Scott Ballard Email and Phone Number
Scott Ballard work email
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Scott Ballard personal email
For the last 20+ years, I’ve worked passionately for studios large and small creating production pipelines to meet each studios unique needs. I have a passion for shipping technology that removes drudgery from people’s daily work. My objective is to use my extensive product management and technical knowledge to lead teams that deliver modern, large-scale experiences which help people spend their time on the most creative aspects of their work.SoftwareShotgun • Shotgun ToolkitCustom tool development and pipeline architectureMaya • Nuke • Hiero DeadlineGoogle Cloud Platform • Microsoft AzureAspera • RsyncEMO (DreamWorks proprietary animation software)Windows, OSX and Linux platformsProgrammingPython • PyQt • PySide • ORM • SqlAlchemyC++ • Qt • QtCreator • QtDesigner MySQL • PostGresSQL • MySQL WorkbenchMaya MEL/API • Python plugins • PySide integrationHTML • CSS • JavaScript • PHP • XML • YAML Eclipse • Git • PerforceShell scripting
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Escape Velocity EntertainmentAustin, Texas, United States -
Business OwnerThe Little Blue Montessori School Jun 2024 - PresentI'm excited to be the co-owner of The Little Blue Montessori School in Austin, TX with two locations in Easton Park and Old Manacha Rd. I'm also in the role of COO helping to guide the business and expansion of our campus in Easton Park and the recent acquisition of our second campus on Old Mancha Rd.
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Sr. Vfx & Games Pipeline Developer ConsultantFreelance Mar 2008 - PresentWorking with various studios to develop their pipelines using off-the-shelf software (Deadline, Nuke, Heiro, Shotgun and Toolkit) and writing custom code in Python, PyQt and SQL.Some of my clients include: Netflix, A24, Jim Henson, Griffith Observatory, Uncharted Territory, Saatchi & Saatchi, Fox, Warner Bros., Shotgun, CBS Digital, Technicolor, Proof, Flat Earth, Rain Maker, Engine Room VFX, Brewster Parsons, Emergent and Snoot Productions
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Principle Tools And Pipeline Tech ArtistRiot Games Feb 2021 - Mar 2022Los Angeles, Ca, Us -
Senior Pipeline ConsultantNetflix Feb 2020 - Aug 2020Los Gatos, Ca, Us -
Senior Software DeveloperWalt Disney Imagineering Jul 2016 - Jul 2018Glendale, California, UsShotgun/Toolkit, Pipeline and tool development for theme park attractions -
Senior Pipeline EngineerUncharted Territory Jan 2015 - May 2016Los Angeles, Ca, UsFor Independence Day Resurrection, I created a Shotgun based data I/O system which allowed Uncharted Territory to act as the intermediary for Fox Studios, allowing them to be the central hub for all digital assets, on-set data and metadata, without the need for an I/O dept. We had over 24 of the most prestigious VFX vendors from around the world using the system. We had 13000+ deliveries, 240000+ versions created and 55+ TBs of data transferred through the system.Additionally, I setup cloud rendering on both Azure and Google Cloud using Deadline, 3DSMax and virtualized cluster file servers. -
Pipeline SupervisorEncore Hollywood Feb 2014 - Oct 2014Burbank, California, Us -
Global Pipeline SupervisorRgh Themed Entertainment Oct 2012 - Feb 2014I'm heading up the pipeline development and management for RGH Entertainment for our studios in LA, Amman and Manila.
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Freelance Pipeline TdUncharted Territory May 2012 - Oct 2012Los Angeles, Ca, Us -
Sr. Software EngineerShotgun Software Mar 2012 - Oct 2012
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Pipeline TdSaatchi & Saatchi Feb 2012 - Mar 2012London, Greater London, Gb -
Pipeline SupervisorTechnicolor Dec 2010 - Nov 2011Los Angeles, UsHeading up the pipeline development and maintenance in North America and India for the new Technicolor stereoscopic conversion division. -
2D Technical DirectorPrime Focus Jan 2010 - Nov 2010Mumbai, Maharashtra, InDeveloping the 2D to 3D stereo conversion pipeline. -
Cg SupervisorTechnicolor Aug 2009 - Jan 2010Los Angeles, Us -
Freelance Pipeline TdSnoot Entertainment 2008 - 2009
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Pipeline ConsultantTemerity Software May 2007 - Mar 2008Pipeline consultant for Temerity Software. www.temerity.us
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Cg SupervisorTechnicolor Interactive Services Jun 2007 - Dec 2007Los Angeles, Us -
Character TdFilm Roman Feb 2007 - Mar 2007UsMaking rigs for the new Simpson's Movie -
Cg Supervisor360 Films Nov 2006 - Mar 2007Working as CG Supervisor on Species 4.. woohoo!!
