Scott Paterson work email
- Valid
- Valid
Scott Paterson personal email
I am a proficient Art Director and Art Team Leader with an established track record in the video game industry. I excel at delivering a strong and structured leadership of artist teams through direction, feedback and professional development. I have managed multi-disciplinary teams while providing direction through the creation of art bibles, feedback channels, and career and talent development. I have more than twenty years of experience in the gaming industry, creating art, cinematics, and supervising teams from preproduction through to gold master.SKILL SET• Art direction and team building across a multitude of disciplines.• Art bible and pipeline process creation• Team development and management• Cinematic planning, and execution; pre-rendered and in-game• Motion capture planning and direction• Outsource management and feedback• Supervision from pre-production to gold master• Project planning• Small and large scale game developmentSHIPPED TITLES• Medal of Honor VR - Above and Beyond• Batman - Return to Arkham Remaster• Resident Evil: Operation Raccoon City (PS3, 360, PC)• SOCOM:Confrontation (PS3), • SOCOM:Confrontation: Cold Front (PS3) • SOCOM: Fireteam Bravo 3, (PSP)• SOCOM: Tactical Strike (PSP)• Bully (PS2)• Treasure Planet: Battle at Procyon (PC)• Knockout Kings (PS1)• The Bowling Dead (IOS)• Max’s Pirate Planet (IOS, Kindle, Android)• Galactic Reign (Windows 8 Mobile Devices)• Age of Empires - Castle Siege (Windows 8 Mobile Devices)
-
Senior Art DirectorVirtuos Aug 2022 - PresentSingapore, Sg -
Senior Engagement DirectorVirtuos Sep 2014 - Aug 2022Singapore, SgAt Virtuos I advise on how to effectively work with external development teams and provide a liaison between the company and the client, to help build strong successful partnerships.My consultation services include;• Managing client relationships, • Conducting onsite and offsite assessments,• Identifying and communicating outsourcing needs,• Evaluating the external development efforts,• Consulting product teams and sharing external development best practices,• Streamlining art pipeline integration processes,• Monitoring project performance and quality, • Art Directed the HD Remaster of Batman: Return to Arkham.• Art Direction for 26 levels of Medal of Honor VR : Above and Beyond.Virtuos is one of the world’s largest external developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1500 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainment publishers.Visit us @ www.virtuosgames.com -
Art Production ManagerSmoking Gun Interactive Inc. Feb 2014 - Jul 2014Vancouver, British Columbia, CaI managed both the in-house and outsourced art development for Microsoft's Age of Empires - Castle Siege project developed by Smoking Gun Interactive. During my contract I helped organize and oversee the creation and integration of over 600 art assets in just a couple of months. -
Studio Art Director And Co-FounderSlant Six Games May 2005 - Jun 2013Vancouver, British Columbia, CaAlong with six other industry veterans, I co-founded Slant Six Games, a Vancouver based Game Development Studio. For the past 8 years I served as Studio Art Director and Co-Founder for Slant Six.During this time I have helped Slant Six ship SOCOM Tactical Strike, SOCOM Confrontation, SOCOM Fireteam Bravo 3, Resident Evil Operation Raccoon City.Slant Six also ventured into the mobile games market with the release of The Bowling Dead, Galactic Reign, Strata Scavenger and Max's Pirate Planet.Art Director on SOCOM Tactical Strike (PSP)Art Director on SOCOM Fireteam Bravo 3 (PSP)Art Director on SOCOM Confrontation (PS3)Studio Art Director on Resident Evil Operation Raccoon City (PS3-Xbox-PC)Studio Art Director on The Bowling Dead (IOS)Studio Art Director on Max's Pirate Planet (IOS, Android, Kindle)Studio Art Director on Galactic Reign (Windows 8)Studio Art Director on Strata Scavenger (IOS, Android) -
Art DirectorRockstar Vancouver Jul 2003 - Feb 2005New York, New York, UsBarking Dog was acquired by Take Two Interactive and became Rockstar Vancouver, where I served as Art Director for 3 years on Bully for PS2.On "Bully" my team conceived the story, developed the game architecture, and established and created the characters and the environments. -
Art DirectorBarking Dog Studios May 2002 - Jul 2003Guelph, On, CaIn 2002 I accepted a position with Barking Dog Studios, where I oversaw the art production of Treasure Planet: Battle at Procyon for Disney Interactive (PC).In my role as Art Director for Treasure Planet I was responsible for art production management and creation and execution of ship designs, weapons, and space. -
Art DirectorPress Start Inc. Apr 1997 - Feb 2001In 1997 I moved to California’s Silicon Valley for Press Start Inc., where I Art Directed Knockout Kings for Electronic Arts on Playstation1 and Mud, Sweat and Gears for Interplay on PS2. For Knockout Kings I directed high-profile motion capture shoots with Oscar De La Hoya, Shane Mosely and Mills Lane. I also defined and managed all art tasks, developed 3D likenesses for all boxers in the game, pitched creative at client meetings and provided direction, process management and motivated to my team.For Mud, Sweat and Gears I was responsible for participating in and overseeing the creation of the characters, environments, vehicles, special effects and animation.
