Sean Nolan
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Sean Nolan Email & Phone Number

Principal Character Technical Animator at Cloud Chamber
Location: Portland, Oregon, United States 11 work roles 1 school
1 work email found @snolan.net LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Work email s****@snolan.net
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Current company
Role
Principal Character Technical Animator
Location
Portland, Oregon, United States

Who is Sean Nolan? Overview

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Quick answer

Sean Nolan is listed as Principal Character Technical Animator at Cloud Chamber, based in Portland, Oregon, United States. AeroLeads shows a work email signal at snolan.net and a matched LinkedIn profile for Sean Nolan.

Sean Nolan previously worked as Principal Character Technical Artist at Firewalk Studios and Character Technical Art Director at Free Range Games. Sean Nolan holds Bachelor Of Science (B.S.), Animation from The Art Institutes.

Company email context

Email format at Cloud Chamber

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{first}@snolan.net
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AeroLeads found 1 current-domain work email signal for Sean Nolan. Compare company email patterns before reaching out.

Profile bio

About Sean Nolan

I’ve worked in both video games and animated films over the years. Have worked across different facets such as FX, facial rigging (joints and blendshapes), cloth/hair simulation in engine and offline, organic and mechanical rigging of both background and hero assets. I’ve helped to build and maintain pipeline tools and process that support multiple teams and artists. I continue to explore new technologies and process that help current productions and find ways to improve process and automation.

Listed skills include Character Rigging, Maya, Character Animation, Scripting, and 17 others.

Current workplace

Sean Nolan's current company

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Cloud Chamber
Cloud Chamber
Principal Character Technical Animator
Portland, OR, US
AeroLeads page
11 roles · 22 years

Sean Nolan work experience

A career timeline built from the work history available for this profile.

Principal Character Technical Animator

Portland, Or, Us

Principal Character Technical Artist

Bellevue, Washington, Us

Setup Rigid Body/Animation Dynamics and other various runtime needsDeveloped pipeline to allow quick access to studio tools for new and existing artistsBuilt adaptive skinning API to support model changesDeveloped a process and code to support facial animation between Unreal & MayaTechnical support for cinematic assets and the outsource vendors that used them

Aug 2022 - Nov 2024

Character Technical Art Director

Sausalito, Ca, Us

Built pipeline to support multiple projects Worked with outsourcers and producers to QA incoming assets Provided technical support for animation teams Evaluate 3rd party tools to support production needs

May 2022 - Aug 2022

Lead Character Technical Artist

Bellevue, Washington, Us

Managing team production scheduleFACS based Facial rigging Pipeline and tool developmentAsset pipeline development and supportWorked with other Leads/Producers to track assets and scope of work

Dec 2019 - Apr 2022

Senior Technical Animator

Redmond, Wa, Us

FACS Facial Rigging and Pipeline dev.Animation tools and workflow improvements.

Sep 2017 - Dec 2019

Lead Character Pipeline Td

Brighton, Gb

Develop and maintain Character/VFX pipeline tools.Work with engineers to develop future needs for art team. Structure pipeline workflows.Integrate task and asset tracking strategies.Provide support for Animators/Character/FX Artists. Mentor incoming and fellow Tech Artists.

Jan 2015 - Aug 2017

Character Technical Director

Glendale, Ca, Us

Set up motion and deformation systems for hero and background characters including hair, beard, clothing, props and various mechanical assets using in-house rigging and simulation software.

Sep 2007 - Jul 2014

Character Technical Director

San Francisco, Ca, Us

Rigged hero and NPC characters as well as various props and mechanical assets in Maya. Provided support to animators and helped develop tools for the rigging pipeline.Setup cloth and Dynamics on both hero and background characters using proprietary software.

Jan 2007 - Aug 2007

Character Technical Director

Shaba Games

Rigged, skinned and exported all characters. Developed a modular Biped and Quadruped Auto-rigging and facial system. Built various tools to support animators.

Jul 2005 - Dec 2006

Adjunct Instructor

San Francisco, Ca, Us

Taught a course in MAYA Character Rigging to MFA students.Emphasis on rigging techniques used in a real production setting.Importance of topology, joint hierarchies, skinning and control rig building. Some MEL scripting introduced.

Jan 2006 - Apr 2006

Effects Td

Hillsboro, Or, Us

Worked on a CG short, Moongirl, where I setup cloth simulations with Syflex and wrote build scripts in MEL for automated setups in shots.

2005 - 2005
1 education record

Sean Nolan education

  • The Art Institutes
    The Art Institutes
    Animation
FAQ

Frequently asked questions about Sean Nolan

Quick answers generated from the profile data available on this page.

What company does Sean Nolan work for?

Sean Nolan works for Cloud Chamber.

What is Sean Nolan's role at Cloud Chamber?

Sean Nolan is listed as Principal Character Technical Animator at Cloud Chamber.

What is Sean Nolan's email address?

AeroLeads has found 1 work email signal at @snolan.net for Sean Nolan at Cloud Chamber.

Where is Sean Nolan based?

Sean Nolan is based in Portland, Oregon, United States while working with Cloud Chamber.

What companies has Sean Nolan worked for?

Sean Nolan has worked for Cloud Chamber, Firewalk Studios, Free Range Games, 343 Industries, and Hangar 13.

How can I contact Sean Nolan?

You can use AeroLeads to view verified contact signals for Sean Nolan at Cloud Chamber, including work email, phone, and LinkedIn data when available.

What schools did Sean Nolan attend?

Sean Nolan holds Bachelor Of Science (B.S.), Animation from The Art Institutes.

What skills is Sean Nolan known for?

Sean Nolan is listed with skills including Character Rigging, Maya, Character Animation, Scripting, Visual Effects, Feature Films, Python, and Video Games.

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