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A fifteen year veteran of the video-game industry with over a decade of experience leading creative teams and building innovative and forward-thinking prototypes for interactive games and experiences. I’m a hands-on leader with experience at all phases of development: concept, pre-production, production and live-ops. With a combination of skills including game design, programming, and writing, I’m a passionate and enthusiastic maker who loves to wear multiple hats and has extensive practical experience doing so.Shipped Titles: Where's My Water? (iOS, Android); Where's My Perry (iOS, Android); Corny Crush (iOS, Android); Zero/Sum (iOS); Super One Player Pong (Apple TV); Stack Rabbit (iOS, Android); Toy Story Mania (Wii, PS3, X360); Various Others.Specialties: Team Management, Prototyping, Unity (C#), Unreal (Blueprint), Game Design, Concept Design, Writing, Programming (C#), Pitching
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Principal Game DesignerThe Game Band Jun 2024 - PresentThe Immaterial Plane, OoLeading Design on a new game that I can't quite talk about yet! -
Adjunct ProfessorArtcenter College Of Design Aug 2022 - PresentPasadena, Ca, Us- Currently teaching a class on Video Game Prototyping at Art Center.- Class is focused on creating interactive prototypes using the Unity game engine. -
Principal Game DesignerMaxis Studios - Ea Nov 2023 - Jul 2024Redwood City, California, Us- One of the Design Leads on Project Rene, a new game within The Sims franchise.- Focused on multiplayer simulation and social gameplay within the overall experience, working alongside an incredibly talented team of Designers, Artists, and Engineers.- Directed the vision for features and gameplay with design documentation and gameplay prototypes built within the game engine.- Presented concepts, pitches, and design features to studio leadership on a regular basis. -
Senior Game DesignerMaxis Studios - Ea Nov 2022 - Mar 2024Redwood City, California, Us -
Senior Game DesignerElectronic Arts (Ea) Jul 2021 - Nov 2022Redwood City, Ca, Us- Lead a cross-discipline team tasked with building unique multiplayer gameplay prototypes in the Unreal game engine.- Responsible for all aspects of design and prototype development from high concept writing and pitching to gameplay scripting and programming.- Oversee play-testing for each prototype, working alongside the UXR team as well as third-party partners.- Recipient of U.S. Patent 10,974,149 B2 for “Controlling Character Movement in a Video-Game”. -
Design And Development ConsultantElectronic Arts (Ea) Jul 2017 - Jul 2021Redwood City, Ca, Us- Designed and prototyped gameplay features for an unannounced mobile title in Unreal. -
Design And Prototyping ConsultantSqueezebox Software Dec 2014 - Jul 2021- Wrote, designed and developed interactive and video content for a variety of companies including Glu Mobile, Jam City, and ABC Television.- Solo-developed mobile games including “Corny Crush” (over 500,000 downloads), “Zero/Sum” (“App of the Day” on iOS), and “Super One Player Pong” (top 20 app on Apple TV at launch).- Created, Wrote and Executive Produced, “This Isn’t Working”, a comedic web-series for ABC’s digital division, ABCd.
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Studio Design LeadNexon America Nov 2014 - Nov 2016El Segundo, California, Us- Ran the Design Department for one of Nexon’s internal studios located in Seoul, Korea.Oversaw the design vision for the studio while creating design documentation and prototypes for potential titles.- Managed the relationship between the U.S.-based leadership team and South Korea- based development team. -
Lead Game DesignerDisney Interactive - Disney Mobile Jan 2013 - Nov 2014Glendale, California, Us- Ran the Design team for “Where’s My Perry?”: a casual game with over 50 million downloads worldwide across iOS and Android.- Oversaw the Design Team on all post-release content for “Where’s My Water?”: a casual game with over 100 million downloads worldwide across iOS and Android.- Created prototypes and documentation for multiple titles at various stages of production.As Creative Lead, represented the team at project green lights and executive meetings. -
Game DesignerDisney Interactive - Disney Mobile Nov 2011 - Jan 2013Glendale, California, Us- Managed a team of Level Designers in creating and implementing puzzles and levels across 4 different mobile puzzle games. -
Game DesignerTextplus May 2011 - Nov 2011- In charge of game design and incubation on titles for platforms including iPhone, iPad and Android devices. - Tasked with creating design documents, leading pitches of original concepts to company executives, and managing the development of titles created by third party developers.
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Design ProducerTic Toc Games Jan 2011 - May 2011Burbank, California, Us- Oversaw the design and production for titles at Tic Toc Games, a game developer focused on innovative and emerging play patterns and audiences. - Worked on both licensed and original IP on platforms as diverse as iPhone, iPad, Android and Blackberry, as well as XBLA, PSN, and Facebook. -
Associate Producer, Creative DevelopmentDisney Interactive Studios Jul 2010 - Feb 2011Burbank, Ca, Us- Created and led a Research and Development group within Disney Interactive tasked with designing and building forward thinking prototypes and pitches.- Led meetings and brainstorms to foster ideas and help guide the creative vision of projects.- Evangelized and presented projects to Disney executives, including then-CEO Bob Iger. -
Assistant Producer, Creative DevelopmentDisney Interactive Studios Jul 2008 - May 2010Burbank, Ca, Us- Oversaw the creation of concept pitches, designs, artwork, and prototypes for concepts created within the Creative Development group. -
Creative Development AssociateDisney Interactive Studios Jan 2008 - Jul 2008Burbank, Ca, Us- Assisted in managing a concept team within the creative development department tasked with developing new titles for Disney console games. -
Undergraduate Associate - Creative DevelopmentDisney Interactive Studios Jul 2007 - Jan 2008Burbank, Ca, Us- Participated in an internship with the creative development department at Disney Interactive Studios focused on concept development and pre-production for Disney games.
Sean Kearney Skills
Sean Kearney Education Details
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University Of Southern CaliforniaVideo Game Design And Management
Frequently Asked Questions about Sean Kearney
What company does Sean Kearney work for?
Sean Kearney works for The Game Band
What is Sean Kearney's role at the current company?
Sean Kearney's current role is Principal Game Designer at The Game Band.
What is Sean Kearney's email address?
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What is Sean Kearney's direct phone number?
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What schools did Sean Kearney attend?
Sean Kearney attended University Of Southern California.
What skills is Sean Kearney known for?
Sean Kearney has skills like Game Design, Video Games, Game Development, Mobile Games, Game Mechanics, Gameplay, Ps3, Social Games, Casual Games, Creative Direction, Wii, Computer Games.
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