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Scott Denton Email & Phone Number

Senior Digital Fabricator at Swaybox Studios
Location: Brooklyn, New York, United States 70 work roles 2 schools
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Current company
Role
Senior Digital Fabricator
Location
Brooklyn, New York, United States
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Who is Scott Denton? Overview

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Scott Denton is listed as Senior Digital Fabricator at Swaybox Studios, a company with 39 employees, based in Brooklyn, New York, United States. AeroLeads shows a matched LinkedIn profile for Scott Denton.

Scott Denton previously worked as 3d Modeler at Buck and Owner at Likesyrup. Scott Denton holds Associate'S Degree, Science In Computer Animation from Full Sail University.

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Swaybox Studios

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Profile bio

About Scott Denton

Website:www.likesyrup.comhttps://linktr.ee/LikesyrupI most recently served as an Asset Supervisor at Axis Studios in London and a freelance molder/Lookdev Artist for Blur. I bring a wealth of experience cultivated over 18 years in the 3D animation industry. A proud alumnus of Full Sail University, I graduated with an Associate of Science in Computer Animation.My professional journey has been marked by a steadfast commitment to continuous learning, allowing me to stay at the forefront of industry trends and technologies. Specializing in modeling, my passion extends to both the craft and exploring emerging technologies that push the boundaries of creative expression.Key Production Skills and Experience:Proficient in high and low poly modeling of characters, props, and sets.Expertise in 3D texture painting, whether starting from scratch or utilizing photographs.Skillful in UV layouts to optimize texture mapping.Accomplished in Shading/Look Development using industry-leading tools such as Arnold, Vray, Octane, Marmoset, and Redshift.Software Knowledge:zBrushMayaTopogunPhotoshopUV LayoutMudbox3D CoatMariRedshiftWrapSubstance PainterMarmoset Toolbag 2LinuxQuixel SuiteUnrealI derive immense satisfaction from collaborating with new teams of creative individuals, fostering a dynamic and enjoyable work environment. My dedication to refining skills and staying abreast of emerging technologies underscores my commitment to delivering exceptional results for both current and prospective clients.

Listed skills include Pftrack, Substance Painter, Arnold, Keyshot, and 38 others.

Current workplace

Scott Denton's current company

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Swaybox Studios
Swaybox Studios
Senior Digital Fabricator
New York, United States
Employees
39
AeroLeads page
70 roles · 19 years

Scott Denton work experience

A career timeline built from the work history available for this profile.

3D Modeler

Los Angeles, California, US

  • As a 3D Modeler at BUCK, I have had the opportunity to work on projects such as Anoro and Fruit Snacks, AirBnB where I have created visually stunning props, characters, and environments. My contributions have helped.
  • Collaborated with colleagues to ensure projects met high standards of creativity and innovation.
  • Developed skills in both realistic and stylized modeling techniques, enhancing my abilities as a 3D artist.
May 2014 - Nov 2024

Owner

Likesyrup

As Owner of my freelancing brand, Likesyrup, where I specialize in 3D modeling for production films, commercials, and 3D printing and Games. My responsibilities include creating character and product models efficiently, preparing models for 3D printing, and designing workflows. My achievements include seamless integration of models in commercials and a.

Mar 2007 - Jul 2024

Freelance Senior Asset Artist

Culver City, CA, US

  • Modeled and textured assets for episodic series, specializing in hard and soft surface modeling using Arnold in Solaris and Houdini for rendering.
  • Collaborated with team to create production-ready assets for Blur Studio's projects.
  • Utilized skills in 3D modeling and texturing to bring creative visions to life in a remote work environment.
Jan 2024 - May 2024

Senior Cg Artist

  • Developed style frames for Meta universe, utilizing look development and concept modeling skills to bring environments to life.
  • Collaborated with clients to achieve their goals through creative visualization and design.
  • Contributed to the overall aesthetic and visual storytelling of projects at Remote Control Technology.
Nov 2023 - Jan 2024

Asset Supervisor

Glasgow / Bristol / London, GB

Led teams at Axis Studios to streamline asset creation processes, maintain quality within budget constraints and collaborate with vendors for optimized workflows. Achieved successful project outcomes while ensuring team morale and spirit in a fast-paced environment.

Nov 2022 - Jan 2024

Character Modeling Supervisor

London, GB

  • Supervised character and prop modeling team to ensure technical direction aligns with department guidelines.
  • Managed art and technical direction in stand-up meetings to foster a culture of learning and sharing.
  • Collaborated with team to build pipeline for handling assets and workflows efficiently.
Dec 2021 - Nov 2022

3D Modeler

Brooklyn, New York, US

Cleaned up various scans for 3d for VR/AR/Games and FIlm prouductions.

Jan 2020 - Nov 2022

Principal Modeler Head Of Assets

Brooklyn, New York, US

Built assets and textures for a game demo the company was putting together. I was the primary and only modeler on the project. Also worked on some assets for their other properties.