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Lead Character TdRainmaker Studios Aug 2006 - Sep 2006Richmond, Va, Us -
Cg SupervisorSony Playstation Jan 2006 - Jul 2006Tokyo, JpManaged the CG production process, coordinating and scheduling the various departments. Instrumental in developing the pipeline with Temerity Pipeline. -
Character TdAnimal Logic Apr 2005 - Dec 2005Moore Park, Nsw, AuResponsible for setting up facial rigs and muscle deformations on penguins using XSI and proprietary tools. -
Lead Character TdDreamworks Feature Animation Nov 2002 - Mar 2005Glendale, Ca, Us Responsible for rigging and deformation setups on a main character Co-author of a proprietary procedural character rigging pipeline tool This mel based tool was used by all the Character TDs on the show and formed the backbone of the character department pipeline. This tool is currently under consideration for a patent. Lead responsibilities included coordinating data flow between character TDs, training Character TDs using pipeline tool and optimizing character rigs for production. -
Supervising Character TdCinesite Nov 1997 - Nov 2002London, London, Gb• Supervising Character TD/ Pipeline Development• Direction of character department, including development/implementation of pipeline• Development of proprietary technologies with R&D department including “pose space deformation” system and UV “pelting”.• Created ground breaking 3D characters for feature films using advanced sub-division surface techniques, proprietary deformation systems, high-end character setups• Collaborated with Animation Supervisors creating innovative user friendly character setups, and supervision of character TD’s. Worked with the bidding department on character related bids. -
InstructorGnomon School Of Visual Arts Mar 2000 - Sep 2000Introduction to Maya
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InstructorUcla Extension Jan 1999 - Sep 1999Los Angeles, California, UsIntroduction to Maya -
3Name 3DLead Nurbs Modeler Jun 1996 - Mar 1997Lead NURBS Modeler
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2D/3D Artist / Character Td / Modeler / AnimatorFilm Roman Jun 1996 - Mar 1997Us Designing characters, locations, storyboards, assisting in art direction and helping develop production pathways. Modeling, texturing, lighting, and animating characters for Bruno The Kid a game based on the popular animated T.V. series
Scott Ballard Skills
Scott Ballard Education Details
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Glendale City CollegeC++ -
Gnomon School Of Visual EffectsCharacter Sculpting In Clay -
Pdi / DreamworksEmo -
Animaction StudiosA Comprehensive And Intensive Classical And Computer Animation Program. -
Rowland Heights Animation R.O.P.Classical Animation Training Program -
Pasadena City CollegeLife Drawing Studies -
Verdugo Hills
Frequently Asked Questions about Scott Ballard
What company does Scott Ballard work for?
Scott Ballard works for Escape Velocity Entertainment
What is Scott Ballard's role at the current company?
Scott Ballard's current role is Business Owner.
What is Scott Ballard's email address?
Scott Ballard's email address is sb****@****ion.edu
What schools did Scott Ballard attend?
Scott Ballard attended Glendale City College, Gnomon School Of Visual Effects, Pdi / Dreamworks, Animaction Studios, Rowland Heights Animation R.o.p., Pasadena City College, Verdugo Hills.
What are some of Scott Ballard's interests?
Scott Ballard has interest in Children, Economic Empowerment, Traveling, Environment, Motorcycles, Home Improvements, Science And Technology, Disaster And Humanitarian Relief, Human Rights, Animal Welfare.
What skills is Scott Ballard known for?
Scott Ballard has skills like Mental Ray, Python, Xsi, Photoshop, Linux, Windows, Renderman, Mel, Mudbox, Maya, Character Animation, Zbrush.
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