Scott Paterson

Scott Paterson Email and Phone Number

Studio Art Director @ Virtuos
Scott Paterson's Location
Vancouver, British Columbia, Canada, Canada
Scott Paterson's Contact Details

Scott Paterson work email

Scott Paterson personal email

n/a
About Scott Paterson

I am a proficient Art Director and Art Team Leader with an established track record in the video game industry. I excel at delivering a strong and structured leadership of artist teams through direction, feedback and professional development. I have managed multi-disciplinary teams while providing direction through the creation of art bibles, feedback channels, and career and talent development. I have more than twenty years of experience in the gaming industry, creating art, cinematics, and supervising teams from preproduction through to gold master.SKILL SET• Art direction and team building across a multitude of disciplines.• Art bible and pipeline process creation• Team development and management• Cinematic planning, and execution; pre-rendered and in-game• Motion capture planning and direction• Outsource management and feedback• Supervision from pre-production to gold master• Project planning• Small and large scale game developmentSHIPPED TITLES• Medal of Honor VR - Above and Beyond• Batman - Return to Arkham Remaster• Resident Evil: Operation Raccoon City (PS3, 360, PC)• SOCOM:Confrontation (PS3), • SOCOM:Confrontation: Cold Front (PS3) • SOCOM: Fireteam Bravo 3, (PSP)• SOCOM: Tactical Strike (PSP)• Bully (PS2)• Treasure Planet: Battle at Procyon (PC)• Knockout Kings (PS1)• The Bowling Dead (IOS)• Max’s Pirate Planet (IOS, Kindle, Android)• Galactic Reign (Windows 8 Mobile Devices)• Age of Empires - Castle Siege (Windows 8 Mobile Devices)

