Sean Neil

Sean Neil Email and Phone Number

Category Lead at Goliath @ Goliath
netherlands
Sean Neil's Location
Greater Seattle Area, United States
About Sean Neil

SKILLS, ABILITIES, and QUALIFICATIONS• Product discovery best practices utilizing user interviews, testing, and insights gathering • Proficient with story-mapping, user persona generation, customer journey map creation and organizational product roadmap creation• Skilled Relationship Manager for third party vendors and contracted employees• Experience working in Scrum teams including backlog management, Sprint planning and tracking, Retrospectives and team-empowering activitiesCOMPUTER SKILLS• Expert in Microsoft Office Suite and Mac Operating Systems • In-Depth Knowledge of Sharepoint, Rally, Perforce, Photoshop, Test Track Pro, FogBugz, DevTrack, Jira, Confluence, and MediaWiki• Working knowledge of HTML and XML• Ability to easily adapt to most major software packages; Internet savvy

Sean Neil's Current Company Details
Goliath

Goliath

View
Category Lead at Goliath
netherlands
Website:
goliathgames.com
Employees:
81
Sean Neil Work Experience Details
  • Goliath
    Product Manager, Producer, Category Lead
    Goliath Jan 2024 - Present
    Seattle, Washington, United States
  • Funko
    Category Lead, Game Producer
    Funko Oct 2019 - Jan 2024
    Greater Seattle Area
  • En Masse Entertainment
    Product Manager
    En Masse Entertainment May 2017 - Oct 2019
    Greater Seattle Area
    • Responsible for forecasting and meeting/exceeding monthly and annual revenue goals from multiple digital sources including subscription, micro-transaction digital sales, and platform-based sales• Articulating and driving vision for content delivery and marketing to retain existing users, winning back lapsed users, and drawing in new users• Provide analysis of expected content from a Western perspective to advocate for changes based on our core audience’s needs and wants as well as behavioral patterns. • Responsible for managing build delivery from receipt of build through QA and Operations and ultimately coordinating live release between all departments.• Present to Sr. Management and Executives on state of game, identify opportunities or threats and communicate any risks openly for thoughtful consideration.
  • Geocaching
    Product Owner
    Geocaching Jul 2014 - Oct 2016
    Greater Seattle Area
    • Led cross functional team to surpass annual engagement goals by 5-10% based on business KPIs• Surpassed business financial goals to retire paid application in favor of a subscription-based business model by 30-40% in my last year• Creatively met business goal to switch to recurring monthly subscriptions via Apple iOS app by introducing video content to qualify the app as a premium content service • Devised and maintained an 18-month customer engagement roadmap and executed on the prioritized projects while evangelizing the roadmap across all levels of the organization and across multiple teams• Defined, prioritized, and executed on a product backlog for multiple engineering, front end, and UX resources, launching 6 major web and mobile features (6+ months each) and countless smaller projects• Led evolution of product team processes leading to changes in how the team discovered user problems through validation of hypotheses and translating those to product opportunities on a roadmap• Conducted hundreds of customer insights gathering sessions, interviews, and innovation games across Europe and North America to deep dive into customer experience and understanding of issues faced by our customers• Identified business problems and opportunities using quantitative in-house analytics tools and Google Analytics
  • Arenanet Llc
    Producer
    Arenanet Llc Oct 2012 - Jul 2014
    Bellevue, Wa
    • Produced/project managed 3 large scale Marketing initiatives with firm goals for sales numbers and either met the sales goals or exceeded them by 10-15%• Integrated and organized the marketing, community, and customer support teams into a Kanban/Scrum environment with a focus on resource planning, scheduling, prioritization of work, and iteration/release planning and exposed senior management to the status of projects/marketing and PR plans using Agile software• Successfully coordinated monthly content releases for 18 months between marketing, PR, and development teams to continuously drive up concurrency and average unique users month over month• Liaised with Customer Support and Community teams to triage high profile issues and planning tools/bug-fixes to efficiently address user concerns and problems• Tracked Sprint progress by resolving blocking issues, alerting stakeholders on issues and providing updates on completion dates
  • Popcap Games
    Associate Producer
    Popcap Games Apr 2011 - Aug 2012
    Seattle, Wa
    • Coordinated Quality Assurance, Community, Customer Service, Operations, and Marketing teams to triage issues in the Live environment• Partnered with Product Management and Lead Design Teams to drive new feature implementation, including drafting technical specification documents outlining testing and launch• Tracked server and client teams velocity to schedule release dates of features and content
  • Ncsoft
    Producer
    Ncsoft Feb 2011 - Apr 2011
    • Partnered with Senior Producer to define and maintain the milestone schedule and content of projects• Validated key milestones and deliverables in relation to project launches• Responsible for early identification of potential problems to aid in solving user issues in a timely manner; tracked emergent issues• Effectively communicated with cross-functional teams including Public Relations, Marketing, Localization, QA, Production Planning, Customer Service, and Brand Management to ensure common goal was achieved
  • Ncsoft
    Associate Producer
    Ncsoft Jan 2010 - Mar 2011
    Greater Seattle Area
    · Handle international ratings submissions, assets, and access for PEGI, USK, and ESRB· Work directly with Quality Assurance, Operations, Community, and Web Management to ensure correct workflow for testing and deploying game content· Set project milestones, establish and agree to ownership of all tasks and provide guidance to internal and external team members· Work with Brand Management to monitor key milestones on their respective projects· Participate in international cross-functional teams and work closely with contacts in Development and Design, Quality Assurance, Customer Service, Community Relations, Sales and Marketing, and Publishing· Media trained for work with Public Relations and Marketing on initiatives and provide accurate and engaging press interviews· Guide project through Gold Master life-cycle process for physical and digital release· Maintain asset pipelines on the production side to ensure timely delivery of assets as required to promote and publish the finished product
  • Ncsoft
    Localization Project Manager
    Ncsoft Dec 2007 - Jan 2011
    • Managed the translation, editing, and integration of internal documentation and in-game resources including text, sound, and visual images• Compiled, translated, and distributed localization build notes for four languages along with Release Candidate builds• Managed the relationship with third-party vendors for translation projects; managed and monitored deadlines
  • Ncsoft
    Senior Game Support Representative
    Ncsoft Nov 2004 - Dec 2007
    Austin, Tx
    · Investigating and taking appropriate action against players with reports of poor conduct or inappropriate behavior· Created training documents, compiled daily reports from support team, and sent a nightly statistical report· Management of outsourced support team in India and worked as liaison between the development team and customer support representatives there· Compile and deliver weekly reports dealing with the tracking of progress on major issues· Represented NCsoft at several trade shows, including E3 2006 and 2006 San Diego Comic-con

