Scott Denton Email & Phone Number
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Scott Denton is listed as Senior Digital Fabricator at Swaybox Studios, a company with 39 employees, based in Brooklyn, New York, United States. AeroLeads shows a matched LinkedIn profile for Scott Denton.
Scott Denton previously worked as 3d Modeler at Buck and Owner at Likesyrup. Scott Denton holds Associate'S Degree, Science In Computer Animation from Full Sail University.
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About Scott Denton
Website:www.likesyrup.comhttps://linktr.ee/LikesyrupI most recently served as an Asset Supervisor at Axis Studios in London and a freelance molder/Lookdev Artist for Blur. I bring a wealth of experience cultivated over 18 years in the 3D animation industry. A proud alumnus of Full Sail University, I graduated with an Associate of Science in Computer Animation.My professional journey has been marked by a steadfast commitment to continuous learning, allowing me to stay at the forefront of industry trends and technologies. Specializing in modeling, my passion extends to both the craft and exploring emerging technologies that push the boundaries of creative expression.Key Production Skills and Experience:Proficient in high and low poly modeling of characters, props, and sets.Expertise in 3D texture painting, whether starting from scratch or utilizing photographs.Skillful in UV layouts to optimize texture mapping.Accomplished in Shading/Look Development using industry-leading tools such as Arnold, Vray, Octane, Marmoset, and Redshift.Software Knowledge:zBrushMayaTopogunPhotoshopUV LayoutMudbox3D CoatMariRedshiftWrapSubstance PainterMarmoset Toolbag 2LinuxQuixel SuiteUnrealI derive immense satisfaction from collaborating with new teams of creative individuals, fostering a dynamic and enjoyable work environment. My dedication to refining skills and staying abreast of emerging technologies underscores my commitment to delivering exceptional results for both current and prospective clients.
Listed skills include Pftrack, Substance Painter, Arnold, Keyshot, and 38 others.
Scott Denton's current company
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Scott Denton work experience
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3D Modeler
- As a 3D Modeler at BUCK, I have had the opportunity to work on projects such as Anoro and Fruit Snacks, AirBnB where I have created visually stunning props, characters, and environments. My contributions have helped.
- Collaborated with colleagues to ensure projects met high standards of creativity and innovation.
- Developed skills in both realistic and stylized modeling techniques, enhancing my abilities as a 3D artist.
Owner
As Owner of my freelancing brand, Likesyrup, where I specialize in 3D modeling for production films, commercials, and 3D printing and Games. My responsibilities include creating character and product models efficiently, preparing models for 3D printing, and designing workflows. My achievements include seamless integration of models in commercials and a.
Freelance Senior Asset Artist
- Modeled and textured assets for episodic series, specializing in hard and soft surface modeling using Arnold in Solaris and Houdini for rendering.
- Collaborated with team to create production-ready assets for Blur Studio's projects.
- Utilized skills in 3D modeling and texturing to bring creative visions to life in a remote work environment.
Senior Cg Artist
- Developed style frames for Meta universe, utilizing look development and concept modeling skills to bring environments to life.
- Collaborated with clients to achieve their goals through creative visualization and design.
- Contributed to the overall aesthetic and visual storytelling of projects at Remote Control Technology.
Asset Supervisor
Led teams at Axis Studios to streamline asset creation processes, maintain quality within budget constraints and collaborate with vendors for optimized workflows. Achieved successful project outcomes while ensuring team morale and spirit in a fast-paced environment.
Character Modeling Supervisor
- Supervised character and prop modeling team to ensure technical direction aligns with department guidelines.
- Managed art and technical direction in stand-up meetings to foster a culture of learning and sharing.
- Collaborated with team to build pipeline for handling assets and workflows efficiently.
Principal Modeler Head Of Assets
Built assets and textures for a game demo the company was putting together. I was the primary and only modeler on the project. Also worked on some assets for their other properties.
Principal Modeler
- Collaborated with Reality Labs/SparkAR teams to experiment and optimize AR modeling prop/environments/characters for user engagement.
- Implemented continuous adjustments to enhance user experience and fun in AR environments.
- Developed innovative AR projects to push the boundaries of technology and creativity.
- Leveraged skills in modeling and data analysis to drive impactful results in AR development.
Freelance Senior Modeler
Senior Character Modeler
Currently working on Characters for Film and Tv properties.Doom PatrolFlashSuper GirlBatWoman
Freelance Senior Modeler/Texturer
Modeled and Textured assets for a few Holiday Spots using Maya. Zbrush, Mari, Marvelous Designer, and Substance Painter. Also, look developed them in Arnold Render
Lead Modeler
Worked on numerous Feature Animation films creating Characters, props, and sets. Lead a team of around 10, Checked asset UVs and topology, and made notes to send back to artists for corrections. and reported to the Department modeling Supervisor.
