Scott Kirvan Email and Phone Number
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Highly qualified amalgam of filmmaker, VFX professional, and engineer with an extensive production background and over 20 years in creative, leadership, client-side, supervisory, and vendor-side in-studio roles. Well-versed in a range of compositing, 3D animation, and simulation tools, and a natural collaborator skilled in the use of film and digital methodologies for visual storytelling, Virtual Production, VFX, SFX, and Animation.Current area of focus: Unreal Engine, Virtual Production, Real-time Tools, Pipelines & Workflows
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Scale Ambassador, Forced PerspectiveDouble SecretSeattle, Wa, Us
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BartenderSlippery Pig Brewery Llc Dec 2023 - Present -
Skvfx - Vfx; Indie Filmmaking; Virtual Production; R&D, Unreal EngineScott Kirvan Vfx - Freelance And Consulting 2021 - Present• VFX Supervisor & Shadow Master (Client-side), Glampire (puppets, contributing writer, & artist);• On-Set VFX Supervisor (Client-side), 2022 GMC Sierra Brand Rollout (plate supervisor & wrangler);• Virtual Production & Unreal Engine: Focus on ICVFX, image fidelity, workflows, & vfx pipeline. -
Ves Awards Committee MemberVisual Effects Society Mar 2023 - PresentSherman Oaks, California, Us -
Visual Effects Society, Washington Section Board Of ManagersVes Wa Section Jan 2022 - PresentSection Membership & Outreach Chair -
On-Set Visual Effects SupervisorSony Pictures Entertainment Aug 2022 - Jan 2023Culver City, Ca, UsOn-Set Visual Effects Supervisor for season 4 of Apple TV+'s hit series, "For All Mankind." -
Associate Visual Effects Supervisor & Scale AmbassadorPrime Video & Amazon Mgm Studios Jan 2022 - Jun 2022Seattle, Washington, UsAssociate VFX Supervisor and Scale (as in "Size") Ambassador of Boots Riley's new Amazon series I'M A VIRGO (in post-production). Pre-production, forced-perspective shot planning, on-set VFX supervision, and Unreal Engine tech-viz. -
Founder ● Ceo ● Head BrewerSlaughter County Brewing Company, Llc Apr 2010 - Jun 2022• Successfully built and grew a community oriented, microbrewery, restaurant & events space;• Ran all financial/business planning/strategy/management, brand management, marketing, and PR;• Led production & restaurant operations, QC, marketing, customer relations, licensing & compliance;• Facilitated successful sale of SCBC in 2022; led negotiations, diligence, and contract finalization. -
3D Pipeline Engineer - Immersive TechNike Nov 2021 - Jan 2022Beaverton, Or, UsUnreal Engine Editor Tools, Cloud (Pixel) Streaming, and Unreal Build Automation. Python & Blueprint dev in UE4, AWS, Github, Jira, Jenkins. -
On-Set Vfx Supervisor & Technical AdviserScott Kirvan Vfx - Freelance And Consulting 1998 - 2010● SWORDFISH (pre-production, on-set, post) - Warner Brothers - Bullet time explosion and helicopter sequences; - Worked closely with VFX Supervisor, generating data for and coordinating between multiple VFX & SFX teams; - Followed shots from pre-production through post, assisting with R&D tests, look-dev, and developing plugins and scripts to improve production efficiency; - Improvised and refactored the camera rig after an SFX car destroyed a portion of it, helping quickly get the production moving and keeping the shot in the film.● JEEPERS CREEPERS (on-set) - American Zoetrope - Creature wing reveal; - Coordinated with the Director and DP, Supervised and data-wrangled the shot; - Helped the VFX team with look-dev and in overcoming some rendering challenges on the wing's translucency.● FREAKYLINKS (on-set) - Fox Television / E=mc2 - CG Creature FX; - Simple supervision gig with a couple locked-off shots, data collection, and reference materials delivered to the VFX team - episodic television, so very fast turn-around;● SOULKEEPER (on-set) - One-Tu-Three Productions - multiple sequences; - Mostly standard oversight, data collection, and reference; - Following a prop failure, worked with the 1st AD, and the 1st and 2nd unit cameras to improvise a dual, in-camera solution, turning a potential post-production nightmare into a relatively simple comp; - Worked with the VFX post team, recommended approaches, developed pipeline tools, and procedural shaders/filters to help with final image quality and on-time delivery. -
Creative And Production RolesScott Kirvan Vfx - Freelance And Consulting 1996 - 2010- Bidding & Script Breakdowns- Treatments, Scriptwriting, & Editing- Cross Functional Team Leadership- Coordination and Tracking● Actor, ”Blaine” - TILT - short film - Dirty Shirley Productions● Add’l Writer, Actor ”Soldier 3”, Digital Artist - ONLY HOPE - short film - Max Ink Productions● Lighting TD, Digital Artist - GENERA - short film - Inertia Pictures● FX Programmer, stereoscopic 2D look-dev - SPONGEBOB SQUAREPANTS 4-D - Paramount Parks / Nickelodeon● Digital Artist - SPORTS CENTER - ident-bumper - Sports Center/RazorFish● Digital Artist - WARRIORS OF MIGHT AND MAGIC - video game cinematic - 3DO -
