upon project art style. · Collaborated with art director, game designers and concept artist to build game environments, puzzle structures, and assets related to game play. · Modeled and textured prop assets, from photo reference and concept art. High resolution and low resolution models, with baked maps. Multiple uv layouts, texture atlasing, and other assorted techniques. · Created PBR materials from pre-built shaders.Tools: 3ds Max, Zbrush, Unreal 4, Photoshop, Xnormal, Bitmap2Material, and proprietary game tools. -
Ui Artist/ IllustratorTophatter.Com May 2012 - Feb 2015San Francisco, Ca, UsShipped Game / App: Tophatter App IOS / Android / Web "...It has colorful cartoon avatars and a candy-colored UI, and with auctions only lasting 90 seconds, it serves up spoonfuls of adrenaline." VentureBeat (2013)· iPhone app earned a place in New and Noteworthy on the app store when it was officially launched April 10, 2013.· Created 2D virtual world environments for live auctions (realtime player experience). · Designed customizable 2D avatars and seasonal avatar costumes.· Visual design of Tophatter's early look and feel, resulting in a whimsical, playful visual style and branding.· Worked directly with engineers and designers to develop layout and user interface elements for the Tophatter iPhone, iPad and Android apps. · Designed Tophatter's logo (used 2015 - 2017)Tools: Photoshop, Illustrator, Inkscape and Flash. -
Environment ArtistContract/ Consultant/ Indie/ Mentor 2006 - 2015· 10 years experience working with teams of widely different circumstances. · Quality content creation, minding engine limitations, and focusing on player experience. · Constantly learning new technologies, but striving to achieve more with less.Specifics:· Generated high resolution 3D media for clients, including game art outsourcing for AAA (Liquid Development). · Designed and built short 3D escape-the-room puzzle adventure game, entitled "Paradise".· Modeled and textured characters and environment assets for several small indie game projects (paid freelance/ contract).· Taught and mentored developing game art professionals on a variety of topics, including level design and modeling. These artists have gone on to land jobs at AAA studios such as Arena Net, Respawn, EA and Microsoft, or have pursued indie ventures. Tools: 3ds Max, Maya, Blender 3D, Zbrush, Mudbox, Sculptris (among others), Unity 3D and Unreal. ...You name it, I will learn it.
Celeste Gamble Skills
Celeste Gamble Education Details
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Savannah College Of Art And DesignInteractive Design And Game Development -
Tokyo International UniversityJapanese -
University Of Southern CaliforniaEast Asian Languages And Cultures
Frequently Asked Questions about Celeste Gamble
What company does Celeste Gamble work for?
Celeste Gamble works for Sanzaru
What is Celeste Gamble's role at the current company?
Celeste Gamble's current role is Senior Environment Artist at SANZARU, an AR/VR Studio @Meta.
What is Celeste Gamble's email address?
Celeste Gamble's email address is qu****@****hoo.com
What schools did Celeste Gamble attend?
Celeste Gamble attended Savannah College Of Art And Design, Tokyo International University, University Of Southern California.
What are some of Celeste Gamble's interests?
Celeste Gamble has interest in Game Design, Game Modding, 3d Modeling.
What skills is Celeste Gamble known for?
Celeste Gamble has skills like Texturing, 3d Studio Max, Photoshop, Zbrush, Game Art, Level Design, Environment Art, Unity3d, Low Poly Modeling, Illustration, Texture Painting, Digital Painting.
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