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Sean Phelps Email & Phone Number

Principal Game Designer at Scopely
Location: San Francisco Bay Area, United States, United States 19 work roles 1 school
1 work email found @scopely.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email s****@scopely.com
LinkedIn Profile matched
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Current company
Role
Principal Game Designer
Location
San Francisco Bay Area, United States, United States
Company size

Who is Sean Phelps? Overview

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Quick answer

Sean Phelps is listed as Principal Game Designer at Scopely, a company with 201 employees, based in San Francisco Bay Area, United States, United States. AeroLeads shows a work email signal at scopely.com and a matched LinkedIn profile for Sean Phelps.

Sean Phelps previously worked as Senior Game Designer at Blizzard Entertainment and Senior Product Manager at Mz. Sean Phelps holds Writing, History, Literature, Psychology from Foothill College.

Company email context

Email format at Scopely

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{first}.{last}@scopely.com
89% confidence

AeroLeads found 1 current-domain work email signal for Sean Phelps. Compare company email patterns before reaching out.

Profile bio

About Sean Phelps

Over 2 decades of game industry experience in publishing and development environments. 9+ Years experience in game design and scripting, 15+ years writing experience. Experience with multiple toolsets and engines including Unity, Cocos, Cryptic Engine, and in-house engines and tools too numerous to list.Specialties: Game Design, Scripting, Narrative/Writing, Product Management, Live Operations, Free to Play

Listed skills include Game Design, Video Games, Content Design, Quality Assurance, and 21 others.

Current workplace

Sean Phelps's current company

Company context helps verify the profile and gives searchers a useful next step.

Scopely
Scopely
Principal Game Designer
3530 Hayden Ave. A, Culver City, CA 90232, us
Website
Employees
201
AeroLeads page
19 roles

Sean Phelps work experience

A career timeline built from the work history available for this profile.

Principal Game Designer

Current

Culver City, California, US

Principal Designer working on Live-Ops, Events, and Endgame content for Marvel Strikeforce.

Jun 2022 - Present

Senior Game Designer

Irvine, CA, US

Owner of several key features and systems on an unannounced mobile title.

May 2020 - Jun 2022

Senior Product Manager

Mz

Palo Alto, CA, US

Live Operations Manager for Crystalborne: Heroes of Fate (iOS & Android)

Apr 2019 - Apr 2020

Ip Development

Mz

Palo Alto, CA, US

Narrative/story owner for Crystalborne: Heroes of Fate (iOS & Android).

Apr 2019 - Apr 2020

Senior Game Designer

Redwood City, CA, US

Sr. Designer for Live-Ops & Events @ EA Capital Games on Star Wars: Galaxy of Heroes.

Mar 2016 - Apr 2019

Game Designer

Midas Touch Game

Game & UX Design for unannounced iOS project using Unity 5 and new proprietary physics technology.

Aug 2015 - Feb 2016

Game Content Designer

Glendale, California, US

Content design for Star Wars: Commander (iOS & Android) & consultation for design on other projects in-house.

Jan 2014 - Jun 2015

Game Designer

Burlingame, California, US

UX Design, Content Design, Systems Design, and Merchandising for Mermaid World Stories (iOS), Mermaid World (iOS) and Fish With Attitude (iOS & Android). Implemented and designed several key features as well as created and executed plans for event content, game narrative, questing/goal system, and other key aspects of the design for the "Fantasy" franchise.

Jan 2013 - Oct 2013

Sr. Game Designer & Producer

Game Designer for Celebrity Meltdown Facebook and iOS game. Job responsibilities included all game design documentation, UI mockups/wireframes & UI flow design, game systems/economy design, all game content (quests, locations, items, rewards etc...). Also responsible for Project Management for the startup including milestone scheduling and tracking..

Jul 2012 - Dec 2012

Game Designer

Burlingame, California, US

Game Content and Narrative Design for Wasteland Empires Facebook game as well as for several unannounced mobile titles.

