I’m an experienced, results-oriented software engineer and manager, with a diverse professional background in audio DSP, media streaming, visual effects, VR, creative tools, and multiplayer games. I love finding solutions to difficult problems, and making math look and sound beautiful. My primary languages are C++, C#, Lua, JavaScript, and Python, and I usually develop in Windows and Linux. Other interests include music composition, artificial life, machine learning, and Raspberry Pi projects.Currently, I’m at Wave helping create the future of virtual entertainment. You should come work with us!
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Chief ArchitectWave May 2020 - PresentLos Angeles, California, UsThis is a cross-functional role at Wave, reporting to our CTO. I provide the attention and urgency to ensure that our technology and architecture is well designed and implemented, while meeting the high quality bar of our Product organization. I also take opportunities to innovate where I can, developing proofs of concept that push our virtual entertainment capabilities. -
CtoWave Feb 2017 - May 2020Los Angeles, California, UsAs CTO, my main duties included growing a capable engineering team, lowering technical risk, overseeing code quality and architecture, R&D, implementing our IT infrastructure, and helping imagine and create the future of interactive performance technology. -
Senior Client EngineerBattlecry Studios/Zenimax Sep 2014 - Feb 2017My duties included implementing new engine features, performance optimizations, tool pipeline maintenance, and shader implementation.
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Senior ProgrammerKingsisle Entertainment Mar 2013 - Aug 2014Round Rock, Texas, UsSenior Engineer on an unreleased superhero MMO project, where I implemented new tech and fixed bugs across the client, server, and shared tools codebase. -
Senior ProgrammerSpacetime Studios, Inc. Mar 2011 - Jan 2013Helped ship the Star Legends, Dark Legends, and Arcane Legends MMO titles. I implemented features, resolved bugs, and tuned performance across all titles. In my free time, I wrote and produced music for Spacetime titles, including all in-game score and ad spots for Arcane Legends.
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Software Development Engineer 2Microsoft Live Labs May 2008 - Dec 2009Redmond, Washington, UsGraphics developer for the Live Labs Seadragon technology team, where I maintained and improved the efficiency of the Seadragon display algorithms for both the native C++ API and the Silverlight platform. -
Software Development Engineer 2Microsoft Live Labs Dec 2006 - May 2008Redmond, Washington, UsDevelopment lead with MGS Publishing. Routinely performed API integration, run-time optimization and security threat analysis and mitigation for high-profile games including Crackdown, Shadowrun, Gears of War, SceneIt, and Too Human. -
Software EngineerNcsoft Jun 2006 - Nov 2006Bellevue, Wa, Us3D graphics and audio programmer on the MMO title Dungeon Runners. During this time I refactored the audio engine to use FMOD, optimized engine code, and implemented new features. -
Technical SupervisorTroublemaker Studios May 2004 - Oct 2005Worked with preproduction team to solve technical problems. Developed and maintained the internal digital effects pipeline including custom art tools, and render farm. Other tasks included optimizing the internal workflow, and streamlining data to external digital effects companies. Film Credits: “Sin City” (2005), “The Adventures of Sharkboy and Lavagirl in 3D” (2005)
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Software Development EngineerMicrosoft Dec 2000 - May 2004Redmond, Washington, UsWorked in the Digital Anvil studio, a part of Microsoft Game Studios. Implemented shadow rendering, effects shaders, and content exporter optimizations for the top-selling Xbox game Brute Force. Also developed and maintained shared art tools for the studio, working closely with artists and designers to analyze and improve the game data pipeline. -
Tools ProgrammerDigital Anvil Sep 1999 - Dec 2000Created production-specific scripts and tools for the digital effects department.
Sean Dunn Education Details
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Worcester Polytechnic InstituteMusic Composition
Frequently Asked Questions about Sean Dunn
What company does Sean Dunn work for?
Sean Dunn works for Wave
What is Sean Dunn's role at the current company?
Sean Dunn's current role is Chief Architect at Wave.
What schools did Sean Dunn attend?
Sean Dunn attended Worcester Polytechnic Institute.
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