Indie Game Developer
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@goodgamestudios.com
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Marllon Brando Sandol Kakos Vilano is listed as Indie Game Developer at Or Games, based in Uberlândia, Minas Gerais, Brazil. AeroLeads shows a work email signal at goodgamestudios.com and a matched LinkedIn profile for Marllon Brando Sandol Kakos Vilano.
Marllon Brando Sandol Kakos Vilano previously worked as Lead Engineer, Unity at Ello and Senior Software Engineer at Goodgame Studios. Marllon Brando Sandol Kakos Vilano holds Graduation Of Technology In Digital Games, Digital Games Development from Unifacisa Centro Universitário (Graduação E Pós-Graduação).
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AeroLeads found 1 current-domain work email signal for Marllon Brando Sandol Kakos Vilano. Compare company email patterns before reaching out.
I have over 15 years of experience working with Game development using Unity, where I developed a considerable variety of game architectures and game mechanics.I have experience with the following platforms:- iOS- Android- Steam- Windows- Mac OSX- WebGL- Facebook Gameroom
Listed skills include Unity3D, Game Development, Unity, C#, and 24 others.
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Follow my new journey here:Youtube: https://www.youtube.com/@OrGames_netInstagram: https://www.instagram.com/orgames_net
Uberlândia, Mg, Br
- Development of educational games using Unity Game Engine to Mobile platform.Main Responsibilities:- Game Core Architect.- Game Database Architect.- Game Client-server Networking Architect.- Game Performance Architect.
Campina Grande, Paraíba, Br
Development of the Full Metal Wars game.Main Responsibilities:- Game Battle Mechanic (prepared to fight against AI or another Online Player).- Local Database Architect.- Robots AI Architect.- Game Turn Manager.- Characters Behaviours.- Environment Behaviours.- Characters Particle Effects.- Environment Particle Effects.- Game HUD.- Menus UI.- In-App Purchase System.
Main Responsibilities:- Implement new Quests and Systems to MMO Games.- Reverse Engineering to solve bugs. (using Assembly coding)- Bug fixes in the Game DB.- Bug fixes in the Game Client.- Websiste programmer.- Customer support.
Campina Grane, Pb, Br
- Migration of the game prototype to Unity Game Engine. The game was built to run on iOS, Android, Mac OSX, Windows and Web platforms.Main Responsibilities:- Game Assets importing.- Game Physics programming.- Game Mechanics programming.- Game Animations programming.- Game HUD programming.- Scenary Elements programming.- Artificial Intelligence programming.- Player Inputs programming (iOS and Joystick).
Saligia is a Real-time Multiplayer Game developed for iOS (iPhone/iPod/iPad). Its networking system was created to work in the Game Center platform, where the players can initialize a match and fight via touch-based inputs to throw snowballs at each other.I was contracted to develop the game prototype, where my main responsibilities were:- Real-time Multiplayer programming based on iOS Game Center.- Game Assets importing.- Game Physics programming.- Game Mechanics programming.- Game Animations programming.- Game HUD programming.- Scenery Elements programming.- Game Story Presentation System (for the single player mode).- Artificial Intelligence programming (for the single player mode).- Multiplayer Inputs programming (touch gestures).
João Pessoa, Paraiba, Br
I was temporary contracted to work on the "Yuppies - Your pet from Outer Space" iOS/Android game, where I helped the team to solve bugs, increase the game performance and organize the project.Main Responsibilities:- Bug Fixes.- Game Performance.- Assets and Scripts Refactoring and Organization.- Characters Animation System.- Localization System.- Customized Scene Loader (with progress bar and better performance).- Native Android Builder Tool (to split the Android app into APK + OBB).- Migrate the UI Elements from old Unity UI to NGUI.- Configuration of the 2D textures to use Atlas with Multi-resolution devices (320p - SD, 640p - HD, 1536p - SHD).
Main Responsibilities:Development of applications and advergames to:- iOS- Android- Web- Windows- Mac OSX
Quick answers generated from the profile data available on this page.
Marllon Brando Sandol Kakos Vilano works for Or Games.
Marllon Brando Sandol Kakos Vilano is listed as Indie Game Developer at Or Games.
AeroLeads has found 1 work email signal at @goodgamestudios.com for Marllon Brando Sandol Kakos Vilano at Or Games.
Marllon Brando Sandol Kakos Vilano is based in Uberlândia, Minas Gerais, Brazil while working with Or Games.
Marllon Brando Sandol Kakos Vilano has worked for Or Games, Ello, Goodgame Studios, Instituto Alfa E Beto, and Prosperity Games.
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Marllon Brando Sandol Kakos Vilano holds Graduation Of Technology In Digital Games, Digital Games Development from Unifacisa Centro Universitário (Graduação E Pós-Graduação).
Marllon Brando Sandol Kakos Vilano is listed with skills including Unity3D, Game Development, Unity, C#, Photoshop, Game Programming, Mobile Games, and Video Games.
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