Jul 2011 - May 2012

Game Designer

US

Game Systems, Game Content, and Narrative design on several Facebook titles including Saints Row: Total Control and a number of mobile game titles.

Aug 2010 - Jul 2011

Qa Support Technician & Qa Lead For Development Tools

Los Gatos, CA, US

Cross department QA support duties, including executive support, as well as lead QA duties for all internal development tools and core software systems. Included departmental training on tools, test plan creation and implementation, and test asset creation and implementation. Additional duties included various marketing and community support duties as well.

Feb 2009 - Jul 2010

Content Design Assistant

Los Gatos, CA, US

Content Design and Writing work on Champions Online. Responsible for over 60% of all in-game item text, various project-ship related last-minute tasks, and 30% (by hours of content) of game content of Champions Online: Revelations.

Aug 2009 - Feb 2010

Qa Support Technician

Los Gatos, CA, US

QA Support and Testing for Cryptic Studios projects and games, including off-site executive support duties and on-site inter-department support duties (mostly related to marketing and community support).

Apr 2008 - Feb 2009

Qa Tester

Los Gatos, CA, US

QA Tester & QA Support for Champions Online as well as other in development titles. Work focused on test plan creation and execution as well as team management duties.

Jun 2007 - Apr 2008

Qa Analyst/Qa Lead

Chuo-ku, Tokyo, JP

QA Analyst and QA Lead on a variety of projects, mostly console oriented with several PC projects. Was the primary analyst in the department for online projects due to extensive background experience with online testing and network knowledge.

May 2005 - Jun 2007

Game Designer

Shattered Reality Interactive

Game System and game Narrative Designer for "Kaos War" a then in-development PC MMO.

Jan 2005 - Jun 2007

Qa Analyst

San Mateo, California, US

QA Analyst in SCEA 1st Party QA, Format QA, and Format QA Online departments. Was present for the launch of the PlayStation®2 and PSP™ consoles as well as the deployment and launch of the PlayStation®2's online peripherals and network.

May 2000 - Apr 2005

Lead Designer

The Evil Petting Zoo

Lead Designer, Producer, and Lead Writer for "The Classified 19", a mod for the Macintosh FPS "Marathon Infinity". Instigated and managed project from creation to completion. http://bighouse.bungie.org/tc19

Jan 1996 - Nov 2002
Team & coworkers

Colleagues at Scopely

Other employees you can reach at scopely.com. View company contacts for 201 employees →

1 education record

Sean Phelps education

  • Foothill College
    Foothill College
    Psychology
FAQ

Frequently asked questions about Sean Phelps

Quick answers generated from the profile data available on this page.

What company does Sean Phelps work for?

Sean Phelps works for Scopely.

What is Sean Phelps's role at Scopely?

Sean Phelps is listed as Principal Game Designer at Scopely.

What is Sean Phelps's email address?

AeroLeads has found 1 work email signal at @scopely.com for Sean Phelps at Scopely.

Where is Sean Phelps based?

Sean Phelps is based in San Francisco Bay Area, United States, United States while working with Scopely.

What companies has Sean Phelps worked for?

Sean Phelps has worked for Scopely, Blizzard Entertainment, Mz, Electronic Arts (Ea), and Midas Touch Game.

Who are Sean Phelps's colleagues at Scopely?

Sean Phelps's colleagues at Scopely include Chang Yong Park Lee, Roland Száki, Alfonso Iván Almanza González, Abhilaash Sarathchandra, and Steven Tsiang.

How can I contact Sean Phelps?

You can use AeroLeads to view verified contact signals for Sean Phelps at Scopely, including work email, phone, and LinkedIn data when available.

What schools did Sean Phelps attend?

Sean Phelps holds Writing, History, Literature, Psychology from Foothill College.

What skills is Sean Phelps known for?

Sean Phelps is listed with skills including Game Design, Video Games, Content Design, Quality Assurance, Mmo, Mobile Games, Social Games, and Gameplay.

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