Saveliy Izmailov Email and Phone Number
โI am a ๐๐๐๐ก๐ง๐ข๐๐๐ฅ ๐๐ซ๐ญ๐ข๐ฌ๐ญ ๐ฐ๐ข๐ญ๐ก ๐จ๐ฏ๐๐ซ ๐ ๐ฒ๐๐๐ซ๐ฌ ๐๐ฑ๐ฉ๐๐ซ๐ข๐๐ง๐๐. I understand the process of creating game objects, characters and environments for next generation and mobile games. Know the principles of real-time rendering and limitations on different platforms.๐จโ๐ปI create ๐ฌ๐ก๐๐๐๐ซ๐ฌ, ๐ ๐๐ฆ๐ ๐ฅ๐จ๐ ๐ข๐ for hypothesis testing, and I also love writing ๐ญ๐๐๐ก๐ง๐ข๐๐๐ฅ ๐๐จ๐๐ฎ๐ฆ๐๐ง๐ญ๐๐ญ๐ข๐จ๐ง, and of course ๐๐จ๐ง๐ญ๐๐ง๐ญ ๐ข๐ง๐ญ๐๐ ๐ซ๐๐ญ๐ข๐จ๐ง ๐๐ง๐ ๐จ๐ฉ๐ญ๐ข๐ฆ๐ข๐ฌ๐๐ญ๐ข๐จ๐ง.Able to collaborate with cross-functional teams and create high quality projects in limited time. ๐๐๐ซ๐ญ๐ข๐๐ข๐ฉ๐๐ญ๐๐ ๐ข๐ง ๐ ๐๐ ๐ฉ๐ซ๐จ๐ฃ๐๐๐ญ๐ฌ on different engines: RealityKit, UE4/5, HTML5, SceneKit.In my spare time I'm learning Python to write handy scripts and developing my UE5 based project for Quest2.โ ๐๐จ๐จ๐ฅ๐ฌ: UE 4/5 + niagara, Blender, Zbrush, Substance Painter, Photoshop, Maya, Marmoset Toolbag, Marvelous Designer, RealityKit.๐๐๐ฅ๐๐ ๐ซ๐๐ฆ: @Savelii_I๐๐ฆ๐๐ข๐ฅ: izmailov.s.d@gmail.com
Game Freedom
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Technical ArtistGame Freedom Jun 2023 - PresentTbilisi, Georgia-Developed pipelines for content production and integration in Unreal Engine, improving performance and quality.-Optimized graphics and content creation processes, including shaders and animations, improving efficiency and visuals.-Participated in the creation of visual and gameplay features using specialized shaders and effects. -
Technical ArtistOko Future Apr 2023 - Jun 2023As part of project work, worked on a designer clothing brand app with online fitting capabilities-Optimized models, textures, and animations, improving the efficiency and quality of graphic content.-Consulted the ART department and helped optimize the work pipeline, increasing its productivity by 30% by rearranging the sequence of operations and eliminating redundant steps.-Identified and resolved bugs in the graphics creation process, providing recommendations on how to avoid them, which helped speed up the team's work by about 20% and improved product quality.
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Technical ArtistMovika Aug 2022 - Oct 2022Worked on a social network of short interactive videos as part of project work.-Designed 3D models of masks, covering the whole process from sculpting to rigging, animations and texturing.-Created detailed technical documentation, simplifying the process of creating new mask collections and reducing development time by 60%.-Created masks that were successfully launched in production and increased audience engagement by 30%. -
Technical ArtistArtistrazh Jul 2021 - Jul 2022Moscow, Moscow City, RussiaWorked on two projects JamShoot (AR shooter game for Iphone) and Mauwa's Earthkeepers (cross-platform Pet sim game)-Created 3D models for the game, covering the entire process from sculpting to rigging, animations and texturing.-Initiated and successfully implemented new in-game monetization through AR masks, increasing company revenue and increasing user metric collection by 40%, driving a more effective marketing strategy.-Developed technical documentation, accelerating integration of new 3D Generalist by 35% and increasing productivity of existing staff by 15%.-Created an internal graphics benchmark, providing better definition of graphics specifications.-Optimized workflow in the art department, increasing productivity 2-3 times.-Developed a method to reduce the size of models from 8MB to 700KB, opening up access to the German market and reducing server costs by 11 times.
Saveliy Izmailov Education Details
Frequently Asked Questions about Saveliy Izmailov
What company does Saveliy Izmailov work for?
Saveliy Izmailov works for Game Freedom
What is Saveliy Izmailov's role at the current company?
Saveliy Izmailov's current role is ๐๐๐๐ก๐ง๐ข๐๐๐ฅ ๐๐ซ๐ญ๐ข๐ฌ๐ญ at Game Freedom | ๐+ ๐ฒ๐๐๐ซ๐ฌ ๐จ๐ ๐ข๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ฒ ๐๐ฑ๐ฉ๐๐ซ๐ข๐๐ง๐๐ | Game Development.
What schools did Saveliy Izmailov attend?
Saveliy Izmailov attended Linguisticsย Universityย Of Nizhny Novgorod (Lunn).
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