Jul 2020 - Mar 2022

Principal Modeler

Menlo Park, CA, US

  • Collaborated with Reality Labs/SparkAR teams to experiment and optimize AR modeling prop/environments/characters for user engagement.
  • Implemented continuous adjustments to enhance user experience and fun in AR environments.
  • Developed innovative AR projects to push the boundaries of technology and creativity.
  • Leveraged skills in modeling and data analysis to drive impactful results in AR development.
Aug 2021 - Dec 2021

Freelance Senior Modeler

London, England, GB

Aug 2021 - Aug 2021

Senior Character Modeler

Burbank, California, US

Currently working on Characters for Film and Tv properties.Doom PatrolFlashSuper GirlBatWoman

Oct 2020 - Aug 2021

Freelance Senior Modeler/Texturer

Chicago, IL, US

Modeled and Textured assets for a few Holiday Spots using Maya. Zbrush, Mari, Marvelous Designer, and Substance Painter. Also, look developed them in Arnold Render

Oct 2020 - Oct 2020

Lead Modeler

London, GB

Worked on numerous Feature Animation films creating Characters, props, and sets. Lead a team of around 10, Checked asset UVs and topology, and made notes to send back to artists for corrections. and reported to the Department modeling Supervisor.

Apr 2020 - Jul 2020

Lead Modeling/Texture Td

Fitzrovia, London, GB

Modeled and Supervised making assets during my time here on a few films.

Nov 2019 - Apr 2020

Concept Modeler

Glendale, California, US

Made Fred and Mochzilla models for the project

Oct 2019 - Nov 2019

Lead 3D Modeler

London, England, GB

As a Lead modeler at Mill, I helped create assets for commercial properties as well as assets for AR/AR, 3d printing, and whatever other type format they could come up with haha. Modeled and textured highly efficient geometry as well as a problem solved for different avenues in 3d modeling scope.

Oct 2017 - Oct 2019

Character Modeling Instructor

Viborg, DK

Two years in a row I brought around 24 students through the process of creating characters for a film pipeline using Maya, Zbrush, and Arnold.

Mar 2018 - Mar 2018

Freelance Senior 3D Modeler

New York, New York, US

Aug 2017 - Sep 2017

Freelance Senior 3D Modeler

New York, NY, US

Nov 2016 - Feb 2017

Freelance 3D Generalist

Aug 2016 - Nov 2016

Modeling Generalist

Glendale, CA, US

Modeled characters, environments, and props for a film. I also supervised assets for correct topology and good UVs.

May 2016 - Aug 2016

Senior 3D Modeler

New York, NY, US

Mar 2016 - May 2016

Senior 3D Modeler/Generalist

Redmond, Washington, US

Worked on developing projects for the Hololens before its release.

Aug 2015 - Nov 2015

Lead 3D Modeler

New York, NY, US

Jul 2009 - Aug 2015

Senior 3D Modeler

Richmond, Virginia, US

Modeled various elements.

May 2015 - Jun 2015

Senior 3D Modeler

Lair
Apr 2015 - May 2015

Senior 3D Modeler

New York, NY, US

Samsung -ModelingKholer - ModelingDisney Life - Modeling / Texture / Lighting / Comp

Mar 2014 - Mar 2015

3D Generalist

London, England, GB

Feb 2015 - Feb 2015

3D Modeler

US

Amazon - Modeling

Nov 2013 - Jan 2015

3D Designer

Redbliss
2015 - 2015

Senior 3D Generalist

New York, NY, US

Nov 2014 - Dec 2014

3D Generalist

Rux Design

Modeling, texture, light and composting for web based page. I was responsible for handling product renderings.

Nov 2014 - Dec 2014

3D Modeler

London, GB

Ralph Lauren - Modeling / textureUniversity of Phoenix - Modeling

Jul 2013 - Sep 2014

3D Generalist

Sibling / Rilvary

Comcast - Animation /Modeling / Lighting

Jun 2014 - Jul 2014

3D Modeler/Lighter

New York, NY, US

Bose - Modeling /LightingMac Cosmetics - Modeling

Mar 2014 - May 2014

Freelance 3D Modeler

New York, NY, US

Charter Business - Modeling

Mar 2014 - Mar 2014

Freelance 3D Modeler

Odd Ny

Golfpride - Modeling

Jan 2014 - Feb 2014

Freelance 3D Modeler

New York, New York, US

modeled various elements for a television series open.

Apr 2014 - 2014

Freelance 3D Modeler

Brooklyn, New York, US

Modeled various elements for 3d printing.

Dec 2013 - Dec 2013

Freelance 3D Modeler

Modeled objects for commercials.

Oct 2013 - Oct 2013

Freelance 3D Generalist

Brooklyn, NY, US

Lighting and modeling for a commercial

Aug 2013 - Sep 2013

Freelance 3D Modeler

London, GB

Modeled and animated assets for Fox Sports

Jul 2013 - Jul 2013

Freelance 3D Generalist

Panda Panther

modeling/lighting

Apr 2013 - May 2013

Freelance 3D Generalist

New York, New York, US

Lighting, Modeling, Texture work.