Lead Modeling/Texture Td
Modeled and Supervised making assets during my time here on a few films.
Lead 3D Modeler
As a Lead modeler at Mill, I helped create assets for commercial properties as well as assets for AR/AR, 3d printing, and whatever other type format they could come up with haha. Modeled and textured highly efficient geometry as well as a problem solved for different avenues in 3d modeling scope.
Character Modeling Instructor
Two years in a row I brought around 24 students through the process of creating characters for a film pipeline using Maya, Zbrush, and Arnold.
Freelance Senior 3D Modeler
Freelance Senior 3D Modeler
Freelance 3D Generalist
Modeling Generalist
Modeled characters, environments, and props for a film. I also supervised assets for correct topology and good UVs.
Senior 3D Modeler
Senior 3D Modeler/Generalist
Worked on developing projects for the Hololens before its release.
Lead 3D Modeler
Senior 3D Modeler
Senior 3D Modeler
Senior 3D Modeler
Samsung -ModelingKholer - ModelingDisney Life - Modeling / Texture / Lighting / Comp
3D Generalist
3D Designer
Senior 3D Generalist
3D Generalist
Modeling, texture, light and composting for web based page. I was responsible for handling product renderings.
3D Generalist
Comcast - Animation /Modeling / Lighting
Freelance 3D Modeler
Golfpride - Modeling
Freelance 3D Generalist
modeling/lighting
Freelance 3D Generalist
Ben and Jerrys - Modeling / Texturing /Lighting / AnimationChase - Modeling /Lighting / Texturing / AnimationTwizzlers - ModelingOreo - ModelingVic Vapor Rub - Modeling / Lighting
Freelance 3D Generalist
Modeled, lit, animated and rendered various shots for various commercial projects that were to be projected on stage.
Freelance 3D Generalist
Design frames for website presentation. Modeling, lighting, shading, comp.
Freelance 3D Generalist
Modeling, texturing, lighting, animation, pre-comp
Freelance 3D Generalist
Created content and implemented content on a commercial for broadcast television. I handled all of the 3d pipeline.
Freelance 3D Generalist
Helped render, light, model, texture, and animate spots for internet, and TV spots.
Freelance 3D Generalist
Worked on various commercials, doing modeling, animation, and lighting.
Lead Modeling Td
During my time at Shilo, I was tasked primarily with our modeling pipeline as well as helping to layout concept frames for pitches using 3d applications mainly Maya.
Freelance 3D Modeler/Designer
I helped develop boards for commercial spots. Modeling, Lighting, Composition. Worked closely with a designer to concept frames.
Freelance 3D Modeler/Designer
Modeled, textured, and rendered content for a pitch.
Freelance 3D Modeler
Pre-Viz Animation, Facial Tracking In Maya, Text Animation, Razor Model, Box Model, Text Models, Help setting up Lighting passes, Background Elements, Texturing, Baking Nulls for After Effects.
Freelance 3D Modeler/Designer
Modeled and lit concepts for boards on commercial pitches.
Freelance 3D Designer
Did various 3d projects for web. Managed a team of 3d artists spread over the US to finish animations for web based application.
Intern
Learned many things about the broadcast media industry. I was paid for a couple freelance projects along with my responsibilities as an intern in this position.
Scott Denton education
Associate'S Degree, Science In Computer Animation
3 Years No Degree, Fine Art, Graphic Design
Frequently asked questions about Scott Denton
Quick answers generated from the profile data available on this page.
What company does Scott Denton work for?
Scott Denton works for Swaybox Studios.
What is Scott Denton's role at Swaybox Studios?
Scott Denton is listed as Senior Digital Fabricator at Swaybox Studios.
Where is Scott Denton based?
Scott Denton is based in Brooklyn, New York, United States while working with Swaybox Studios.
What companies has Scott Denton worked for?
Scott Denton has worked for Swaybox Studios, Buck, Likesyrup, Blur Studio, and Remote Control Technology.
How can I contact Scott Denton?
You can use AeroLeads to view verified contact signals for Scott Denton at Swaybox Studios, including work email, phone, and LinkedIn data when available.
What schools did Scott Denton attend?
Scott Denton holds Associate'S Degree, Science In Computer Animation from Full Sail University.
What skills is Scott Denton known for?
Scott Denton is listed with skills including Pftrack, Substance Painter, Arnold, Keyshot, Art, Mesh Fusion, Motion Design, and Shading.
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