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Scott Elson Email & Phone Number

Senior Gameplay Programmer at Firaxis Games at Firaxis Games
Location: Mays Chapel, Maryland, United States 6 work roles 1 school
1 work email found @comcast.net 3 phones found area 410 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email e****@comcast.net
Direct phone (410) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Gameplay Programmer at Firaxis Games
Location
Mays Chapel, Maryland, United States

Who is Scott Elson? Overview

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Quick answer

Scott Elson is listed as Senior Gameplay Programmer at Firaxis Games at Firaxis Games, based in Mays Chapel, Maryland, United States. AeroLeads shows a work email signal at comcast.net, phone signal with area code 410, and a matched LinkedIn profile for Scott Elson.

Scott Elson previously worked as Senior Gameplay Programmer at Firaxis Games and Senior Programmer at Breakaway Ltd. Scott Elson studied at Virginia Tech.

Company email context

Email format at Firaxis Games

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*@comcast.net
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Profile bio

About Scott Elson

Senior Programmer usually working on game play code with a focus on AI / behaviors, including pathfinding and group tactics, and in game multiplayer coding. Products have included Simulations, RTSs, RPGs and Action / Adventure titles on PCs, Xbox and Arcade machines.Enjoys creative work, particularly that which allows me to help bring interesting worlds to life.

Listed skills include Video Games, Game Development, Multiplayer, Lua, and 29 others.

Current workplace

Scott Elson's current company

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Firaxis Games
Firaxis Games
Senior Gameplay Programmer at Firaxis Games
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6 roles · 37 years

Scott Elson work experience

A career timeline built from the work history available for this profile.

Senior Gameplay Programmer

Current

Sparks, Maryland, Us

Jul 2022 - Present

Senior Programmer

Breakaway Ltd

See BreakAway Games information.

Jan 2004 - Dec 2022

Senior Programmer

Hunt Valley, Md, Us

Created behaviors and helped with scripting and other issues for an MMO using the Big World Engine.Creating subtask system for unannounced serious game written in C# where subtasks are defined in XML and other data is stored in SQL tables.Produced game play code for the action/adventure game Relic Hunters in C++ which also required doing some Lua coding. - Adapted nav mesh code from “Game Programming Gems” so that Player could jump from one part of the mesh to another and hang from specific cells. Also calculated path of jump to make any adjustments required so that it ended in a logical position. - Adapted Path Finding code from same paper to deal with overlapping nav mesh pieces during mock up process and created “breadcrumb” system to allow AIs to handle following the Player when he would jump from one piece of the mesh to another. - Used Ageia’s PhysX collision callback system so Player could collide, climb and stand on objects. - Implemented prototype combat system including the AI to test against.Produced game play code for Arabian Lords, a RTS game. - Created data modifiable command level AI. This allowed designers to adapt gambits for scenarios with different objectives and vary the sort of opponents the Players faced. - Helped with unit AI. - Assisted with tweaking path finding system based on OpenSteer.Part time working on game play code for Battle for Middle Earth II: Rise of the Witch King. Helped improve AI including moving groups of units together and using certain special powers.Produced game play code for netSTRIKE a serious game developed for Northrop Grumman and now converted into MOSBE. - Created command level, group and most unit AI. Had to be able to handle 1000s of units in an area up to 300x300km. - Created in game networking code also used for the replay system for the game.

2004 - Dec 2022

Senior Programmer

Paterson , Nsw, Au

Produced game play code for Dungeons and Dragons Heroes on the XBox. - Created the group logic for the monsters in the game and with another programmer developed the behaviors for all the Bosses and monsters. - Adapted nav mesh and path finding code from “Game Programming Gems” book for game. This included taking into account monsters of difference sizes or groups of different formations finding paths, adding blocking objects into the mesh and handling monster movement code. - Set up sound code in game to work with 3rd party audio engine. - Assisted in development of other game play systems including traps, projectiles and the action system.

Jul 2001 - Nov 2003

Senior Programmer

Redwood City, Ca, Us

Produced game play code for Jane’s F-15 and Jane’s F/A-18. - Created all of the behaviors/AI for aircraft, vehicles, ships and weapon systems. This included both strategic and tactical level AI. A mission could have 100+ aircraft, 100+ vehicles and 1000s of fixed ground defense units (radars, SAMs and AAA) active. Systems were developed in a way such that heavy calculations were only done periodically to reduce impact on frame rates and the workload for different elements were distributed over time to keep frame rates smooth. - Upgraded the F-15 network code from head to head only to also allow cooperative multiplayer as well in F/A-18. This consisted of allowing the AI’s to be part of multiplayer games, including the use of any single player mission, while still only needing a standard modem for a connection without needing to reduce the number of AI’s nor their effectiveness to achieve this. - Assisted in development of F-15/F/A-18 mission builder. Was key to developing all of the game related systems and architecture. - Implemented radio/communications code. This allowed the Player to interact with his flight and other assets in the world and have an understanding of what was going on in the world. - Assisted in the design of the game AI and logic for both projects.

Jan 1996 - Dec 2000

Senior Programmer

Paterson , Nsw, Au

Worked in the Arcade and PC Simulations groups.Produced game play code for Fleet Defender and its Scenario Disk. - Created behaviors/AI for aircraft and vehicles including group behaviors so flights of aircraft would work as teams.Implemented radio/communication code so the Player could interact with his wingman flight and other assets in the world. - Using mission ideas supplied by a retired F-15 pilot on the team, created the missions and campaign flow for the Fleet Defender Scenario Disk. - Converted Fleet Defender’s text based mission builder to a graphical interface usable by the consumer for the Fleet Defender Scenario Disk.Developed racing logic for the AI cars in Virtual Karts.Produced code for various parts of Strike Eagle Arcade Game, B.O.T.S.S. and Super Tank Attack. - Created behaviors/AI for aircraft and vehicles. - Some basic 2D coding for things like 2D cockpits and simple wrapper animations. - Created Operator Screens to allow arcade operators to change game settings and check machine diagnostics and statistics.

1990 - 1995 ~5 yrs
1 education record

Scott Elson education

  • Virginia Tech
    Virginia Tech
FAQ

Frequently asked questions about Scott Elson

Quick answers generated from the profile data available on this page.

What company does Scott Elson work for?

Scott Elson works for Firaxis Games.

What is Scott Elson's role at Firaxis Games?

Scott Elson is listed as Senior Gameplay Programmer at Firaxis Games at Firaxis Games.

What is Scott Elson's email address?

AeroLeads has found 1 work email signal at @comcast.net for Scott Elson at Firaxis Games.

What is Scott Elson's phone number?

AeroLeads has found 3 phone signal(s) with area code 410 for Scott Elson at Firaxis Games.

Where is Scott Elson based?

Scott Elson is based in Mays Chapel, Maryland, United States while working with Firaxis Games.

What companies has Scott Elson worked for?

Scott Elson has worked for Firaxis Games, Breakaway Ltd, Breakaway Games, Microprose/Hasbro Interactive, and Electronic Arts.

How can I contact Scott Elson?

You can use AeroLeads to view verified contact signals for Scott Elson at Firaxis Games, including work email, phone, and LinkedIn data when available.

What schools did Scott Elson attend?

Scott Elson studied at Virginia Tech.

What skills is Scott Elson known for?

Scott Elson is listed with skills including Video Games, Game Development, Multiplayer, Lua, C#, C++, Game Design, and Perforce.

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