I am interested in team leadership of product design and implementation with a strong focus on utility (and usability) given to the users of the service.I have created specific methods for interaction and concept design for digital services and innovations. The methods are based on real cases faced by current or future users. During the past 15 years, with my colleagues, I have developed the goal-driven GUIDe and the simulation-based user interface design method (Goal-Derived Design, GDD) and applied them to several dozen customer projects. These are specific methods of human-centered design (user-centered design), focused on instances of use situations.I think that instead of trying to create new needs for people, someone should do more research and development based on current reality. By analyzing use situations and human motives in a certain way, innovations begin to stand out spontaneously. In addition, when tightly focusing on real life solutions, we can e.g. conserve the nature as a side effect by minimizing waste.My main enthusiasm is fed by discovering what people are trying to do and why, and deriving software innovations and services from those observations. Other partly similar approaches, see e.g. Christopher Alexander's work on human-centered design and design patterns, Lean principles, Test-Driven Design (TDD), Agile development.
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Chief Service DesignerPhz Full StackHelsinki, Fi -
Chief Service DesignerPhz Full Stack Aug 2016 - PresentHelsinki Area, Finland -
Founder, Managing Director, User Interface And Service DesignerInteracta Design Oy Nov 1999 - PresentHelsinki Area, FinlandProfessional experience:- team leadership- company training and consultation- method development: GUIDe and simulation-based design (Goal-Derived Design, GDD), effective tools for workflow optimization and concept design; development of simulation-based testing and utility walkthrough methods- user research and design skills: simulation-based interaction design with quick prototypes, user studies, e.g. contextual interviews and field studies, applying common usability evaluation methods, e.g. usability testing and walkthroughs
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University Lecturer (User Interfaces)University Of Helsinki, Dept. Of Computer Science Jan 2002 - Sep 2016Helsinki Area, FinlandAuthor of GUIDe and simulation-based user interface design method (Goal-Derived Design, GDD). Development and teaching of the methods.Lecturer of e.g. User Interfaces, User Interfaces II, Simulation-based User Interface Design (i.e. GUIDe and GDD), Usability Evaluation Methods.Seminars on User Interface Design Process, Prototypes in User Interface Design, Visualization in User Interface Design, Evaluation Methods for Utility and Usability, Impact of a Systematic User Interface Design Process on Requirements Specification, Impact of User Interface Design on Software Development Process, User Interface Design Process: From Goals to Design.Usability consultation for research projects.Supervisor of Master's and Bachelor's theses. -
Senior Lecturer (Acting)University Of Helsinki, Dept. Of Computer Science Aug 1997 - Jul 2000Helsinki Area, Finland -
Assistant Professor (Acting)Helsinki University Of Technology, Dept. Of Computer Science And Engineering Jan 1997 - Jul 1997Helsinki Area, Finland -
ResearcherHelsinki University Of Technology, Dept. Of Computer Science And Engineering Jan 1995 - Dec 1996Espoo -
Senior Lecturer (Acting)University Of Helsinki, Dept. Of Computer Science Aug 1994 - Dec 1994Helsinki Area, Finland -
Full-Time TeacherUniversity Of Helsinki, Dept. Of Computer Science Jul 1992 - Jul 1994Helsinki Area, Finland
Sari A. Laakso Skills
Sari A. Laakso Education Details
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Excellent
Frequently Asked Questions about Sari A. Laakso
What company does Sari A. Laakso work for?
Sari A. Laakso works for Phz Full Stack
What is Sari A. Laakso's role at the current company?
Sari A. Laakso's current role is Chief Service Designer.
What schools did Sari A. Laakso attend?
Sari A. Laakso attended University Of Helsinki.
What skills is Sari A. Laakso known for?
Sari A. Laakso has skills like User Interface Design, Interaction Design, Concept Design, Goal Derived Design, Goal Driven Guide, Requirements Gathering, Field Studies, Contextual Interviews, University Teaching, Team Leadership, Service Design, Simulation Based Design.
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