Scott Paterson's Current Company Details
Virtuos

Virtuos

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Studio Art Director
Scott Paterson Work Experience Details
  • Virtuos
    Senior Art Director
    Virtuos Aug 2022 - Present
    Singapore, Sg
  • Virtuos
    Senior Engagement Director
    Virtuos Sep 2014 - Aug 2022
    Singapore, Sg
    At Virtuos I advise on how to effectively work with external development teams and provide a liaison between the company and the client, to help build strong successful partnerships.My consultation services include;• Managing client relationships, • Conducting onsite and offsite assessments,• Identifying and communicating outsourcing needs,• Evaluating the external development efforts,• Consulting product teams and sharing external development best practices,• Streamlining art pipeline integration processes,• Monitoring project performance and quality, • Art Directed the HD Remaster of Batman: Return to Arkham.• Art Direction for 26 levels of Medal of Honor VR : Above and Beyond.Virtuos is one of the world’s largest external developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1500 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainment publishers.Visit us @ www.virtuosgames.com
  • Smoking Gun Interactive Inc.
    Art Production Manager
    Smoking Gun Interactive Inc. Feb 2014 - Jul 2014
    Vancouver, British Columbia, Ca
    I managed both the in-house and outsourced art development for Microsoft's Age of Empires - Castle Siege project developed by Smoking Gun Interactive. During my contract I helped organize and oversee the creation and integration of over 600 art assets in just a couple of months.
  • Slant Six Games
    Studio Art Director And Co-Founder
    Slant Six Games May 2005 - Jun 2013
    Vancouver, British Columbia, Ca
    Along with six other industry veterans, I co-founded Slant Six Games, a Vancouver based Game Development Studio. For the past 8 years I served as Studio Art Director and Co-Founder for Slant Six.During this time I have helped Slant Six ship SOCOM Tactical Strike, SOCOM Confrontation, SOCOM Fireteam Bravo 3, Resident Evil Operation Raccoon City.Slant Six also ventured into the mobile games market with the release of The Bowling Dead, Galactic Reign, Strata Scavenger and Max's Pirate Planet.Art Director on SOCOM Tactical Strike (PSP)Art Director on SOCOM Fireteam Bravo 3 (PSP)Art Director on SOCOM Confrontation (PS3)Studio Art Director on Resident Evil Operation Raccoon City (PS3-Xbox-PC)Studio Art Director on The Bowling Dead (IOS)Studio Art Director on Max's Pirate Planet (IOS, Android, Kindle)Studio Art Director on Galactic Reign (Windows 8)Studio Art Director on Strata Scavenger (IOS, Android)
  • Rockstar Vancouver
    Art Director
    Rockstar Vancouver Jul 2003 - Feb 2005
    New York, New York, Us
    Barking Dog was acquired by Take Two Interactive and became Rockstar Vancouver, where I served as Art Director for 3 years on Bully for PS2.On "Bully" my team conceived the story, developed the game architecture, and established and created the characters and the environments.
  • Barking Dog Studios
    Art Director
    Barking Dog Studios May 2002 - Jul 2003
    Guelph, On, Ca
    In 2002 I accepted a position with Barking Dog Studios, where I oversaw the art production of Treasure Planet: Battle at Procyon for Disney Interactive (PC).In my role as Art Director for Treasure Planet I was responsible for art production management and creation and execution of ship designs, weapons, and space.
  • Press Start Inc.
    Art Director
    Press Start Inc. Apr 1997 - Feb 2001
    In 1997 I moved to California’s Silicon Valley for Press Start Inc., where I Art Directed Knockout Kings for Electronic Arts on Playstation1 and Mud, Sweat and Gears for Interplay on PS2. For Knockout Kings I directed high-profile motion capture shoots with Oscar De La Hoya, Shane Mosely and Mills Lane. I also defined and managed all art tasks, developed 3D likenesses for all boxers in the game, pitched creative at client meetings and provided direction, process management and motivated to my team.For Mud, Sweat and Gears I was responsible for participating in and overseeing the creation of the characters, environments, vehicles, special effects and animation.
  • Academy Of Art College (San Francisco)
    Animation Instructor
    Academy Of Art College (San Francisco) Jan 1997 - Jun 1997
    In my role as an animation instructor I designed and developed the syllabus for animation and background layout courses. I instructed over 60 students in three fifteen-week classes.
  • Totally Hip Software
    Creative Director
    Totally Hip Software Nov 1995 - Oct 1996
    In my role as Creative Director I managed a creative department that included artists, sound designers, and animators. I worked with Marketing to develop and create a corporate brand image and identity package through collateral materials and website design. In addition, I wrote, directed, and animated an interactive game demo.
  • Motion Works International
    Lead Artist
    Motion Works International May 1993 - Sep 1995
    Motion Works released five children’s edutainment titles. In my role as lead artist I directed my teams through the creation and development of multimedia CD-ROM titles including V-Tech's "Alphabet Workshop”, “Numbers Workshop”, and “Shapes Workshop," EA Kids’ "Counting on Frank" and Corel Publishing’s "Blue Tortoise”. In addition, I created and managed interactive prototypes, directed animation and provided voice talent on several projects.
  • Y.T.V. Canada
    Lead Animator
    Y.T.V. Canada Oct 1991 - Jan 1993
    During my tenure as animator at YTV I designed, directed, and executed Station I.D. Tags and show opening credits. My work at YTV garnered a win in the Station/Network ID category at the International Programming and Promotion Festival in New York City.
  • Meta Media / Blackbird Animation
    Owner / Director
    Meta Media / Blackbird Animation May 1989 - Oct 1991
    Blackbird Animated Productions created award winning shorts and commercials for television. Meta Media produced credits and subtitles for film and documentaries. Both companies completed various contracts for Paramount Pictures and YTV Canada. Specifically, editing, opening and closing credits, credit rolls, and optical effects for film companies, animation and camerawork on photographs for various documentaries. Clients included McDonald’s, Betty Crocker, Dristan, Sesame Street, and Ford Motor Company.
  • Nelvana Entertainment
    Layout Artist
    Nelvana Entertainment May 1987 - Oct 1987
    Toronto, Ontario, Ca
    Designed backgrounds and character staging for animated television productions including, "Walt Disney's Ducktails", "The Care Bears Family", "My Pet Monster" and "The Huffalumps Adventure".

Scott Paterson Skills

Game Development Video Games Ps3 Animation Character Animation Mobile Games Art Direction Game Design Console Cinematics Maya Level Design Perforce Texturing Gameplay Creative Direction Computer Graphics Casual Games Motion Capture Computer Games Psp Xbox Game Mechanics 3d Modeling Wii Online Gaming Art Outsourcing Management Storyboarding Multimedia Post Production Special Effects Art Team Building

Scott Paterson Education Details

  • Academy Of Art College
    Academy Of Art College
    3D Animation And Character Modeling.
  • Sheridan College
    Sheridan College
    Degree In 2D Classical Animation.

Frequently Asked Questions about Scott Paterson

What company does Scott Paterson work for?

Scott Paterson works for Virtuos

What is Scott Paterson's role at the current company?

Scott Paterson's current role is Studio Art Director.

What is Scott Paterson's email address?

Scott Paterson's email address is sc****@****mes.com

What schools did Scott Paterson attend?

Scott Paterson attended Academy Of Art College, Sheridan College.

What skills is Scott Paterson known for?

Scott Paterson has skills like Game Development, Video Games, Ps3, Animation, Character Animation, Mobile Games, Art Direction, Game Design, Console, Cinematics, Maya, Level Design.

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