Scott Kravitz Email and Phone Number
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In third grade, I made my first VFX film for the school science fair. I scratched Super 8 film to create lasers that shot from my pet rat's eyes as he looted a miniature town. The clay animated residents looked on in horror.I found out early that I loved animation, storytelling, visual effects, and all the places in which they collide.Since then, I have created animation and VFX for over 50 films, television shows, and commercials. Some highlights include The Matrix trilogy, Pirates of the Caribbean 2, and the United Airlines "Heart" ad (winner of an Annie award for best animated commercial).I have directed the animation on projects for Disney, Dreamworks, and Sony. On the feature film, Chappie, I supervised 30 animators to create over 1000 shots in fewer than 7 months. The lead character, Chappie, was entirely key-framed, and integrating him into the film required constant collaboration with all other departments in the production pipeline. Our work earned a nomination for Best Animation by the Visual Effects Society.Lately, I have expanded into VR and other new technologies (see my personal VR project "Failure To Babyproof" here: https://vimeo.com/240561056#t=0). I've also picked up some new skills in motion graphics and compositing. My skill set is aimed at becoming a generalist, but my focus hasn't changed- great animation, powerful stories, and convincing visual effects.Software: Maya, After Effects, Unreal Engine, Unity, DragonFrame, Shotgun, Illustrator
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Senior AnimatorHalon Entertainment Oct 2022 - PresentSanta Monica, Ca, Us• Animated trailers, cinematics, and marketing posters for the game Fortnite using Maya and Unreal Engine• Worked directly with Epic Games on character performance and storytelling• Responsible for integrating all animation into game engine and delivering assets to client engineers -
DirectorSwordfish (Ibelieveinswordfish Inc.) Jan 2016 - Oct 2022San Rafael, California, Us• Directed commercials for Verifone, Sony, Dignity Health, et al• Worked directly with clients throughout process- from script to final edit• Created, Rigged, and animated characters in After Effects and Unity• Designed and animated all stop-motion projects -
Lead AnimatorTogether Labs Sep 2020 - Jul 2022Redwood City, California, Us- Created a pipeline for the creation and implementation of animated assets- Created a new animation library for the popular metaverse platform using key-framing and custom motion capture.- Collaborated with the engineering leads to design and implement new games and animation features.- Assisted with directing the animation, balancing performance, quality, and continuity.- Coordinated with the Project’s Planners to achieve all technical, schedule, and budgetary requirements. -
Senior Character AnimatorScanlinevfx Jan 2018 - Jul 2018Vancouver , British Columbia, CaProject: Aquaman -
Character Animator / Technical DirectorGoogle Feb 2015 - Mar 2016Mountain View, Ca, UsWorked with Google's ATAP Lab and Evil Eye Pictures to create two animated shorts for the Spotlight Stories series- On Ice and Pearl (nominated for a 2017 Academy Award).• Collaborated with the engineering team to develop the SDK• Supervised animation team to conform all animation assets to technical requirements set by engineers -
Animation SupervisorImage Engine Design Inc. Jan 2011 - Dec 2014Vancouver, British Columbia, CaI directed teams of over 30 animators for the feature films, Chappie and Elysium. We delivered thousands of key framed character and vehicle shots on time and at the highest quality.• Collaborated with the leads in all departments along the production pipeline.• Worked directly with Producer and VFX Supervisor to establish schedule and personnel requirements• Nominated for Outstanding Character Animation by the Visual Effects Society (2016) -
Lead Character AnimatorDigital Domain Nov 2009 - Jan 2011Los Angeles, Ca, Us• Animated and supervised commercial projects for Disney, Panasonic, Electronic Arts, et al• Directed motion capture actors for cinematic game sequences -
Stop-Motion AnimatorStarburns Industries 2010 - 2011Stop-motion character animator on Christmas episode of the sit-com "Community". -
Stop-Motion AnimatorBent Image Lab 2010 - 2010Portland, Or, UsStop-motion and CG animation for various commercials. -
Animation SupervisorMx Productions Jan 2009 - Dec 2009Supervised all aspects of animation for the Magic Mirror character for the menu of the Blue-Ray release of Disney's Snow White.
