Sarrene Miller Email and Phone Number
As the CEO of TGS Tech, I lead a dynamic and talented team that develops and delivers software platforms for both B2B and B2C markets, specializing in 3D interactive engine technology. With over 30 years of experience in software and game development, I have a passion for combining art, architecture, and technology in new and unique ways.I co-founded TGS Tech in 2019, after successfully launching Triad Game Studios in 2008, where I still serve as the CEO and lead designer. I have been involved in various projects and collaborations, from graphic design and web development to community management and game design. I am determined and persistent, always seeking solutions and learning new things. My goal is to continue to break industry standards through innovation and integration, particularly in emerging markets. I value and appreciate the relationships I have built with my colleagues and partners in my continuing journey.
Tgs Tech
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Chief Executive OfficerTgs Tech Sep 2010 - PresentGaithersburg, Md, UsAn experienced software and design engineer, I specialize in software, security, and structural architecture. I have a deep understanding of game engines and app development. My familiarity with the long development cycles and costly delays associated with bringing 3D apps to market led me to found TGS Tech. MMO games are in demand but because of the burn rates and time they require to develop, many companies aren’t making them. Born from Triad Games, TGS Tech exists to build a better way of collaborating within 3D interactive application development. The team of industry veterans I’ve assembled, which includes gamers, developers, and engineers, allows us to look at these age-old problems from a unique perspective. We applied our collective expertise and developed a better solution — something that even the biggest players in the industry haven’t been able to accomplish. Pulling from deep gaming and software knowledge and experience across multiple engines, the team and I have successfully built a real-time collaborative game engine. Given that our all-in-one platform allows for live, real-time collaboration, TGS Tech has closed a gap in the multi-user and MMO market and created a unique, cutting-edge solution with no competition, viable or otherwise. Now that development is underway, our next step is to raise $17 million Series A funding. This financial support will fund us for 24 months as we prioritize talent acquisition and market growth, culminating in the release of our Alpha to the general public, which is when we will begin generating revenue. -
Ceo & Co-Founder Of Triad Game Studios, Llc.Tgs Tech Jun 2009 - PresentGaithersburg, Md, UsBusiness Management & DevelopmentTriad Games was founded as a better way to create games and gamified apps for online education and training courses. As a co-founder, I wear many hats. I design and lead teams to develop PC and mobile games, always with a focus on maintaining exceptional quality. Small and large studios turn to Triad Games for custom development of their games. My expertise encompasses a range of areas, including 3D model development and web app development, and I have been contracted as a consultant for many business and game development projects.As lead designer, I’ve been pivotal in driving the success of projects such as Dark Relic. In this capacity, I oversee project management, play a crucial role in designing and documenting core and key game systems, and contribute to world design and development. Other responsibilities include 3D modeling and asset design and development, as well as 2D concept art. My skills extend to web programming and development, and I also perform managed-server administration tasks.When I’m not working alongside my team on game development, I fulfill the role of project manager, devise social systems for games and web applications, craft design strategies (alongside basic documentation), and contribute to web development endeavors. -
Interim Chief Operations OfficerIdea Fabrik Plc Jun 2015 - Jun 2019London, GbIn this role, I was responsible for budget management, which encompassed product development, network operations, web services, sales, marketing, and support. Analyzing business requirements and the surrounding ecosystem, I set the business and technical direction for the company.As COO, I implemented a new organizational structure, including budgetary and product planning. I also migrated the development team from a task-waterfall system to an agile development methodology, successfully increasing team productivity. -
Founder, DeveloperAvi Graphics Sep 1999 - Jun 2015Co-Founder and developer with a focus on technical art, 3d graphics and web system.Responding to the needs of my clients, I designed and built business websites and graphics that were secure and met performance requirements. Working alongside our clients, I also trained their teams. I developed and designed systems, including 2D and 3D concept art development, 3D model and asset development, asset optimization, and world building.
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Community StaffSony Online Entertainment May 2006 - Dec 2009San Diego, Ca, UsAt Sony, being “Community Staff” meant that I tackled a diverse set of responsibilities, including community relations, GUI development, 3D art development, and testing. Specifically, I developed beta GUI, 3D models, 3D asset development, and scene building that met client-side requirements. In addition to my creative tasks, I also took on the responsibility of community support. This role involved providing comprehensive assistance to players within specific games and on forums. My focus was on enhancing the overall user experience within the game and with respect to game user interfaces. -
Lead Technical Graphic Designer, Co-FounderValier Games Mar 2007 - Jun 2009Technical Artist: Game and Graphic Design focused on 3d models, textures and static animations.As a lead technical artist, I designed game play features, world design, and graphics focusing on 3D models, textures, and static animations.
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Co-Founder, DesignerVginterface Apr 2004 - Aug 2007I co-founded VGInterface which was later acquired by IGN. I also developed custom user interfaces for games, including Vanguard Saga of Heroes.
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It And Technical Columnist, Graphic ArtsIgn Entertainment Feb 2003 - Aug 2007Los Angeles, Us- Monthly articles focused on game development and community- Monthly desktop calendars and desktop wall papers- Header and logo concept and design- Bi-monthly interviews with development staff from various game studios. -
3D ArtistSigil Games, Llc Apr 2004 - May 2007As a general 3D artist, I developed beta GUI and 3D models, including scene building. I also provided community support to players in game and on forums, improving the in-game user experience and user interfaces.
Sarrene Miller Education Details
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Siena Heights UniversityPsychology -
University Of MichiganCultural Anthropology -
University Of Michigan
Frequently Asked Questions about Sarrene Miller
What company does Sarrene Miller work for?
Sarrene Miller works for Tgs Tech
What is Sarrene Miller's role at the current company?
Sarrene Miller's current role is Founder & CEO | Software Architect | Design Engineer | Gamification | Structural Architecture Specialist | PaaS & IaaS Focused Development.
What schools did Sarrene Miller attend?
Sarrene Miller attended Siena Heights University, University Of Michigan, University Of Michigan.
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