Scott Storkel
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Scott Storkel Email & Phone Number

Mobile Engineering Lead at Simtek, Inc. (Simtek Sensors)
Location: Vancouver, Washington, United States 18 work roles 1 school
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Role
Mobile Engineering Lead
Location
Vancouver, Washington, United States
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Scott Storkel is listed as Mobile Engineering Lead at Simtek, Inc. (Simtek Sensors), a with 3 employees, based in Vancouver, Washington, United States. AeroLeads shows a work email signal at fb.com and a matched LinkedIn profile for Scott Storkel.

Scott Storkel previously worked as Reels Creator Experience Team, iOS Software Engineer (IC6) at Meta and Stories Surfaces Platformization Team, iOS Software Engineer (IC6) at Meta. Scott Storkel holds B.A., Computer Science from Rice University.

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About Scott Storkel

iOS veteran interested in working with a small- to mid-sized team to deliver award-winning mobile applications.

Listed skills include C, Objective C, Network Programming, Linux, and 31 others.

Current workplace

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Simtek, Inc. (Simtek Sensors)
Simtek, Inc. (Simtek Sensors)
Mobile Engineering Lead
mountain view, california, united states
Website
Employees
3
AeroLeads page
18 roles

Scott Storkel work experience

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Mobile Engineering Lead

Current

San Mateo, California, United States

Responsible for leading Simtek’s mobile engineering strategy across iOS and Android applications. Collaborated closely with company founder, hardware, and server teams. Architected and implemented the company's first mobile application on iOS using Swift. Suggested using per-device QR code to simplify configuration; implemented QR code scanning using iOS AVFoundation APIs. Implemented a comprehensive suite of automated unit and UI tests. Implemented location-based features using CoreLocation APIs. Debugged server APIs via Xcode and command-line tools. Mentored Android engineers during creation of the company's Android application.

Jun 2017 - Present

Reels Creator Experience Team, Ios Software Engineer (Ic6)

Vancouver, Washington, United States

Created the first team-wide engineering timeline. Streamlined communication and relationships with other teams. Streamlined execution and status reporting across multiple work streams. Helped the team organize brainstorming and roadmapping sessions to prepare engineering proposals and concrete plans for the second half of 2022. Coached work stream owners to think about longer-term plans for their work. Involved with efforts to prepare the Reels codebase for migration to Swift. Worked with QA and Testing teams to bootstrap End-to-End testing for the entire Reels organization. Refactored the code used by Reels "aggregation" pages on iOS to improve APIs (clearly separating "core" and "page-specific" code) and adopted the use of a "plug-in" code structure to make it quicker and easier to add new aggregation types.

Feb 2022 - Nov 2022

Stories Surfaces Platformization Team, Ios Software Engineer (Ic6)

Menlo Park, California, United States

Wrote a charter for and convinced leadership to bootstrap a new team to focus on "platformizing" the Stories codebase so that other Facebook teams could more easily build or integrate with new Stories features. Recruited an Engineering Manager for the team. Worked with Engineering manager and team to create a roadmap and timelines for the new team. Worked on infrastructure foundations for the Collections project: a plan to unify Stories, Reels, Rooms and (potentially) other that live at the top of the Facebook Newsfeed. Organized a project to remove obsolete/dead code from the Stories codebase. Implemented significant refactoring of the Stories codebase, including breaking apart one core library that had hundreds of incoming and outgoing dependencies. Partnered with two Engineering Managers to kickstart a program that allowed engineers to "shadow" an engineering manager for several weeks to learn more about that career path.

