Sean Lander

Sean Lander Email and Phone Number

Product Manager @ ForwardXP | Game Design, VR Training @ ForwardXP
About Sean Lander

Designer, developer, leader, entrepreneur.Product Manager and Producer with experience in people management, design, and engineering, with experience from ideation through project delivery and support.Specialties include:* Product management* Production* Tool development* Game design* User experience design* Data analysis

Sean Lander's Current Company Details
ForwardXP

Forwardxp

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Product Manager @ ForwardXP | Game Design, VR Training
Sean Lander Work Experience Details
  • Forwardxp
    Product Manager
    Forwardxp Jun 2020 - Present
    Dallas, Texas, Us
    B2B and B2C Product Management for VR, Console, and PC-- Customer demo experience for Meta Quest, big box retailers and conferences (2020-Ongoing) > Directed requirements gathering, budgeting, resourcing, specification writing, project management, delivery, and ongoing support across 3 headset releases and 1 store opening > Client: Meta | Team Size: 5-8 | Platforms: Meta Quest 2, Pro, 3-- Please, Don’t Touch Anything: House Broken (Released Dec, 2023) > Directed budgeting, resourcing, project management, delivery, and marketing > Client: Internal | Team Size: 10-15 | Platforms: Meta Quest 2, Pro, 3-- Multiple games during comps, ideation, and prototyping phases (2022-Current) > Assisted with competitive analysis, planning, resourcing, and project management > Client: Internal | Team Size: 5-10 | Platforms: Console, PC-- Single and Multi-user VR training experience for Meta's Datacenter Electrical Engineers (2020-2023) > Directed product vision, design, development, and delivery of 40+ unique training modules > Client: Meta | Team Size: 10-15 | Platform: Quest 2, Pro-- Mini-game development for Horizon Worlds (Released 2022) > Assisted with design, resourcing, project management, and stakeholder relations for 4 mini-games > Client: Meta | Team Size: 6-10 | Platform: Quest 2-- Multiple completed NDA client projects (2020-current) > Directed requirements gathering, resourcing, specification writing, project management, and delivery
  • Colearn Vr
    Ceo
    Colearn Vr Jun 2019 - Jun 2020
    CEO, Co-Founder, and Studios Head of CoLearn VR. We worked to create the world's only grade-school-focused multiplayer learning platform in VR, including cooperative games, virtual field trips, labs, and simulations enjoyed by the entire class in a shared virtual space.- Business management, hiring, customer and partner relations, fund raising, design, and development- Lead developer for our groundbreaking social VR learning platform, CoLearn VR- Develop timelines, recruit pilot schools, and work with partners and advisors to build CoLearn VR in line with what works best for teachers, administrators, and students
  • Space Shark Studios
    Owner
    Space Shark Studios Oct 2016 - Jun 2020
    Game design and development, as well as business development, networking, and finances.- Use trends in education and technology to create cutting edge educational and training games and experiences- Architect and program VR and traditional games in the Unity engine- Manage company finances- Plan for and attend game conferences in order to demo products, receive feedback, and network- Look for and apply for grants at the local, state, and national scale which are looking for innovational ways to train, teach, or educate- Review and study current games, both traditional and educational, in order to utilize the newest trends and techniques in games- Create small traditional games to stay on top of trends and techniques that may not yet be ready for broader use
  • Mule Games
    Lead Developer
    Mule Games Jun 2016 - May 2019
    Primary developer for MULE Games' current learning game Mission Hydro Sci. Mission Hydro Sci is a 3D first person exploration game which focuses on teaching middle school students about the water lifecycle through a sci fi setting on a distant planet. http://mhs.missouri.edu/Unity development responsibilities include:- System architecture/implementation- Tool architecture/implementation- Asset integration- Level and Quest designLead responsibilities include:- New developer training (undergraduates and graduates)- Time-lining and scheduling- Requirements gathering, documentation, and planning- Inter-team coordination across art, design, curriculum, usability, and analytics- QA Lead- Build management
  • Phinlander Llc
    Co Owner
    Phinlander Llc Jun 2015 - Aug 2016
    Growing the client base, long term planning, software architecture, software development, project management, front-end design and implementation.Primary development areas:- Database design and administration- Backend server creation in Python/Flask or PHP/Deepthought- Frontend design and implementation in AngularJS- Responsive web-friendly design- User-centered design
  • University Of Missouri
    Phd Candidate
    University Of Missouri Jun 2014 - Sep 2015
    Columbia, Mo, Us
    PHD Candidate for Biomedical Informatics in the MU Informatics Institute. Working on Big Data modeling solutions for genetics, genome structures, and electronic health records classification and prediction.
  • University Of Missouri
    Graduate Research Assistant
    University Of Missouri Jan 2014 - Jun 2014
    Columbia, Mo, Us
    Graduate Researcher for Dr. Yi Shang of the Computer Science Dept.
  • University Of Missouri
    Graduate Ta
    University Of Missouri Jan 2013 - Jun 2014
    Columbia, Mo, Us
    SP 2014 - Graduate TA helping develop a course in Big Data Analytics focusing on Hadoop to teach MapReduce uses and techniques.FA 2013 - Graduate TA for CS 4830 - Science and Engineering of the WWW.FA 2013 - Graduate TA for CS 4001 - Big Data.SP 2013 - Graduate TA for CS 3330 - Object Oriented Programming using Java.
  • University Of Missouri
    Master'S Student
    University Of Missouri Aug 2012 - May 2014
    Columbia, Mo, Us
    Master's Student concentrating on Artificial Intelligence and large scale, high efficiency systems.Thesis: An Evolutionary Method for Training Autoencoders for Deep Learning Networks
  • Microsoft
    Program Manager Intern
    Microsoft May 2014 - Aug 2014
    Redmond, Washington, Us
    Working in the Operating Systems Group, specifically Engineering Partner Infra & eXperience, working on the hardware certification kit.
  • Microsoft
    Program Manager Intern
    Microsoft May 2013 - Aug 2013
    Redmond, Washington, Us
    Worked on refactoring/redesigning the backend workflow of the Developer Services Portal, Windows Devices and Networking.
  • Gamesalad, Inc
    Qa Tools Engineer
    Gamesalad, Inc Apr 2011 - Sep 2012
    Austin, Texas, Us
    Initial Build Management Research and DevelopmentTesting Tools Creation/Implementation for higher efficiency testingDesigned and Implemented a new Crash Log Parsing/Tracking system
  • Sony Online Entertainment
    Qa Tools
    Sony Online Entertainment May 2010 - Apr 2011
    San Diego, Ca, Us
    Create and maintain tools internal to the team for the art, design and QA teams.Maintain internal web tools.Parse and datamine client and server logs for performance and game balance reasons.Help with client side perforce setup and maintenance.Help with database query work for art and design.
  • Sony Online Entertainment
    Apprentice Content Designer
    Sony Online Entertainment May 2010 - Apr 2011
    San Diego, Ca, Us
    Work with a Scrum team comprised of designers and artists in order to create multiplayer dungeons from concept to publish for an action-based console MMO (DC Universe Online)
  • Sony Online Entertainment
    Qa Analyst
    Sony Online Entertainment Feb 2010 - May 2010
    San Diego, Ca, Us
    Build version editor/client/server testing and ad-hoc game testing.
  • Mooreland Group Llc
    Assistant
    Mooreland Group Llc Dec 2009 - Feb 2010
    Us
    Help with searches, appointments, inquiries, scheduling, and website development.
  • Vigil Games
    Qa
    Vigil Games Jun 2009 - Nov 2009
    Austin, Tx, Us
    Did black box, compliance, and other testing for Darksiders.
  • Tres Amigos Restaurant
    Computer Technician
    Tres Amigos Restaurant May 2006 - Jul 2009
    Technical support on-site while in town, phone support while in college.
  • University Of Rochester
    Student Assistant
    University Of Rochester 2007 - 2007
    Rochester, Ny, Us