Sean Neil Skills

Project Management Product Management Product Development Customer Engagement Product Discovery Agile Methodologies User Research Customer Service Software Development Business Strategy Analytics Social Media Video Games Game Development Game Design Mmorpg Mmo Computer Games Online Gaming Social Games Mobile Games Casual Games Perforce Localization Game Programming Quality Assurance Gaming

Sean Neil Education Details

Frequently Asked Questions about Sean Neil

What company does Sean Neil work for?

Sean Neil works for Goliath

What is Sean Neil's role at the current company?

Sean Neil's current role is Category Lead at Goliath.

What is Sean Neil's email address?

Sean Neil's email address is se****@****ail.com

What is Sean Neil's direct phone number?

Sean Neil's direct phone number is +151273*****

What schools did Sean Neil attend?

Sean Neil attended Northern Arizona University, Buckeye Union High School.

What skills is Sean Neil known for?

Sean Neil has skills like Project Management, Product Management, Product Development, Customer Engagement, Product Discovery, Agile Methodologies, User Research, Customer Service, Software Development, Business Strategy, Analytics, Social Media.

Who are Sean Neil's colleagues?

Sean Neil's colleagues are Gretchen Abner, Whitney Blevins, Kimberly Tran, Sandy Kwok, Nynke Van Dijk, Marcin Skowerski, Daphne Chau.

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