Sarah Carmody work email
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Most recent work can be found below :)https://sarahcarmody.artstation.com/
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Associate Art DirectorRiot Games Jul 2023 - PresentLos Angeles, Ca, Us -
Lead/Principal Vfx Artist (World Of Warcraft)Blizzard Entertainment Jul 2020 - Jul 2023Irvine, Ca, Us- Developed and implemented new solutions to enable the VFX team to adapt to shifting demands and evolving circumstances while consistently producing high quality work.- Created a variety of comprehensive self-serve resources (e.g. style guides, references, onboarding) to freethe team up to spend more time focused on our craft rather than oversight.- Initiated improvements to cross-discipline processes and communication, greatly strengthening relationships between VFX and partner teams.- Led the VFX team effectively through a prolonged period of uncertainty and unrest, resulting in positiveoutcomes despite the challenges. Each of these difficult moments ultimately helped strengthen our team culture of trust, transparency, and empathy.- Worked to establish and maintain strong relationships with other VFX teams and leaders at Blizzard, so we could support each other and collectively foster a more connected VFX community at the company.- Organized, lead, and/or supported a variety of Blizzard-wide VFX events and initiatives.During Lead tenure:2018-2021: Senior I VFX Artist2021-2022: Senior II VFX Artist2022-2023: Principal VFX Artist -
Vfx Art Supervisor (World Of Warcraft)Blizzard Entertainment Nov 2019 - Jul 2020Irvine, Ca, Us- Pitched and created the visual direction for several major, complex features in WoW: Shadowlands which involved extensive collaboration (Anima Cables, In Between travel system, new Corpse Run).- Guided team in the successful realization of Anima and its sub-kits across many disconnected applications (eg Covenant Abilities, Encounter fights, Torghast, outdoor content), delegating each at varying levels ofdevelopment to teammates with varying strengths and experience levels.- Promoted VFX consistency improvements by establishing new resources to make information more accessible and easier to understand (some internal and some external to the VFX team)- Continued work to improve processes and workflows within the VFX team. -
Senior Vfx Artist (World Of Warcraft)Blizzard Entertainment Feb 2018 - Nov 2019Irvine, Ca, Us- Developed the first VFX 'kit' assets and accompanying concept art for a new BFA resource named Azerite. This established a new approach and process that would become the foundation for all future magic kits.- Provided visual direction for several VFX kits and mentored others to both realize and build upon the original vision together- Updated player ability VFX for Warlocks and Paladins.- Updated generic fire effects (torches, campfires, etc) throughout the entire game, to better establish the modern WoW VFX style and improve overall VFX quality. -
Vfx Artist (World Of Warcraft)Blizzard Entertainment Sep 2016 - Feb 2018Irvine, Ca, Us- Specialized in player ability effects and ‘Combat Revamp’ initiative. Updated player ability VFX for Priests, Mages, Death Knights, Druids, and Hunters.- Supported the team by onboarding new artists, making style guides, and creating a VFX Onboarding Guide- Strengthened our toolset and processes through Tech Specialist role. -
Associate Vfx Artist (World Of Warcraft)Blizzard Entertainment Jul 2015 - Sep 2016Irvine, Ca, UsWorld of Warcraft: Legion — Player Abilities and Artifact Weapon VFX -
Vfx ArtistZindagi Games Jul 2013 - Jun 2015Camarillo, Ca, UsCreated VFX for several projects and teams, ensuring that they fulfilled the respective Art Director’s needs and fit stylistically into each project. Contributed generalist art needs as needed (UI/UX, character animation, marketing assets, etc) -
Animation InternZindagi Games May 2012 - Aug 2012Camarillo, Ca, UsProvided additional art support during college breaks (winter and summer) as I was pursuing my degree. -
Animation InternZindagi Games May 2011 - Aug 2011Camarillo, Ca, UsAnimated and placed "critters" in game for Medieval Moves: Deadmund's Quest on the PS3 Move. -
Animation InternSony Pictures Imageworks Jun 2010 - Aug 2010Vancouver, Bc, Ca8 week internship program. Worked closely with animation mentors.
Sarah Carmody Skills
Sarah Carmody Education Details
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Marist CollegeDigital Media & Studio Art (Double Major)
Frequently Asked Questions about Sarah Carmody
What company does Sarah Carmody work for?
Sarah Carmody works for Riot Games
What is Sarah Carmody's role at the current company?
Sarah Carmody's current role is Associate Art Director at Riot Games.
What is Sarah Carmody's email address?
Sarah Carmody's email address is sa****@****ail.com
What is Sarah Carmody's direct phone number?
Sarah Carmody's direct phone number is +180540*****
What schools did Sarah Carmody attend?
Sarah Carmody attended Marist College.
What are some of Sarah Carmody's interests?
Sarah Carmody has interest in Design, Music Production, Singing, Vfx, Motion Graphics, Archery.
What skills is Sarah Carmody known for?
Sarah Carmody has skills like Animation, Maya, 3d Modeling, Ps3, Character Animation, Game Development, Texturing, Particle Effects, Photoshop, After Effects, Computer Animation, Premiere.
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