Jul 2021 - Feb 2022

Stories Consumption Team, Ios Software Engineer (Ic6)

Menlo Park, California, United States

Resolved significant performance problems related to the Stories Newsfeed unit, a joint project of the Newsfeed and Stories consumption team, on iOS and Android. Tech Lead for Stories Home, a feature that took a team of 10 engineers 1.5 years to develop and launch. Drove day-to-day execution of this large project across multiple platforms (iOS, Android, Server, ML), resulting in the team consistently hitting delivery deadlines (±1 week) for duration of the project. Long-term focus on improving automated testing across the entire Stories organization focusing on unit testing, screenshot testing, and UI/End-to-End testing at various times. Owned and implemented significant portions of the Stores Home infrastructure including server queries, logging, and UI. Organized and streamlined team processes around team roadmaps, project planning, project scheduling, QA, bug bashes, internal A/B tests, and external A/B tests. Led a 3-month sprint to grow engagement metrics for the Stories Home feature: explored 25 different features, built 19 of those features, ran 35 public A/B tests, and shipped 6 features that resulted in the team hitting its goals. Helped launch a mentoring program for the 120-person Stories organization. Wrote a long-running series of articles about engineering leadership; articles were read and followed by hundreds of engineers within Stories and across Facebook.

Jul 2018 - Jul 2021

Sharing Growth Team, Ios Software Engineer (Ic6)

Menlo Park, California, United States

Ramped down Sharing Formats Growth team and helped the team retain all engineers. Loaned to the Platform Growth team (owner of the iOS Share Extension for the Facebook app) to help them bootstrap iOS engineering. Helped the team develop an iOS roadmap, mentored the engineers they hired, and reviewed all code changes. Loaned to the Facebook Stories team where I lead a partnership with the Core App Monetization team to implement ads with the Stories product, leading to the first monetization stream for that rapidly-growing feature. Implemented a new data query pipeline to merge ads with "organic" Stories content. Implemented the first use of dynamically loaded libraries to solve performance problems in the Stores codebase. Established best practices for the use of dylibs in Stories.

Jan 2018 - Jul 2018

Sharing Formats Growth Team, Engineering Manager (M1)

Menlo Park, California, United States

Managed a team of five engineers (iOS + Android) tasked with increasing engagement metrics by building new types of Newsfeed post formats. Worked with product manager and data scientists to establish goal metrics for the team. Created and managed a roadmap that included the implementation and public testing of 50 different features across iOS and Android. Managed recruiting for the team. Managed collaboration with other teams (Server Infrastructure, Newsfeed, Machine Learning, Art) across a range of projects. Created onboarding resources for engineers joining the Sharing Formats Growth and Sharing Growth teams.

Aug 2017 - Jan 2018

Sharing Growth Team, Ios Software Engineer (Ic6)

Menlo Park, California, United States

Recruited to be the first iOS engineer on the Sharing Growth team. Implemented regular scrum meetings to keep all team engineering projects on-track. Established weekly reporting structure to keep broader cross-functional team (Product Manager, UI/UX Design, QA, etc) informed of engineering projects. Streamlined QA process for all feature releases. Established best practices for running public A/B tests and reviewed setup for all A/B tests conducted by the team across all platforms. Tech Lead for numerous growth projects across iOS and Android platforms including Super Awesome Text Posts (font, color, and background variations) for the Facebook Newsfeed. Helped recruit additional engineers to the team and mentored junior engineers.

Feb 2017 - Aug 2017

Facebook Sharing Team, Ios Software Engineer (Ic6)

Menlo Park, Ca

Founding member of the team that created the Stories feature inside the Facebook apps on iOS and Android. This feature is now supported by hundreds of engineers and has driven substantial engagement growth for the Facebook app over the last 4-5 years. Implemented and owned key infrastructure for this feature including logging, network queries via GraphQL, and push notifications. Created the first prototypes of the initial Stories UI and was responsible for implementing numerous features. Ramped up on Android engineering at Facebook then implemented logging and UI functionality for Stories on Android. Worked on numerous other projects for the Sharing team including the Good Friends Feed and several new types of content for the Facebook Newsfeed. Managed collaboration with other engineering teams and other job functions (Product Management, UI/UX Design, Data Scientists, etc). Mentored iOS and Android engineers across multiple teams.

