Saveliy Izmailov

Saveliy Izmailov Email and Phone Number

๐“๐ž๐œ๐ก๐ง๐ข๐œ๐š๐ฅ ๐€๐ซ๐ญ๐ข๐ฌ๐ญ at Game Freedom | ๐Ÿ+ ๐ฒ๐ž๐š๐ซ๐ฌ ๐จ๐Ÿ ๐ข๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ฒ ๐ž๐ฑ๐ฉ๐ž๐ซ๐ข๐ž๐ง๐œ๐ž | Game Development @ Game Freedom
Saveliy Izmailov's Location
Phuket, Thailand, Thailand
About Saveliy Izmailov

โœ‹I am a ๐“๐ž๐œ๐ก๐ง๐ข๐œ๐š๐ฅ ๐€๐ซ๐ญ๐ข๐ฌ๐ญ ๐ฐ๐ข๐ญ๐ก ๐จ๐ฏ๐ž๐ซ ๐Ÿ ๐ฒ๐ž๐š๐ซ๐ฌ ๐ž๐ฑ๐ฉ๐ž๐ซ๐ข๐ž๐ง๐œ๐ž. I understand the process of creating game objects, characters and environments for next generation and mobile games. Know the principles of real-time rendering and limitations on different platforms.๐Ÿ‘จโ€๐Ÿ’ปI create ๐ฌ๐ก๐š๐๐ž๐ซ๐ฌ, ๐ ๐š๐ฆ๐ž ๐ฅ๐จ๐ ๐ข๐œ for hypothesis testing, and I also love writing ๐ญ๐ž๐œ๐ก๐ง๐ข๐œ๐š๐ฅ ๐๐จ๐œ๐ฎ๐ฆ๐ž๐ง๐ญ๐š๐ญ๐ข๐จ๐ง, and of course ๐œ๐จ๐ง๐ญ๐ž๐ง๐ญ ๐ข๐ง๐ญ๐ž๐ ๐ซ๐š๐ญ๐ข๐จ๐ง ๐š๐ง๐ ๐จ๐ฉ๐ญ๐ข๐ฆ๐ข๐ฌ๐š๐ญ๐ข๐จ๐ง.Able to collaborate with cross-functional teams and create high quality projects in limited time. ๐๐š๐ซ๐ญ๐ข๐œ๐ข๐ฉ๐š๐ญ๐ž๐ ๐ข๐ง ๐Ÿ’ ๐€๐‘ ๐ฉ๐ซ๐จ๐ฃ๐ž๐œ๐ญ๐ฌ on different engines: RealityKit, UE4/5, HTML5, SceneKit.In my spare time I'm learning Python to write handy scripts and developing my UE5 based project for Quest2.โœ…๐“๐จ๐จ๐ฅ๐ฌ: UE 4/5 + niagara, Blender, Zbrush, Substance Painter, Photoshop, Maya, Marmoset Toolbag, Marvelous Designer, RealityKit.๐“๐ž๐ฅ๐ž๐ ๐ซ๐š๐ฆ: @Savelii_I๐„๐ฆ๐š๐ข๐ฅ: izmailov.s.d@gmail.com

Saveliy Izmailov's Current Company Details
Game Freedom

Game Freedom

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๐“๐ž๐œ๐ก๐ง๐ข๐œ๐š๐ฅ ๐€๐ซ๐ญ๐ข๐ฌ๐ญ at Game Freedom | ๐Ÿ+ ๐ฒ๐ž๐š๐ซ๐ฌ ๐จ๐Ÿ ๐ข๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ฒ ๐ž๐ฑ๐ฉ๐ž๐ซ๐ข๐ž๐ง๐œ๐ž | Game Development
Saveliy Izmailov Work Experience Details
  • Game Freedom
    Technical Artist
    Game Freedom Jun 2023 - Present
    Tbilisi, Georgia
    -Developed pipelines for content production and integration in Unreal Engine, improving performance and quality.-Optimized graphics and content creation processes, including shaders and animations, improving efficiency and visuals.-Participated in the creation of visual and gameplay features using specialized shaders and effects.
  • Oko Future
    Technical Artist
    Oko Future Apr 2023 - Jun 2023
    As part of project work, worked on a designer clothing brand app with online fitting capabilities-Optimized models, textures, and animations, improving the efficiency and quality of graphic content.-Consulted the ART department and helped optimize the work pipeline, increasing its productivity by 30% by rearranging the sequence of operations and eliminating redundant steps.-Identified and resolved bugs in the graphics creation process, providing recommendations on how to avoid them, which helped speed up the team's work by about 20% and improved product quality.
  • Movika
    Technical Artist
    Movika Aug 2022 - Oct 2022
    Worked on a social network of short interactive videos as part of project work.-Designed 3D models of masks, covering the whole process from sculpting to rigging, animations and texturing.-Created detailed technical documentation, simplifying the process of creating new mask collections and reducing development time by 60%.-Created masks that were successfully launched in production and increased audience engagement by 30%.
  • Artistrazh
    Technical Artist
    Artistrazh Jul 2021 - Jul 2022
    Moscow, Moscow City, Russia
    Worked on two projects JamShoot (AR shooter game for Iphone) and Mauwa's Earthkeepers (cross-platform Pet sim game)-Created 3D models for the game, covering the entire process from sculpting to rigging, animations and texturing.-Initiated and successfully implemented new in-game monetization through AR masks, increasing company revenue and increasing user metric collection by 40%, driving a more effective marketing strategy.-Developed technical documentation, accelerating integration of new 3D Generalist by 35% and increasing productivity of existing staff by 15%.-Created an internal graphics benchmark, providing better definition of graphics specifications.-Optimized workflow in the art department, increasing productivity 2-3 times.-Developed a method to reduce the size of models from 8MB to 700KB, opening up access to the German market and reducing server costs by 11 times.

Saveliy Izmailov Education Details

Frequently Asked Questions about Saveliy Izmailov

What company does Saveliy Izmailov work for?

Saveliy Izmailov works for Game Freedom

What is Saveliy Izmailov's role at the current company?

Saveliy Izmailov's current role is ๐“๐ž๐œ๐ก๐ง๐ข๐œ๐š๐ฅ ๐€๐ซ๐ญ๐ข๐ฌ๐ญ at Game Freedom | ๐Ÿ+ ๐ฒ๐ž๐š๐ซ๐ฌ ๐จ๐Ÿ ๐ข๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ฒ ๐ž๐ฑ๐ฉ๐ž๐ซ๐ข๐ž๐ง๐œ๐ž | Game Development.

What schools did Saveliy Izmailov attend?

Saveliy Izmailov attended Linguisticsย Universityย Of Nizhny Novgorod (Lunn).

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