Product Manager
CurrentB2B and B2C Product Management for VR, Console, and PC-- Customer demo experience for Meta Quest, big box retailers and conferences (2020-Ongoing) > Directed requirements gathering, budgeting, resourcing, specification writing, project management, delivery, and ongoing support across 3 headset releases and 1 store opening > Client: Meta | Team Size: 5-8 | Platforms: Meta Quest 2, Pro, 3-- Please, Don’t Touch Anything: House Broken (Released Dec, 2023) > Directed budgeting, resourcing, project management, delivery, and marketing > Client: Internal | Team Size: 10-15 | Platforms: Meta Quest 2, Pro, 3-- Multiple games during comps, ideation, and prototyping phases (2022-Current) > Assisted with competitive analysis, planning, resourcing, and project management > Client: Internal | Team Size: 5-10 | Platforms: Console, PC-- Single and Multi-user VR training experience for Meta's Datacenter Electrical Engineers (2020-2023) > Directed product vision, design, development, and delivery of 40+ unique training modules > Client: Meta | Team Size: 10-15 | Platform: Quest 2, Pro-- Mini-game development for Horizon Worlds (Released 2022) > Assisted with design, resourcing, project management, and stakeholder relations for 4 mini-games > Client: Meta | Team Size: 6-10 | Platform: Quest 2-- Multiple completed NDA client projects (2020-current) > Directed requirements gathering, resourcing, specification writing, project management, and delivery