May 2015 - Feb 2017

Principal Tech Lead For Mobile Applications

Mountain View, California, United States

Principal architect and tech lead for Catalogue by TheFind and Shopping Search by TheFind. Worked closely with the Product Management and Visual Design groups to complete design of the user-interface for each application. Hired and lead the engineering team responsible for implementation. Designed application architecture and implemented components in all layers of the applications. Design and implemented back-end data-processing and data-generation components using Python and C. Mentored junior iOS engineers. Worked with remote QA team to implement quality-control procedures. Consulted with Android engineering team to bring Catalogue features and new APIs to TheFind's Android applications.

Jul 2011 - Mar 2015

Tech Lead For Ios Applications

Mountain View, California, United States

Spear-headed TheFind's entry into mobile applications by developing the company's initial iPhone applications: "Shop Nearby" and "Beat This Price" using Xcode and Objective-C. Created Mac-based development environment, source control, and release procedures. Worked with product managers to define application functionality and user-interface. Implemented applications end-to-end including networking, XML data parsing, and user-interface code. Merged local- and web-based shopping functionality into a single all-in-one application called "Shopping by TheFind". Collaborated with back-end team to define new APIs necessary to bring the project to fruition. Integrated barcode scanning technology licensed from RedLaser/eBay. Worked with partner ShopRunner to implement "ShopRunner Mobile".

Jul 2008 - Jul 2011

Senior Software Engineer

Mountain View, California, United States

Principal engineer on TheFind's distributed web crawler. This multi-threaded Java program was deployed on dozens of machines and crawled billions of web pages from hundreds of thousands of sites. Implemented the initial version of structured data-feed (XML, RSS, text) handling in Java. Implemented an Apache 2.0 module in C to handle on-the-fly image resizing and caching. That system current handled in excess of 20M requests/day.

Mar 2005 - Jul 2008

Staff Engineer

Sunnyvale, California, United States

Key engineer for Interwoven's Java-based ContentCenter web application, the primary interface to the company's flagship TeamSite product-line. Worked with a small team of senior engineers to define the product architecture and implement a "Model 2" application framework. Designed and implemented major portions of the product; served as the Technial Lead for all Workflow-related features in both ContentCenter Standard and ContentCenter Professional. The new product delivered significant improvements in the areas of performance, usability, quality, and customizability. Architected a new XML-based data capture framework, to replace and unify existing FormsPublisher, workflow, and metadata capture engines.

Oct 2001 - Mar 2005

Lead Engineer, Web Applications

Iharvest

Redwood Shores, California, United States

Primary architect for iHarvest's second-generation web-clipping service. Replaced C-like API and XSLT transformation engine with object-oriented architecture based on Java Servlets and Java Server Pages. Reduced application memory requirements by 10X, improved performance and scalability, and made it possible to easily integrate application with third-party datastores. Implemented proof-of-concept integrations with Microsoft Sharepoint and Hummingbird document management systems in approximately 5 weeks. Ease of integration was one of the primary selling points when the company was acquired by Interwoven in October 2001.

Jul 2000 - Oct 2001

Staff Engineer

San Francisco, California, United States

Technical lead for dynamic and static web-page serving for the LiveExchange 3.0 e-Commerce auction server. Designed the product's dynamic and static page-serving architecture. Lead the team which implemented this architecture using servlets and JSP/ JHTML then built demo applications using it. Tuned application server setup and performance. Worked on server scalability and performance plan (clustering, load balancing, etc). Designed and implemented a high-level, ColdFusion-like scripting language to aid page authors in preparing dynamic content. Worked to define APIs used by web page authors and application developers. Gained a working knowledge of the messaging-oriented middleware (MOM) products offerred by Talarian and TIBCO as part of a real-time data-delivery project. Worked closely with key external customers to ensure smooth deployment and successful development of their auction sites.

