Sean Nolan

Sean Nolan Email and Phone Number

Principal Character Technical Animator @ Cloud Chamber
Portland, OR, US
Sean Nolan's Location
Portland, Oregon, United States, United States
Sean Nolan's Contact Details

Sean Nolan personal email

n/a
About Sean Nolan

I’ve worked in both video games and animated films over the years. Have worked across different facets such as FX, facial rigging (joints and blendshapes), cloth/hair simulation in engine and offline, organic and mechanical rigging of both background and hero assets. I’ve helped to build and maintain pipeline tools and process that support multiple teams and artists. I continue to explore new technologies and process that help current productions and find ways to improve process and automation.

Sean Nolan's Current Company Details
Cloud Chamber

Cloud Chamber

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Principal Character Technical Animator
Portland, OR, US
Sean Nolan Work Experience Details
  • Cloud Chamber
    Principal Character Technical Animator
    Cloud Chamber
    Portland, Or, Us
  • Firewalk Studios
    Principal Character Technical Artist
    Firewalk Studios Aug 2022 - Nov 2024
    Bellevue, Washington, Us
    Setup Rigid Body/Animation Dynamics and other various runtime needsDeveloped pipeline to allow quick access to studio tools for new and existing artistsBuilt adaptive skinning API to support model changesDeveloped a process and code to support facial animation between Unreal & MayaTechnical support for cinematic assets and the outsource vendors that used them
  • Free Range Games
    Character Technical Art Director
    Free Range Games May 2022 - Aug 2022
    Sausalito, Ca, Us
    Built pipeline to support multiple projects Worked with outsourcers and producers to QA incoming assets Provided technical support for animation teams Evaluate 3rd party tools to support production needs
  • Firewalk Studios
    Lead Character Technical Artist
    Firewalk Studios Dec 2019 - Apr 2022
    Bellevue, Washington, Us
    Managing team production scheduleFACS based Facial rigging Pipeline and tool developmentAsset pipeline development and supportWorked with other Leads/Producers to track assets and scope of work
  • 343 Industries
    Senior Technical Animator
    343 Industries Sep 2017 - Dec 2019
    Redmond, Wa, Us
    FACS Facial Rigging and Pipeline dev.Animation tools and workflow improvements.
  • Hangar 13
    Lead Character Pipeline Td
    Hangar 13 Jan 2015 - Aug 2017
    Brighton, Gb
    Develop and maintain Character/VFX pipeline tools.Work with engineers to develop future needs for art team. Structure pipeline workflows.Integrate task and asset tracking strategies.Provide support for Animators/Character/FX Artists. Mentor incoming and fellow Tech Artists.
  • Dreamworks Animation
    Character Technical Director
    Dreamworks Animation Sep 2007 - Jul 2014
    Glendale, Ca, Us
    Set up motion and deformation systems for hero and background characters including hair, beard, clothing, props and various mechanical assets using in-house rigging and simulation software.
  • Lucasarts
    Character Technical Director
    Lucasarts Jan 2007 - Aug 2007
    San Francisco, Ca, Us
    Rigged hero and NPC characters as well as various props and mechanical assets in Maya. Provided support to animators and helped develop tools for the rigging pipeline.Setup cloth and Dynamics on both hero and background characters using proprietary software.
  • Shaba Games
    Character Technical Director
    Shaba Games Jul 2005 - Dec 2006
    Rigged, skinned and exported all characters. Developed a modular Biped and Quadruped Auto-rigging and facial system. Built various tools to support animators.
  • Academy Of Art University
    Adjunct Instructor
    Academy Of Art University Jan 2006 - Apr 2006
    San Francisco, Ca, Us
    Taught a course in MAYA Character Rigging to MFA students.Emphasis on rigging techniques used in a real production setting.Importance of topology, joint hierarchies, skinning and control rig building. Some MEL scripting introduced.
  • Laika Ent
    Effects Td
    Laika Ent 2005 - 2005
    Hillsboro, Or, Us
    Worked on a CG short, Moongirl, where I setup cloth simulations with Syflex and wrote build scripts in MEL for automated setups in shots.

Sean Nolan Skills

Character Rigging Maya Character Animation Scripting Visual Effects Feature Films Python Video Games Facial Animation Pipelines Game Development Animation Computer Graphics Rigging Perforce Film Pyside Qt Wrapx Hansoft Mel

Sean Nolan Education Details

  • The Art Institutes
    The Art Institutes
    Animation

Frequently Asked Questions about Sean Nolan

What company does Sean Nolan work for?

Sean Nolan works for Cloud Chamber

What is Sean Nolan's role at the current company?

Sean Nolan's current role is Principal Character Technical Animator.

What is Sean Nolan's email address?

Sean Nolan's email address is se****@****lan.net

What schools did Sean Nolan attend?

Sean Nolan attended The Art Institutes.

What skills is Sean Nolan known for?

Sean Nolan has skills like Character Rigging, Maya, Character Animation, Scripting, Visual Effects, Feature Films, Python, Video Games, Facial Animation, Pipelines, Game Development, Animation.

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