Sean Nolan Email and Phone Number
Sean Nolan work email
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Sean Nolan personal email
I’ve worked in both video games and animated films over the years. Have worked across different facets such as FX, facial rigging (joints and blendshapes), cloth/hair simulation in engine and offline, organic and mechanical rigging of both background and hero assets. I’ve helped to build and maintain pipeline tools and process that support multiple teams and artists. I continue to explore new technologies and process that help current productions and find ways to improve process and automation.
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Principal Character Technical AnimatorCloud ChamberPortland, Or, Us -
Principal Character Technical ArtistFirewalk Studios Aug 2022 - Nov 2024Bellevue, Washington, UsSetup Rigid Body/Animation Dynamics and other various runtime needsDeveloped pipeline to allow quick access to studio tools for new and existing artistsBuilt adaptive skinning API to support model changesDeveloped a process and code to support facial animation between Unreal & MayaTechnical support for cinematic assets and the outsource vendors that used them -
Character Technical Art DirectorFree Range Games May 2022 - Aug 2022Sausalito, Ca, UsBuilt pipeline to support multiple projects Worked with outsourcers and producers to QA incoming assets Provided technical support for animation teams Evaluate 3rd party tools to support production needs -
Lead Character Technical ArtistFirewalk Studios Dec 2019 - Apr 2022Bellevue, Washington, UsManaging team production scheduleFACS based Facial rigging Pipeline and tool developmentAsset pipeline development and supportWorked with other Leads/Producers to track assets and scope of work -
Senior Technical Animator343 Industries Sep 2017 - Dec 2019Redmond, Wa, UsFACS Facial Rigging and Pipeline dev.Animation tools and workflow improvements. -
Lead Character Pipeline TdHangar 13 Jan 2015 - Aug 2017Brighton, GbDevelop and maintain Character/VFX pipeline tools.Work with engineers to develop future needs for art team. Structure pipeline workflows.Integrate task and asset tracking strategies.Provide support for Animators/Character/FX Artists. Mentor incoming and fellow Tech Artists. -
Character Technical DirectorDreamworks Animation Sep 2007 - Jul 2014Glendale, Ca, UsSet up motion and deformation systems for hero and background characters including hair, beard, clothing, props and various mechanical assets using in-house rigging and simulation software. -
Character Technical DirectorLucasarts Jan 2007 - Aug 2007San Francisco, Ca, UsRigged hero and NPC characters as well as various props and mechanical assets in Maya. Provided support to animators and helped develop tools for the rigging pipeline.Setup cloth and Dynamics on both hero and background characters using proprietary software. -
Character Technical DirectorShaba Games Jul 2005 - Dec 2006Rigged, skinned and exported all characters. Developed a modular Biped and Quadruped Auto-rigging and facial system. Built various tools to support animators.
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Adjunct InstructorAcademy Of Art University Jan 2006 - Apr 2006San Francisco, Ca, UsTaught a course in MAYA Character Rigging to MFA students.Emphasis on rigging techniques used in a real production setting.Importance of topology, joint hierarchies, skinning and control rig building. Some MEL scripting introduced. -
Effects TdLaika Ent 2005 - 2005Hillsboro, Or, UsWorked on a CG short, Moongirl, where I setup cloth simulations with Syflex and wrote build scripts in MEL for automated setups in shots.
Sean Nolan Skills
Sean Nolan Education Details
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The Art InstitutesAnimation
Frequently Asked Questions about Sean Nolan
What company does Sean Nolan work for?
Sean Nolan works for Cloud Chamber
What is Sean Nolan's role at the current company?
Sean Nolan's current role is Principal Character Technical Animator.
What is Sean Nolan's email address?
Sean Nolan's email address is se****@****lan.net
What schools did Sean Nolan attend?
Sean Nolan attended The Art Institutes.
What skills is Sean Nolan known for?
Sean Nolan has skills like Character Rigging, Maya, Character Animation, Scripting, Visual Effects, Feature Films, Python, Video Games, Facial Animation, Pipelines, Game Development, Animation.
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