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Sarah Levantine phone numbers
Sarah Levantine is a Director of Production at Demiurge Studios. She possess expertise in xbox 360, ps3, mmorpg, mmo, c++ and 21 more skills. Colleagues describe her as "Sarah and I had the opportunity to work together while I was at Unity. She was supportive and helpful and always looking to understand what needed to be true for us to succeed. She could effectively drive the org towards that goal and push for results while also creating a supportive culture. I partnered with her and her team of program managers to successful deliver many projects and would welcome working with her again in future.", "While at Unity, I had the opportunity and pleasure of working closely with Sarah on our Unity Leadership program. Sarah was one of our select senior leaders to lead other leaders and employees through the program. Sarah's technical knowledge coupled with her interperaonl skills were an incredible asset to the success and experience for Unity employees. I always enjoyed my time training with Sarah as she is engaging, curious, respectful and cares deeply about the experiences of others.", and "I spent nearly four years working with and for Sarah. She did an excellent job of establishing the R&D program management office and assisting the department in transitioning through many business re-focusing and re-prioritization instances, all while leading us in implementing systems to enable the department to work more efficiently. Sarah always demonstrated a great deal of concern and attention to both the people who worked with her, regardless of the reporting structure, and the processes and deliverables for which she was accountable."
Demiurge Studios
View- Website:
- demiurgestudios.com
- Employees:
- 104
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Director Of ProductionDemiurge StudiosOakland, Ca, Us -
Member Board Of DirectorsThe Made (Museum Of Art And Digital Entertainment) Dec 2024 - PresentOakland, California, UsStay tuned! -
Director Of ProductionDemiurge Studios Jul 2023 - PresentBoston, Massachusetts, Us- Leading the production department, growing the capabilities of producers of all levels, and setting goals to enable the studio to scale more easily- Acting as executive sponsor for the DEI Council (from summer 2024)- Participate in discussions with studio leadership, forming and executing on strategy so the company can achieve its goals -
Senior Director, Technical Program ManagementUnity Oct 2021 - May 2023San Francisco, Us* Grew program management from a sparse, distributed handful of people into an adaptable TPM organization of 50+, delivering on highly complex outcomes for the Unity Editor, Runtime, DevOps and Ecosystem (marketplace) products.* Structured development efforts around clear strategic outcomes, rather than individual features, enabling developers to achieve more user and business impact.* Built strong relationships with organization VPs and GMs, Finance, Product Marketing, Business Operations, Support, Release Management, and other stakeholders, ensuring they have easy access to the information they need.* Evangelized for investing in the discipline of program management across the company to allow the company to achieve its ambitious goals. Helped bootstrap multiple TPM teams outside of the business unit. -
Director, Technical Program ManagementUnity Jun 2020 - Oct 2021San Francisco, Us -
Global Lead Technical Producer For R&DUnity Feb 2020 - Jun 2020San Francisco, Us -
Senior Technical Project Manager, PlatformsUnity Feb 2017 - Feb 2020San Francisco, Us* Worked with external platform partners and partner-facing development teams to improve delivery of commitments, resulting in several new platforms coming to market with day-one Unity support.* Grew from an individual contributor to senior manager of a team of six. -
Lead Engineering Program ManagerChartboost Dec 2014 - Feb 2017San Francisco, California, Us* Formed the Engineering Program Management team, leading hiring efforts, mentoring and managing the team of three technical program managers.* Built trusted relationships with engineering directors, solving operational issues including cross-team cross team collaboration, critical issue triage & resolution, and organizing the Responsible Disclosure program to address security vulnerabilities.* Worked with the executive team to improve the quarterly planning process, improving confidence/predictability and driving a strong focus on strategic priorities.* Served as dedicated program manager for Data Engineering, Ad Relevance (data science/machine learning), and DevOps teams.* Created collaborative working relationships with Business Intelligence, Sales, Support, and other stakeholder teams, improving their relationships with Engineering and Product Management. -
Producer / Senior Product Manager / Senior Project ManagerKixeye Mar 2012 - May 2014Victoria, British Columbia, Ca* Scaled operations of a team working on a new game as the team scaled from 10 to over 40 people.* Designed and enforced pre-production design pipeline to reduce development costs and increase predictability.* Evolved live team development process to extend planning visibility from ~1 week to over one month, allowing for larger features to be built alongside smaller content updates.* Created a weekly status presentation and drove the weekly product review meetings with the executive team. -
ProducerBigpoint Inc Mar 2011 - Mar 2012* Producer for Battlestar Galactica Online, a AAA free-to-play 3D browser game.* Built a new internal development team, and managed the transfer of the project from the original external developers.* Worked with IP license holders to provide updates and align on the product roadmap.* Designed new content tools to improve maintainability and operations of the game.
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ProducerJet Set Games, Inc. Jun 2010 - Mar 2011Las Vegas, Nv, Us -
Senior Software EngineerJet Set Games, Inc. Jun 2009 - Jul 2010Las Vegas, Nv, Us -
Senior Software EngineerArcadia Entertainment Dec 2007 - May 2009
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Software EngineerElectronic Arts Jun 2003 - Oct 2007Redwood City, Ca, UsPublished and non-published titles:-Earth & Beyond-Ultima X: Odyssey (cancelled)-Ultima Online: Samurai Empire-Unannounced MMORPG (cancelled)-Ultima Online: Mondain's Legacy-Tiger Woods PGA TOUR 06 - Xbox 360-Tiger Woods PGA TOUR 07 - Xbox 360, PS3-The Simpsons Game - Xbox 360, PS3 -
Software EngineerQuarium, Inc. Sep 2001 - May 2003
Sarah Levantine Skills
Sarah Levantine Education Details
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Quantic School Of Business And TechnologyMaster Of Business Administration - Mba -
San José State UniversityComputer Science -
Castro Valley High School
Frequently Asked Questions about Sarah Levantine
What company does Sarah Levantine work for?
Sarah Levantine works for Demiurge Studios
What is Sarah Levantine's role at the current company?
Sarah Levantine's current role is Director of Production.
What is Sarah Levantine's email address?
Sarah Levantine's email address is sl****@****ail.com
What is Sarah Levantine's direct phone number?
Sarah Levantine's direct phone number is +192569*****
What schools did Sarah Levantine attend?
Sarah Levantine attended Quantic School Of Business And Technology, San José State University, Castro Valley High School.
What skills is Sarah Levantine known for?
Sarah Levantine has skills like Xbox 360, Ps3, Mmorpg, Mmo, C++, Game Development, User Interface, Iphone Development, Ios Development, Game Design, Perforce, Social Games.
Who are Sarah Levantine's colleagues?
Sarah Levantine's colleagues are Brandon Marion, Harry Goetz, Tim Marini, Austin Poberezhnik, Akio Segawa, Tianying Lyu, Kylie Moses.
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