Scott Whitman Email and Phone Number
Scott Whitman is a GPU Foundations Profiler Team Director at NVIDIA at NVIDIA. Colleagues describe them as "Scott's exceptional technical background enables him to be an efficient engineering manager. He has a no-nonsense approach to project management focused on execution and shipping products out of the door. As an architect at NVIDIA he was entrusted with being the point man for both the XBOX and PlayStation3 projects and drove both to successful completion." and "I joined NVIDIA shortly before Scott was promoted to manager position. In addition to his research credentials and technical prowess, his tenacity and thoroughness enabled him to manage several projects at the same time. It was my honor to have been worked for/with him during most of my tenure at NVIDIA."
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Gpu Foundations Profiler Team DirectorNvidia Oct 2015 - PresentSanta Clara, Ca, Us -
Graphics Software Manager - EmbeddedNvidia Nov 2012 - Oct 2015Santa Clara, Ca, Us -
Npi ManagerNvidia Feb 2012 - Nov 2012Santa Clara, Ca, Us -
Manager Of Gpu Sw ArchitectureApple Dec 2010 - Jan 2012Cupertino, California, Us -
3D Graphics Architecture ManagerNvidia Aug 1998 - Jan 2011Santa Clara, Ca, UsManage Architecture development teams for the following GPUs: NV41, NV43, NV47, NV49, NV4B, RSX, GF104, GF106. Responsible for functional and performance validation and verification. Project management as well as technical management. Work closely with Marketing and SW. Ran meetings, constructed schedules, managed personnel, technical issue resolution and plan of record (POR) planning.Manage Graphics and Compute Performance for Fermi GPU family. Analysis of performance as compared to metrics and theoretical model. Application analysis of performance to compare against theoretical model and product placement versus current NVIDIA product line and competition. Coordinate with HW, other Architecture managers and SW team to ensure performance criteria was met. Manage Bringup of following GPUs for Architecture: NV20, NV2A, NV41, NV43, NV47, NV49, NV4B, RSX, GF100, GF104, GF106, GF108. Architect responsible for testing on NV10, design and architecture for Front End in NV20 and verification and validation for NV20, NV2A and NV25.Work closely with Microsoft (Xbox) and Sony (PS3) teams throughout these projects to ensure product met goals and deliverables. Ongoing relationship with Sony (RSX chip) for continued development assistance and verification of HW features and bugs. -
3D Computer Graphics EngineerEquator Technologies, Inc Jan 1997 - Jul 1998Developed and implemented 3D core graphics rendering algorithms for MAP1000 processor.Contribute to design and specification of MAP 1000 graphics features.Design rendering algorithms for both hardware and software implementation.Analyze performance for 3D hardware and software prior to and during implementation.
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Visiting LecturerUniversity Of California Apr 1996 - Dec 1996Oakland, California, UsTaught Introduction to Computer Graphics, the only graphics course in the Computer Science department.Enhanced curriculum to cover a wide range of topics in 2D and 3D graphics technologies. -
Visualization SpecialistCray Research, Inc Oct 1994 - Dec 1996Responsible for research and development of parallel volume rendering application for Cray T3D massively parallel computer with JPL researchers.Assist and develop code for researchers at JPL for graphics visualization activities including: terrain rendering, real-time scene simulation, and parallel device independent libraries.Work in conjunction with graphics team at Cray to coordinate development of libraries and applications for Cray user community.
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Member Technical StaffDavid Sarnoff Research Center Jun 1993 - Oct 1994Develop advanced graphics rendering algorithms for game platform.Analysis and design of graphics rendering device driver for the Princeton Engine(tm).Simulation of special effects to evaluate techniques used to achieve high performance without loss of visual impact.Development of polygon rendering API for media server product.
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Post-Doctoral ResearcherLawrence Livermore National Laboratory Mar 1991 - May 1993Livermore, Ca, UsImplementation of a parallel visualization system within the context of scientific applications ranging from molecular dynamics to finite element simulation.Assist scientists in visualizing their data generated on the multiprocessor supercomputer.Research parallel supercomputing visualization using AVS and custom C library calls.Analysis of global ocean shallow water model application for performance improvement on the multiprocessor supercomputer. -
Application EngineerEvans & Sutherland 1983 - 1985Salt Lake City, Utah, Us
Scott Whitman Education Details
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The Ohio State UniversityComputer Science; Computer Graphics -
The Ohio State UniversityComputer Science -
Carnegie Mellon UniversityApplied Mathematics-Computer Science
Frequently Asked Questions about Scott Whitman
What company does Scott Whitman work for?
Scott Whitman works for Nvidia
What is Scott Whitman's role at the current company?
Scott Whitman's current role is GPU Foundations Profiler Team Director at NVIDIA.
What schools did Scott Whitman attend?
Scott Whitman attended The Ohio State University, The Ohio State University, Carnegie Mellon University.
Who are Scott Whitman's colleagues?
Scott Whitman's colleagues are Nenghui Hu, Rizwana A, Liang Zhnag, Guilin Zhu, Thong Pham, Nadia Cabrales, Aleksei Korolev.
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