Technical Artist
CurrentI develop game art across all phases of it's production and often work as the sole creator on a project from the concept phase through art production, animation, packaging and handover to dev. I work in direct contact with clients to refine their vision, since our studio specialises in bespoke games. I also have experience tracking projects using Jira. Being part of a small team means I have many responsibilities, a lot of freedom and influence over the art direction and am used to working under pressure. Each game that comes through our door is a different theme and art style so versatility and adaptability is essential in my role.