Michael Schoonmaker

Michael Schoonmaker Email and Phone Number

Frontend Engineer @ Flagship
Baltimore, MD, US
Michael Schoonmaker's Location
Baltimore, Maryland, United States, United States
Michael Schoonmaker's Contact Details

Michael Schoonmaker work email

Michael Schoonmaker personal email

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About Michael Schoonmaker

After germinating in the heart of a star shaped like a video game studio, a supernoval bankruptcy flung me across the cosmos of the software industry toward the Bay Area system.While I dream of returning home, the pull of the JavaScript Black Hole is still too great. My orbit remains large enough to Katamari other languages and technologies and techniques and experiences, but only time will tell if I escape or get sucked in for good. Along the way I am blessed to have led and been led by, taught to and learned from so many fellow interstellar travelers and friends.And in the mean time, I send word via the Tabletop Games Nebula that my need to add play and delight—and a bit of silliness—to the universe is still very much alive...

Michael Schoonmaker's Current Company Details
Flagship

Flagship

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Frontend Engineer
Baltimore, MD, US
Website:
flagshiprtl.com
Employees:
79
Michael Schoonmaker Work Experience Details
  • Flagship
    Frontend Engineer
    Flagship
    Baltimore, Md, Us
  • Legacy Of Play
    Co-Founder
    Legacy Of Play 2017 - Present
    Self-funded via contract software delivery, consulting, and coaching.Building apps and games for the hobby tabletop industry.- The Play Valet, an app focused on improving how people get together to play games- Tabletop game development using computer vision, Monte Carlo simulation, and a custom print pipeline for prototyping.- Services in Rust to manage a comprehensive, self-healing replica of the world's largest tabletop game database.Technologies: Dart, Flutter, Rust, Fastlane / Match, Redis, Postgres, React, Terraform, Docker / Compose, Python, Tensorflow, Ruby
  • Squad
    Chief Technology Officer
    Squad Mar 2022 - Nov 2023
    Brooklyn , New York , Us
    Squad: a social experience focused on deepening your 12 closest friendships, instead of performing for randos.Responsible for all technical decisions. Empowered the team to make more of them.Built with React Native, backed by Node.js, to provide all the live updates you expect from an audio-centric, toyetic, delightful application. Migrated from a Firebase backend using a self-healing ETL service. Created internal tools to allow non-developers to manage a schedule of custom, in-app content for both Squad and partners, including Chipotle, Shake Shack, and the NBA.Technologies: React / React Native, Recoil, Swift, Fastlane / Match, Firebase, JavaScript / Node, Postgres, Redis, Docker, Terraform, ffmpeg, imagemagick, Twilio, Protocol Buffers, Bitrise, Google Cloud
  • Squad
    Interim Cto
    Squad Jan 2022 - Mar 2022
    Brooklyn , New York , Us
    Fractional CTO for Squad. They were unable to find another player-coach CTO as a replacement, so I agreed to join full time.
  • Actionsprout
    Chief Technology Officer
    Actionsprout 2020 - 2021
    Bellingham, Washington, Us
    Pivoted startup to a new business model during and after Facebook's ban on "issue-based advertising". Turns out that homelessness is an "issue", so our non-profits focused on addressing homelessness could not run ads.- Managed data pipeline to create a data lake and learn from and reactivate approx. 7 million contacts.- Ultimately, co-wound-down operations, providing a generous severance.Technologies: Golang, SQL, Elixir, Docker
  • Actionsprout
    Lead Mobile Developer
    Actionsprout 2019 - 2020
    Bellingham, Washington, Us
    Flutter developer for startup serving progressive non-profits and downticket political candidates.Technologies used: Dart, Flutter, Fastlane, Terraform, Docker, Elixir
  • Test Double
    Software Development Consultant
    Test Double 2015 - 2019
    Westerville, Ohio, Us
    Change management, organizational, and technical consulting focused around Node.js and medium-to-large companies and teams. Internally focused on hiring, coaching, and process.Technologies: React / Redux, JavaScript / Node, Mocha, Golang, Docker / Compose, Terraform, Okta, Auth0, OpenAPI, OpenID Connect
  • Faithlife
    Development Lead
    Faithlife 2014 - 2015
    Bellingham, Wa, Us
    Intrapreneur for new products (e.g. Faithlife Live, Soundfaith), revenue streams, and technologies.- Primary teacher and mentor for JavaScript (ES5), React, Node, and related architectures.- Created a Flux framework, Littlest, to ease transition from C#/.NET/Razor to JavaScript/Node/React.- Built managed .NET integration of CEF to a new platform of “HTML interactives” within legacy desktop client.
  • Strongloop, An Ibm Company
    Lead Mobile Engineer
    Strongloop, An Ibm Company 2013 - 2014
    DRI for mobile tools and DevEx at the FOSS startup behind Express.js and LoopBack.- Created BACN, a framework for Bootstrap, Angular.js, Cordova, and Node.js.- Gave talks and talk support for LoopBack, BACN, and supporting full-stack JavaScript.- Provided “clutch” (CTO's word) engineering support where the organization lacked deeper expertise.
  • Red Robot Labs Inc.
    Senior Platform Engineer
    Red Robot Labs Inc. 2012 - 2013
    Mountain View, Ca, Us
    Lead server engineer for a mobile-first social network marketed to gamers.- Built server infrastructure, JSON API, and services with Node.js and MongoDB.- Created a custom SOA framework (twice) to scale live messaging over Node.js and ZeroMQ.- Led the team and developed a native iOS/Swift application after a 60% RIF.
  • 38 Studios
    Software Engineer
    38 Studios 2008 - 2012
    Providence, Ri, Us
    First UI developer for an incredible MMORPG company. You may not know the company, but the people that worked there are STILL changing how video games are made and played.- Created and maintained the MMO's UI framework with Scaleform GFx and Unreal Engine 3.- Wrote core gameplay features in and across our BigWorld and Unreal Engine 3 service-oriented architecture.- Built our UI asset pipeline through Flash, MTASC, XML/XSD/XSLT, JSFL, lxml, and Apache Ant.- Primary teacher and mentor for ActionScript, UnrealScript, and UI development. Co-mentored Python and Twisted.- Managed skunkworks HTML game projects undertaken by the Helios developers with Node.js v0.6 (the first version with Window support), JavaScript (ES5), and a custom engine.- Provided professional services between the Helios team and external clients.