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Senior AnimatorTechnicolor Jun 2008 - Jan 2009Los Angeles, UsAnimated cinematic sequences for Gears of War 2. -
Lead AnimatorEveo 2009 - 2009San Francisco, Ca, UsCreated medical animation sequences to illustrate drug reactions at molecular and cellular level. -
Lead AnimatorDuck Studios Feb 2008 - Jun 2008United Airlines - Heart commercial (Annie Award winner); Animation Lead on Madagascar 2 end title sequence
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Character AnimatorFlagship Studios Jan 2007 - Feb 2008UsHellgate: London Animation and rigging for various game characters using 3D Studio Max CAT -
Character AnimatorIlm Mar 2006 - Dec 2006Pirates of the Caribbean 2 Animated Kraken and Davey Jones characters using Maya
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Character AnimatorThe Orphanage Sep 2005 - Mar 2006San Francisco, Ca, UsSuperman Returns and The HostAnimated Superman and Host creature using MayaCreated crowd cycles for background animationCape animation on Superman using Syflex -
Character AnimatorElectronic Arts Apr 2005 - Sep 2005Redwood City, Ca, UsTiger Woods PGA Tour 06 (for XBOX 360)Created in-game facial animation. Edited body motion capture assets for current and Next Gen platformsWorked with character TDs to design motion capture editing interfaceUpdated asset tracking documents for animation team -
Lead AnimatorCarl'S Fine Films Dec 2004 - Mar 2005Fruity Pebbles (3 Commercials)Led team of three animators to create the first 3D Barney RubbleUsed XSI application
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Stop Motion AnimatorShadow Machine Aug 2004 - Dec 2004Robot Chicken (TV Series)Worked directly with show writers and directors to animate comedy sequencesResponsible for character setup and stagingResponsible for coordinating with all departments (puppet, set, lighting) to set up shots
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Character AnimatorRhythm & Hues Sep 2003 - Jun 2004Los Angeles, Ca, UsGarfield and Scooby Doo TooCharacter animation on title characters using R&H's Voodoo software -
Character AnimatorEsc Entertainment May 2002 - Sep 2003Matrix RevolutionsAnimated Sentinels and APU characters for siege sequence using Maya -
Character AnimatorWholesome Products Aug 2001 - Apr 2002Phantom Investigators (TV Series)Worked directly with episode director to complete scenes with multiple charactersResponsible for coordinating with all departments to set up shots
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Character AnimatorTippett Studio Mar 2000 - May 2001Berkeley, California, UsEvolution and Hollow ManCharacter animation on multiple creatures using MayaSequence lead on "Cutie Pie Dog" scene -
Freelance AnimatorColossal Pictures Jan 1994 - Mar 19962D and stop-motion animation on various commercials. -
AnimatorColossal Pictures 1994 - 19962D in-betweening on 2 Coke commercials.
Scott Kravitz Skills
Scott Kravitz Education Details
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Upload VrVr Development -
UclaMotion Picture/Television Studies -
Rhode Island School Of DesignAnimation -
Uc Santa BarbaraFilm/Tv -
International School Of ArtIllustration
Frequently Asked Questions about Scott Kravitz
What company does Scott Kravitz work for?
Scott Kravitz works for Halon Entertainment
What is Scott Kravitz's role at the current company?
Scott Kravitz's current role is Supervising Animator for Feature Films, Games, and VR/AR..
What is Scott Kravitz's email address?
Scott Kravitz's email address is sc****@****-sf.com
What schools did Scott Kravitz attend?
Scott Kravitz attended Upload Vr, Ucla, Rhode Island School Of Design, Uc Santa Barbara, International School Of Art.
What are some of Scott Kravitz's interests?
Scott Kravitz has interest in Social Services, Politics, Education, Environment, Science And Technology, Animal Welfare, Arts And Culture, Health.
What skills is Scott Kravitz known for?
Scott Kravitz has skills like Character Animation, Maya, Animation, Computer Animation, Film, Feature Films, Visual Effects, Computer Graphics, Motion Capture, Rigging, Facial Animation, Commercials.
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