Celeste Gamble
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Celeste Gamble Email & Phone Number

Senior Environment Artist at SANZARU, an AR/VR Studio @Meta at SANZARU
Location: San Francisco, California, United States 6 work roles 3 schools
1 work email found @sanzaru.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Current company
Role
Senior Environment Artist at SANZARU, an AR/VR Studio @Meta
Location
San Francisco, California, United States

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Celeste Gamble is listed as Senior Environment Artist at SANZARU, an AR/VR Studio @Meta at SANZARU, based in San Francisco, California, United States. AeroLeads shows a work email signal at sanzaru.com and a matched LinkedIn profile for Celeste Gamble.

Celeste Gamble previously worked as Senior Environment Artist at Sanzaru and Environment Artist at Sanzaru. Celeste Gamble holds Masters, Interactive Design And Game Development from Savannah College Of Art And Design.

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{first_initial}{last}@sanzaru.com
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Profile bio

About Celeste Gamble

I am a problem-solver with a life-long passion for technology and a fascination for games. I look forward to the opportunity to build new worlds and experiences. www.celestegambleart.comhttps://www.artstation.com/sandboxalchemyhttp://sandbox-alchemy.deviantart.com/gallery/------------------------------Published Games/Apps:Asgard's Wrath - VR (Sanzaru Games)"Everything about Asgard’s Wrath drips with personality, courtesy of some of the most detailed and diverse graphics and art direction I’ve ever seen in a made-for-VR game. Each zone is made up of several major landmark locations, and every one of them has clearly been created with an extreme attention to detail." IGN (2019) - rated 9.4 Marvel Powers United VR (Sanzaru Games)"In the Marvel universe, Wakanda is a hidden African nation with advanced technology. Powers United’s rendition looks true to both the world first envisioned in comic books decades ago and the movie that brought it to life earlier this year." UploadVR (2018)Obduction (Cyan) "...Cyan has succeeded in making another adventure that feels truly timeless." Polygon (2016)Tophatter App (Tophatter) "It has colorful cartoon avatars and a candy-colored UI, and with auctions only lasting 90 seconds, it serves up spoonfuls of adrenaline." VentureBeat (2013)------------------------------3D Experience:Maya, 3ds Max, Blender, Zbrush, Mudbox, Unreal 4, Unity, Substance Painter, Substance Designer, Marvelous Designer, +more2D Experience:Photoshop, Illustrator, Clip Studio Pro, Inkscape, +moreCan confidently transfer knowledge from one program to another.

Listed skills include Texturing, 3D Studio Max, Photoshop, Zbrush, and 18 others.

Current workplace

Celeste Gamble's current company

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SANZARU
Sanzaru
Senior Environment Artist at SANZARU, an AR/VR Studio @Meta
AeroLeads page
6 roles · 21 years

Celeste Gamble work experience

A career timeline built from the work history available for this profile.

Senior Environment Artist

Current

Foster City, Ca, Us

Shipped Titles: Asgard's Wrath 2 - VR(https://www.meta.com/experiences/2603836099654226/)DICE: Immersive Reality Game of the Year, 2024IGN: 10/10 Asgard's Wrath - VR(https://www.oculus.com/asgards-wrath/)"Everything about Asgard’s Wrath drips with personality, courtesy of some of the most detailed and diverse graphics and art direction I’ve ever seen in a made-for-VR game. Each zone is made up of several major landmark locations, and every one of them has clearly been created with an extreme attention to detail." IGN, 2019 - rated 9.4 - Visual design / direction for three story-rich Jotunheim levels (composition, color, architecture, organics, story input, etc)- Directed concept artists, prop artists, and texture artists, regarding Jotunheim levels. - Created additional concept art (for puzzle architecture).- Established lighting and atmosphere, including simple fx.- Modeled architecture, including modular sets and hero props (from concept/ my design).- Sculpted environment organics: giant trees, rocks, organic hero props (from photo ref/ my design).- Set dressing, collision, polish, and bug hunting.Tools: Maya, Zbrush, Substance Painter, Substance Designer, Photoshop, Unreal 4.Eager to transfer skills and knowledge to other 3D tools as required by the project.

Apr 2019 - Present

Environment Artist

Foster City, Ca, Us

Shipped Title:Marvel Powers United VR (https://www.oculus.com/marvel-powers-united-vr/)VR"In the Marvel universe, Wakanda is a hidden African nation with advanced technology. Powers United’s rendition looks true to both the world first envisioned in comic books decades ago and the movie that brought it to life earlier this year." UploadVR (2018)· Designed and modeled Wakanda exterior architecture: lab facades, central platform, cliffside balconies, and the lower bridge area. · Worked with texture artist to ensure consistency between structure and surface pattern. · Communicated with team to address visual composition, gameplay issues, and initial lighting setup.Tools: Maya, Zbrush, Substance Painter, Substance Designer, Photoshop, Unreal 4. Eager to transfer skills and knowledge to other 3D tools as required by the project.

