Sean Kearney

Sean Kearney Email and Phone Number

Principal Game Designer at The Game Band @ The Game Band
Sean Kearney's Location
Los Angeles, California, United States, United States
Sean Kearney's Contact Details
About Sean Kearney

A fifteen year veteran of the video-game industry with over a decade of experience leading creative teams and building innovative and forward-thinking prototypes for interactive games and experiences. I’m a hands-on leader with experience at all phases of development: concept, pre-production, production and live-ops. With a combination of skills including game design, programming, and writing, I’m a passionate and enthusiastic maker who loves to wear multiple hats and has extensive practical experience doing so.Shipped Titles: Where's My Water? (iOS, Android); Where's My Perry (iOS, Android); Corny Crush (iOS, Android); Zero/Sum (iOS); Super One Player Pong (Apple TV); Stack Rabbit (iOS, Android); Toy Story Mania (Wii, PS3, X360); Various Others.Specialties: Team Management, Prototyping, Unity (C#), Unreal (Blueprint), Game Design, Concept Design, Writing, Programming (C#), Pitching

Sean Kearney's Current Company Details
The Game Band

The Game Band

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Principal Game Designer at The Game Band
Sean Kearney Work Experience Details
  • The Game Band
    Principal Game Designer
    The Game Band Jun 2024 - Present
    The Immaterial Plane, Oo
    Leading Design on a new game that I can't quite talk about yet!
  • Artcenter College Of Design
    Adjunct Professor
    Artcenter College Of Design Aug 2022 - Present
    Pasadena, Ca, Us
    - Currently teaching a class on Video Game Prototyping at Art Center.- Class is focused on creating interactive prototypes using the Unity game engine.
  • Maxis Studios - Ea
    Principal Game Designer
    Maxis Studios - Ea Nov 2023 - Jul 2024
    Redwood City, California, Us
    - One of the Design Leads on Project Rene, a new game within The Sims franchise.- Focused on multiplayer simulation and social gameplay within the overall experience, working alongside an incredibly talented team of Designers, Artists, and Engineers.- Directed the vision for features and gameplay with design documentation and gameplay prototypes built within the game engine.- Presented concepts, pitches, and design features to studio leadership on a regular basis.
  • Maxis Studios - Ea
    Senior Game Designer
    Maxis Studios - Ea Nov 2022 - Mar 2024
    Redwood City, California, Us
  • Electronic Arts (Ea)
    Senior Game Designer
    Electronic Arts (Ea) Jul 2021 - Nov 2022
    Redwood City, Ca, Us
    - Lead a cross-discipline team tasked with building unique multiplayer gameplay prototypes in the Unreal game engine.- Responsible for all aspects of design and prototype development from high concept writing and pitching to gameplay scripting and programming.- Oversee play-testing for each prototype, working alongside the UXR team as well as third-party partners.- Recipient of U.S. Patent 10,974,149 B2 for “Controlling Character Movement in a Video-Game”.
  • Electronic Arts (Ea)
    Design And Development Consultant
    Electronic Arts (Ea) Jul 2017 - Jul 2021
    Redwood City, Ca, Us
    - Designed and prototyped gameplay features for an unannounced mobile title in Unreal.
  • Squeezebox Software
    Design And Prototyping Consultant
    Squeezebox Software Dec 2014 - Jul 2021
    - Wrote, designed and developed interactive and video content for a variety of companies including Glu Mobile, Jam City, and ABC Television.- Solo-developed mobile games including “Corny Crush” (over 500,000 downloads), “Zero/Sum” (“App of the Day” on iOS), and “Super One Player Pong” (top 20 app on Apple TV at launch).- Created, Wrote and Executive Produced, “This Isn’t Working”, a comedic web-series for ABC’s digital division, ABCd.
  • Nexon America
    Studio Design Lead
    Nexon America Nov 2014 - Nov 2016
    El Segundo, California, Us
    - Ran the Design Department for one of Nexon’s internal studios located in Seoul, Korea.Oversaw the design vision for the studio while creating design documentation and prototypes for potential titles.- Managed the relationship between the U.S.-based leadership team and South Korea- based development team.
  • Disney Interactive - Disney Mobile
    Lead Game Designer
    Disney Interactive - Disney Mobile Jan 2013 - Nov 2014
    Glendale, California, Us
    - Ran the Design team for “Where’s My Perry?”: a casual game with over 50 million downloads worldwide across iOS and Android.- Oversaw the Design Team on all post-release content for “Where’s My Water?”: a casual game with over 100 million downloads worldwide across iOS and Android.- Created prototypes and documentation for multiple titles at various stages of production.As Creative Lead, represented the team at project green lights and executive meetings.
  • Disney Interactive - Disney Mobile
    Game Designer
    Disney Interactive - Disney Mobile Nov 2011 - Jan 2013
    Glendale, California, Us
    - Managed a team of Level Designers in creating and implementing puzzles and levels across 4 different mobile puzzle games.
  • Textplus
    Game Designer
    Textplus May 2011 - Nov 2011
    - In charge of game design and incubation on titles for platforms including iPhone, iPad and Android devices. - Tasked with creating design documents, leading pitches of original concepts to company executives, and managing the development of titles created by third party developers.
  • Tic Toc Games
    Design Producer
    Tic Toc Games Jan 2011 - May 2011
    Burbank, California, Us
    - Oversaw the design and production for titles at Tic Toc Games, a game developer focused on innovative and emerging play patterns and audiences. - Worked on both licensed and original IP on platforms as diverse as iPhone, iPad, Android and Blackberry, as well as XBLA, PSN, and Facebook.
  • Disney Interactive Studios
    Associate Producer, Creative Development
    Disney Interactive Studios Jul 2010 - Feb 2011
    Burbank, Ca, Us
    - Created and led a Research and Development group within Disney Interactive tasked with designing and building forward thinking prototypes and pitches.- Led meetings and brainstorms to foster ideas and help guide the creative vision of projects.- Evangelized and presented projects to Disney executives, including then-CEO Bob Iger.
  • Disney Interactive Studios
    Assistant Producer, Creative Development
    Disney Interactive Studios Jul 2008 - May 2010
    Burbank, Ca, Us
    - Oversaw the creation of concept pitches, designs, artwork, and prototypes for concepts created within the Creative Development group.
  • Disney Interactive Studios
    Creative Development Associate
    Disney Interactive Studios Jan 2008 - Jul 2008
    Burbank, Ca, Us
    - Assisted in managing a concept team within the creative development department tasked with developing new titles for Disney console games.
  • Disney Interactive Studios
    Undergraduate Associate - Creative Development
    Disney Interactive Studios Jul 2007 - Jan 2008
    Burbank, Ca, Us
    - Participated in an internship with the creative development department at Disney Interactive Studios focused on concept development and pre-production for Disney games.

