Sasha Zoshchuk
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Sasha Zoshchuk Email & Phone Number

Junior Unreal Engine C++ Developer at Farom Studio
Location: Ukraine 4 work roles 2 schools
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✓ Verified July 2026 3 data sources Profile completeness 86%

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Current company
Role
Junior Unreal Engine C++ Developer
Location
Ukraine
Company size

Who is Sasha Zoshchuk? Overview

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Quick answer

Sasha Zoshchuk is listed as Junior Unreal Engine C++ Developer at Farom Studio, a with 8 employees, based in Ukraine. AeroLeads shows a matched LinkedIn profile for Sasha Zoshchuk.

Sasha Zoshchuk previously worked as Unreal Engine Developer at Alphanova and Unreal Engine Developer at Alphanova. Sasha Zoshchuk holds Master'S Degree, Computer Science from National Aviation University.

Company email context

Email format at Farom Studio

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Farom Studio

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Profile bio

About Sasha Zoshchuk

Experienced Unreal Engine Developer with a strong background in C++ and Unreal Engine 4|5, specializing in gameplay mechanics, AI development, and multiplayer systems. Proven ability to port and optimize games across platforms, including Windows, PlayStation, Android, and iOS. Skilled in combining C++ and Blueprints for flexible game logic, utilizing Gameplay Ability System (GAS), and implementing AI using Behavior Trees and EQS. Expertise in multiplayer networking, UI development, and performance optimization using tools like Unreal Insights. A proactive team player with a solid foundation in Computer Science, adept at problem-solving and delivering high-quality, efficient game solutions.

Current workplace

Sasha Zoshchuk's current company

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Farom Studio
Farom Studio
Junior Unreal Engine C++ Developer
odesa, odes'ka oblast', ukraine
Website
Employees
8
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4 roles

Sasha Zoshchuk work experience

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Junior Unreal Engine C++ Developer

Current
Oct 2024 - Present

Unreal Engine Developer

Ukraine

Porting a Game: Successfully ported a game from Windows to PlayStation 4/5 platforms, ensuring full compatibility and optimization.Controller Support: Implemented controller inputs and support for the user interface (UI).Trophy Integration: Integrated PlayStation Trophy Service, including trophy creation and testing, ensuring compliance with platform requirements.Platform-Specific Optimizations: Applied performance optimizations for PlayStation hardware, improving game stability.Certification Process: Managed the submission process, including request certification, uploading builds, and resolving certification-related issues.Bug Fixing: Proactively identified and fixed bugs post-submission to meet PlayStation's quality standards.Team Collaboration: Maintained clear communication with the project leader to align on project goals and deadlines.

Aug 2024 - Sep 2024

Unreal Engine Developer

Ukraine

Gameplay Mechanics Development: Designed and implemented core gameplay mechanics, including boosters and other interactive elements, to enhance user engagement.User Interface Creation: Developed user interface (UI) elements based on predefined layouts.Bug Fixing: Identified and resolved bugs to ensure smooth gameplay and prevent crashes or performance issues.Mobile Optimization: Optimized memory usage and processes for Android and iOS platforms, improving performance and stability across mobile devices.Task Evaluation: Analyzed and estimated development tasks to ensure timely completion and efficient resource management.Team Collaboration: Maintained effective communication with the team leader and colleagues, ensuring alignment on project goals and task priorities.

Mar 2024 - May 2024

Unreal Engine Developer

Ukraine

Gameplay Mechanics Development: Developed complex game mechanics, including weapon shooting systems, providing a dynamic player experience.Animation Integration: Worked with animations to enhance character movements and character actions.Artificial Intelligence (AI) Development: Built AI systems using Behavior Trees, Blackboards, and the Environment Query System (EQS), creating an engaging boss with multiple phases.Multiplayer Lobby Creation: Developed a multiplayer lobby with user interface (UI) features, including player readiness confirmation, lobby search functionality, and the ability to join existing lobbies, integrated with Steam Online Subsystem.Replication of Game Mechanics: Implemented player and game mechanic replication across a multiplayer environment, ensuring smooth, synchronized gameplay.Gameplay Ability System (GAS): Utilized the Gameplay Ability System (GAS) to develop advanced game mechanics, enhancing player abilities and interactions.Team Collaboration: Maintained effective communication with the team leader and colleagues, ensuring alignment on project goals and priorities while contributing to a productive team environment.

Oct 2023 - Feb 2024
Team & coworkers

Colleagues at Farom Studio

Other employees you can reach at faromstudio.com. View company contacts for 8 employees →

2 education records

Sasha Zoshchuk education

FAQ

Frequently asked questions about Sasha Zoshchuk

Quick answers generated from the profile data available on this page.

What company does Sasha Zoshchuk work for?

Sasha Zoshchuk works for Farom Studio.

What is Sasha Zoshchuk's role at Farom Studio?

Sasha Zoshchuk is listed as Junior Unreal Engine C++ Developer at Farom Studio.

Where is Sasha Zoshchuk based?

Sasha Zoshchuk is based in Ukraine while working with Farom Studio.

What companies has Sasha Zoshchuk worked for?

Sasha Zoshchuk has worked for Farom Studio and Alphanova.

Who are Sasha Zoshchuk's colleagues at Farom Studio?

Sasha Zoshchuk's colleagues at Farom Studio include Stanislav Bukhov, Igor Romanovskiy, Oleksii Zaporozhan, Stanislav Grosolov, and Vladimir Belousov.

How can I contact Sasha Zoshchuk?

You can use AeroLeads to view verified contact signals for Sasha Zoshchuk at Farom Studio, including work email, phone, and LinkedIn data when available.

What schools did Sasha Zoshchuk attend?

Sasha Zoshchuk holds Master'S Degree, Computer Science from National Aviation University.

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