Principal Game Designer
CurrentPrincipal Designer working on Live-Ops, Events, and Endgame content for Marvel Strikeforce.
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@scopely.com
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Sean Phelps is listed as Principal Game Designer at Scopely, a company with 201 employees, based in San Francisco Bay Area, United States, United States. AeroLeads shows a work email signal at scopely.com and a matched LinkedIn profile for Sean Phelps.
Sean Phelps previously worked as Senior Game Designer at Blizzard Entertainment and Senior Product Manager at Mz. Sean Phelps holds Writing, History, Literature, Psychology from Foothill College.
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AeroLeads found 1 current-domain work email signal for Sean Phelps. Compare company email patterns before reaching out.
Over 2 decades of game industry experience in publishing and development environments. 9+ Years experience in game design and scripting, 15+ years writing experience. Experience with multiple toolsets and engines including Unity, Cocos, Cryptic Engine, and in-house engines and tools too numerous to list.Specialties: Game Design, Scripting, Narrative/Writing, Product Management, Live Operations, Free to Play
Listed skills include Game Design, Video Games, Content Design, Quality Assurance, and 21 others.
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A career timeline built from the work history available for this profile.
Culver City, California, US
Principal Designer working on Live-Ops, Events, and Endgame content for Marvel Strikeforce.
Irvine, CA, US
Owner of several key features and systems on an unannounced mobile title.
Palo Alto, CA, US
Live Operations Manager for Crystalborne: Heroes of Fate (iOS & Android)
Palo Alto, CA, US
Narrative/story owner for Crystalborne: Heroes of Fate (iOS & Android).
Redwood City, CA, US
Sr. Designer for Live-Ops & Events @ EA Capital Games on Star Wars: Galaxy of Heroes.
Game & UX Design for unannounced iOS project using Unity 5 and new proprietary physics technology.
Glendale, California, US
Content design for Star Wars: Commander (iOS & Android) & consultation for design on other projects in-house.
Burlingame, California, US
UX Design, Content Design, Systems Design, and Merchandising for Mermaid World Stories (iOS), Mermaid World (iOS) and Fish With Attitude (iOS & Android). Implemented and designed several key features as well as created and executed plans for event content, game narrative, questing/goal system, and other key aspects of the design for the "Fantasy" franchise.
Game Designer for Celebrity Meltdown Facebook and iOS game. Job responsibilities included all game design documentation, UI mockups/wireframes & UI flow design, game systems/economy design, all game content (quests, locations, items, rewards etc...). Also responsible for Project Management for the startup including milestone scheduling and tracking..
Burlingame, California, US
Game Content and Narrative Design for Wasteland Empires Facebook game as well as for several unannounced mobile titles.
US
Game Systems, Game Content, and Narrative design on several Facebook titles including Saints Row: Total Control and a number of mobile game titles.
Los Gatos, CA, US
Cross department QA support duties, including executive support, as well as lead QA duties for all internal development tools and core software systems. Included departmental training on tools, test plan creation and implementation, and test asset creation and implementation. Additional duties included various marketing and community support duties as well.
Los Gatos, CA, US
Content Design and Writing work on Champions Online. Responsible for over 60% of all in-game item text, various project-ship related last-minute tasks, and 30% (by hours of content) of game content of Champions Online: Revelations.
Los Gatos, CA, US
QA Support and Testing for Cryptic Studios projects and games, including off-site executive support duties and on-site inter-department support duties (mostly related to marketing and community support).
Los Gatos, CA, US
QA Tester & QA Support for Champions Online as well as other in development titles. Work focused on test plan creation and execution as well as team management duties.
Chuo-ku, Tokyo, JP
QA Analyst and QA Lead on a variety of projects, mostly console oriented with several PC projects. Was the primary analyst in the department for online projects due to extensive background experience with online testing and network knowledge.
Game System and game Narrative Designer for "Kaos War" a then in-development PC MMO.
San Mateo, California, US
QA Analyst in SCEA 1st Party QA, Format QA, and Format QA Online departments. Was present for the launch of the PlayStation®2 and PSP™ consoles as well as the deployment and launch of the PlayStation®2's online peripherals and network.
Lead Designer, Producer, and Lead Writer for "The Classified 19", a mod for the Macintosh FPS "Marathon Infinity". Instigated and managed project from creation to completion. http://bighouse.bungie.org/tc19
Other employees you can reach at scopely.com. View company contacts for 201 employees →
Chang Yong Park Lee
Colleague at Scopely
Alpicat, Catalonia, Spain, Spain
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Roland Száki
Colleague at Scopely
Barcelona, Catalonia, Spain, Spain
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AI
Alfonso Iván Almanza González
Colleague at Scopely
Mexico City, Mexico, Mexico
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Abhilaash Sarathchandra
Colleague at Scopely
Chittoor, Andhra Pradesh, India, India
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ST
Steven Tsiang
Colleague at Scopely
Los Angeles, California, United States, United States
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AH
Alba Haro Martín
Colleague at Scopely
Barcelona, Catalonia, Spain, Spain
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Lorena Carricondo
Colleague at Scopely
Barcelona, Catalonia, Spain, Spain
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Heather Azami
Colleague at Scopely
San Francisco Bay Area, United States
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AP
Allison Perry
Colleague at Scopely
Los Angeles, California, United States, United States
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MM
Mike Mcclaran
Colleague at Scopely
Phoenix, Arizona, United States, United States
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Quick answers generated from the profile data available on this page.
Sean Phelps works for Scopely.
Sean Phelps is listed as Principal Game Designer at Scopely.
AeroLeads has found 1 work email signal at @scopely.com for Sean Phelps at Scopely.
Sean Phelps is based in San Francisco Bay Area, United States, United States while working with Scopely.
Sean Phelps has worked for Scopely, Blizzard Entertainment, Mz, Electronic Arts (Ea), and Midas Touch Game.
Sean Phelps's colleagues at Scopely include Chang Yong Park Lee, Roland Száki, Alfonso Iván Almanza González, Abhilaash Sarathchandra, and Steven Tsiang.
You can use AeroLeads to view verified contact signals for Sean Phelps at Scopely, including work email, phone, and LinkedIn data when available.
Sean Phelps holds Writing, History, Literature, Psychology from Foothill College.
Sean Phelps is listed with skills including Game Design, Video Games, Content Design, Quality Assurance, Mmo, Mobile Games, Social Games, and Gameplay.
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