Michael Schoonmaker Skills

Posix Vs Unit Testing Framework Scaleform Network Drive Mmo Node.js Mongodb Windows Unit Testing Visual Studio Game Programming Unreal Engine 3 Game Design Virtualbox Perforce Flex Javascript Actionscript Bigworld Unrealscript Python Video Games Social Games User Interface Design Vagrant Services C# User Interface Gameplay

Michael Schoonmaker Education Details

  • Bucknell University
    Bucknell University
    Computer Science & Music

Frequently Asked Questions about Michael Schoonmaker

What company does Michael Schoonmaker work for?

Michael Schoonmaker works for Flagship

What is Michael Schoonmaker's role at the current company?

Michael Schoonmaker's current role is Frontend Engineer.

What is Michael Schoonmaker's email address?

Michael Schoonmaker's email address is mi****@****ail.com

What is Michael Schoonmaker's direct phone number?

Michael Schoonmaker's direct phone number is +171736*****

What schools did Michael Schoonmaker attend?

Michael Schoonmaker attended Bucknell University.

What skills is Michael Schoonmaker known for?

Michael Schoonmaker has skills like Posix, Vs Unit Testing Framework, Scaleform, Network Drive, Mmo, Node.js, Mongodb, Windows, Unit Testing, Visual Studio, Game Programming, Unreal Engine 3.

Who are Michael Schoonmaker's colleagues?

Michael Schoonmaker's colleagues are Dawn Rondas, Slava Taran, Çağlar Aralı, Terry Domineck, Ali Atif, Lakshmi C, Jonida Kasa.

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