Aug 1998 - Jul 2000

Software Engineer

San Francisco, California, United States

Designed and implemented a C++ architecture to support distributed peer-to-peer collaboration via electronic mail. Wrote SMTP/POP3 and Extended MAPI communications modules. Implemented ASCII, HTML, RTF, and Versit vCard encoding/decoding modules for the system. Applied for two patents based on this work. Served as Project Lead and Architect for the company's first revenue-producing product: Actioneer for Microsoft Outlook. Managed resources and product features to deliver this product on-time to meet critical deadlines set by investors and company partners. The rapid development techniques and architecture developed for this product were used by numerous follow-on products (Actioneer for Palm Desktop, Actioneer for Lotus Notes, Actioneer Smart Portal, etc).

Jan 1996 - Jul 1998

Software Author

Verity, Inc

Mountain View, California, United States

Participated in the development of Topic® Client for Macintosh. Reworked the product's user-interface to insure ease-of-use. Implemented the product using C++ and MacApp. Participated in the development of CD-Web Publisher on the Macintosh. Worked with external clients and internal development teams to design the product's features and architecture. Participated in the design of a portable C++ class library to aid implementation on multiple platforms. Ported versions 1.0.3 and 1.1 of the Verity Developer Kit to Macintosh. Managed releases to key external customers such as Adobe and Lotus.

Nov 1994 - May 1995

Senior Technical Staff

Redwood Shores, California, United States

Served as the Technical Lead for Oracle Server Manager, a multi-platform database administration tool for the Oracle7 RDBMS. Reviewed all internal designs, user-interface specifications, printed documentation, and on-line help. Managed the code freeze and integration process for all Server Manager releases. Investigated, integrated, and extended DRUID, a declarative dialog control language. Prepared DRUID documentation and training materials for use by other SMTG developers. Implemented major portions of the product's user-interface using DRUID. Managed the architecture and implementation of a ClearCase-based source control system.

Mar 1993 - Nov 1994

Technical Staff

Redwood Shores, California, United States

Served as a key member of the development team for Oracle Server Manager. Met with internal and external customers to define requirements for the project. Designed and implemented user-interface prototypes using MacApp, AppMaker, OpenLook/XView and other tools. Designed and implemented major portions of the product's user-interface and infrastructure. Built and maintained the development environment used by the System Management Tools Group on Unix, Macintosh, and Windows platforms. Ported Server Manager code from Unix to Windows 3.11.

May 1990 - Mar 1993
1 education record

Scott Storkel education

FAQ

Frequently asked questions about Scott Storkel

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What company does Scott Storkel work for?

Scott Storkel works for Simtek, Inc. (Simtek Sensors).

What is Scott Storkel's role at Simtek, Inc. (Simtek Sensors)?

Scott Storkel is listed as Mobile Engineering Lead at Simtek, Inc. (Simtek Sensors).

What is Scott Storkel's email address?

AeroLeads has found 1 work email signal at @fb.com for Scott Storkel at Simtek, Inc. (Simtek Sensors).

Where is Scott Storkel based?

Scott Storkel is based in Vancouver, Washington, United States while working with Simtek, Inc. (Simtek Sensors).

What companies has Scott Storkel worked for?

Scott Storkel has worked for Simtek, Inc. (Simtek Sensors), Meta, Thefind, Inc., Interwoven, and Iharvest.

Who are Scott Storkel's colleagues at Simtek, Inc. (Simtek Sensors)?

Scott Storkel's colleagues at Simtek, Inc. (Simtek Sensors) include Arshad Ahamed and Rachael Whittle.

How can I contact Scott Storkel?

You can use AeroLeads to view verified contact signals for Scott Storkel at Simtek, Inc. (Simtek Sensors), including work email, phone, and LinkedIn data when available.

What schools did Scott Storkel attend?

Scott Storkel holds B.A., Computer Science from Rice University.

What skills is Scott Storkel known for?

Scott Storkel is listed with skills including C, Objective C, Network Programming, Linux, Mac Os X, Xcode, Sockets, and User Interface.

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