Scott Klein

Scott Klein Email and Phone Number

Director of Player Research | Leadership | Games Research | UX Design | Psychographic Segmentation | Audience Insights @ Solsten
Scott Klein's Location
Greater Seattle Area, United States, United States
Scott Klein's Contact Details
About Scott Klein

I have helped create high quality, innovative, and usable products ranging from electronics, to websites, to games, to marketing and advertising media. I've even helped a restaurant company develop new food items, better menus, and better in-restaurant dining experiences. (I never thought I'd have a job where I traveled to different cities having lunch and dinner with customers to learn more about their dining experience. Very eye opening and waistline increasing!) I'm eager to evangelize and teach usability and user experience best practices to team members and beyond. I'm passionate about building teams with a variety of skills who not only love research but also love creating helpful and fun experiences. (What's life without fun?)All things we interact with daily provide an experience that someone created. I'm driven to understand why the experience was built the way it was, what benefit it provides, and how to improve the experience. (I believe everything can be better somehow!)

Scott Klein's Current Company Details
Solsten

Solsten

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Director of Player Research | Leadership | Games Research | UX Design | Psychographic Segmentation | Audience Insights
Scott Klein Work Experience Details
  • Solsten
    Director Of Player Research
    Solsten Jul 2023 - Present
    Berlin, Berlin, De
  • Meta
    Manager, Ux Research - Vr Ecosystem
    Meta May 2021 - Nov 2022
    Menlo Park, Ca, Us
    Leading a team of UX Researchers supporting the VR Developer, Oculus App store, and VR Gaming Content development teams.• Hire, mentor, and support UX Researchers (qual and quant) and UX Research managers at all experience levels to develop and execute impactful research across numerous product spaces. • Collaborate with other cross-discipline org level leads (Engineering, Product Management, Design, Data Science, etc.) to develop strategic focus and guide product development teams to fast, effective solutions. • Support internal community development through mentoring researchers within the company, presenting UX Research partnership best practices to incoming Product Management classes, developing monthly UX Research all-hands meetings, and conducting weekly UX Researcher hiring interviews.
  • Meta
    Manager, Ux Research - Ads Measurement
    Meta Jul 2019 - May 2021
    Menlo Park, Ca, Us
    Leading a team of UX Researchers for our Advertising Measurement organization.• Hire, mentor, and support UX Researchers (qual and quant) and UX Research managers at all experience levels to develop and execute impactful research across numerous product spaces. • Collaborate with other cross-discipline org level leads (Engineering, Product Management, Design, Data Science, etc.) to develop strategic focus and guide product development teams to fast, effective solutions. • Support internal community development through mentoring researchers within the company, presenting UX Research partnership best practices to incoming Product Management classes, developing monthly UX Research all-hands meetings, and conducting weekly UX Researcher hiring interviews.
  • Big Fish Games
    Director, Customer Experience & Insights
    Big Fish Games Dec 2015 - Jun 2019
    Seattle, Washington, Us
    Develop and drive consumer insights and UX research strategy for multiple game studios and internal products focused on helping lower time to market and development costs while increasing player retention and monetization.Key ResultsStrategize research plans and methods with all levels of management (C-level, VP, Director, Managers) in product development, game design, marketing, user acquisition, and UX.Drive research strategy focused on iterative, lean research methods to allow production times to stay fast but highly customer informed – leverage the right type of research or expert analysis for the right situation.Championed growth of insights team from 3 to 9 researchers including embedding Sr. UX Researchers into each of the 4 internal game studios, establishing a dedicated on-site usability lab research team and a quantitative research group to maximize research budget ROI, decrease research execution time, and establish a culture where research is a step in the design process that can’t be left out. Cultivate a culture around insights sharing by hosting research reports on a central wiki page, distributing a bi-monthly insights newsletter, and hosting quarterly insights presentations to internal teams.Welcomed the opportunity to have 3 UX designers join my research group from another team allowing for direct collaboration between UX Design and research leading to in-game store designs that improved daily player monetization of a multi-million dollar game by 7%.Advocated for and successfully implemented new biometric research technology system (iMotions: eye-tracking, facial emotional response, and galvanic skin response) in play testing giving game development teams higher confidence in playtesting findings, in-turn decreasing design iterations and time to market for the game.