Sean Lander Skills

Game Development Artificial Intelligence Machine Learning Big Data Databases Python C# C++ Javascript Html Program Management Web Development Jquery Rapid Prototyping Scripting Agile Agile Methodologies Php Programming Game Design Git Github Perforce Subversion Jira Database Design Postgresql Mysql Video Games Xbox 360 Ps3 Opengl Visual Studio Xcode Objective C Testing Linux Project Management Microsoft Office Wireframes Software Development Tools Functional Specifications Java Scrum Computer Games Software Development Computer Science Gameplay Quality Assurance Data Analysis

Sean Lander Education Details

  • University Of Missouri-Columbia
    University Of Missouri-Columbia
    Computer Science
  • University Of Rochester
    University Of Rochester
    Computer Science

Frequently Asked Questions about Sean Lander

What company does Sean Lander work for?

Sean Lander works for Forwardxp

What is Sean Lander's role at the current company?

Sean Lander's current role is Product Manager @ ForwardXP | Game Design, VR Training.

What is Sean Lander's email address?

Sean Lander's email address is s.****@****ail.com

What is Sean Lander's direct phone number?

Sean Lander's direct phone number is +158593*****

What schools did Sean Lander attend?

Sean Lander attended University Of Missouri-Columbia, University Of Rochester.

What are some of Sean Lander's interests?

Sean Lander has interest in Cooking, New Programming Languages, Entrepreneurship, New Technologies, Coding Meet Ups, Challenges, Bouldering, Video Games.

What skills is Sean Lander known for?

Sean Lander has skills like Game Development, Artificial Intelligence, Machine Learning, Big Data, Databases, Python, C#, C++, Javascript, Html, Program Management, Web Development.

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