Acquihire • General Manager Brazil R/S™ • M&E Subject Matter ExpertCaustic Graphics, Inc. Oct 2008 - Jul 2009- Served as liaison to A-list film and entertainment studios, architectural firms, and fortune 500 hardware and software vendors;- Provided technical guidance and validation of integration; Brazil API & Caustic raytracing hardware;- SME in meetings with top-level studios and directors -
Founder • Ceo • DeveloperSplutterfish, Llc Oct 2000 - Oct 2008- Co-authored the globally recognized Brazil Rendering System; - Developed business relationships and provided consultation to A-list studios, architecture & design firms, hardware and software producers, and cloud rendering providers; - Provided personal on-site tech support and production assistance ("smokejumping") for key customers including: Industrial Light & Magic (Skywalker Ranch, Kerner Optical, & the Presidio), The Orphanage, Matte World Digital, Blur Studio, Max Ink Cafe, Inertia Pictures, Blizzard Entertainment, Frantic Films, Digital Domain, Microsoft Games, Autodesk. -
Computer Graphics Specialist • Software Technical Director • Fx ProgrammerBlur Studio, Inc. 1996 - 2000Culver City, Ca, Us• Took on various technical and artistic responsibilities in support of production requirements.• Occasionally provided on-set supervision for the facility and contributed substantially to the studio’s stereoscopic and non-photoreal pipelines.• Contributed technically and creatively during staff meetings and assisted with artist education, especially in communicating old-school techniques and math-centric methods and concepts; • Represented the studio in meetings, contract negotiations, and software licensing agreements with Autodesk, Inc., licensing several plug-in products; ILM’s OpenEXR, RayFX (an integrated ray tracer that worked inside ADSK’s scanline renderer), and others. ● FX Programmer, Digital Artist - SOUTH PARK: BIGGER LONGER, AND UNCUT - feature film - Comedy Partners● Lighting TD, FX Programmer - FOR THE CAUSE - feature film - Grand Designs● FX Programmer, Look-dev TD - 1001 NIGHTS - short film - Hyperion / BS24 Japan● Add’l VFX Supervisor (on-set) - SOULKEEPER - feature film - One-Tu-Three Productions● FX Programmer - THE REAL ADVENTURES OF JONNY QUEST - animated TV series - Hanna-Barbera● FX Programmer - DEEP RISING - feature film - Walt Disney Pictures● FX Programmer - THE VISITOR - TV series - Centropolis● FX Programmer - METEOR ATTACK - stereoscopic ride film - Tobu Zoo, Tokyo● FX Programmer, Stereoscopic pipeline TD - GUINNESS: RIDE THE RECORDS - Stereoscopic IMAX ride film - Guinness World Records● FX Programmer - CARNEVIL - video game cinematic - Midway Games -
Computer Graphics EngineerImpulse, Inc. 1992 - 1996Producer of computer graphics software and peripherals for the Amiga Computer.- Designed and developed 2 customer facing software applications; Edimator™, an interactive, non-linear digital editing suite, and the DigiMax™, 3D digitizer;- On a dare, revolutionized the importance of shaders in our flagship product, Imagine™, by developing more than 100 procedural shaders in less than 2 weeks;- Gained the attention of industry insiders based on the flexibility, visual complexity, and natural appearance of my procedural shaders and animated effects
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Software EngineerCns, Inc 1991 - 1992Medical hardware and software developer; biophysical data collection and analysis.- Developed, debugged and maintained customer facing features for analysis and visualization of medical biosignal data;- Developed the first real-time digital filter to accurately monitor the heart rate of premature babies
Scott Kirvan Skills
Scott Kirvan Education Details
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St. Cloud State UniversityElectrical Engineering
Frequently Asked Questions about Scott Kirvan
What company does Scott Kirvan work for?
Scott Kirvan works for Double Secret
What is Scott Kirvan's role at the current company?
Scott Kirvan's current role is Scale Ambassador, Forced Perspective.
What is Scott Kirvan's email address?
Scott Kirvan's email address is sc****@****ing.com
What is Scott Kirvan's direct phone number?
Scott Kirvan's direct phone number is +120688*****
What schools did Scott Kirvan attend?
Scott Kirvan attended St. Cloud State University.
What skills is Scott Kirvan known for?
Scott Kirvan has skills like Visual Effects, Compositing, Animation, Computer Graphics, 3d Studio Max, Video Games, Film, Film Production, Product Management, Program Management, Rendering, Television.
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