AeroLeads people directory · profile

Sean Dunn Email & Phone Number

Chief Architect at Wave at Wave
Location: Austin, Texas, United States 11 work roles 1 school
LinkedIn matched
3 data sources Profile completeness 86%

Contact Signals

LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Chief Architect at Wave
Location
Austin, Texas, United States

Who is Sean Dunn? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Sean Dunn is listed as Chief Architect at Wave at Wave, based in Austin, Texas, United States. AeroLeads shows a matched LinkedIn profile for Sean Dunn.

Sean Dunn previously worked as Chief Architect at Wave and CTO at Wave. Sean Dunn holds Computer Science, Computer Graphics, Music Composition from Worcester Polytechnic Institute.

Company email context

Email format at Wave

This section adds company-level context without repeating Sean Dunn's masked contact details.

Wave

Review company-level records connected to Sean Dunn before choosing the right outreach path.

Profile bio

About Sean Dunn

I’m an experienced, results-oriented software engineer and manager, with a diverse professional background in audio DSP, media streaming, visual effects, VR, creative tools, and multiplayer games. I love finding solutions to difficult problems, and making math look and sound beautiful. My primary languages are C++, C#, Lua, JavaScript, and Python, and I usually develop in Windows and Linux. Other interests include music composition, artificial life, machine learning, and Raspberry Pi projects.Currently, I’m at Wave helping create the future of virtual entertainment. You should come work with us!

Current workplace

Sean Dunn's current company

Company context helps verify the profile and gives searchers a useful next step.

Wave
Wave
Chief Architect at Wave
AeroLeads page
11 roles

Sean Dunn work experience

A career timeline built from the work history available for this profile.

Chief Architect

Current

Los Angeles, California, US

This is a cross-functional role at Wave, reporting to our CTO. I provide the attention and urgency to ensure that our technology and architecture is well designed and implemented, while meeting the high quality bar of our Product organization. I also take opportunities to innovate where I can, developing proofs of concept that push our virtual.

May 2020 - Present

Cto

Los Angeles, California, US

As CTO, my main duties included growing a capable engineering team, lowering technical risk, overseeing code quality and architecture, R&D, implementing our IT infrastructure, and helping imagine and create the future of interactive performance technology.

Feb 2017 - May 2020

Senior Client Engineer

Battlecry Studios/Zenimax

My duties included implementing new engine features, performance optimizations, tool pipeline maintenance, and shader implementation.

Sep 2014 - Feb 2017

Senior Programmer

Round Rock, Texas, US

Senior Engineer on an unreleased superhero MMO project, where I implemented new tech and fixed bugs across the client, server, and shared tools codebase.

Mar 2013 - Aug 2014

Senior Programmer

Spacetime Studios, Inc.

Helped ship the Star Legends, Dark Legends, and Arcane Legends MMO titles. I implemented features, resolved bugs, and tuned performance across all titles. In my free time, I wrote and produced music for Spacetime titles, including all in-game score and ad spots for Arcane Legends.

Mar 2011 - Jan 2013

Software Development Engineer 2

Redmond, Washington, US

Graphics developer for the Live Labs Seadragon technology team, where I maintained and improved the efficiency of the Seadragon display algorithms for both the native C++ API and the Silverlight platform.

May 2008 - Dec 2009

Software Development Engineer 2

Redmond, Washington, US

Development lead with MGS Publishing. Routinely performed API integration, run-time optimization and security threat analysis and mitigation for high-profile games including Crackdown, Shadowrun, Gears of War, SceneIt, and Too Human.

Dec 2006 - May 2008

Software Engineer

Bellevue, WA, US

3D graphics and audio programmer on the MMO title Dungeon Runners. During this time I refactored the audio engine to use FMOD, optimized engine code, and implemented new features.

Jun 2006 - Nov 2006

Technical Supervisor

Troublemaker Studios

Worked with preproduction team to solve technical problems. Developed and maintained the internal digital effects pipeline including custom art tools, and render farm. Other tasks included optimizing the internal workflow, and streamlining data to external digital effects companies. Film Credits: “Sin City” (2005), “The Adventures of Sharkboy and Lavagirl.

May 2004 - Oct 2005

Software Development Engineer

Redmond, Washington, US

Worked in the Digital Anvil studio, a part of Microsoft Game Studios. Implemented shadow rendering, effects shaders, and content exporter optimizations for the top-selling Xbox game Brute Force. Also developed and maintained shared art tools for the studio, working closely with artists and designers to analyze and improve the game data pipeline.

Dec 2000 - May 2004

Tools Programmer

Digital Anvil

Created production-specific scripts and tools for the digital effects department.

Sep 1999 - Dec 2000
1 education record

Sean Dunn education

  • Worcester Polytechnic Institute
    Worcester Polytechnic Institute
    Music Composition
FAQ

Frequently asked questions about Sean Dunn

Quick answers generated from the profile data available on this page.

What company does Sean Dunn work for?

Sean Dunn works for Wave.

What is Sean Dunn's role at Wave?

Sean Dunn is listed as Chief Architect at Wave at Wave.

Where is Sean Dunn based?

Sean Dunn is based in Austin, Texas, United States while working with Wave.

What companies has Sean Dunn worked for?

Sean Dunn has worked for Wave, Battlecry Studios/Zenimax, Kingsisle Entertainment, Spacetime Studios, Inc., and Microsoft Live Labs.

How can I contact Sean Dunn?

You can use AeroLeads to view verified contact signals for Sean Dunn at Wave, including work email, phone, and LinkedIn data when available.

What schools did Sean Dunn attend?

Sean Dunn holds Computer Science, Computer Graphics, Music Composition from Worcester Polytechnic Institute.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.