-
Animation InstructorAcademy Of Art College (San Francisco) Jan 1997 - Jun 1997In my role as an animation instructor I designed and developed the syllabus for animation and background layout courses. I instructed over 60 students in three fifteen-week classes.
-
Creative DirectorTotally Hip Software Nov 1995 - Oct 1996In my role as Creative Director I managed a creative department that included artists, sound designers, and animators. I worked with Marketing to develop and create a corporate brand image and identity package through collateral materials and website design. In addition, I wrote, directed, and animated an interactive game demo.
-
Lead ArtistMotion Works International May 1993 - Sep 1995Motion Works released five children’s edutainment titles. In my role as lead artist I directed my teams through the creation and development of multimedia CD-ROM titles including V-Tech's "Alphabet Workshop”, “Numbers Workshop”, and “Shapes Workshop," EA Kids’ "Counting on Frank" and Corel Publishing’s "Blue Tortoise”. In addition, I created and managed interactive prototypes, directed animation and provided voice talent on several projects.
-
Lead AnimatorY.T.V. Canada Oct 1991 - Jan 1993During my tenure as animator at YTV I designed, directed, and executed Station I.D. Tags and show opening credits. My work at YTV garnered a win in the Station/Network ID category at the International Programming and Promotion Festival in New York City.
-
Owner / DirectorMeta Media / Blackbird Animation May 1989 - Oct 1991Blackbird Animated Productions created award winning shorts and commercials for television. Meta Media produced credits and subtitles for film and documentaries. Both companies completed various contracts for Paramount Pictures and YTV Canada. Specifically, editing, opening and closing credits, credit rolls, and optical effects for film companies, animation and camerawork on photographs for various documentaries. Clients included McDonald’s, Betty Crocker, Dristan, Sesame Street, and Ford Motor Company.
-
Layout ArtistNelvana Entertainment May 1987 - Oct 1987Toronto, Ontario, CaDesigned backgrounds and character staging for animated television productions including, "Walt Disney's Ducktails", "The Care Bears Family", "My Pet Monster" and "The Huffalumps Adventure".
Scott Paterson Skills
Scott Paterson Education Details
-
Academy Of Art College3D Animation And Character Modeling. -
Sheridan CollegeDegree In 2D Classical Animation.
Frequently Asked Questions about Scott Paterson
What company does Scott Paterson work for?
Scott Paterson works for Virtuos
What is Scott Paterson's role at the current company?
Scott Paterson's current role is Studio Art Director.
What is Scott Paterson's email address?
Scott Paterson's email address is sc****@****mes.com
What schools did Scott Paterson attend?
Scott Paterson attended Academy Of Art College, Sheridan College.
What skills is Scott Paterson known for?
Scott Paterson has skills like Game Development, Video Games, Ps3, Animation, Character Animation, Mobile Games, Art Direction, Game Design, Console, Cinematics, Maya, Level Design.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial