Scott Jobe Email & Phone Number
Who is Scott Jobe? Overview
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Scott Jobe is listed as Product Manager, Softlines at Mojang Studios, a with 1318 employees, based in Tacoma, Washington, United States. AeroLeads shows a matched LinkedIn profile for Scott Jobe.
Scott Jobe previously worked as Brand Assurance Manager at Mojang Studios and Consultant at Glg Consulting. Scott Jobe holds Bachelor'S Degree, Interdisciplinary Arts And Sciences; Communications, 3.5 Gpa from University Of Washington.
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About Scott Jobe
As a strategy-driven Leader with a strong and consistent track record of success in helping companies to achieve their goals, I understand the importance of results. I am a Product Development Manager with deep experience driving growth and profitability by spearheading expansive content production projects at scale and fortifying production workflows at companies like Microsoft and Amazon. I excel at innovating cutting-edge consumer products (e.g., DVDs, books, clothes), higher-level location-based entertainment (e.g., traveling fan fests and arcade machines), and high-tech gaming experiences (e.g., VR). I revel in the challenge of accomplishing goals where process-related challenges threaten to negatively impact the organization’s bottom line. I am also a passionate contributor with a laser-focus on exceeding organization and client expectations.During my career, I have successfully managed the completion of complex projects of multiple sizes across studio departments on time, within scope, and on budget in quickly evolving environments. In addition, I am adept at generating data-led recommendations for sustainability. Moving forward, I look forward to leveraging my background in gaming or other industries. A few of my recent successes include: ► I orchestrated the successful delivery of the Halo: Fireteam Raven arcade machine in two years while serving as a creative producer at Microsoft. The machine included four- and two-player cabinets, as well as stand-up tethered versions. The four-player product’s demand doubled the original forecast, and the two-player product’s production exceeded 1,500 units.► I published TV and feature film content for more than 150 motion picture partners to the Xbox LIVE Video Marketplace in 20 countries and seven languages at Run Studios. The content was viewable via mobile, PC, tablet, and TV.► I have managed up to 15 staff members and more than 100 projects with varying budgets. All in all, I have earned a reputation as an influential, results-oriented, growth-minded leader.
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Scott Jobe work experience
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Brand Assurance Manager
Consultant
Product Development Manager & Creative Producer - Halo Consumer Products
In this role, I oversaw the design and delivery of products for more than 30 global partners and external/internal artists and authors while managing Xbox & Halo consumer product categories (e.g., accessories/apparel, print/publishing, music/ home entertainment, location-based entertainment). While in this position, I managed all project phases from planning to post-project retrospectives. I facilitated the product direction across the franchise and ensured a smooth marketing/launch while serving as the point of contact for all teams and stakeholders. In addition, I aligned production timelines, priorities, and brand messaging in partnership with multi-disciplinary studio teams. I effectively managed AAA game licensee and stakeholder relationships while in this role as well. One of my top achievements in this position is that I was the Creative Producer for a successful five-city immersive convention called Halo: Outpost Discovery. The convention made stops in Anaheim, CA; Chicago, IL; Houston, TX; Orlando, FL; and Philadelphia, PA. -Established product reviews and development pathways for all creative teams including cross- studio management while projects accurately reflect the franchise brand and project goals.-Facilitated day-to-day communication across teams with key internal and external stakeholders, driving projects from conception to completion.-Built team schedules for project milestones, tracking multiple projects, and prioritizing tasks based on deadlines, urgency, and workload.-Kept all key stakeholders informed of project status via weekly updates and meetings.-Partnered with directors and extended teams for creation of assets for multiple projects.-Shipped AAA game titles & assests for Halo 5: Guardians, Halo Infinite, and Halo Wars 2.
Digital Product Development
In this job role, I directed multiple aspects of product development for the company’s Amazon Prime Music Streaming Service and Prime X-Ray Instant Video assets. These aspects included film and TV publishing, sequencing, titles, and quality control. While in this role, I added actors, music, and trivia to our assets utilizing digital editing workstations. I worked collaboratively with 20 other team members in this role. A couple of my successes in this position include:► I successfully coordinated music playlists for the seamless launch of the Amazon Prime Music app in three months. I accomplished this by curating titles, songs, and artists into seamless transitioning playlists.► I drove consistency and accuracy by regularly reviewing spreadsheets for errors.
Xbox Live Video Marketplace Content Specialist
In this position, I published TV and feature film content for more than 150 motion picture partners to the Xbox LIVE Video Marketplace in seven languages and 20 nations. While in this role, I headed more than 20 projects daily, which included overseeing goal tracking and training. I worked collaboratively with 15 team members in this position. A couple of my successes in this position include:► I consistently exceeded our monthly publishing goals (averaging more than 350 titles versus the goal of 225 titles) and time-sensitive daily objectives.► I effectively quarterbacked content delivery for Fox Studios and all of its subsidiaries as a Content Specialist Lead.
Team Leader
-Lead successful teams of 15+ in Guest Service, Sales Floor, Transition Project Management, and Inventory Product Management-Applied focused leadership to Transition Project Management position with significant productive results (Start - 82% / Finish - 99% completion rates)-Created best practices and daily routines for newly created Inventory Product Management team-Managed multiple projects daily including transitions, training, planning, and customer service -Generated reports to lead daily communication meetings of project goals, timelines, and expectations to team members and supervisors-Followed-up with team members to ensure understanding and project completion deadlines-Daily operations including; scheduling, payroll, project delegation, team member development ,and human resources-Vendor management and relationship building
Lab Assistant
-Video Production and TV Criticism courses, including service as Final Cut Pro software editing lab assistant -Advised and assisted media and arts communications students with course projects and productions -Overall media technology lab supervision-Inventory control for Interdisciplinary Arts and Sciences production equipment
Communications Intern
-Local marketing for cross promotion of the 2010 Tacoma Film Festival and cinema membership -Responsible for the coordination of volunteers at each venue-Mediated audience interaction with producers and directors of films-On and off site Brand representation-Coordination of in-house promotions, including a 2011 Sundance Film Festival giveaway, by conducting research, graphic and photo design, and merchandising advertisements at the cinema and film venue locations-Coordinated and executed Social Media and web-site content needs-Organized volunteers for creation and distribution of filmmaker participation appreciation incentives
Store Manger
-Managed several stores in the southern California area -Developed teamwork and built a cohesive work environment that allowed for fun while driving sales for the company -Stores that I managed increased sales by 500k yearly, including the Plaza Bonita and Poway locations, by driving service and add on sales-Shipping and Receiving duties -Inventory control by customer trends including additions and subtractions of titles, artists and quantities -Daily operations including scheduling, payroll, project delegation, and Human Resources
On-Air Personality
-On-air personality, weekends and evenings-Excellent time management for hourly Associated Press news broadcasts-Local news writing and editing-Promotional voiceovers-Live off site broadcasts
Colleagues at Mojang Studios
Other employees you can reach at mojang.com. View company contacts for 1318 employees →
Agrim Gpta
Colleague at Mojang StudiosBengaluru, Karnataka, India
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Skullax Tm
Colleague at Mojang StudiosVietnam, Viet Nam
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Hello Name
Colleague at Mojang StudiosAlpharetta, Georgia, United States
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Devansh Sharma
Colleague at Mojang StudiosNoida, Uttar Pradesh, India
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Mehrdad Sadafi
Colleague at Mojang StudiosTehran Province, Iran, Islamic Republic Of
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Lucas Straw
Colleague at Mojang StudiosGreater Lyon Area, France
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Magnus Mikander
Colleague at Mojang StudiosStockholm, Stockholm County, Sweden
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Andrew Covali
Colleague at Mojang StudiosSuruceni, Ialoveni District, Moldova, Republic Of
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Janusz Gaweł
Colleague at Mojang StudiosŁosicki, Mazowieckie, Poland
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Gurshaan Singh
Colleague at Mojang StudiosChandigarh, India
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Scott Jobe education
Bachelor'S Degree, Interdisciplinary Arts And Sciences; Communications, 3.5 Gpa
Associates Degree, General Studies
Certificate, Audio & Sound
Frequently asked questions about Scott Jobe
Quick answers generated from the profile data available on this page.
What company does Scott Jobe work for?
Scott Jobe works for Mojang Studios.
What is Scott Jobe's role at Mojang Studios?
Scott Jobe is listed as Product Manager, Softlines at Mojang Studios.
Where is Scott Jobe based?
Scott Jobe is based in Tacoma, Washington, United States while working with Mojang Studios.
What companies has Scott Jobe worked for?
Scott Jobe has worked for Mojang Studios, Glg Consulting, Microsoft, Amazon, and Run Studios.
Who are Scott Jobe's colleagues at Mojang Studios?
Scott Jobe's colleagues at Mojang Studios include Agrim Gpta, Skullax Tm, Hello Name, Devansh Sharma, and Mehrdad Sadafi.
How can I contact Scott Jobe?
You can use AeroLeads to view verified contact signals for Scott Jobe at Mojang Studios, including work email, phone, and LinkedIn data when available.
What schools did Scott Jobe attend?
Scott Jobe holds Bachelor'S Degree, Interdisciplinary Arts And Sciences; Communications, 3.5 Gpa from University Of Washington.
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