Scott Ballard

Scott Ballard Email and Phone Number

Austin, Texas, United States
Scott Ballard's Location
Austin, Texas, United States, United States
Scott Ballard's Contact Details

Scott Ballard personal email

n/a
About Scott Ballard

For the last 20+ years, I’ve worked passionately for studios large and small creating production pipelines to meet each studios unique needs. I have a passion for shipping technology that removes drudgery from people’s daily work. My objective is to use my extensive product management and technical knowledge to lead teams that deliver modern, large-scale experiences which help people spend their time on the most creative aspects of their work.SoftwareShotgun • Shotgun ToolkitCustom tool development and pipeline architectureMaya • Nuke • Hiero DeadlineGoogle Cloud Platform • Microsoft AzureAspera • RsyncEMO (DreamWorks proprietary animation software)Windows, OSX and Linux platformsProgrammingPython • PyQt • PySide • ORM • SqlAlchemyC++ • Qt • QtCreator • QtDesigner MySQL • PostGresSQL • MySQL WorkbenchMaya MEL/API • Python plugins • PySide integrationHTML • CSS • JavaScript • PHP • XML • YAML Eclipse • Git • PerforceShell scripting

Scott Ballard's Current Company Details
Escape Velocity Entertainment

Escape Velocity Entertainment

View
Business Owner
Austin, Texas, United States
Website:
eve.games
Employees:
183
Scott Ballard Work Experience Details
  • Escape Velocity Entertainment
    Escape Velocity Entertainment
    Austin, Texas, United States
  • The Little Blue Montessori School
    Business Owner
    The Little Blue Montessori School Jun 2024 - Present
    I'm excited to be the co-owner of The Little Blue Montessori School in Austin, TX with two locations in Easton Park and Old Manacha Rd. I'm also in the role of COO helping to guide the business and expansion of our campus in Easton Park and the recent acquisition of our second campus on Old Mancha Rd.
  • Freelance
    Sr. Vfx & Games Pipeline Developer Consultant
    Freelance Mar 2008 - Present
    Working with various studios to develop their pipelines using off-the-shelf software (Deadline, Nuke, Heiro, Shotgun and Toolkit) and writing custom code in Python, PyQt and SQL.Some of my clients include: Netflix, A24, Jim Henson, Griffith Observatory, Uncharted Territory, Saatchi & Saatchi, Fox, Warner Bros., Shotgun, CBS Digital, Technicolor, Proof, Flat Earth, Rain Maker, Engine Room VFX, Brewster Parsons, Emergent and Snoot Productions
  • Riot Games
    Principle Tools And Pipeline Tech Artist
    Riot Games Feb 2021 - Mar 2022
    Los Angeles, Ca, Us
  • Netflix
    Senior Pipeline Consultant
    Netflix Feb 2020 - Aug 2020
    Los Gatos, Ca, Us
  • Walt Disney Imagineering
    Senior Software Developer
    Walt Disney Imagineering Jul 2016 - Jul 2018
    Glendale, California, Us
    Shotgun/Toolkit, Pipeline and tool development for theme park attractions
  • Uncharted Territory
    Senior Pipeline Engineer
    Uncharted Territory Jan 2015 - May 2016
    Los Angeles, Ca, Us
    For Independence Day Resurrection, I created a Shotgun based data I/O system which allowed Uncharted Territory to act as the intermediary for Fox Studios, allowing them to be the central hub for all digital assets, on-set data and metadata, without the need for an I/O dept. We had over 24 of the most prestigious VFX vendors from around the world using the system. We had 13000+ deliveries, 240000+ versions created and 55+ TBs of data transferred through the system.Additionally, I setup cloud rendering on both Azure and Google Cloud using Deadline, 3DSMax and virtualized cluster file servers.
  • Encore Hollywood
    Pipeline Supervisor
    Encore Hollywood Feb 2014 - Oct 2014
    Burbank, California, Us
  • Rgh Themed Entertainment
    Global Pipeline Supervisor
    Rgh Themed Entertainment Oct 2012 - Feb 2014
    I'm heading up the pipeline development and management for RGH Entertainment for our studios in LA, Amman and Manila.
  • Uncharted Territory
    Freelance Pipeline Td
    Uncharted Territory May 2012 - Oct 2012
    Los Angeles, Ca, Us
  • Shotgun Software
    Sr. Software Engineer
    Shotgun Software Mar 2012 - Oct 2012
  • Saatchi & Saatchi
    Pipeline Td
    Saatchi & Saatchi Feb 2012 - Mar 2012
    London, Greater London, Gb
  • Technicolor
    Pipeline Supervisor
    Technicolor Dec 2010 - Nov 2011
    Los Angeles, Us
    Heading up the pipeline development and maintenance in North America and India for the new Technicolor stereoscopic conversion division.
  • Prime Focus
    2D Technical Director
    Prime Focus Jan 2010 - Nov 2010
    Mumbai, Maharashtra, In
    Developing the 2D to 3D stereo conversion pipeline.
  • Technicolor
    Cg Supervisor
    Technicolor Aug 2009 - Jan 2010
    Los Angeles, Us
  • Snoot Entertainment
    Freelance Pipeline Td
    Snoot Entertainment 2008 - 2009
  • Temerity Software
    Pipeline Consultant
    Temerity Software May 2007 - Mar 2008
    Pipeline consultant for Temerity Software. www.temerity.us
  • Technicolor Interactive Services
    Cg Supervisor
    Technicolor Interactive Services Jun 2007 - Dec 2007
    Los Angeles, Us
  • Film Roman
    Character Td
    Film Roman Feb 2007 - Mar 2007
    Us
    Making rigs for the new Simpson's Movie
  • 360 Films
    Cg Supervisor
    360 Films Nov 2006 - Mar 2007
    Working as CG Supervisor on Species 4.. woohoo!!
  • Rainmaker Studios
    Lead Character Td
    Rainmaker Studios Aug 2006 - Sep 2006
    Richmond, Va, Us
  • Sony Playstation
    Cg Supervisor
    Sony Playstation Jan 2006 - Jul 2006
    Tokyo, Jp
    Managed the CG production process, coordinating and scheduling the various departments. Instrumental in developing the pipeline with Temerity Pipeline.
  • Animal Logic
    Character Td
    Animal Logic Apr 2005 - Dec 2005
    Moore Park, Nsw, Au
    Responsible for setting up facial rigs and muscle deformations on penguins using XSI and proprietary tools.
  • Dreamworks Feature Animation
    Lead Character Td
    Dreamworks Feature Animation Nov 2002 - Mar 2005
    Glendale, Ca, Us
    • Responsible for rigging and deformation setups on a main character• Co-author of a proprietary procedural character rigging pipeline tool• This mel based tool was used by all the Character TD’s on the show and formed the backbone of the character department pipeline. This tool is currently under consideration for a patent. • Lead responsibilities included coordinating data flow between character TD’s, training Character TD’s using pipeline tool and optimizing character rigs for production.
  • Cinesite
    Supervising Character Td
    Cinesite Nov 1997 - Nov 2002
    London, London, Gb
    • Supervising Character TD/ Pipeline Development• Direction of character department, including development/implementation of pipeline• Development of proprietary technologies with R&D department including “pose space deformation” system and UV “pelting”.• Created ground breaking 3D characters for feature films using advanced sub-division surface techniques, proprietary deformation systems, high-end character setups• Collaborated with Animation Supervisors creating innovative user friendly character setups, and supervision of character TD’s. Worked with the bidding department on character related bids.
  • Gnomon School Of Visual Arts
    Instructor
    Gnomon School Of Visual Arts Mar 2000 - Sep 2000
    Introduction to Maya
  • Ucla Extension
    Instructor
    Ucla Extension Jan 1999 - Sep 1999
    Los Angeles, California, Us
    Introduction to Maya
  • Lead Nurbs Modeler
    3Name 3D
    Lead Nurbs Modeler Jun 1996 - Mar 1997
    Lead NURBS Modeler
  • Film Roman
    2D/3D Artist / Character Td / Modeler / Animator
    Film Roman Jun 1996 - Mar 1997
    Us
    • Designing characters, locations, storyboards, assisting in art direction and helping develop production pathways. Modeling, texturing, lighting, and animating characters for “Bruno The Kid” a game based on the popular animated T.V. series