Jan 2013 - Feb 2013

Freelance 3D Generalist

New York, NY, US

Ben and Jerrys - Modeling / Texturing /Lighting / AnimationChase - Modeling /Lighting / Texturing / AnimationTwizzlers - ModelingOreo - ModelingVic Vapor Rub - Modeling / Lighting

2012 - 2012

Freelance 3D Generalist

Rabbit Hole Creative

Modeled, lit, animated and rendered various shots for various commercial projects that were to be projected on stage.

2012 - 2012

Freelance 3D Designer

London, England, GB

Designed frames for a pitch.

2012 - 2012

Freelance 3D Generalist

Design frames for website presentation. Modeling, lighting, shading, comp.

2012 - 2012

Freelance 3D Generalist

Dreamers Ink Aesthetics

Modeling, texturing, lighting, animation, pre-comp

2012 - 2012

Freelance 3D Modeler Generialist Layout Artist

Hillsboro, OR, US

Toys R Us - Modeling / Layout

Jul 2011 - Oct 2011

Freelance 3D Generalist

Gretel

Created content and implemented content on a commercial for broadcast television. I handled all of the 3d pipeline.

2011 - 2011

Freelance 3D Generalist

Los Angeles, CA, US

Animation, lighting, modeling

2011 - 2011

Freelance 3D Generalist

Superfad

Helped render, light, model, texture, and animate spots for internet, and TV spots.

2008 - 2010 ~2 yrs

Freelance 3D Modeler

Brooklyn, NY, US

Modeled various element using Maya and Zbrush

2009 - 2009

Freelance 3D Generalist

US

Worked on various commercials, doing modeling, animation, and lighting.

2009 - 2009

Freelance 3D Modeler/Generalist

New York, NY, US

Creating various elements for a couple of commercials.

2009 - 2009

Lead Modeling Td

New York, NY, US

During my time at Shilo, I was tasked primarily with our modeling pipeline as well as helping to layout concept frames for pitches using 3d applications mainly Maya.

Nov 2005 - Jun 2008

Freelance 3D Modeler/Designer

1St Ave Machine

I helped develop boards for commercial spots. Modeling, Lighting, Composition. Worked closely with a designer to concept frames.

2008 - 2008

Freelance 3D Modeler/Designer

Santa Monica, California, US

Modeled, and UV mapped content for a commercial spot.

2008 - 2008

Freelance 3D Modeler/Designer

Lifelong Freindship Society

Modeled, textured, and rendered content for a pitch.

2008 - 2008

Freelance 3D Modeler/Designer

US

All aspects of the 3d pipeline on many commercial projects.

2008 - 2008

Freelance 3D Modeler

US

Pre-Viz Animation, Facial Tracking In Maya, Text Animation, Razor Model, Box Model, Text Models, Help setting up Lighting passes, Background Elements, Texturing, Baking Nulls for After Effects.

2008 - 2008

Freelance 3D Modeler/Designer

1St Avenue Machine

Modeled and lit concepts for boards on commercial pitches.

2008 - 2008

Freelance Modeler

New York, NY, US

Modeled various elements for commercials.

2008 - 2008

Freelance 3D Designer

New York, NY, US

Did various 3d projects for web. Managed a team of 3d artists spread over the US to finish animations for web based application.

2007 - 2007

Intern

Magnetic Dreams

Learned many things about the broadcast media industry. I was paid for a couple freelance projects along with my responsibilities as an intern in this position.

Nov 2005 - Apr 2006
2 education records

Scott Denton education

Associate'S Degree, Science In Computer Animation

Full Sail University

3 Years No Degree, Fine Art, Graphic Design

Austin Peay State University
FAQ

Frequently asked questions about Scott Denton

Quick answers generated from the profile data available on this page.

What company does Scott Denton work for?

Scott Denton works for Swaybox Studios.

What is Scott Denton's role at Swaybox Studios?

Scott Denton is listed as Senior Digital Fabricator at Swaybox Studios.

Where is Scott Denton based?

Scott Denton is based in Brooklyn, New York, United States while working with Swaybox Studios.

What companies has Scott Denton worked for?

Scott Denton has worked for Swaybox Studios, Buck, Likesyrup, Blur Studio, and Remote Control Technology.

How can I contact Scott Denton?

You can use AeroLeads to view verified contact signals for Scott Denton at Swaybox Studios, including work email, phone, and LinkedIn data when available.

What schools did Scott Denton attend?

Scott Denton holds Associate'S Degree, Science In Computer Animation from Full Sail University.

What skills is Scott Denton known for?

Scott Denton is listed with skills including Pftrack, Substance Painter, Arnold, Keyshot, Art, Mesh Fusion, Motion Design, and Shading.

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