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Process- and colleague-oriented problem solverObjective and analytical decision maker/preparerDistinctive social capacity and cooperative leadership stylePragmatic and communicative moderatorComprehensive experience with project management and bugtracking toolsProficient with MS Office and Windows OSBusiness fluent English in speaking and written wordSpecialties: Risk Management, People Skills, Communication, Coaching
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Director Studio RelationsPlaionHamburg, Hh, De -
Director Studio RelationsPlaion Mar 2024 - PresentPlanegg/ Munich, Bayern, DeI ensure that our company vision “Focused. Better. Together” is implemented and filled with life at all PLAION studios. I help them to grow in quality and efficiency, to focus on their strengths, and make sure that they collaborate with the central OD, PD, BD and Finance teams as well as among each other in the best possible way to achieve their operational plans and unlock synergies. -
Managing DirectorFishlabs Gmbh Aug 2022 - PresentHamburg, Hh, DeAs the Managing Director / Studio Operations Director it is my responsibility to build and maintain a stable corporate foundation to support our development teams to build high quality games in time and budget while ensuring a positive workplace culture.- Establish a studio culture based on fairness, respect, inclusion, pragmatism, decisiveness and continuous learning- Grow an international team from ~80 to 130+ staff (including Inter Company contracts) from 27 countries- Transition the studio from an operating site into a legal entity (GmbH)- Acquire the biggest games funding in German history (5,5 million Euros) and further fundings- Negotiate and sign co-development contracts for titles like Valheim and Goat Simulator 3- Supported our game teams on the launch of Chorus, winner of best German Game 2021, and various internal and external pitches- Foster learning opportunities with projects like Fishlabs Academy, Conference visits, Learnerbly, Speakers Corners, Leadership Summits, participation in School Internship Games and lectures at Games Academy- Oversee the administrative functions of the studio as well as QA and Co-Development- Implement a "work from where it makes the most sense" setup and support it with fitting infrastructure, like a central machine room, temp stations and optimized meeting room equipment for hybrid sessions- Represent the studio at local, German, and global events -
Studio Operations DirectorFishlabs Gmbh Oct 2020 - Feb 2024Hamburg, Hh, De -
Executive Producer, Production DirectorTravian Games Oct 2017 - Sep 2020Munich, Bavaria, DeExecutive Producer:Setup, and responsible management of two publishing teams throughout the whole lifecycle of the publishing projectsCentral point of contact for all development, marketing, user experience, community management, localization, quality assurance and contract issuesAmbassador of Travian Games towards the two development studios in Austin, TexasAligning the external development and operations with our company standards and connecting it with our tool chain and a newly build websiteMain responsibility of obtaining the time-, cost- and quality goalsPresentation of the products at major events including Gamescom, SXSW and release eventsProduction Director:Optimizing the process for regular vision and strategic direction presentations towards management for the product teams, expanding it and rolling it out across all business unitsMentoring Leads in representing their assigned responsibilities – including their teams, their financial and content plannings as well as results - towards the management in the aforementioned presentationsSupporting the management team in strategic decisions, such as a new company vision, make or buy decisions and contract negotiationsEstablishing and maintaining an efficient collaboration and communication with the game teams in our subsidiariesTaking ownership of strategic projects including data protection impact assessments and the implementation of a company-wide cookie consent solution regarding GDPR complianceFacilitating a continous knowledge exchange amongst our Game Directors and organizing and moderating regular summitsOverseeing Art, Localization and Quality Assurance as well as one internal development team -
Director Of Game OperationsBigpoint Gmbh Nov 2014 - Sep 2017Hamburg, DeOverseeing the departments QA, CM, CS, LOC, and Narrative DesignOptimizing the departments as well as realizing cross-departmental synergy effects Aligning the division with the goals customer satisfaction, quality of service and cost efficiencyImplementing the vision of a pro-active supporting cast for Live Games and New GamesDefinition, tracking and analyzing KPIs for each of the departmentsLine management of 40+ employees; disciplinary responsibility for 100+ employeesCoaching of junior managers and organization of advanced trainings for all Game Ops employeesParticipation in the management team and reporting to the CEO -