Scott Ballard Skills

Mental Ray Python Xsi Photoshop Linux Windows Renderman Mel Mudbox Maya Character Animation Zbrush Animation 2d Nuke Particles Pipeline Development Shake Visual Effects Character Rigging Motionbuilder Rigging 3d Animation Compositing Fur Texturing Vfx Supervision Rendering Character Pyqt Uv Mapping Character Modeling Feature Films Dynamics Lighting Traditional Animation Computer Animation Modeling Technical Direction Video Games Cgi Scripting Software Development

Scott Ballard Education Details

  • Glendale City College
    Glendale City College
    C++
  • Gnomon School Of Visual Effects
    Gnomon School Of Visual Effects
    Character Sculpting In Clay
  • Pdi / Dreamworks
    Pdi / Dreamworks
    Emo
  • Animaction Studios
    Animaction Studios
    A Comprehensive And Intensive Classical And Computer Animation Program.
  • Rowland Heights Animation R.O.P.
    Rowland Heights Animation R.O.P.
    Classical Animation Training Program
  • Pasadena City College
    Pasadena City College
    Life Drawing Studies
  • Verdugo Hills
    Verdugo Hills

Frequently Asked Questions about Scott Ballard

What company does Scott Ballard work for?

Scott Ballard works for Escape Velocity Entertainment

What is Scott Ballard's role at the current company?

Scott Ballard's current role is Business Owner.

What is Scott Ballard's email address?

Scott Ballard's email address is sb****@****ion.edu

What schools did Scott Ballard attend?

Scott Ballard attended Glendale City College, Gnomon School Of Visual Effects, Pdi / Dreamworks, Animaction Studios, Rowland Heights Animation R.o.p., Pasadena City College, Verdugo Hills.

What are some of Scott Ballard's interests?

Scott Ballard has interest in Children, Economic Empowerment, Traveling, Environment, Motorcycles, Home Improvements, Science And Technology, Disaster And Humanitarian Relief, Human Rights, Animal Welfare.

What skills is Scott Ballard known for?

Scott Ballard has skills like Mental Ray, Python, Xsi, Photoshop, Linux, Windows, Renderman, Mel, Mudbox, Maya, Character Animation, Zbrush.

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