Apr 2017 - Mar 2019

Environment Artist

Helios Interactive (A Freeman Company)

www.heliosinteractive.com VR / AR"Helios specializes in building engaging, interactive experiences for consumers in the events and retail channels. We use a variety of technologies to achieve our goals, including touch, gesture, augmented reality, and virtual reality." · Executed level art, visual composition, set dressing, gameplay collision, and initial lighting setup. · Modeled stylized architecture and prop assets from concept art. · Facilitated collaboration by providing daily art feedback, and orchestrating communication between team members. · Engaged in self-assigned research and design tasks to help bolster the project's look and feel.Tools: Maya, Substance Painter, Photoshop, Unity 3D

Sep 2016 - Feb 2017

Environment Artist

Mead, Wa, Us

Shipped Title: Obduction (www.obduction.com)PC / VR / Console"...Cyan has succeeded in making another adventure that feels truly timeless." Polygon (2016)· Created level art for several outdoor and indoor environments, including visual composition, object placement, set dressing, and initial lighting setup. · Developed and modeled a 3D modular architectural tool kit. Expanded upon other toolkits built by the team. Maintained and elaborated upon project art style. · Collaborated with art director, game designers and concept artist to build game environments, puzzle structures, and assets related to game play. · Modeled and textured prop assets, from photo reference and concept art. High resolution and low resolution models, with baked maps. Multiple uv layouts, texture atlasing, and other assorted techniques. · Created PBR materials from pre-built shaders.Tools: 3ds Max, Zbrush, Unreal 4, Photoshop, Xnormal, Bitmap2Material, and proprietary game tools.

Mar 2015 - Aug 2016

Ui Artist/ Illustrator

San Francisco, Ca, Us

Shipped Game / App: Tophatter App IOS / Android / Web "...It has colorful cartoon avatars and a candy-colored UI, and with auctions only lasting 90 seconds, it serves up spoonfuls of adrenaline." VentureBeat (2013)· iPhone app earned a place in New and Noteworthy on the app store when it was officially launched April 10, 2013.· Created 2D virtual world environments for live auctions (realtime player experience). · Designed customizable 2D avatars and seasonal avatar costumes.· Visual design of Tophatter's early look and feel, resulting in a whimsical, playful visual style and branding.· Worked directly with engineers and designers to develop layout and user interface elements for the Tophatter iPhone, iPad and Android apps. · Designed Tophatter's logo (used 2015 - 2017)Tools: Photoshop, Illustrator, Inkscape and Flash.

May 2012 - Feb 2015

Environment Artist

Contract/ Consultant/ Indie/ Mentor

· 10 years experience working with teams of widely different circumstances. · Quality content creation, minding engine limitations, and focusing on player experience. · Constantly learning new technologies, but striving to achieve more with less.Specifics:· Generated high resolution 3D media for clients, including game art outsourcing for AAA (Liquid Development). · Designed and built short 3D escape-the-room puzzle adventure game, entitled "Paradise".· Modeled and textured characters and environment assets for several small indie game projects (paid freelance/ contract).· Taught and mentored developing game art professionals on a variety of topics, including level design and modeling. These artists have gone on to land jobs at AAA studios such as Arena Net, Respawn, EA and Microsoft, or have pursued indie ventures. Tools: 3ds Max, Maya, Blender 3D, Zbrush, Mudbox, Sculptris (among others), Unity 3D and Unreal. ...You name it, I will learn it.

2006 - 2015 ~9 yrs
3 education records

Celeste Gamble education

Masters, Interactive Design And Game Development

Savannah College Of Art And Design

Program Certificate, Japanese

Tokyo International University

Bachelors Of Fine Arts, Studio Arts, Animation, East Asian Languages And Cultures

University Of Southern California
FAQ

Frequently asked questions about Celeste Gamble

Quick answers generated from the profile data available on this page.

What company does Celeste Gamble work for?

Celeste Gamble works for SANZARU.

What is Celeste Gamble's role at SANZARU?

Celeste Gamble is listed as Senior Environment Artist at SANZARU, an AR/VR Studio @Meta at SANZARU.

What is Celeste Gamble's email address?

AeroLeads has found 1 work email signal at @sanzaru.com for Celeste Gamble at SANZARU.

Where is Celeste Gamble based?

Celeste Gamble is based in San Francisco, California, United States while working with SANZARU.

What companies has Celeste Gamble worked for?

Celeste Gamble has worked for Sanzaru, Helios Interactive (A Freeman Company), Cyan Worlds, Inc., Tophatter.Com, and Contract/ Consultant/ Indie/ Mentor.

How can I contact Celeste Gamble?

You can use AeroLeads to view verified contact signals for Celeste Gamble at SANZARU, including work email, phone, and LinkedIn data when available.

What schools did Celeste Gamble attend?

Celeste Gamble holds Masters, Interactive Design And Game Development from Savannah College Of Art And Design.

What skills is Celeste Gamble known for?

Celeste Gamble is listed with skills including Texturing, 3D Studio Max, Photoshop, Zbrush, Game Art, Level Design, Environment Art, and Unity3D.

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