3D Artist
CurrentA studio that helps recent graduates to gain valuable work experience. Working with other team members on a studio project making assets and environments.Actively engaging with producers and members to meet project deadlines.Realistically composed, lighted, and shaded 3D environments and props.Reported progress and resolved problems to keep projects within budget parameters.Utilised 3D modelling ,texture, UV mapping of environment landscape.Assisted in troubleshooting 3D model issues as quickly as possible.Create 3D game assets such as buildings, props, and vegetation.Work with game designers to create and implement environment art vegetation, foliage and static mesh.Participate in playtesting and provide feedback on environment art models.Work with game and Level designers to create level layouts for Unreal Game Engine to create visually appealing game environments.Optimize environment art assets for performance.Research and implement new techniques and technologies for environment art.Responsible for creating texture maps and sculpting high-poly meshes for game assets.Created a variety of assets for video game environments using 3D modeling techniques.Utilized Substance Painter to create detailed texture maps for 3D models.