Seamus Clancy
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Seamus Clancy Email & Phone Number

Technical Co-Founder at VENTURE - Cities
Location: London, England, United Kingdom 16 work roles 3 schools
1 work email found @depop.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Work email s****@depop.com
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Current company
Role
Technical Co-Founder
Location
London, England, United Kingdom

Who is Seamus Clancy? Overview

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Quick answer

Seamus Clancy is listed as Technical Co-Founder at VENTURE - Cities, based in London, England, United Kingdom. AeroLeads shows a work email signal at depop.com and a matched LinkedIn profile for Seamus Clancy.

Seamus Clancy previously worked as Co Head of Engineering at I Love It and Engineering Manager at I Love It. Seamus Clancy holds M.Sc., Computer Games Technology - [Part Time] from City, University Of London.

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{first}@depop.com
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Profile bio

About Seamus Clancy

Engineering Manager with over 10 years of experience in iOS development and engineering leadership, I have a proven track record of delivering high-quality mobile app products and scaling teams and systems for flagship industry leading companies. After almost 20 years working in different types of companies and roles from engineer to CTO. I am looking for roles including CTO, Head of Engineering, Engineering manager, Head of Mobile etc.

Listed skills include Game Development, Opengl, C++, Subversion, and 34 others.

Current workplace

Seamus Clancy's current company

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VENTURE - Cities
Venture - Cities
Technical Co-Founder
London, GB
AeroLeads page
16 roles

Seamus Clancy work experience

A career timeline built from the work history available for this profile.

Co Head Of Engineering

London, Gb

Engineering Manager

Current

London, Gb

Sep 2024 - Present

Engineering Manager

London, Gb

Peanut is an online community to connect women throughout life stages including pregnancy, motherhood and more. With over 3.5M+ women using the app, Peanut has become a coveted destination for women looking to connect, ask questions and find support. In my role as Engineering Manager I am working across two cross functional squads mobile and web. My responsibilities include: - Line managing individual developers, and foster an awesome engineering culture. - Working closely with product team to coordinate the delivery of: - Native iOS and Android mobile apps - Redesign and rebranding of Peanut brochure site - new Next.js web app for the logged in web experience - Continue to be hands on where possible & Contribute to mobile and web projects.

Apr 2024 - Jun 2024

Chief Technology Officer

London, Gb

As the Chief Technology Officer at Ethos, I led the development and growth of a socially responsible alternative to mainstream social media platforms. With my experience in delivering high-quality mobile app products, we were able to build a new platform to empower Gen Z users to discuss and act on social and environmental issues.A social media app has many complex components, and the bar is set high by the competition and the user expectation. As CTO I was constantly streamlining the team processes to efficiently deliver quality features, try new things while maintain the required technical quality to keep the platform and app running reliably at all times. We successfully built many advanced features in a small amount of time including, Content recommendations, Automated and manual moderation features, Fact checking features and more. We integrated 3rd party services for many advanced features to release quickly and ensure quality of service. As CTO I was responsible for discovering and choosing these services based on our product and technology requirements.Growing the team was a priority in my role as CTO, we scaled up to a team of 7 during my time and beyond hiring, I was mentoring individuals to ensure they could be independent in their role, working towards making the team fully self sufficient to build and ship new features.

Feb 2022 - Nov 2023

Head Of Engineering

London, Gb

I joined Ethos as the Head of Engineering in 2021, where I built the first version of the app from scratch with a small team of three. Since then, I have scaled the app and the team to meet the increasing demand and feedback from our users and partners. I am responsible for defining the technical vision and roadmap, recruiting and mentoring talented engineers, and ensuring the best practices and standards for our full stack application as we scaled our user base to 10K users.

Sep 2021 - Mar 2022

Senior Ios Developer

London, London, Gb

Europe’s No.1 booking platform for hair and beauty treatments, with 55k salon partners across 13 countries, and up to 1 million bookings a month. I joined a large established engineering team in 2018, as a key member of a new mobile apps team created to bring all app development in house to London HQ from overseas offices where mobile products where originally agency built. My responsibilities at treatwell included Developing and improving the iOS platform, as well helping too scale the fullstack apps teams including, recruiting, mentoring team members, defining technical roadmaps as well as team processes and best practices.