Sean Kearney Skills

Game Design Video Games Game Development Mobile Games Game Mechanics Gameplay Ps3 Social Games Casual Games Creative Direction Wii Computer Games Xbox 360 Level Design Monetization Scripting Unity3d Concept Design Mobile Applications Online Gaming Scrum Team Management Game Balance Interactive Entertainment Mmo Mmorpg Multiplayer Video Game Production Xbox Ios Animation Console Devtrack Mobile Game Development Perforce Unreal Engine 3 Ios Development Avid Android Character Animation Cross Platform Development Digital Distribution Game Programming Lua Maya Psp Premiere Texturing Unreal Editor User Interface

Sean Kearney Education Details

  • University Of Southern California
    University Of Southern California
    Video Game Design And Management

Frequently Asked Questions about Sean Kearney

What company does Sean Kearney work for?

Sean Kearney works for The Game Band

What is Sean Kearney's role at the current company?

Sean Kearney's current role is Principal Game Designer at The Game Band.

What is Sean Kearney's email address?

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What is Sean Kearney's direct phone number?

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What schools did Sean Kearney attend?

Sean Kearney attended University Of Southern California.

What skills is Sean Kearney known for?

Sean Kearney has skills like Game Design, Video Games, Game Development, Mobile Games, Game Mechanics, Gameplay, Ps3, Social Games, Casual Games, Creative Direction, Wii, Computer Games.

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