Look Development/Senior Surfacing Texture Artist
Look Development/Senior Surfacing Texture Artist:"PUSS 'N BOOTS 2" Look development and texture of lead characters MEDUSA, MUMMIES, and hair grooming for all generic human characters.Look Development/Senior Surfacing Texture Artist:"HOME" (aka "Happy Smeckday"), release March 2015Look development and surfacing of main hero characters GRATUITY, PLUSH, SLUSHIOUS (and variations).Look Development/Senior Surfacing Artist:"TURBO", released 2013Sole responsibility for surfacing 4 lead characters TITO, GUY, ANGELO and PAZ (except for hair on PAZ). Developed and painted generic race car driver suit and garage environment.Look Development/Senior Surfacing Artist:"THE CROODS" - released 2013Sole responsibility for the look development and surfacing of 3 main characters: UGGA, BEAROWL and TURKEYFISH. Created hair, fur, feather and skin look for these characters.Look Development/Senior Surfacing Artist:"KUNG FU PANDA 2 - THE KABOOM OF DOOM" - released 2011Surfaced main villain character WOLF BOSS, sole responsibility for surfacing 2 major environments including Palace Interior, Pagoda interior; contributed to exterior environments Look Development/Senior Surfacing Artist:"SHREK FOREVER AFTER" Developed the skin look for the main character RUMPLESTILSKIN and OGRE BOSS, surfaced PIPER, and sole responsibility for major environment Palace interior.Look Development/Senior Surfacing Artist:"HOW TO TRAIN YOUR DRAGON" Sole responsibility for 4 main characters: STOICK, TUFFNUT, FISHLEGS, TWO-HEADED DRAGON as well as generic variants. Look Development/Senior Surfacing Artist:"KUNG FU PANDA" Surfaced Exterior Palace environment (sole responsibility); surfaced Theatre, City, Gate, Jade Mountain, Prison exterior.Senior Surfacing Artist:"FLUSHED AWAY Surfaced main characters SID, LADYKILLER, several environments and props.Senior Surfacing Artist:"OVER THE HEDGE"Contributed to surfacing main character SKUNK and props.