Senior Environment Artist
CurrentShipped Titles: Asgard's Wrath 2 - VR(https://www.meta.com/experiences/2603836099654226/)DICE: Immersive Reality Game of the Year, 2024IGN: 10/10 Asgard's Wrath - VR(https://www.oculus.com/asgards-wrath/)"Everything about Asgard’s Wrath drips with personality, courtesy of some of the most detailed and diverse graphics and art direction I’ve ever seen in a made-for-VR game. Each zone is made up of several major landmark locations, and every one of them has clearly been created with an extreme attention to detail." IGN, 2019 - rated 9.4 - Visual design / direction for three story-rich Jotunheim levels (composition, color, architecture, organics, story input, etc)- Directed concept artists, prop artists, and texture artists, regarding Jotunheim levels. - Created additional concept art (for puzzle architecture).- Established lighting and atmosphere, including simple fx.- Modeled architecture, including modular sets and hero props (from concept/ my design).- Sculpted environment organics: giant trees, rocks, organic hero props (from photo ref/ my design).- Set dressing, collision, polish, and bug hunting.Tools: Maya, Zbrush, Substance Painter, Substance Designer, Photoshop, Unreal 4.Eager to transfer skills and knowledge to other 3D tools as required by the project.