Production Director & Associate Game DirectorTravian Games Mar 2013 - Oct 2014Munich, Bavaria, DeBuilding up and coordinating a development team with up to 25 permanent employeesManaging the internal production of a browser based projectAligning the external production of 2 native apps in parallel with the internal developmentOverseeing all outsourcing activities in the project (DEV, ART, and Narrative Design)Main responsibility of obtaining the time-, cost- and quality goalsOverseeing the Art, Localization and QA departmentRestructuring of before mentioned departments following the company’s strategyAdvising the Games Board on Make or Buy decisionsOrganizing advanced trainings for the employees on the devteam and in the service departmentsSupporting the Game Centers and New Games by participating in the Expert Board -
Senior Project LeadTravian Games Mar 2012 - Mar 2013Munich, Bavaria, DeCoordination of a 8 person live team as well as setting up a new development teamSteering the live project in close collaboration with the Product Manager and the Game DesignerCoaching of the Project Manager to take over my duties on the live projectLeading the development team through a preproduction Main responsibility of obtaining the time-, cost- and quality goalsPlanning of tasks and proactive risk management -
Head Of Quality AssuranceGameforge Sep 2010 - Feb 2012Karlsruhe, Baden-Württemberg, DeRestructuring and Development of the QA departmentSetup of the Development QA for 7 projects as well as setting up and managing the central QA teamIntroduction of Tools-QA, Security Testing, Game Evaluation and Usability QASetting up test strategies, resource planning and budget forecastsOrganization of internal (Best Practices) and external (ISTQB certifications) advanced trainingsCoordination and reporting of the testing activitiesCommunication with internal departments as well as external devteamsOrganization of external testing -
Planning, Coordination And Quality Assuarance For Software Development ProjectsSelf Employed Consultant Apr 2009 - Aug 2010Project: Acony GmbHDue diligence of the existing QA departmentConception and implementation of a new QA strategy (goals, criteria, tasks, and expenses)Integration of QA into the devteamProject: Grappling HookProducing ConsultingProject: Keyfactor Entertainment GmbH Reorganization and development of the QA department up to 40 testersCoordination of the testing activities on all QA projectsCreation of offers, allocation of resources and reporting on each projectCommunication with national and international customers and devteamsOrganization of external tests (compatibility, focus groups, etc.)
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ProducerReplay Studios Aug 2007 - Aug 2008Coordination of a 25 person development teamProducer of 2 software development projects on X360 and PCMain responsibility of obtaining the time-, cost- and quality goalsPlanning of tasks and proactive risk managementCommunication with national and international publishers and outsourcersGerman and English presentations for investors, publishers, and press
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Qa ManagerSunflowers May 2006 - Aug 2007DeReorganization and development of the QA department up to 60 testersCoordination of the test activities of all projectsRunning regular meetings with Producers and Lead TestersCreation of budgets and allocation of resources for the individuals projectsCommunication with internal departments and external devteamsOrganization of external tests (compatibility, focusgroups, etc.) -
Lead TesterRelated Designs Feb 2005 - May 2006Development and coordination of the QA departmentPlanning and implementation of the test strategy for Anno 1701Conception and execution of functional and qualitative test suitesCoordination of internal and external bugflowCreation of performance and bug statisticsApproval of internal version releases
Stephan Beier Skills
Stephan Beier Education Details
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Istqb Certified Test Manager -
Istqb Certified Tester
Frequently Asked Questions about Stephan Beier
What company does Stephan Beier work for?
Stephan Beier works for Plaion
What is Stephan Beier's role at the current company?
Stephan Beier's current role is Director Studio Relations.
What is Stephan Beier's email address?
Stephan Beier's email address is st****@****mes.com
What is Stephan Beier's direct phone number?
Stephan Beier's direct phone number is +494088*****
What schools did Stephan Beier attend?
Stephan Beier attended Istqb Certified Test Manager, Istqb Certified Tester.
What skills is Stephan Beier known for?
Stephan Beier has skills like Quality Assurance, Game Development, Video Games, Testing, Computer Games, Jira, Agile Project Management, Online Gaming, Mobile Games, English, Bug Tracking, Scrum.
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