Jun 2018 - Sep 2021

Senior Ios Developer

London, London, Gb

2016 winning ‘Best Challenger Bank’ at the European Fintech Awards. Monese was created to provide ease of access to banking for users moving to the uk and also across Europe. I joined Monese at a key pivotal point in the product development when we started a new in house development team in the London HQ, taking ownership from an overseas agency development team. Working closely with product, design and Android leads, we rebooted all development processes and techniques to take the mobile products to the next level, laying the foundation for the app to scale in the coming years to 2 million users.

May 2017 - Jun 2018

Ios Developer

London, England, Gb

Joining Depop in 2013 as one of the first developers responsible for first taking the app to market, growing to its first 1 million users in the first year, and growing to one of the global leading fashion marketplace apps today. I joined Depop as an iOS developer, in the first year worked closely with the founder in a small and focused dev and product team. Over my 4 year term had opportunity to refine not only the iOS app but helped to scale up the team, processes, culture and was exposed to many more key aspects of a fast growing startup.

Apr 2013 - Apr 2017

Senior Ios Developer

London, Gb

A leading online casino and social games developer. As the first mobile developer to join the team, I enjoyed the responsibility of building a framework, processes and a team which delivered a number of successful mobile projects. Many casino gaming projects including "JackpotJoy Slots" & “Bingo Lane”, and “Here Be Monsters” a map based RPG game including features like homestead building, crafting and trapping monsters. All projects are built natively for iOS, written in Objective C, using UIKit and core graphics frameworks. During my time at Gamesys I had the opportunity to work on multiple projects with over a million monthly active users, as well as building games from scratch defining application architecture and also recruiting and mentoring to scale up teams as we took on new projects.

May 2010 - Apr 2013

Studio Engineer

London, London , Gb

Mobile game development in Java & C++ Established in 1999, Ideaworks Studio is a leading mobile games developer, with No 1 titles on the iPhone App Store. I have been involved in a number of projects at Ideaworks, including: Snakes Supersonic – Nokia - 2010Resident Evil: Degeneration – Capcom - 2009Sims 3. & The Simpsons 2 – EA - 2008

Mar 2008 - Apr 2010

Software Engineer.

Thornton Heath, Surrey, Gb

Game development in C++, using DirectX & MFC.Developed games and embedded software for physical casino gaming machines (FOBT/ AWP) for sale in the UK & foreign markets. (Firefly & X10 hardware.)

Mar 2006 - Mar 2008

Email Production

Ipt

Watford, Hertfordshire, Gb

Dec 2005 - Mar 2006

Team Leader

London, Gb

Feb 2005 - Dec 2005

Provisioning

Ntl
Apr 2004 - Jan 2005

Software Support

Glenageary, Co Dublin, Ie

Sep 2003 - Mar 2004
3 education records

Seamus Clancy education

M.Sc., Computer Games Technology - [Part Time]

City, University Of London

B.Sc., Software Development

Limerick Institute Of Technology

Secondary School

St. Augustine'S College
FAQ

Frequently asked questions about Seamus Clancy

Quick answers generated from the profile data available on this page.

What company does Seamus Clancy work for?

Seamus Clancy works for VENTURE - Cities.

What is Seamus Clancy's role at VENTURE - Cities?

Seamus Clancy is listed as Technical Co-Founder at VENTURE - Cities.

What is Seamus Clancy's email address?

AeroLeads has found 1 work email signal at @depop.com for Seamus Clancy at VENTURE - Cities.

Where is Seamus Clancy based?

Seamus Clancy is based in London, England, United Kingdom while working with VENTURE - Cities.

What companies has Seamus Clancy worked for?

Seamus Clancy has worked for Venture - Cities, I Love It, Peanut App, Ethos, and Treatwell.

How can I contact Seamus Clancy?

You can use AeroLeads to view verified contact signals for Seamus Clancy at VENTURE - Cities, including work email, phone, and LinkedIn data when available.

What schools did Seamus Clancy attend?

Seamus Clancy holds M.Sc., Computer Games Technology - [Part Time] from City, University Of London.

What skills is Seamus Clancy known for?

Seamus Clancy is listed with skills including Game Development, Opengl, C++, Subversion, Software Engineering, Ios, C#, and Git.

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