Seamus Clancy work email
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Engineering Manager with over 10 years of experience in iOS development and engineering leadership, I have a proven track record of delivering high-quality mobile app products and scaling teams and systems for flagship industry leading companies. After almost 20 years working in different types of companies and roles from engineer to CTO. I am looking for roles including CTO, Head of Engineering, Engineering manager, Head of Mobile etc.
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Technical Co-FounderVenture - CitiesLondon, Gb -
Co Head Of EngineeringI Love ItLondon, Gb -
Engineering ManagerI Love It Sep 2024 - PresentLondon, Gb -
Engineering ManagerPeanut App Apr 2024 - Jun 2024London, GbPeanut is an online community to connect women throughout life stages including pregnancy, motherhood and more. With over 3.5M+ women using the app, Peanut has become a coveted destination for women looking to connect, ask questions and find support. In my role as Engineering Manager I am working across two cross functional squads mobile and web. My responsibilities include: - Line managing individual developers, and foster an awesome engineering culture. - Working closely with product team to coordinate the delivery of: - Native iOS and Android mobile apps - Redesign and rebranding of Peanut brochure site - new Next.js web app for the logged in web experience - Continue to be hands on where possible & Contribute to mobile and web projects. -
Chief Technology OfficerEthos Feb 2022 - Nov 2023London, GbAs the Chief Technology Officer at Ethos, I led the development and growth of a socially responsible alternative to mainstream social media platforms. With my experience in delivering high-quality mobile app products, we were able to build a new platform to empower Gen Z users to discuss and act on social and environmental issues.A social media app has many complex components, and the bar is set high by the competition and the user expectation. As CTO I was constantly streamlining the team processes to efficiently deliver quality features, try new things while maintain the required technical quality to keep the platform and app running reliably at all times. We successfully built many advanced features in a small amount of time including, Content recommendations, Automated and manual moderation features, Fact checking features and more. We integrated 3rd party services for many advanced features to release quickly and ensure quality of service. As CTO I was responsible for discovering and choosing these services based on our product and technology requirements.Growing the team was a priority in my role as CTO, we scaled up to a team of 7 during my time and beyond hiring, I was mentoring individuals to ensure they could be independent in their role, working towards making the team fully self sufficient to build and ship new features. -
Head Of EngineeringEthos Sep 2021 - Mar 2022London, GbI joined Ethos as the Head of Engineering in 2021, where I built the first version of the app from scratch with a small team of three. Since then, I have scaled the app and the team to meet the increasing demand and feedback from our users and partners. I am responsible for defining the technical vision and roadmap, recruiting and mentoring talented engineers, and ensuring the best practices and standards for our full stack application as we scaled our user base to 10K users. -
Senior Ios DeveloperTreatwell Jun 2018 - Sep 2021London, London, GbEurope’s No.1 booking platform for hair and beauty treatments, with 55k salon partners across 13 countries, and up to 1 million bookings a month. I joined a large established engineering team in 2018, as a key member of a new mobile apps team created to bring all app development in house to London HQ from overseas offices where mobile products where originally agency built. My responsibilities at treatwell included Developing and improving the iOS platform, as well helping too scale the fullstack apps teams including, recruiting, mentoring team members, defining technical roadmaps as well as team processes and best practices. -
Senior Ios DeveloperMonese May 2017 - Jun 2018London, London, Gb2016 winning ‘Best Challenger Bank’ at the European Fintech Awards. Monese was created to provide ease of access to banking for users moving to the uk and also across Europe. I joined Monese at a key pivotal point in the product development when we started a new in house development team in the London HQ, taking ownership from an overseas agency development team. Working closely with product, design and Android leads, we rebooted all development processes and techniques to take the mobile products to the next level, laying the foundation for the app to scale in the coming years to 2 million users. -
Ios DeveloperDepop Apr 2013 - Apr 2017London, England, GbJoining Depop in 2013 as one of the first developers responsible for first taking the app to market, growing to its first 1 million users in the first year, and growing to one of the global leading fashion marketplace apps today. I joined Depop as an iOS developer, in the first year worked closely with the founder in a small and focused dev and product team. Over my 4 year term had opportunity to refine not only the iOS app but helped to scale up the team, processes, culture and was exposed to many more key aspects of a fast growing startup. -
Senior Ios DeveloperGamesys May 2010 - Apr 2013London, GbA leading online casino and social games developer. As the first mobile developer to join the team, I enjoyed the responsibility of building a framework, processes and a team which delivered a number of successful mobile projects. Many casino gaming projects including "JackpotJoy Slots" & “Bingo Lane”, and “Here Be Monsters” a map based RPG game including features like homestead building, crafting and trapping monsters. All projects are built natively for iOS, written in Objective C, using UIKit and core graphics frameworks. During my time at Gamesys I had the opportunity to work on multiple projects with over a million monthly active users, as well as building games from scratch defining application architecture and also recruiting and mentoring to scale up teams as we took on new projects. -
Studio EngineerIdeaworks3D Mar 2008 - Apr 2010London, London , GbMobile game development in Java & C++ Established in 1999, Ideaworks Studio is a leading mobile games developer, with No 1 titles on the iPhone App Store. I have been involved in a number of projects at Ideaworks, including: Snakes Supersonic – Nokia - 2010Resident Evil: Degeneration – Capcom - 2009Sims 3. & The Simpsons 2 – EA - 2008 -
Software Engineer.Project Coin Machines Limited Mar 2006 - Mar 2008Thornton Heath, Surrey, GbGame development in C++, using DirectX & MFC.Developed games and embedded software for physical casino gaming machines (FOBT/ AWP) for sale in the UK & foreign markets. (Firefly & X10 hardware.) -
Email ProductionIpt Dec 2005 - Mar 2006Watford, Hertfordshire, Gb -
Team LeaderCnet Direct Feb 2005 - Dec 2005London, Gb -
ProvisioningNtl Apr 2004 - Jan 2005
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Software SupportBig Red Book Sep 2003 - Mar 2004Glenageary, Co Dublin, Ie
Seamus Clancy Skills
Seamus Clancy Education Details
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City, University Of LondonComputer Games Technology - [Part Time] -
Limerick Institute Of TechnologySoftware Development -
St. Augustine'S CollegeSecondary School
Frequently Asked Questions about Seamus Clancy
What company does Seamus Clancy work for?
Seamus Clancy works for Venture - Cities
What is Seamus Clancy's role at the current company?
Seamus Clancy's current role is Technical Co-Founder.
What is Seamus Clancy's email address?
Seamus Clancy's email address is se****@****pop.com
What schools did Seamus Clancy attend?
Seamus Clancy attended City, University Of London, Limerick Institute Of Technology, St. Augustine's College.
What skills is Seamus Clancy known for?
Seamus Clancy has skills like Game Development, Opengl, C++, Subversion, Software Engineering, Ios, C#, Git, Mobile Applications, Objective C, Visual Studio, Swift.
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