  • Big Fish Games
    Manager, Consumer Insights & Ux Research
    Big Fish Games Mar 2012 - Dec 2015
    Seattle, Washington, Us
    Managed a team of UX and market researchers that provided a low cost, high ROI strategic competitive advantage through in-house qualitative and quantitative research.Key ResultsManaged research projects for games and websites from concept through launch using multiple research methodologies including lab studies, iterative prototype testing, surveys, A/B testing, focus groups, and web analytics.Managed consumer insights researchers who used surveys with samples sizes of a few hundred to tens of thousands to understand player segmentation, satisfaction, motivations and behavior to guide game development and marketing decisions.Collaborated with UX, technology, ecommerce, marketing, product management, and game development to represent consumer needs through all stages of product development life cycle which led to decreased design iterations and time to market, while improving profit per game.Grew alpha game testing team from 1 to 3 due to improved revenue of games that went through in-lab usability testing.Optimized the use of $150,000+ research budget to provide high quality actionable insights
  • Big Fish Games
    Usability Researcher
    Big Fish Games Apr 2009 - Mar 2012
    Seattle, Washington, Us
    Suggested and managed yearlong automated online survey focused on gaining behavioral insights from first time visitors to the website for C level management.Moderated website usability testing to assist UX designers and product managers with feature development.Managed implementation of Webtrends analytics and create daily dashboards and ad-hoc analysis of website analytics data for multiple business groups.Developed, implemented, and executed alpha game testing program to have 2+ games per week played in-lab by customers to aid game producers in developing high quality and high value games.
  • Hotels.Com
    Ux Research Manager
    Hotels.Com Oct 2006 - Feb 2009
    Worked with Interaction designers, information architects, developers, and product managers to design and conduct multi-phased user research on most areas of hotels.com focusing on improving: site conversion, guest review usage, SEO, and overall user experience.
  • Brinker International
    Advertising Researcher
    Brinker International Jun 2005 - Oct 2006
    Dallas, Texas, Us
    Executed customer qualitative and quantitative research by securing suppliers; developing recruiting criteria, discussion guides, and questionnaires; and managing fielding of research.
  • Match.Com
    Usability Analyst
    Match.Com Jul 2004 - May 2005
    Dallas, Texas, Us
    Developed methodologies, testing scripts, and survey questionnaires aimed at identifying usability issues and customer satisfaction with Match.com’s product and new product development teams.
  • Quarry Integrated Communications
    Communication Services Advisor
    Quarry Integrated Communications Jul 2002 - Jul 2004
    St. Jacobs, Ontario, Ca
    Conducted brand experience research using in-lab, field, and remote evaluation techniques. Managed advertising and marketing material development for large telecommunications corporation.
  • Usability Sciences Corporation
    Usability Analyst
    Usability Sciences Corporation May 2000 - Jan 2002
    Irving, Texas, Us
    Consulted with various clients ranging from start-up websites to large software/hardware development corporations to identify customer behavior.

Scott Klein Education Details

  • Mays Business School - Texas A&M University
    Mays Business School - Texas A&M University
    Management Information Systems

Frequently Asked Questions about Scott Klein

What company does Scott Klein work for?

Scott Klein works for Solsten

What is Scott Klein's role at the current company?

Scott Klein's current role is Director of Player Research | Leadership | Games Research | UX Design | Psychographic Segmentation | Audience Insights.

What is Scott Klein's email address?

Scott Klein's email address is s.****@****mes.com

What is Scott Klein's direct phone number?

Scott Klein's direct phone number is +120626*****

What schools did Scott Klein attend?

Scott Klein attended Mays Business School - Texas A&m University.

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